Fixed Mithral armor Max DEX Penalty

Fixed Mithral armor Max DEX Penalty.  Tweaked Superior Defense.
This commit is contained in:
Jaysyn904 2024-05-27 22:04:18 -04:00
parent 1ab40ace96
commit 3ca3a73cd8
2 changed files with 119 additions and 73 deletions

View File

@ -42,48 +42,75 @@ void CritSTR(object oPC, int iEquip)
void SuperiorDefense(object oPC, int nLevel)
{
object oSkin = GetPCSkin(oPC);
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
object oSkin = GetPCSkin(oPC);
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
int nDEXb = GetAbilityModifier(ABILITY_DEXTERITY, oPC);
int nMithral = 0;
int nBonus = 0;
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> PC's DEX bonus is "+ IntToString(nDEXb)+".");
//:: Abort CoC & Mithral checks if not wearing armor
if (oArmor == OBJECT_INVALID)
{
SetLocalInt(oSkin, "SuperiorDefenseDexBonus", 0);
return;
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> No armor found, aborting.");
SetCompositeBonus(oSkin, "SuperiorDefenseDexBonus", 0, ITEM_PROPERTY_AC_BONUS);
SetCompositeBonus(oSkin, "PRC_CRAFT_MITHRAL", 0, ITEM_PROPERTY_AC_BONUS);
return;
}
// Determine the base AC value of the armor
//:: Determine the base AC value of the armor
int nAC = GetBaseAC(oArmor);
// Check if the armor is medium or heavy based on its AC value
if (nAC < 4) // Medium armor starts @ 4 AC
{
SetLocalInt(oSkin, "SuperiorDefenseDexBonus", 0);
return;
}
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> Base AC is "+ IntToString(nAC)+".");
else
//:: Get modifier for Mithral armor, if any.
if(StringToInt(GetStringLeft(GetTag(oArmor), 3)) & 16) //:: TAG ID for Mithral armor
{
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> Mithral armor found. +2 Max DEX Bonus");
nMithral = 2;
nBonus = nBonus + nMithral;
}
//:: Check if the armor is medium or heavy based on its AC value
if (nAC < 4) //:: Medium armor starts @ 4 AC
{
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> Light armor found, Superior Defense aborting.");
SetCompositeBonus(oSkin, "SuperiorDefenseDexBonus", 0, ITEM_PROPERTY_AC_BONUS);
}
//:: Get the maximum Dexterity bonus from armor.2da
string sMaxDexBonus = Get2DACache("armor", "DEXBONUS", nAC);
int nMaxDexBonus = StringToInt(sMaxDexBonus);
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> Armor's Max DEX bonus is "+ IntToString(nMaxDexBonus)+".");
//:: Calculate the new bonus from CoC levels
nBonus = 1 + (nLevel - 3) / 3;
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> nBonus from class levels is "+ IntToString(nBonus)+".");
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> nBonus before DEX cap is "+ IntToString(nBonus)+".");
if (nBonus > nDEXb) //:: Caps AC bonus @ PCs Dex bonus
{
// Retrieve the base item type row
int nRow = GetBaseItemType(oArmor);
// Get the maximum Dexterity bonus from armor.2da
string sBaseDexBonus = Get2DACache("armor", "DEXBONUS", nRow);
int nBaseDexBonus = StringToInt(sBaseDexBonus);
// Calculate the new Dexterity bonus
int nBonus = 1 + ((nLevel - 3) / 3);
nBonus == nDEXb;
}
if(StringToInt(GetStringLeft(GetTag(oArmor), 3)) & 16)
{ //mithral armour :P
nBonus += 2;
}
int nNewDexBonus = nBaseDexBonus + nBonus;
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> nBonus after DEX cap is "+ IntToString(nBonus)+".");
// Store the new Dex bonus on the character's skin
SetLocalInt(oSkin, "SuperiorDefenseDexBonus", nNewDexBonus);
if (nAC > 3) //:: Medium armor starts @ 4 AC
{
int nNewDexBonus = nMaxDexBonus + nBonus;
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> nNewDexBonus is "+ IntToString(nNewDexBonus)+".");
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> nMithral Bonus is "+ IntToString(nMithral)+".");
//:: Store the new Dex bonus as deflection AC on the character's skin (should be dodge)
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> Final SuperiorDefenseDexBonus is "+ IntToString(nNewDexBonus + nMithral)+".");
SetCompositeBonus(oSkin, "SuperiorDefenseDexBonus", nNewDexBonus + nMithral, ITEM_PROPERTY_AC_BONUS);
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_coc -> -------------------------------------------");
}
}
/* void SuperiorDefense(object oPC, int nLevel)
{
@ -129,5 +156,4 @@ void main()
{
SuperiorDefense(oPC, nLevel);
}
}
}

