TLK Cleanup
TLK Cleanup (thanks @barmlot). Added grapple check to catch dead grappler. Made plot items immune to PnP Disarm. Fixed minor script typos. Fixed missing Totemist soulmeld (thanks @barmlot). Fixed Grasping Shadows tlk pointer (thanks @barmlot). Added Duskblade notes.
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@@ -1,5 +1,5 @@
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//::///////////////////////////////////////////////
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//:: Name Boneblade event script
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//:: Name Claws of the Bebilith event script
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//:: FileName prc_evnt_clbebil.nss
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//:://////////////////////////////////////////////
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#include "prc_inc_combmove"
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@@ -16,7 +16,7 @@ persuade and intimidate skills for 1 turn.
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void main()
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{
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object oPC = OBJECT_SELF;
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int nBonus = 5 + GetLevelByClass(CLASS_TYPE_TEMPLAR, oPC) / 2;
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int nBonus = (1 + GetLevelByClass(CLASS_TYPE_TEMPLAR, oPC)) / 2;
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float fDuration = TurnsToSeconds(1);
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effect eBonus = EffectSkillIncrease(SKILL_PERSUADE, nBonus);
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@@ -77,8 +77,15 @@ int CanGrapple(object oPlayer)
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{
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bRet = FALSE;
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}
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if(GetIsDead(oPlayer))
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{
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bRet = FALSE;
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}
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e1 = GetNextEffect(oPlayer);
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}
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return bRet;
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}
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