2026/02/14 Updates

Updated PRC8 version.
Hathran can now select an ethran as a cohort.
Preliminary Circle Magic work done.
Added Choke Hold, Pain Touch, Ki Shout, Great Ki Shout, Freezing the Lifeblood, Falling Star Strikea nd Unbalancing Strike feats.
Warforged get Immunity Energy Drain, not Immunity: Ability Drain.
Forsakers can use alchemical items.
Added VectorToPerpendicular().
Added GetIsAlchemical().
Added GenerateRandomName().
Added _DoChokeHold().
Updated Shaman bonus feat list.
Updated fighter bonus feat lists.
Added Favored of the Companions to the Vow of Poverty bonus feat list.
Ur-Priest can't enter RKV, BFZ or Thrall of Orcus.
This commit is contained in:
Jaysyn904
2026-02-14 19:53:55 -05:00
parent 066590fe88
commit 41a3c945f9
94 changed files with 51583 additions and 49651 deletions

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@@ -1,473 +1,474 @@
2DA V2.0 2DA V2.0
FeatLabel FeatIndex List GrantedOnLevel OnMenu FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 Ambidex 1 0 -1 0 0 FEAT_FREEZING_THE_LIFEBLOOD 26015 1 -1 0
1 CShot 5 1 -1 0 1 Ambidex 1 0 -1 0
2 Cleave 6 1 -1 0 2 CShot 5 1 -1 0
3 DefArrow 8 1 -1 0 3 Cleave 6 1 -1 0
4 Disarm 9 1 -1 0 4 DefArrow 8 1 -1 0
5 Dodge 10 1 -1 0 5 Disarm 9 1 -1 0
6 ImpCritClub 15 1 -1 0 6 Dodge 10 1 -1 0
7 ImpDis 16 1 -1 0 7 ImpCritClub 15 1 -1 0
8 ImpKnock 17 1 -1 0 8 ImpDis 16 1 -1 0
9 ImpParry 18 1 -1 0 9 ImpKnock 17 1 -1 0
10 ImpPower 19 1 -1 0 10 ImpParry 18 1 -1 0
11 ImpTwo 20 1 -1 0 11 ImpPower 19 1 -1 0
12 ImpStrike 21 1 -1 0 12 ImpTwo 20 1 -1 0
13 KnockDown 23 1 -1 0 13 ImpStrike 21 1 -1 0
14 Mobility 26 1 -1 0 14 KnockDown 23 1 -1 0
15 PBShot 27 1 -1 0 15 Mobility 26 1 -1 0
16 PowerAtk 28 1 -1 0 16 PBShot 27 1 -1 0
17 RapidShot 30 1 -1 0 17 PowerAtk 28 1 -1 0
18 Sap 31 1 -1 0 18 RapidShot 30 1 -1 0
19 StunFist 39 1 -1 0 19 Sap 31 1 -1 0
20 TwoWeap 41 1 -1 0 20 StunFist 39 1 -1 0
21 WeapFinesse 42 1 -1 0 21 TwoWeap 41 1 -1 0
22 WeapFocClub 43 1 -1 0 22 WeapFinesse 42 1 -1 0
23 ImpCritDagger 52 1 -1 0 23 WeapFocClub 43 1 -1 0
24 ImpCritDart 53 1 -1 0 24 ImpCritDagger 52 1 -1 0
25 ImpCritHXBow 54 1 -1 0 25 ImpCritDart 53 1 -1 0
26 ImpCritLgXBow 55 1 -1 0 26 ImpCritHXBow 54 1 -1 0
27 ImpCritLgMace 56 1 -1 0 27 ImpCritLgXBow 55 1 -1 0
28 ImpCritMorn 57 1 -1 0 28 ImpCritLgMace 56 1 -1 0
29 ImpCritStaff 58 1 -1 0 29 ImpCritMorn 57 1 -1 0
30 ImpCritSpear 59 1 -1 0 30 ImpCritStaff 58 1 -1 0
31 ImpCritSickle 60 1 -1 0 31 ImpCritSpear 59 1 -1 0
32 ImpCritSling 61 1 -1 0 32 ImpCritSickle 60 1 -1 0
33 ImpCritUnArm 62 1 -1 0 33 ImpCritSling 61 1 -1 0
34 ImpCritLongBow 63 1 -1 0 34 ImpCritUnArm 62 1 -1 0
35 ImpCritShortBow 64 1 -1 0 35 ImpCritLongBow 63 1 -1 0
36 ImpCritShortSword 65 1 -1 0 36 ImpCritShortBow 64 1 -1 0
37 ImpCritRapier 66 1 -1 0 37 ImpCritShortSword 65 1 -1 0
38 ImpCritScim 67 1 -1 0 38 ImpCritRapier 66 1 -1 0
39 ImpCritLSw 68 1 -1 0 39 ImpCritScim 67 1 -1 0
40 ImpCritGSw 69 1 -1 0 40 ImpCritLSw 68 1 -1 0
41 ImpCritHAxe 70 1 -1 0 41 ImpCritGSw 69 1 -1 0
42 ImpCritTAxe 71 1 -1 0 42 ImpCritHAxe 70 1 -1 0
43 ImpCritBAxe 72 1 -1 0 43 ImpCritTAxe 71 1 -1 0
44 ImpCritGAxe 73 1 -1 0 44 ImpCritBAxe 72 1 -1 0
45 ImpCritHalb 74 1 -1 0 45 ImpCritGAxe 73 1 -1 0
46 ImpCritLgHam 75 1 -1 0 46 ImpCritHalb 74 1 -1 0
47 ImpCritLgFlail 76 1 -1 0 47 ImpCritLgHam 75 1 -1 0
48 ImpCritWHam 77 1 -1 0 48 ImpCritLgFlail 76 1 -1 0
49 ImpCritHFlail 78 1 -1 0 49 ImpCritWHam 77 1 -1 0
50 ImpCritKama 79 1 -1 0 50 ImpCritHFlail 78 1 -1 0
51 ImpCritKukri 80 1 -1 0 51 ImpCritKama 79 1 -1 0
52 ImpCritShur 82 1 -1 0 52 ImpCritKukri 80 1 -1 0
53 ImpCritScy 83 1 -1 0 53 ImpCritShur 82 1 -1 0
54 ImpCritKatana 84 1 -1 0 54 ImpCritScy 83 1 -1 0
55 ImpCritBSw 85 1 -1 0 55 ImpCritKatana 84 1 -1 0
56 ImpCritDMace 87 1 -1 0 56 ImpCritBSw 85 1 -1 0
57 ImpCritDAxe 88 1 -1 0 57 ImpCritDMace 87 1 -1 0
58 ImpCrit2Sw 89 1 -1 0 58 ImpCritDAxe 88 1 -1 0
59 IMP_CRIT_LIGHT_LANCE 24649 1 -1 0 59 ImpCrit2Sw 89 1 -1 0
60 IMP_CRIT_HEAVY_PICK 24650 1 -1 0 60 IMP_CRIT_LIGHT_LANCE 24649 1 -1 0
61 IMP_CRIT_LIGHT_PICK 24651 1 -1 0 61 IMP_CRIT_HEAVY_PICK 24650 1 -1 0
62 IMP_CRIT_SAI 24652 1 -1 0 62 IMP_CRIT_LIGHT_PICK 24651 1 -1 0
63 IMP_CRIT_NUNCHAKU 24653 1 -1 0 63 IMP_CRIT_SAI 24652 1 -1 0
64 IMP_CRIT_FALCHION 24654 1 -1 0 64 IMP_CRIT_NUNCHAKU 24653 1 -1 0
65 IMP_CRIT_SAP 24655 1 -1 0 65 IMP_CRIT_FALCHION 24654 1 -1 0
66 IMP_CRIT_KATAR 24656 1 -1 0 66 IMP_CRIT_SAP 24655 1 -1 0
67 IMP_CRIT_HEAVY_MACE 24657 1 -1 0 67 IMP_CRIT_KATAR 24656 1 -1 0
68 IMP_CRIT_MAUL 24658 1 -1 0 68 IMP_CRIT_HEAVY_MACE 24657 1 -1 0
69 IMP_CRIT_DBL_SCIMITAR 24659 1 -1 0 69 IMP_CRIT_MAUL 24658 1 -1 0
70 IMP_CRIT_GOAD 24660 1 -1 0 70 IMP_CRIT_DBL_SCIMITAR 24659 1 -1 0
71 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 -1 0 71 IMP_CRIT_GOAD 24660 1 -1 0
72 IMP_CRIT_ELVEN_THINBLADE 24709 1 -1 0 72 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 -1 0
73 IMP_CRIT_ELVEN_COURTBLADE 24717 1 -1 0 73 IMP_CRIT_ELVEN_THINBLADE 24709 1 -1 0
74 WeapFocDagger 90 1 -1 0 74 IMP_CRIT_ELVEN_COURTBLADE 24717 1 -1 0
75 WeapFocDart 91 1 -1 0 75 WeapFocDagger 90 1 -1 0
76 WeapFocHXBow 92 1 -1 0 76 WeapFocDart 91 1 -1 0
77 WeapFocLgXBow 93 1 -1 0 77 WeapFocHXBow 92 1 -1 0
78 WeapFocLgMace 94 1 -1 0 78 WeapFocLgXBow 93 1 -1 0
79 WeapFocMorn 95 1 -1 0 79 WeapFocLgMace 94 1 -1 0
80 WeapFocStaff 96 1 -1 0 80 WeapFocMorn 95 1 -1 0
81 WeapFocSpear 97 1 -1 0 81 WeapFocStaff 96 1 -1 0
82 WeapFocSickle 98 1 -1 0 82 WeapFocSpear 97 1 -1 0
83 WeapFocSling 99 1 -1 0 83 WeapFocSickle 98 1 -1 0
84 WeapFocUnArm 100 1 -1 0 84 WeapFocSling 99 1 -1 0
85 WeapFocLongBow 101 1 -1 0 85 WeapFocUnArm 100 1 -1 0
86 WeapFocShortBow 102 1 -1 0 86 WeapFocLongBow 101 1 -1 0
87 WeapFocShortSword 103 1 -1 0 87 WeapFocShortBow 102 1 -1 0
88 WeapFocRapier 104 1 -1 0 88 WeapFocShortSword 103 1 -1 0
89 WeapFocScim 105 1 -1 0 89 WeapFocRapier 104 1 -1 0
90 WeapFocLSw 106 1 -1 0 90 WeapFocScim 105 1 -1 0
91 WeapFocGSw 107 1 -1 0 91 WeapFocLSw 106 1 -1 0
92 WeapFocHAxe 108 1 -1 0 92 WeapFocGSw 107 1 -1 0
93 WeapFocTAxe 109 1 -1 0 93 WeapFocHAxe 108 1 -1 0
94 WeapFocBAxe 110 1 -1 0 94 WeapFocTAxe 109 1 -1 0
95 WeapFocGAxe 111 1 -1 0 95 WeapFocBAxe 110 1 -1 0
96 WeapFocHalb 112 1 -1 0 96 WeapFocGAxe 111 1 -1 0
97 WeapFocLgHam 113 1 -1 0 97 WeapFocHalb 112 1 -1 0
98 WeapFocLgFlail 114 1 -1 0 98 WeapFocLgHam 113 1 -1 0
99 WeapFocWHam 115 1 -1 0 99 WeapFocLgFlail 114 1 -1 0
100 WeapFocHFlail 116 1 -1 0 100 WeapFocWHam 115 1 -1 0
101 WeapFocKama 117 1 -1 0 101 WeapFocHFlail 116 1 -1 0
102 WeapFocKukri 118 1 -1 0 102 WeapFocKama 117 1 -1 0
103 WeapFocShur 120 1 -1 0 103 WeapFocKukri 118 1 -1 0
104 WeapFocScy 121 1 -1 0 104 WeapFocShur 120 1 -1 0
105 WeapFocKatana 122 1 -1 0 105 WeapFocScy 121 1 -1 0
106 WeapFocBSw 123 1 -1 0 106 WeapFocKatana 122 1 -1 0
107 WeapFocDMace 125 1 -1 0 107 WeapFocBSw 123 1 -1 0
108 WeapFocDAxe 126 1 -1 0 108 WeapFocDMace 125 1 -1 0
109 WeapFoc2Sw 127 1 -1 0 109 WeapFocDAxe 126 1 -1 0
110 WF_LIGHT_LANCE 24601 1 -1 0 110 WeapFoc2Sw 127 1 -1 0
111 WF_HEAVY_PICK 24602 1 -1 0 111 WF_LIGHT_LANCE 24601 1 -1 0
112 WF_LIGHT_PICK 24603 1 -1 0 112 WF_HEAVY_PICK 24602 1 -1 0
