TLK Cleanup

TLK Cleanup (thanks @barmlot).  Added grapple check to catch dead grappler.  Made plot items immune to PnP Disarm.  Fixed minor script typos.  Fixed missing Totemist soulmeld (thanks @barmlot). Fixed Grasping Shadows tlk pointer (thanks @barmlot).  Added Duskblade notes.
This commit is contained in:
Jaysyn904
2024-10-17 13:32:35 -04:00
parent 3e7fbbae80
commit 31331675fa
15 changed files with 389 additions and 363 deletions

View File

@@ -1,5 +1,5 @@
//::///////////////////////////////////////////////
//:: Name Boneblade event script
//:: Name Claws of the Bebilith event script
//:: FileName prc_evnt_clbebil.nss
//:://////////////////////////////////////////////
#include "prc_inc_combmove"

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@@ -16,7 +16,7 @@ persuade and intimidate skills for 1 turn.
void main()
{
object oPC = OBJECT_SELF;
int nBonus = 5 + GetLevelByClass(CLASS_TYPE_TEMPLAR, oPC) / 2;
int nBonus = (1 + GetLevelByClass(CLASS_TYPE_TEMPLAR, oPC)) / 2;
float fDuration = TurnsToSeconds(1);
effect eBonus = EffectSkillIncrease(SKILL_PERSUADE, nBonus);

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@@ -77,8 +77,15 @@ int CanGrapple(object oPlayer)
{
bRet = FALSE;
}
if(GetIsDead(oPlayer))
{
bRet = FALSE;
}
e1 = GetNextEffect(oPlayer);
}
return bRet;
}