View File

@ -2,7 +2,7 @@
#include "prc_craft_inc"
//Assumes only one bane/dread can be applied
//:: Assumes only one bane/dread can be applied
void BaneCheck(object oItem)
{
if(!GetIsObjectValid(oItem))
@ -37,46 +37,66 @@ void BaneCheck(object oItem)
void main()
{
object oPC = OBJECT_SELF;
object oArmour = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
int nBonus = 0;
int nCapIncrease = 0;
int nLevel = (GetLevelByClass(CLASS_TYPE_COC, oPC));
if(StringToInt(GetStringLeft(GetTag(oArmour), 3)) & 16)
{ //mithral armour :P
nCapIncrease += 2;
}
if(nLevel >= 3)
{ //increases by 1 every 3 levels of champion of corellon
nCapIncrease += nLevel / 3;
}
if(nCapIncrease)
{
int nMaxDexBonus;
SetIdentified(oArmour, FALSE);
switch(GetGoldPieceValue(oArmour))
{
case 1: nMaxDexBonus = -1; break; // None - assumes you can't make robes mithral
case 5: nMaxDexBonus = 8; break; // Padded
case 10: nMaxDexBonus = 6; break; // Leather
case 15: nMaxDexBonus = 4; break; // Studded Leather / Hide
case 100: nMaxDexBonus = 4; break; // Chain Shirt / Scale Mail
case 150: nMaxDexBonus = 2; break; // Chainmail / Breastplate
case 200: nMaxDexBonus = 1; break; // Splint Mail / Banded Mail
case 600: nMaxDexBonus = 1; break; // Half-Plate
case 1500: nMaxDexBonus = 1; break; // Full Plate
}
SetIdentified(oArmour, TRUE);
if(nMaxDexBonus == -1)
nBonus = 0; //can't increase max dex bonus on 0 base AC armour since it's unlimited
int nDexBonus = (GetAbilityScore(oPC, ABILITY_DEXTERITY) - 10) / 2;
if(nDexBonus > nMaxDexBonus)
{
nBonus = min(nDexBonus - nMaxDexBonus, nCapIncrease);
}
}
//SetCompositeBonus(GetPCSkin(oPC), "PRC_CRAFT_MITHRAL", nBonus, ITEM_PROPERTY_AC_BONUS); //:: all of this is already in prc_coc.nss
object oPC = OBJECT_SELF;
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
object oSkin = GetPCSkin(oPC);
int nBonus = 0;
int nCapIncrease = 0;
int nLevel = (GetLevelByClass(CLASS_TYPE_COC, oPC));
int nAC = GetBaseAC(oArmor);
BaneCheck(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC));
BaneCheck(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC));
if (oArmor == OBJECT_INVALID)
{
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> Invalid armor found.");
SetCompositeBonus(oSkin, "PRC_CRAFT_MITHRAL", 0, ITEM_PROPERTY_AC_BONUS);
return;
}
if (nAC < 1) //:: Must be wearing armor
{
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> No armor found.");
SetCompositeBonus(oSkin, "PRC_CRAFT_MITHRAL", 0, ITEM_PROPERTY_AC_BONUS);
return;
}
if(StringToInt(GetStringLeft(GetTag(oArmor), 3)) & 16) //:: TAG ID for Mithral armor
{
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> Mithral armor found.");
nCapIncrease += 2;
}
if(nCapIncrease)
{
//:: Get the maximum Dexterity bonus from armor.2da
string sMaxDexBonus = Get2DACache("armor", "DEXBONUS", nAC);
int nMaxDexBonus = StringToInt(sMaxDexBonus);
if(nMaxDexBonus < 1)
nBonus = 0; //:: can't increase max dex bonus on 0 base AC armour since it's unlimited
int nDexBonus = GetAbilityModifier(ABILITY_DEXTERITY, oPC);
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> DEX bonus is "+ IntToString(nDexBonus)+".");
if(nDexBonus > nMaxDexBonus)
{
nBonus = min(nDexBonus - nMaxDexBonus, nCapIncrease);
}
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> nBonus is "+ IntToString(nBonus)+".");
if (nLevel < 3) //:: 3rd lvl+ Champion of Corellon handles this in their class script
{
SetCompositeBonus(oSkin, "PRC_CRAFT_MITHRAL", nBonus, ITEM_PROPERTY_AC_BONUS);
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> adding bonus.");
}
else
{
SetCompositeBonus(oSkin, "PRC_CRAFT_MITHRAL", 0, ITEM_PROPERTY_AC_BONUS);
//SendMessageToPC(GetFirstPC(), "DEBUG: prc_mithral -> skipping bonus.");
}
}
}