113 WF_SAI 24604 1 -1 0 113 WF_LIGHT_PICK 24603 1 -1 0
114 WF_NUNCHUKU 24605 1 -1 0 114 WF_SAI 24604 1 -1 0
115 WF_FALCHION 24606 1 -1 0 115 WF_NUNCHUKU 24605 1 -1 0
116 WF_SAP 24607 1 -1 0 116 WF_FALCHION 24606 1 -1 0
117 WF_KATAR 24608 1 -1 0 117 WF_SAP 24607 1 -1 0
118 WF_HEAVY_MACE 24609 1 -1 0 118 WF_KATAR 24608 1 -1 0
119 WF_MAUL 24610 1 -1 0 119 WF_HEAVY_MACE 24609 1 -1 0
120 WF_DOUBLE_SCIMITAR 24611 1 -1 0 120 WF_MAUL 24610 1 -1 0
121 WF_GOAD 24612 1 -1 0 121 WF_DOUBLE_SCIMITAR 24611 1 -1 0
122 WF_ELVEN_LIGHTBLADE 24697 1 -1 0 122 WF_GOAD 24612 1 -1 0
123 WF_ELVEN_THINBLADE 24705 1 -1 0 123 WF_ELVEN_LIGHTBLADE 24697 1 -1 0
124 WF_ELVEN_COURTBLADE 24713 1 -1 0 124 WF_ELVEN_THINBLADE 24705 1 -1 0
125 Expertise 389 1 -1 0 125 WF_ELVEN_COURTBLADE 24713 1 -1 0
126 ImpExpertise 390 1 -1 0 126 Expertise 389 1 -1 0
127 GreatCleave 391 1 -1 0 127 ImpExpertise 390 1 -1 0
128 SpringAttack 392 1 -1 0 128 GreatCleave 391 1 -1 0
129 BlindFight 408 1 -1 0 129 SpringAttack 392 1 -1 0
130 FEAT_EPIC_ARMOR_SKIN 490 1 -1 0 130 BlindFight 408 1 -1 0
131 FEAT_EPIC_DAMAGE_REDUCTION_3 492 1 -1 0 131 FEAT_EPIC_ARMOR_SKIN 490 1 -1 0
132 FEAT_EPIC_DAMAGE_REDUCTION_6 493 1 -1 0 132 FEAT_EPIC_DAMAGE_REDUCTION_3 492 1 -1 0
133 FEAT_EPIC_DAMAGE_REDUCTION_9 494 1 -1 0 133 FEAT_EPIC_DAMAGE_REDUCTION_6 493 1 -1 0
134 FEAT_EPIC_DEVASTATING_CRITICAL_CLUB 495 1 -1 0 134 FEAT_EPIC_DAMAGE_REDUCTION_9 494 1 -1 0
135 FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER 496 1 -1 0 135 FEAT_EPIC_DEVASTATING_CRITICAL_CLUB 495 1 -1 0
136 FEAT_EPIC_DEVASTATING_CRITICAL_DART 497 1 -1 0 136 FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER 496 1 -1 0
137 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW 498 1 -1 0 137 FEAT_EPIC_DEVASTATING_CRITICAL_DART 497 1 -1 0
138 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW 499 1 -1 0 138 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW 498 1 -1 0
139 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE 500 1 -1 0 139 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW 499 1 -1 0
140 FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR 501 1 -1 0 140 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE 500 1 -1 0
141 FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF 502 1 -1 0 141 FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR 501 1 -1 0
142 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR 503 1 -1 0 142 FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF 502 1 -1 0
143 FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE 504 1 -1 0 143 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR 503 1 -1 0
144 FEAT_EPIC_DEVASTATING_CRITICAL_SLING 505 1 -1 0 144 FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE 504 1 -1 0
145 FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED 506 1 -1 0 145 FEAT_EPIC_DEVASTATING_CRITICAL_SLING 505 1 -1 0
146 FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW 507 1 -1 0 146 FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED 506 1 -1 0
147 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW 508 1 -1 0 147 FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW 507 1 -1 0
148 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD 509 1 -1 0 148 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW 508 1 -1 0
149 FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER 510 1 -1 0 149 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD 509 1 -1 0
150 FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR 511 1 -1 0 150 FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER 510 1 -1 0
151 FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD 512 1 -1 0 151 FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR 511 1 -1 0
152 FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD 513 1 -1 0 152 FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD 512 1 -1 0
153 FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE 514 1 -1 0 153 FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD 513 1 -1 0
154 FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE 515 1 -1 0 154 FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE 514 1 -1 0
155 FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE 516 1 -1 0 155 FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE 515 1 -1 0
156 FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE 517 1 -1 0 156 FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE 516 1 -1 0
157 FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD 518 1 -1 0 157 FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE 517 1 -1 0
158 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER 519 1 -1 0 158 FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD 518 1 -1 0
159 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL 520 1 -1 0 159 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER 519 1 -1 0
160 FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER 521 1 -1 0 160 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL 520 1 -1 0
161 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL 522 1 -1 0 161 FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER 521 1 -1 0
162 FEAT_EPIC_DEVASTATING_CRITICAL_KAMA 523 1 -1 0 162 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL 522 1 -1 0
163 FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI 524 1 -1 0 163 FEAT_EPIC_DEVASTATING_CRITICAL_KAMA 523 1 -1 0
164 FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN 525 1 -1 0 164 FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI 524 1 -1 0
165 FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE 526 1 -1 0 165 FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN 525 1 -1 0
166 FEAT_EPIC_DEVASTATING_CRITICAL_KATANA 527 1 -1 0 166 FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE 526 1 -1 0
167 FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD 528 1 -1 0 167 FEAT_EPIC_DEVASTATING_CRITICAL_KATANA 527 1 -1 0
168 FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE 529 1 -1 0 168 FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD 528 1 -1 0
169 FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE 530 1 -1 0 169 FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE 529 1 -1 0
170 FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD 531 1 -1 0 170 FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE 530 1 -1 0
171 DEVASTATING_CRITICAL_LIGHT_LANCE 24673 1 -1 0 171 FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD 531 1 -1 0
172 DEVASTATING_CRITICAL_HEAVY_PICK 24674 1 -1 0 172 DEVASTATING_CRITICAL_LIGHT_LANCE 24673 1 -1 0
173 DEVASTATING_CRITICAL_LIGHT_PICK 24675 1 -1 0 173 DEVASTATING_CRITICAL_HEAVY_PICK 24674 1 -1 0
174 DEVASTATING_CRITICAL_SAI 24676 1 -1 0 174 DEVASTATING_CRITICAL_LIGHT_PICK 24675 1 -1 0
175 DEVASTATING_CRITICAL_NUNCHAKU 24677 1 -1 0 175 DEVASTATING_CRITICAL_SAI 24676 1 -1 0
176 DEVASTATING_CRITICAL_FALCHION 24678 1 -1 0 176 DEVASTATING_CRITICAL_NUNCHAKU 24677 1 -1 0
177 DEVASTATING_CRITICAL_SAP 24679 1 -1 0 177 DEVASTATING_CRITICAL_FALCHION 24678 1 -1 0
178 DEVASTATING_CRITICAL_KATAR 24680 1 -1 0 178 DEVASTATING_CRITICAL_SAP 24679 1 -1 0
