2026/02/08 Update

Archived Spellman's Project content.
Added missing Diamond Dragon stat feats.
Hospitaler's should be able to take Extra Turning.
Dodge proxies should allow entry into Champion of Corellon.
Mounted Combat is a prereq for Champion of Corellon.
Only Clerics have Domain reqs to enter Morninglord.
Verdant Lord was missing BAB 4 entry requirement.
Diamond Dragons don't get spellcraft.
Re-added Korobokuru race.
Added .ltr tables for Korobokuru.
Capped Blood in the Water at +20.
Capped Pearl of Black Doubt at +20.
Added json_GetFirstKnownSpell() and json_GetNextKnownSpell().
Updated all old NWNx functions to work with NWNxEE.
Added new switch to enable optional PRCX / NWNxEE shims.
Commented out ConvoCC switches on inc_switch_setup.nss
Diamond Dragon's stat increases are intrinsic when using NWNxEE.
Forsaker's stat increases are intrinsic when using NWNxEE.
Vow of Poverty's stat increases are intrinsic when using NWNxEE.
Cloud Dragon summon should be Neutral Good.
Fixed Verdant Lord's regen.
Fixed Forest Master's regen.
Morninglord's Creative Fire should affect Alchemy.
Added yes/no dialog when choosing Vow of Poverty bonus Exalted Feats.
Racial natural AC should be intrinsic when NWNxEE is enabled.
Transcendent Vitality's CON bonus is intrinsic when NWNxEE is enabled.
This commit is contained in:
Jaysyn904
2026-02-08 00:44:28 -05:00
parent 875f00c88f
commit 4026b6af2c
899 changed files with 2189 additions and 83980 deletions

View File

@@ -14,6 +14,7 @@
#include "NW_I0_GENERIC"
#include "nw_i0_spells"
#include "inc_persist_loca"
#include "inc_nwnx_funcs"
effect VoPDamage(int nTotalEnhancement)
{
@@ -37,6 +38,68 @@ effect VoPDamage(int nTotalEnhancement)
return eDamage;
}
void ConvertVoPFeatsToNWNxEE(object oPC)
{
if (GetPersistantLocalInt(oPC, "VoP_NWNxEE_Feats_Converted")) return;
if (!GetHasFeat(FEAT_VOWOFPOVERTY, oPC)) return;
// Remove any lingering VoP feat effects
effect eLoop = GetFirstEffect(oPC);
while (GetIsEffectValid(eLoop))
{
string sTag = GetEffectTag(eLoop);
if (GetStringLeft(sTag, 7) == "VoPFeat")
RemoveEffect(oPC, eLoop);
eLoop = GetNextEffect(oPC);
}
// Reapply intrinsic feats for each stored VoPFeatID entry
int i = 1;
string sKey;
while (GetPersistantLocalInt(oPC, "VoPFeatID" + IntToString(i)))
{
int nFeatID = StringToInt(Get2DAString("prc_vop_feats", "FeatIndex", i - 1));
if (nFeatID > 0)
{
PRC_Funcs_AddFeat(oPC, nFeatID);
}
i++;
}
SetPersistantLocalInt(oPC, "VoP_NWNxEE_Feats_Converted", TRUE);
}
void ConvertVoPToNWNxEE(object oPC)
{
if (GetPersistantLocalInt(oPC, "VoP_NWNxEE_Converted")) return;
if (!GetHasFeat(FEAT_VOWOFPOVERTY, oPC)) return;
int nLevel = GetCharacterLevel(oPC) - GetPersistantLocalInt(oPC, "VoPLevel1") + 1;
object oSkin = GetPCSkin(oPC);
int i;
// Remove existing VoP ability item properties
for (i = 0; i < 6; i++)
{
RemoveSpecificProperty(oSkin, ITEM_PROPERTY_ABILITY_BONUS, i, -1, 1, "VoPBoostStat"+IntToString(i), -1, DURATION_TYPE_PERMANENT);
}
// Reapply intrinsic bonuses for each stored VoPBoost
for (i = 1; i <= nLevel; i++)
{
int nStored = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(i));
if (nStored >= 10)
{
int stat = nStored - 10;
int value = 2 * (1 + (nLevel - i) / 4);
PRC_Funcs_ModAbilityScore(oPC, stat, value);
}
}
SetPersistantLocalInt(oPC, "VoP_NWNxEE_Converted", TRUE);
}
void main()
{
int nEvent = GetRunningEvent();
@@ -83,7 +146,13 @@ void main()
if(nEvent == FALSE)
{
//Check if level up bonus has already been chosen and given for any of past VoP levels
if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
ConvertVoPToNWNxEE(oPC);
if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
ConvertVoPFeatsToNWNxEE(oPC);
//Check if level up bonus has already been chosen and given for any of past VoP levels
for(nLevelCheck=1; nLevelCheck <= nLevel; nLevelCheck++)
{
//Call stat boost dialogue for level 7 and each 4 levels after that
@@ -93,14 +162,37 @@ void main()
SetPersistantLocalInt(oPC,"VoPBoostCheck",nLevelCheck);
StartDynamicConversation("ft_vowpoverty_ab", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
}
//Applying stat boosts
//Applying stat boosts
if(GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) >= 10)
{
int stat = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) - 10;
int value = 2 * (1 + (nLevel - nLevelCheck) / 4);
if (GetPRCSwitch("PRC_NWNXEE_ENABLED") && GetPRCSwitch("PRC_PRCX_ENABLED"))
{
// Track last applied intrinsic bonus per ability to avoid stacking
string sKey = "VoP_EE_Boost_" + IntToString(stat);
int nLastApplied = GetPersistantLocalInt(oPC, sKey);
int nDelta = value - nLastApplied;
if (nDelta > 0)
{
PRC_Funcs_ModAbilityScore(oPC, stat, nDelta);
SetPersistantLocalInt(oPC, sKey, value);
}
}
else
{
// Fallback to item property on skin (overwrites, so safe to run each level)
SetCompositeBonus(oSkin, "VoPBoostStat"+IntToString(stat), value, ITEM_PROPERTY_ABILITY_BONUS, stat);
}
}
/* //Applying stat boosts
if(GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) >= 10)
{
int stat = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) - 10;
int value = 2 * (1 + (nLevel - nLevelCheck) / 4);
SetCompositeBonus(oSkin, "VoPBoostStat"+IntToString(stat), value, ITEM_PROPERTY_ABILITY_BONUS, stat);
}
} */
//Call exalted feat for each even level
if (!GetPersistantLocalInt(oPC, "VoPFeat"+IntToString(nLevelCheck)) && (nLevelCheck-(nLevelCheck/2)*2 == 0))