179 DEVASTATING_CRITICAL_HEAVY_MACE 24681 1 -1 0 179 DEVASTATING_CRITICAL_KATAR 24680 1 -1 0
180 DEVASTATING_CRITICAL_MAUL 24682 1 -1 0 180 DEVASTATING_CRITICAL_HEAVY_MACE 24681 1 -1 0
181 DEVASTATING_CRITICAL_DBL_SCIMITAR 24683 1 -1 0 181 DEVASTATING_CRITICAL_MAUL 24682 1 -1 0
182 DEVASTATING_CRITICAL_GOAD 24684 1 -1 0 182 DEVASTATING_CRITICAL_DBL_SCIMITAR 24683 1 -1 0
183 DEVASTATING_CRITICAL_ELVEN_LIGHTBLADE 24703 1 -1 0 183 DEVASTATING_CRITICAL_GOAD 24684 1 -1 0
184 DEVASTATING_CRITICAL_ELVEN_THINBLADE 24711 1 -1 0 184 DEVASTATING_CRITICAL_ELVEN_LIGHTBLADE 24703 1 -1 0
185 DEVASTATING_CRITICAL_ELVEN_COURTBLADE 24719 1 -1 0 185 DEVASTATING_CRITICAL_ELVEN_THINBLADE 24711 1 -1 0
186 FEAT_EPIC_PROWESS 584 1 -1 0 186 DEVASTATING_CRITICAL_ELVEN_COURTBLADE 24719 1 -1 0
187 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0 187 FEAT_EPIC_PROWESS 584 1 -1 0
188 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0 188 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0
189 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0 189 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0
190 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0 190 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0
191 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0 191 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0
192 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0 192 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0
193 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0 193 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0
194 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0 194 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0
195 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0 195 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0
196 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0 196 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0
197 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0 197 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0
198 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0 198 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0
199 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0 199 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0
200 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0 200 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0
201 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0 201 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0
202 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0 202 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0
203 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0 203 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0
204 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0 204 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0
205 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0 205 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0
206 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0 206 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0
207 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0 207 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0
208 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0 208 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0
209 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0 209 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0
210 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0 210 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0
211 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0 211 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0
212 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0 212 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0
213 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0 213 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0
214 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0 214 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0
215 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0 215 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0
216 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0 216 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0
217 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0 217 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0
218 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0 218 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0
219 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0 219 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0
220 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0 220 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0
221 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0 221 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0
222 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0 222 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0
223 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0 223 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0
224 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0 224 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0
225 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0 225 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0
226 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0 226 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0
227 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0 227 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0
228 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0 228 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0
229 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0 229 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0
230 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0 230 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0
231 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0 231 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0
232 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0 232 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0
233 EPIC_WEAPON_FOCUS_LANCE 24613 1 -1 0 233 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0
234 EPIC_WEAPON_FOCUS_HEAVY_PICK 24614 1 -1 0 234 EPIC_WEAPON_FOCUS_LANCE 24613 1 -1 0
235 EPIC_WEAPON_FOCUS_LIGHT_PICK 24615 1 -1 0 235 EPIC_WEAPON_FOCUS_HEAVY_PICK 24614 1 -1 0
236 EPIC_WEAPON_FOCUS_SAI 24616 1 -1 0 236 EPIC_WEAPON_FOCUS_LIGHT_PICK 24615 1 -1 0
237 EPIC_WEAPON_FOCUS_NUNCHAKU 24617 1 -1 0 237 EPIC_WEAPON_FOCUS_SAI 24616 1 -1 0
238 EPIC_WEAPON_FOCUS_FALCHION 24618 1 -1 0 238 EPIC_WEAPON_FOCUS_NUNCHAKU 24617 1 -1 0
239 EPIC_WEAPON_FOCUS_SAP 24619 1 -1 0 239 EPIC_WEAPON_FOCUS_FALCHION 24618 1 -1 0
240 EPIC_WEAPON_FOCUS_KATAR 24620 1 -1 0 240 EPIC_WEAPON_FOCUS_SAP 24619 1 -1 0
241 EPIC_WEAPON_FOCUS_HEAVY_MACE 24621 1 -1 0 241 EPIC_WEAPON_FOCUS_KATAR 24620 1 -1 0
242 EPIC_WEAPON_FOCUS_MAUL 24622 1 -1 0 242 EPIC_WEAPON_FOCUS_HEAVY_MACE 24621 1 -1 0
243 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24623 1 -1 0 243 EPIC_WEAPON_FOCUS_MAUL 24622 1 -1 0
244 EPIC_WEAPON_FOCUS_GOAD 24624 1 -1 0 244 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24623 1 -1 0
245 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0 245 EPIC_WEAPON_FOCUS_GOAD 24624 1 -1 0
246 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0 246 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0
247 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0 247 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0
248 FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB 657 1 -1 0 248 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0
249 FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER 658 1 -1 0 249 FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB 657 1 -1 0
250 FEAT_EPIC_WEAPON_SPECIALIZATION_DART 659 1 -1 0 250 FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER 658 1 -1 0
251 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW 660 1 -1 0 251 FEAT_EPIC_WEAPON_SPECIALIZATION_DART 659 1 -1 0
252 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW 661 1 -1 0 252 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW 660 1 -1 0
253 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE 662 1 -1 0 253 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW 661 1 -1 0
254 FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR 663 1 -1 0 254 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE 662 1 -1 0
255 FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF 664 1 -1 0 255 FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR 663 1 -1 0
256 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR 665 1 -1 0 256 FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF 664 1 -1 0
257 FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE 666 1 -1 0 257 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR 665 1 -1 0
258 FEAT_EPIC_WEAPON_SPECIALIZATION_SLING 667 1 -1 0 258 FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE 666 1 -1 0
259 FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED 668 1 -1 0 259 FEAT_EPIC_WEAPON_SPECIALIZATION_SLING 667 1 -1 0
260 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW 669 1 -1 0 260 FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED 668 1 -1 0
261 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW 670 1 -1 0 261 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW 669 1 -1 0
262 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD 671 1 -1 0 262 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW 670 1 -1 0
263 FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER 672 1 -1 0 263 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD 671 1 -1 0
264 FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR 673 1 -1 0 264 FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER 672 1 -1 0
265 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 674 1 -1 0 265 FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR 673 1 -1 0
266 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD 675 1 -1 0 266 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 674 1 -1 0
267 FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE 676 1 -1 0 267 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD 675 1 -1 0
268 FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE 677 1 -1 0 268 FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE 676 1 -1 0
269 FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE 678 1 -1 0 269 FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE 677 1 -1 0
270 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE 679 1 -1 0 270 FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE 678 1 -1 0
271 FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD 680 1 -1 0 271 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE 679 1 -1 0
272 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER 681 1 -1 0 272 FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD 680 1 -1 0
273 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL 682 1 -1 0 273 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER 681 1 -1 0
274 FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER 683 1 -1 0 274 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL 682 1 -1 0
275 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL 684 1 -1 0 275 FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER 683 1 -1 0
276 FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA 685 1 -1 0 276 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL 684 1 -1 0
277 FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI 686 1 -1 0 277 FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA 685 1 -1 0
278 FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN 687 1 -1 0 278 FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI 686 1 -1 0
279 FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE 688 1 -1 0 279 FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN 687 1 -1 0
280 FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA 689 1 -1 0 280 FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE 688 1 -1 0
281 FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD 690 1 -1 0 281 FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA 689 1 -1 0
282 FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE 691 1 -1 0 282 FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD 690 1 -1 0
283 FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE 692 1 -1 0 283 FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE 691 1 -1 0
284 FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD 693 1 -1 0 284 FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE 692 1 -1 0
285 EPIC_WEAPON_SPECIALIZATION_LIGHT_LANCE 24637 1 -1 0 285 FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD 693 1 -1 0
286 EPIC_WEAPON_SPECIALIZATION_HEAVY_PICK 24638 1 -1 0 286 EPIC_WEAPON_SPECIALIZATION_LIGHT_LANCE 24637 1 -1 0
287 EPIC_WEAPON_SPECIALIZATION_LIGHT_PICK 24639 1 -1 0 287 EPIC_WEAPON_SPECIALIZATION_HEAVY_PICK 24638 1 -1 0
288 EPIC_WEAPON_SPECIALIZATION_SAI 24640 1 -1 0 288 EPIC_WEAPON_SPECIALIZATION_LIGHT_PICK 24639 1 -1 0
289 EPIC_WEAPON_SPECIALIZATION_NUNCHAKU 24641 1 -1 0 289 EPIC_WEAPON_SPECIALIZATION_SAI 24640 1 -1 0
290 EPIC_WEAPON_SPECIALIZATION_FALCHION 24642 1 -1 0 290 EPIC_WEAPON_SPECIALIZATION_NUNCHAKU 24641 1 -1 0
291 EPIC_WEAPON_SPECIALIZATION_SAP 24643 1 -1 0 291 EPIC_WEAPON_SPECIALIZATION_FALCHION 24642 1 -1 0
292 EPIC_WEAPON_SPECIALIZATION_KATAR 24644 1 -1 0 292 EPIC_WEAPON_SPECIALIZATION_SAP 24643 1 -1 0
293 EPIC_WEAPON_SPECIALIZATION_HEAVY_MACE 24645 1 -1 0 293 EPIC_WEAPON_SPECIALIZATION_KATAR 24644 1 -1 0
294 EPIC_WEAPON_SPECIALIZATION_MAUL 24646 1 -1 0 294 EPIC_WEAPON_SPECIALIZATION_HEAVY_MACE 24645 1 -1 0
295 EPIC_WEAPON_SPECIALIZATION_DBL_SCIMITAR 24647 1 -1 0 295 EPIC_WEAPON_SPECIALIZATION_MAUL 24646 1 -1 0
296 EPIC_WEAPON_SPECIALIZATION_GOAD 24648 1 -1 0 296 EPIC_WEAPON_SPECIALIZATION_DBL_SCIMITAR 24647 1 -1 0
297 EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE 24700 1 -1 0 297 EPIC_WEAPON_SPECIALIZATION_GOAD 24648 1 -1 0
298 EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE 24708 1 -1 0 298 EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE 24700 1 -1 0
299 EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE 24716 1 -1 0 299 EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE 24708 1 -1 0
300 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0 300 EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE 24716 1 -1 0
301 FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB 709 1 -1 0 301 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
302 FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER 710 1 -1 0 302 FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB 709 1 -1 0
303 FEAT_EPIC_OVERWHELMING_CRITICAL_DART 711 1 -1 0 303 FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER 710 1 -1 0
304 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW 712 1 -1 0 304 FEAT_EPIC_OVERWHELMING_CRITICAL_DART 711 1 -1 0
305 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW 713 1 -1 0 305 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW 712 1 -1 0
306 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE 714 1 -1 0 306 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW 713 1 -1 0
307 FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR 715 1 -1 0 307 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE 714 1 -1 0
308 FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF 716 1 -1 0 308 FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR 715 1 -1 0
309 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR 717 1 -1 0 309 FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF 716 1 -1 0
310 FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE 718 1 -1 0 310 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR 717 1 -1 0
311 FEAT_EPIC_OVERWHELMING_CRITICAL_SLING 719 1 -1 0 311 FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE 718 1 -1 0
312 FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED 720 1 -1 0 312 FEAT_EPIC_OVERWHELMING_CRITICAL_SLING 719 1 -1 0
313 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW 721 1 -1 0 313 FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED 720 1 -1 0
314 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW 722 1 -1 0 314 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW 721 1 -1 0
315 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD 723 1 -1 0 315 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW 722 1 -1 0
316 FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER 724 1 -1 0 316 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD 723 1 -1 0
317 FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR 725 1 -1 0 317 FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER 724 1 -1 0
318 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD 726 1 -1 0 318 FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR 725 1 -1 0
319 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD 727 1 -1 0 319 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD 726 1 -1 0
320 FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE 728 1 -1 0 320 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD 727 1 -1 0
321 FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE 729 1 -1 0 321 FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE 728 1 -1 0
322 FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE 730 1 -1 0 322 FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE 729 1 -1 0
323 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE 731 1 -1 0 323 FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE 730 1 -1 0
324 FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD 732 1 -1 0 324 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE 731 1 -1 0
325 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER 733 1 -1 0 325 FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD 732 1 -1 0
326 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL 734 1 -1 0 326 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER 733 1 -1 0
327 FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER 735 1 -1 0 327 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL 734 1 -1 0
328 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL 736 1 -1 0 328 FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER 735 1 -1 0
329 FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA 737 1 -1 0 329 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL 736 1 -1 0
330 FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI 738 1 -1 0 330 FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA 737 1 -1 0
331 FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN 739 1 -1 0 331 FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI 738 1 -1 0
332 FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE 740 1 -1 0 332 FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN 739 1 -1 0
333 FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA 741 1 -1 0 333 FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE 740 1 -1 0
334 FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD 742 1 -1 0 334 FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA 741 1 -1 0
335 FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE 743 1 -1 0 335 FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD 742 1 -1 0
336 FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE 744 1 -1 0 336 FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE 743 1 -1 0
337 FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD 745 1 -1 0 337 FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE 744 1 -1 0
338 OVERWHELMING_CRITICAL_LIGHT_LANCE 24661 1 -1 0 338 FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD 745 1 -1 0
339 OVERWHELMING_CRITICAL_HEAVY_PICK 24662 1 -1 0 339 OVERWHELMING_CRITICAL_LIGHT_LANCE 24661 1 -1 0
340 OVERWHELMING_CRITICAL_LIGHT_PICK 24663 1 -1 0 340 OVERWHELMING_CRITICAL_HEAVY_PICK 24662 1 -1 0
341 OVERWHELMING_CRITICAL_SAI 24664 1 -1 0 341 OVERWHELMING_CRITICAL_LIGHT_PICK 24663 1 -1 0
342 OVERWHELMING_CRITICAL_NUNCHAKU 24665 1 -1 0 342 OVERWHELMING_CRITICAL_SAI 24664 1 -1 0
343 OVERWHELMING_CRITICAL_FALCHION 24666 1 -1 0 343 OVERWHELMING_CRITICAL_NUNCHAKU 24665 1 -1 0
344 OVERWHELMING_CRITICAL_SAP 24667 1 -1 0 344 OVERWHELMING_CRITICAL_FALCHION 24666 1 -1 0
345 OVERWHELMING_CRITICAL_KATAR 24668 1 -1 0 345 OVERWHELMING_CRITICAL_SAP 24667 1 -1 0
346 OVERWHELMING_CRITICAL_HEAVY_MACE 24669 1 -1 0 346 OVERWHELMING_CRITICAL_KATAR 24668 1 -1 0
347 OVERWHELMING_CRITICAL_MAUL 24670 1 -1 0 347 OVERWHELMING_CRITICAL_HEAVY_MACE 24669 1 -1 0
348 OVERWHELMING_CRITICAL_DBL_SCIMITAR 24671 1 -1 0 348 OVERWHELMING_CRITICAL_MAUL 24670 1 -1 0
349 OVERWHELMING_CRITICAL_GOAD 24672 1 -1 0 349 OVERWHELMING_CRITICAL_DBL_SCIMITAR 24671 1 -1 0
350 OVERWHELMING_CRITICAL_ELVEN_LIGHTBLADE 24702 1 -1 0 350 OVERWHELMING_CRITICAL_GOAD 24672 1 -1 0
351 OVERWHELMING_CRITICAL_ELVEN_THINBLADE 24710 1 -1 0 351 OVERWHELMING_CRITICAL_ELVEN_LIGHTBLADE 24702 1 -1 0
352 OVERWHELMING_CRITICAL_ELVEN_COURTBLADE 24718 1 -1 0 352 OVERWHELMING_CRITICAL_ELVEN_THINBLADE 24710 1 -1 0
353 FEAT_EPIC_TOUGHNESS_1 754 1 -1 0 353 OVERWHELMING_CRITICAL_ELVEN_COURTBLADE 24718 1 -1 0
354 FEAT_EPIC_TOUGHNESS_2 755 1 -1 0 354 FEAT_EPIC_TOUGHNESS_1 754 1 -1 0
355 FEAT_EPIC_TOUGHNESS_3 756 1 -1 0 355 FEAT_EPIC_TOUGHNESS_2 755 1 -1 0
356 FEAT_EPIC_TOUGHNESS_4 757 1 -1 0 356 FEAT_EPIC_TOUGHNESS_3 756 1 -1 0
357 FEAT_EPIC_TOUGHNESS_5 758 1 -1 0 357 FEAT_EPIC_TOUGHNESS_4 757 1 -1 0
358 FEAT_EPIC_TOUGHNESS_6 759 1 -1 0 358 FEAT_EPIC_TOUGHNESS_5 758 1 -1 0
359 FEAT_EPIC_TOUGHNESS_7 760 1 -1 0 359 FEAT_EPIC_TOUGHNESS_6 759 1 -1 0
360 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0 360 FEAT_EPIC_TOUGHNESS_7 760 1 -1 0
361 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0 361 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0
362 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0 362 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0
363 FEAT_EPIC_GREAT_WISDOM_1 804 1 -1 0 363 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0
364 FEAT_EPIC_GREAT_WISDOM_2 805 1 -1 0 364 FEAT_EPIC_GREAT_WISDOM_1 804 1 -1 0
365 FEAT_EPIC_GREAT_WISDOM_3 806 1 -1 0 365 FEAT_EPIC_GREAT_WISDOM_2 805 1 -1 0
366 FEAT_EPIC_GREAT_WISDOM_4 807 1 -1 0 366 FEAT_EPIC_GREAT_WISDOM_3 806 1 -1 0
367 FEAT_EPIC_GREAT_WISDOM_5 808 1 -1 0 367 FEAT_EPIC_GREAT_WISDOM_4 807 1 -1 0
368 FEAT_EPIC_GREAT_WISDOM_6 809 1 -1 0 368 FEAT_EPIC_GREAT_WISDOM_5 808 1 -1 0
369 FEAT_EPIC_GREAT_WISDOM_7 810 1 -1 0 369 FEAT_EPIC_GREAT_WISDOM_6 809 1 -1 0
370 FEAT_EPIC_GREAT_WISDOM_8 811 1 -1 0 370 FEAT_EPIC_GREAT_WISDOM_7 810 1 -1 0
371 FEAT_EPIC_GREAT_WISDOM_9 812 1 -1 0 371 FEAT_EPIC_GREAT_WISDOM_8 811 1 -1 0
372 FEAT_EPIC_GREAT_WISDOM_10 813 1 -1 0 372 FEAT_EPIC_GREAT_WISDOM_9 812 1 -1 0
373 FEAT_EPIC_PLANAR_TURNING 854 1 -1 0 373 FEAT_EPIC_GREAT_WISDOM_10 813 1 -1 0
374 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 -1 0 374 FEAT_EPIC_PLANAR_TURNING 854 1 -1 0
375 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 -1 0 375 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 -1 0
376 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 -1 0 376 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 -1 0
377 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 -1 0 377 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 -1 0
378 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 -1 0 378 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 -1 0
379 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 -1 0 379 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 -1 0
380 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 -1 0 380 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 -1 0
381 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 -1 0 381 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 -1 0
382 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 -1 0 382 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 -1 0
383 WhirlwindAttack 867 1 -1 0 383 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 -1 0
384 ImpWhirlWind 868 1 -1 0 384 WhirlwindAttack 867 1 -1 0
385 FEAT_EPIC_DEVASTATING_CRITICAL_DWAXE 955 1 -1 0 385 ImpWhirlWind 868 1 -1 0
386 FEAT_EPIC_WEAPON_FOCUS_DWAXE 956 1 -1 0 386 FEAT_EPIC_DEVASTATING_CRITICAL_DWAXE 955 1 -1 0
387 FEAT_EPIC_OVERWHELMING_CRITICAL_DWAXE 958 1 -1 0 387 FEAT_EPIC_WEAPON_FOCUS_DWAXE 956 1 -1 0
388 FEAT_IMPROVED_CRITICAL_WHIP 995 1 -1 0 388 FEAT_EPIC_OVERWHELMING_CRITICAL_DWAXE 958 1 -1 0
389 FEAT_EPIC_DEVASTATING_CRITICAL_WHIP 996 1 -1 0 389 FEAT_IMPROVED_CRITICAL_WHIP 995 1 -1 0
390 FEAT_EPIC_WEAPON_FOCUS_WHIP 997 1 -1 0 390 FEAT_EPIC_DEVASTATING_CRITICAL_WHIP 996 1 -1 0
391 FEAT_EPIC_OVERWHELMING_CRITICAL_WHIP 999 1 -1 0 391 FEAT_EPIC_WEAPON_FOCUS_WHIP 997 1 -1 0
392 ArmProfHvy 2 1 -1 0 392 FEAT_EPIC_OVERWHELMING_CRITICAL_WHIP 999 1 -1 0
393 ArmProfLgt 3 3 1 0 393 ArmProfHvy 2 1 -1 0
394 ArmProfMed 4 3 1 0 394 ArmProfLgt 3 3 1 0
395 Shield 32 3 1 0 395 ArmProfMed 4 3 1 0
396 WeapProfMar 45 3 1 0 396 Shield 32 3 1 0
397 WeapProfMar_Battleaxe 7903 3 1 0 397 WeapProfMar 45 3 1 0
398 WeapProfMar_Greataxe 7913 3 1 0 398 WeapProfMar_Battleaxe 7903 3 1 0
399 WeapProfMar_Greatsword 7912 3 1 0 399 WeapProfMar_Greataxe 7913 3 1 0
400 WeapProfMar_Halberd 7909 3 1 0 400 WeapProfMar_Greatsword 7912 3 1 0
401 WeapProfMar_Handaxe 7919 3 1 0 401 WeapProfMar_Halberd 7909 3 1 0
402 WeapProfMar_Heavy_Flail 7917 3 1 0 402 WeapProfMar_Handaxe 7919 3 1 0
403 WeapProfMar_Light_Flail 7905 3 1 0 403 WeapProfMar_Heavy_Flail 7917 3 1 0
404 WeapProfMar_Light_Hammer 7918 3 1 0 404 WeapProfMar_Light_Flail 7905 3 1 0
405 WeapProfMar_Longbow 7907 3 1 0 405 WeapProfMar_Light_Hammer 7918 3 1 0
406 WeapProfMar_Longsword 7902 3 1 0 406 WeapProfMar_Longbow 7907 3 1 0
407 WeapProfMar_Rapier 7924 3 1 0 407 WeapProfMar_Longsword 7902 3 1 0
408 WeapProfMar_Scimitar 7925 3 1 0 408 WeapProfMar_Rapier 7924 3 1 0
409 WeapProfMar_Shortbow 7910 3 1 0 409 WeapProfMar_Scimitar 7925 3 1 0
410 WeapProfMar_Shortsword 7901 3 1 0 410 WeapProfMar_Shortbow 7910 3 1 0
411 WeapProfMar_Throwing_Axe 7931 3 1 0 411 WeapProfMar_Shortsword 7901 3 1 0
412 WeapProfMar_Trident 7932 3 1 0 412 WeapProfMar_Throwing_Axe 7931 3 1 0
413 WeapProfMar_Warhammer 7906 3 1 0 413 WeapProfMar_Trident 7932 3 1 0
414 WP_Goad 7949 3 1 0 414 WeapProfMar_Warhammer 7906 3 1 0
415 WP_Heavy_Mace 7946 3 1 0 415 WP_Goad 7949 3 1 0
416 WP_Katar 7945 3 1 0 416 WP_Heavy_Mace 7946 3 1 0
417 WP_Sap 7944 3 1 0 417 WP_Katar 7945 3 1 0
418 WP_Light_Lance 7938 3 1 0 418 WP_Sap 7944 3 1 0
419 WP_Heavy_Pick 7939 3 1 0 419 WP_Light_Lance 7938 3 1 0
420 WP_Light_Pick 7940 3 1 0 420 WP_Heavy_Pick 7939 3 1 0
421 WP_Falchion 7943 3 1 0 421 WP_Light_Pick 7940 3 1 0
422 WP_Maul 7947 3 1 0 422 WP_Falchion 7943 3 1 0
423 WeapProfSim 46 3 1 0 423 WP_Maul 7947 3 1 0
424 WeapProfSim_Dart 7914 3 1 0 424 WeapProfSim 46 3 1 0
425 WeapProfSim_Light_Mace 7908 3 1 0 425 WeapProfSim_Dart 7914 3 1 0
426 WeapProfSim_Morningstar 7923 3 1 0 426 WeapProfSim_Light_Mace 7908 3 1 0
427 WeapProfSim_Shortspear 7927 3 1 0 427 WeapProfSim_Morningstar 7923 3 1 0
428 WeapProfSim_Sickle 7929 3 1 0 428 WeapProfSim_Shortspear 7927 3 1 0
429 WeapProfSim_Sling 7930 3 1 0 429 WeapProfSim_Sickle 7929 3 1 0
430 LayOnHands 299 3 1 1 430 WeapProfSim_Sling 7930 3 1 0
431 SmiteEvil 301 3 3 1 431 LayOnHands 299 3 1 1
432 FEAT_SACRED_DEFENSE_1 904 3 2 0 432 SmiteEvil 301 3 3 1
433 FEAT_DIVINE_WRATH 909 3 5 1 433 FEAT_SACRED_DEFENSE_1 904 3 2 0
434 FEAT_EPIC_DIVINE_CHAMPION 982 3 11 0 434 FEAT_DIVINE_WRATH 909 3 5 1
435 GREATER_TWO_WEAPON_FIGHTING 4315 1 -1 0 435 FEAT_EPIC_DIVINE_CHAMPION 982 3 11 0
436 WeaponFocusdwaxe 952 1 -1 0 436 GREATER_TWO_WEAPON_FIGHTING 4315 1 -1 0
437 WeaponFocuswhip 993 1 -1 0 437 WeaponFocusdwaxe 952 1 -1 0
438 FEAT_EPIC_SUPERIOR_INITIATIVE 753 1 -1 0 438 WeaponFocuswhip 993 1 -1 0
439 FEAT_EPIC_WEAPON_SPECIALIZATION_WHIP 998 1 -1 0 439 FEAT_EPIC_SUPERIOR_INITIATIVE 753 1 -1 0
440 FEAT_EPIC_IMPROVED_STUNNING_FIST_1 844 1 -1 0 440 FEAT_EPIC_WEAPON_SPECIALIZATION_WHIP 998 1 -1 0
441 FEAT_EPIC_IMPROVED_STUNNING_FIST_2 845 1 -1 0 441 FEAT_EPIC_IMPROVED_STUNNING_FIST_1 844 1 -1 0
442 FEAT_EPIC_IMPROVED_STUNNING_FIST_3 846 1 -1 0 442 FEAT_EPIC_IMPROVED_STUNNING_FIST_2 845 1 -1 0
443 FEAT_EPIC_IMPROVED_STUNNING_FIST_4 847 1 -1 0 443 FEAT_EPIC_IMPROVED_STUNNING_FIST_3 846 1 -1 0
444 FEAT_EPIC_IMPROVED_STUNNING_FIST_5 848 1 -1 0 444 FEAT_EPIC_IMPROVED_STUNNING_FIST_4 847 1 -1 0
445 FEAT_EPIC_IMPROVED_STUNNING_FIST_6 849 1 -1 0 445 FEAT_EPIC_IMPROVED_STUNNING_FIST_5 848 1 -1 0
446 FEAT_EPIC_IMPROVED_STUNNING_FIST_7 850 1 -1 0 446 FEAT_EPIC_IMPROVED_STUNNING_FIST_6 849 1 -1 0
447 FEAT_EPIC_IMPROVED_STUNNING_FIST_8 851 1 -1 0 447 FEAT_EPIC_IMPROVED_STUNNING_FIST_7 850 1 -1 0
448 FEAT_EPIC_IMPROVED_STUNNING_FIST_9 852 1 -1 0 448 FEAT_EPIC_IMPROVED_STUNNING_FIST_8 851 1 -1 0
449 FEAT_EPIC_IMPROVED_STUNNING_FIST_10 853 1 -1 0 449 FEAT_EPIC_IMPROVED_STUNNING_FIST_9 852 1 -1 0
450 FEAT_EPIC_GREAT_SMITING_1 824 1 -1 0 450 FEAT_EPIC_IMPROVED_STUNNING_FIST_10 853 1 -1 0
451 FEAT_EPIC_GREAT_SMITING_2 825 1 -1 0 451 FEAT_EPIC_GREAT_SMITING_1 824 1 -1 0
452 FEAT_EPIC_GREAT_SMITING_3 826 1 -1 0 452 FEAT_EPIC_GREAT_SMITING_2 825 1 -1 0
453 FEAT_EPIC_GREAT_SMITING_4 827 1 -1 0 453 FEAT_EPIC_GREAT_SMITING_3 826 1 -1 0
454 FEAT_EPIC_GREAT_SMITING_5 828 1 -1 0 454 FEAT_EPIC_GREAT_SMITING_4 827 1 -1 0
455 FEAT_EPIC_GREAT_SMITING_6 829 1 -1 0 455 FEAT_EPIC_GREAT_SMITING_5 828 1 -1 0
456 FEAT_EPIC_GREAT_SMITING_7 830 1 -1 0 456 FEAT_EPIC_GREAT_SMITING_6 829 1 -1 0
457 FEAT_EPIC_GREAT_SMITING_8 831 1 -1 0 457 FEAT_EPIC_GREAT_SMITING_7 830 1 -1 0
458 FEAT_EPIC_GREAT_SMITING_9 832 1 -1 0 458 FEAT_EPIC_GREAT_SMITING_8 831 1 -1 0
459 FEAT_EPIC_GREAT_SMITING_10 833 1 -1 0 459 FEAT_EPIC_GREAT_SMITING_9 832 1 -1 0
460 FEAT_IMPROVED_DWARVEN_WARAXE 954 1 -1 0 460 FEAT_EPIC_GREAT_SMITING_10 833 1 -1 0
461 FEAT_EPIC_BLINDING_SPEED 491 1 -1 1 461 FEAT_IMPROVED_DWARVEN_WARAXE 954 1 -1 0
462 FEAT_WEAPON_FOCUS_RAY 4819 1 -1 0 462 FEAT_EPIC_BLINDING_SPEED 491 1 -1 1
463 FEAT_EPIC_WEAPON_FOCUS_RAY 4820 1 -1 0 463 FEAT_WEAPON_FOCUS_RAY 4819 1 -1 0
464 FEAT_IMPROVED_CRITICAL_TOUCH 26009 1 -1 0 464 FEAT_EPIC_WEAPON_FOCUS_RAY 4820 1 -1 0
465 FEAT_IMPROVED_CRITICAL_RAY 26010 1 -1 0 465 FEAT_IMPROVED_CRITICAL_TOUCH 26009 1 -1 0
466 FEAT_WEAPON_FOCUS_TOUCH 26011 1 -1 0 466 FEAT_IMPROVED_CRITICAL_RAY 26010 1 -1 0
467 FEAT_EPIC_WEAPON_FOCUS_TOUCH 26012 1 -1 0 467 FEAT_WEAPON_FOCUS_TOUCH 26011 1 -1 0
468 FEAT_EPIC_SWARM_OF_ARROWS 25995 1 -1 1 468 FEAT_EPIC_WEAPON_FOCUS_TOUCH 26012 1 -1 0
469 FEAT_IMP_MANYSHOT 3350 1 -1 1 469 FEAT_EPIC_SWARM_OF_ARROWS 25995 1 -1 1
470 FEAT_IMP_MANYSHOT 3350 1 -1 1

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@@ -24,461 +24,462 @@
20 FEAT_EKNIGHT_SPELLCASTING_WIZARD 19047 2 1 0 20 FEAT_EKNIGHT_SPELLCASTING_WIZARD 19047 2 1 0
21 FEAT_EPIC_SWARM_OF_ARROWS 25995 1 -1 1 21 FEAT_EPIC_SWARM_OF_ARROWS 25995 1 -1 1
22 FEAT_IMP_MANYSHOT 3350 1 -1 1 22 FEAT_IMP_MANYSHOT 3350 1 -1 1
23 Ambidex 1 1 -1 0 23 FEAT_FREEZING_THE_LIFEBLOOD 26015 1 -1 0
24 CShot 5 1 -1 0 24 Ambidex 1 1 -1 0
25 Cleave 6 1 -1 0 25 CShot 5 1 -1 0
26 DefArrow 8 1 -1 0 26 Cleave 6 1 -1 0
27 Disarm 9 1 -1 0 27 DefArrow 8 1 -1 0
28 Dodge 10 1 -1 0 28 Disarm 9 1 -1 0
29 ImpCritClub 15 1 -1 0 29 Dodge 10 1 -1 0
30 ImpCritDagger 52 1 -1 0 30 ImpCritClub 15 1 -1 0
31 ImpCritDart 53 1 -1 0 31 ImpCritDagger 52 1 -1 0
32 ImpCritHXBow 54 1 -1 0 32 ImpCritDart 53 1 -1 0
33 ImpCritLgXBow 55 1 -1 0 33 ImpCritHXBow 54 1 -1 0
34 ImpCritLgMace 56 1 -1 0 34 ImpCritLgXBow 55 1 -1 0
35 ImpCritMorn 57 1 -1 0 35 ImpCritLgMace 56 1 -1 0
36 ImpCritStaff 58 1 -1 0 36 ImpCritMorn 57 1 -1 0
37 ImpCritSpear 59 1 -1 0 37 ImpCritStaff 58 1 -1 0
38 ImpCritSickle 60 1 -1 0 38 ImpCritSpear 59 1 -1 0
39 ImpCritSling 61 1 -1 0 39 ImpCritSickle 60 1 -1 0
40 ImpCritUnArm 62 1 -1 0 40 ImpCritSling 61 1 -1 0
41 ImpCritLongBow 63 1 -1 0 41 ImpCritUnArm 62 1 -1 0
42 ImpCritShortBow 64 1 -1 0 42 ImpCritLongBow 63 1 -1 0
43 ImpCritShortSword 65 1 -1 0 43 ImpCritShortBow 64 1 -1 0
44 ImpCritRapier 66 1 -1 0 44 ImpCritShortSword 65 1 -1 0
45 ImpCritScim 67 1 -1 0 45 ImpCritRapier 66 1 -1 0
46 ImpCritLSw 68 1 -1 0 46 ImpCritScim 67 1 -1 0
47 ImpCritGSw 69 1 -1 0 47 ImpCritLSw 68 1 -1 0
48 ImpCritHAxe 70 1 -1 0 48 ImpCritGSw 69 1 -1 0
49 ImpCritTAxe 71 1 -1 0 49 ImpCritHAxe 70 1 -1 0
50 ImpCritBAxe 72 1 -1 0 50 ImpCritTAxe 71 1 -1 0
51 ImpCritGAxe 73 1 -1 0 51 ImpCritBAxe 72 1 -1 0
52 ImpCritHalb 74 1 -1 0 52 ImpCritGAxe 73 1 -1 0
53 ImpCritLgHam 75 1 -1 0 53 ImpCritHalb 74 1 -1 0
54 ImpCritLgFlail 76 1 -1 0 54 ImpCritLgHam 75 1 -1 0
55 ImpCritWHam 77 1 -1 0 55 ImpCritLgFlail 76 1 -1 0
56 ImpCritHFlail 78 1 -1 0 56 ImpCritWHam 77 1 -1 0
57 ImpCritKama 79 1 -1 0 57 ImpCritHFlail 78 1 -1 0
58 ImpCritKukri 80 1 -1 0 58 ImpCritKama 79 1 -1 0
59 ImpCritShur 82 1 -1 0 59 ImpCritKukri 80 1 -1 0
60 ImpCritScy 83 1 -1 0 60 ImpCritShur 82 1 -1 0
61 ImpCritKatana 84 1 -1 0 61 ImpCritScy 83 1 -1 0
62 ImpCritBSw 85 1 -1 0 62 ImpCritKatana 84 1 -1 0
63 ImpCritDMace 87 1 -1 0 63 ImpCritBSw 85 1 -1 0
64 ImpCritDAxe 88 1 -1 0 64 ImpCritDMace 87 1 -1 0
65 ImpCrit2Sw 89 1 -1 0 65 ImpCritDAxe 88 1 -1 0
66 ImpDis 16 1 -1 0 66 ImpCrit2Sw 89 1 -1 0
67 ImpKnock 17 1 -1 0 67 ImpDis 16 1 -1 0
68 ImpParry 18 1 -1 0 68 ImpKnock 17 1 -1 0
69 ImpPower 19 1 -1 0 69 ImpParry 18 1 -1 0
70 ImpTwo 20 1 -1 0 70 ImpPower 19 1 -1 0
71 ImpStrike 21 1 -1 0 71 ImpTwo 20 1 -1 0
72 KnockDown 23 1 -1 0 72 ImpStrike 21 1 -1 0
73 Mobility 26 1 -1 0 73 KnockDown 23 1 -1 0
74 PBShot 27 1 -1 0 74 Mobility 26 1 -1 0
75 PowerAtk 28 1 -1 0 75 PBShot 27 1 -1 0
76 RapidShot 30 1 -1 0 76 PowerAtk 28 1 -1 0
77 StunFist 39 1 -1 0 77 RapidShot 30 1 -1 0
78 TwoWeap 41 1 -1 0 78 StunFist 39 1 -1 0
79 WeapFinesse 42 1 -1 0 79 TwoWeap 41 1 -1 0
80 WeapFocClub 43 1 -1 0 80 WeapFinesse 42 1 -1 0
81 WeapFocDagger 90 1 -1 0 81 WeapFocClub 43 1 -1 0
82 WeapFocDart 91 1 -1 0 82 WeapFocDagger 90 1 -1 0
83 WeapFocHXBow 92 1 -1 0 83 WeapFocDart 91 1 -1 0
84 WeapFocLgXBow 93 1 -1 0 84 WeapFocHXBow 92 1 -1 0
85 WeapFocLgMace 94 1 -1 0 85 WeapFocLgXBow 93 1 -1 0
86 WeapFocMorn 95 1 -1 0 86 WeapFocLgMace 94 1 -1 0
87 WeapFocStaff 96 1 -1 0 87 WeapFocMorn 95 1 -1 0
88 WeapFocSpear 97 1 -1 0 88 WeapFocStaff 96 1 -1 0
89 WeapFocSickle 98 1 -1 0 89 WeapFocSpear 97 1 -1 0
90 WeapFocSling 99 1 -1 0 90 WeapFocSickle 98 1 -1 0
91 WeapFocUnArm 100 1 -1 0 91 WeapFocSling 99 1 -1 0
92 WeapFocLongBow 101 1 -1 0 92 WeapFocUnArm 100 1 -1 0
93 WeapFocShortBow 102 1 -1 0 93 WeapFocLongBow 101 1 -1 0
94 WeapFocShortSword 103 1 -1 0 94 WeapFocShortBow 102 1 -1 0
95 WeapFocRapier 104 1 -1 0 95 WeapFocShortSword 103 1 -1 0
96 WeapFocScim 105 1 -1 0 96 WeapFocRapier 104 1 -1 0
97 WeapFocLSw 106 1 -1 0 97 WeapFocScim 105 1 -1 0
98 WeapFocGSw 107 1 -1 0 98 WeapFocLSw 106 1 -1 0
99 WeapFocHAxe 108 1 -1 0 99 WeapFocGSw 107 1 -1 0
100 WeapFocTAxe 109 1 -1 0 100 WeapFocHAxe 108 1 -1 0
101 WeapFocBAxe 110 1 -1 0 101 WeapFocTAxe 109 1 -1 0
102 WeapFocGAxe 111 1 -1 0 102 WeapFocBAxe 110 1 -1 0
103 WeapFocHalb 112 1 -1 0 103 WeapFocGAxe 111 1 -1 0
104 WeapFocLgHam 113 1 -1 0 104 WeapFocHalb 112 1 -1 0
105 WeapFocLgFlail 114 1 -1 0 105 WeapFocLgHam 113 1 -1 0
106 WeapFocWHam 115 1 -1 0 106 WeapFocLgFlail 114 1 -1 0
107 WeapFocHFlail 116 1 -1 0 107 WeapFocWHam 115 1 -1 0
108 WeapFocKama 117 1 -1 0 108 WeapFocHFlail 116 1 -1 0
109 WeapFocKukri 118 1 -1 0 109 WeapFocKama 117 1 -1 0
110 WeapFocShur 120 1 -1 0 110 WeapFocKukri 118 1 -1 0
111 WeapFocScy 121 1 -1 0 111 WeapFocShur 120 1 -1 0
112 WeapFocKatana 122 1 -1 0 112 WeapFocScy 121 1 -1 0
113 WeapFocBSw 123 1 -1 0 113 WeapFocKatana 122 1 -1 0
114 WeapFocDMace 125 1 -1 0 114 WeapFocBSw 123 1 -1 0
115 WeapFocDAxe 126 1 -1 0 115 WeapFocDMace 125 1 -1 0
116 WeapFoc2Sw 127 1 -1 0 116 WeapFocDAxe 126 1 -1 0
117 FEAT_WEAPON_FOCUS_TRIDENT 1072 1 -1 0 117 WeapFoc2Sw 127 1 -1 0
118 FEAT_IMPROVED_CRITICAL_TRIDENT 1074 1 -1 0 118 FEAT_WEAPON_FOCUS_TRIDENT 1072 1 -1 0
119 WP_BstrdSwd 7904 1 -1 0 119 FEAT_IMPROVED_CRITICAL_TRIDENT 1074 1 -1 0
120 WP_TwoBldSwd 7911 1 -1 0 120 WP_BstrdSwd 7904 1 -1 0
121 WP_DireMace 7915 1 -1 0 121 WP_TwoBldSwd 7911 1 -1 0
122 WP_DblAxe 7916 1 -1 0 122 WP_DireMace 7915 1 -1 0
123 WP_Kama 7920 1 -1 0 123 WP_DblAxe 7916 1 -1 0
124 WP_Katana 7921 1 -1 0 124 WP_Kama 7920 1 -1 0
125 WP_Kukri 7922 1 -1 0 125 WP_Katana 7921 1 -1 0
126 WP_Scythe 7926 1 -1 0 126 WP_Kukri 7922 1 -1 0
127 WP_Shuriken 7928 1 -1 0 127 WP_Scythe 7926 1 -1 0
128 WP_DwarfWaraxe 7933 1 -1 0 128 WP_Shuriken 7928 1 -1 0
129 WP_Whip 7934 1 -1 0 129 WP_DwarfWaraxe 7933 1 -1 0
130 WP_Lightblade 7935 1 -1 0 130 WP_Whip 7934 1 -1 0
131 WP_Thinblade 7936 1 -1 0 131 WP_Lightblade 7935 1 -1 0
132 WP_Courtblade 7937 1 -1 0 132 WP_Thinblade 7936 1 -1 0
133 Expertise 389 1 -1 0 133 WP_Courtblade 7937 1 -1 0
134 ImpExpertise 390 1 -1 0 134 Expertise 389 1 -1 0
135 GreatCleave 391 1 -1 0 135 ImpExpertise 390 1 -1 0
136 SpringAttack 392 1 -1 0 136 GreatCleave 391 1 -1 0
137 BlindFight 408 1 -1 0 137 SpringAttack 392 1 -1 0
138 WhirlwindAttack 867 1 -1 0 138 BlindFight 408 1 -1 0
139 WeaponFocusdwaxe 952 1 -1 0 139 WhirlwindAttack 867 1 -1 0
140 WeaponFocuswhip 993 1 -1 0 140 WeaponFocusdwaxe 952 1 -1 0
141 FEAT_EPIC_ARMOR_SKIN 490 1 -1 0 141 WeaponFocuswhip 993 1 -1 0
142 FEAT_EPIC_DAMAGE_REDUCTION_3 492 1 -1 0 142 FEAT_EPIC_ARMOR_SKIN 490 1 -1 0
143 FEAT_EPIC_DAMAGE_REDUCTION_6 493 1 -1 0 143 FEAT_EPIC_DAMAGE_REDUCTION_3 492 1 -1 0
144 FEAT_EPIC_DAMAGE_REDUCTION_9 494 1 -1 0 144 FEAT_EPIC_DAMAGE_REDUCTION_6 493 1 -1 0
145 IMP_CRIT_LIGHT_LANCE 24649 1 -1 0 145 FEAT_EPIC_DAMAGE_REDUCTION_9 494 1 -1 0
146 IMP_CRIT_HEAVY_PICK 24650 1 -1 0 146 IMP_CRIT_LIGHT_LANCE 24649 1 -1 0
147 IMP_CRIT_LIGHT_PICK 24651 1 -1 0 147 IMP_CRIT_HEAVY_PICK 24650 1 -1 0
148 IMP_CRIT_SAI 24652 1 -1 0 148 IMP_CRIT_LIGHT_PICK 24651 1 -1 0
149 IMP_CRIT_NUNCHAKU 24653 1 -1 0 149 IMP_CRIT_SAI 24652 1 -1 0
150 IMP_CRIT_FALCHION 24654 1 -1 0 150 IMP_CRIT_NUNCHAKU 24653 1 -1 0
151 IMP_CRIT_SAP 24655 1 -1 0 151 IMP_CRIT_FALCHION 24654 1 -1 0
152 IMP_CRIT_KATAR 24656 1 -1 0 152 IMP_CRIT_SAP 24655 1 -1 0
153 IMP_CRIT_HEAVY_MACE 24657 1 -1 0 153 IMP_CRIT_KATAR 24656 1 -1 0
154 IMP_CRIT_MAUL 24658 1 -1 0 154 IMP_CRIT_HEAVY_MACE 24657 1 -1 0
155 IMP_CRIT_DBL_SCIMITAR 24659 1 -1 0 155 IMP_CRIT_MAUL 24658 1 -1 0
156 IMP_CRIT_GOAD 24660 1 -1 0 156 IMP_CRIT_DBL_SCIMITAR 24659 1 -1 0
157 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 -1 0 157 IMP_CRIT_GOAD 24660 1 -1 0
158 IMP_CRIT_ELVEN_THINBLADE 24709 1 -1 0 158 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 -1 0
159 IMP_CRIT_ELVEN_COURTBLADE 24717 1 -1 0 159 IMP_CRIT_ELVEN_THINBLADE 24709 1 -1 0
160 FEAT_WEAPON_FOCUS_LIGHT_LANCE 24601 1 -1 0 160 IMP_CRIT_ELVEN_COURTBLADE 24717 1 -1 0
161 FEAT_WEAPON_FOCUS_HEAVY_PICK 24602 1 -1 0 161 FEAT_WEAPON_FOCUS_LIGHT_LANCE 24601 1 -1 0
162 FEAT_WEAPON_FOCUS_LIGHT_PICK 24603 1 -1 0 162 FEAT_WEAPON_FOCUS_HEAVY_PICK 24602 1 -1 0
163 FEAT_WEAPON_FOCUS_SAI 24604 1 -1 0 163 FEAT_WEAPON_FOCUS_LIGHT_PICK 24603 1 -1 0
164 FEAT_WEAPON_FOCUS_NUNCHUKU 24605 1 -1 0 164 FEAT_WEAPON_FOCUS_SAI 24604 1 -1 0
165 FEAT_WEAPON_FOCUS_FALCHION 24606 1 -1 0 165 FEAT_WEAPON_FOCUS_NUNCHUKU 24605 1 -1 0
166 FEAT_WEAPON_FOCUS_SAP 24607 1 -1 0 166 FEAT_WEAPON_FOCUS_FALCHION 24606 1 -1 0
167 FEAT_WEAPON_FOCUS_KATAR 24608 1 -1 0 167 FEAT_WEAPON_FOCUS_SAP 24607 1 -1 0
168 FEAT_WEAPON_FOCUS_HEAVY_MACE 24609 1 -1 0 168 FEAT_WEAPON_FOCUS_KATAR 24608 1 -1 0
169 FEAT_WEAPON_FOCUS_MAUL 24610 1 -1 0 169 FEAT_WEAPON_FOCUS_HEAVY_MACE 24609 1 -1 0
170 FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR 24611 1 -1 0 170 FEAT_WEAPON_FOCUS_MAUL 24610 1 -1 0
171 FEAT_WEAPON_FOCUS_GOAD 24612 1 -1 0 171 FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR 24611 1 -1 0
172 WF_ELVEN_LIGHTBLADE 24697 1 -1 0 172 FEAT_WEAPON_FOCUS_GOAD 24612 1 -1 0
173 WF_ELVEN_THINBLADE 24705 1 -1 0 173 WF_ELVEN_LIGHTBLADE 24697 1 -1 0
174 WF_ELVEN_COURTBLADE 24713 1 -1 0 174 WF_ELVEN_THINBLADE 24705 1 -1 0
175 EPIC_WEAPON_FOCUS_LANCE 24613 1 -1 0 175 WF_ELVEN_COURTBLADE 24713 1 -1 0
176 EPIC_WEAPON_FOCUS_HEAVY_PICK 24614 1 -1 0 176 EPIC_WEAPON_FOCUS_LANCE 24613 1 -1 0
177 EPIC_WEAPON_FOCUS_LIGHT_PICK 24615 1 -1 0 177 EPIC_WEAPON_FOCUS_HEAVY_PICK 24614 1 -1 0
178 EPIC_WEAPON_FOCUS_SAI 24616 1 -1 0 178 EPIC_WEAPON_FOCUS_LIGHT_PICK 24615 1 -1 0
179 EPIC_WEAPON_FOCUS_NUNCHAKU 24617 1 -1 0 179 EPIC_WEAPON_FOCUS_SAI 24616 1 -1 0
180 EPIC_WEAPON_FOCUS_FALCHION 24618 1 -1 0 180 EPIC_WEAPON_FOCUS_NUNCHAKU 24617 1 -1 0
181 EPIC_WEAPON_FOCUS_SAP 24619 1 -1 0 181 EPIC_WEAPON_FOCUS_FALCHION 24618 1 -1 0
182 EPIC_WEAPON_FOCUS_KATAR 24620 1 -1 0 182 EPIC_WEAPON_FOCUS_SAP 24619 1 -1 0
183 EPIC_WEAPON_FOCUS_HEAVY_MACE 24621 1 -1 0 183 EPIC_WEAPON_FOCUS_KATAR 24620 1 -1 0
184 EPIC_WEAPON_FOCUS_MAUL 24622 1 -1 0 184 EPIC_WEAPON_FOCUS_HEAVY_MACE 24621 1 -1 0
185 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24623 1 -1 0 185 EPIC_WEAPON_FOCUS_MAUL 24622 1 -1 0
186 EPIC_WEAPON_FOCUS_GOAD 24624 1 -1 0 186 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24623 1 -1 0
187 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0 187 EPIC_WEAPON_FOCUS_GOAD 24624 1 -1 0
188 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0 188 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0
189 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0 189 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0
190 OVERWHELMING_CRITICAL_LIGHT_LANCE 24661 1 -1 0 190 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0
191 OVERWHELMING_CRITICAL_HEAVY_PICK 24662 1 -1 0 191 OVERWHELMING_CRITICAL_LIGHT_LANCE 24661 1 -1 0
192 OVERWHELMING_CRITICAL_LIGHT_PICK 24663 1 -1 0 192 OVERWHELMING_CRITICAL_HEAVY_PICK 24662 1 -1 0
193 OVERWHELMING_CRITICAL_SAI 24664 1 -1 0 193 OVERWHELMING_CRITICAL_LIGHT_PICK 24663 1 -1 0
194 OVERWHELMING_CRITICAL_NUNCHAKU 24665 1 -1 0 194 OVERWHELMING_CRITICAL_SAI 24664 1 -1 0
195 OVERWHELMING_CRITICAL_FALCHION 24666 1 -1 0 195 OVERWHELMING_CRITICAL_NUNCHAKU 24665 1 -1 0
196 OVERWHELMING_CRITICAL_SAP 24667 1 -1 0 196 OVERWHELMING_CRITICAL_FALCHION 24666 1 -1 0
197 OVERWHELMING_CRITICAL_KATAR 24668 1 -1 0 197 OVERWHELMING_CRITICAL_SAP 24667 1 -1 0
198 OVERWHELMING_CRITICAL_HEAVY_MACE 24669 1 -1 0 198 OVERWHELMING_CRITICAL_KATAR 24668 1 -1 0
199 OVERWHELMING_CRITICAL_MAUL 24670 1 -1 0 199 OVERWHELMING_CRITICAL_HEAVY_MACE 24669 1 -1 0
200 OVERWHELMING_CRITICAL_DBL_SCIMITAR 24671 1 -1 0 200 OVERWHELMING_CRITICAL_MAUL 24670 1 -1 0
201 OVERWHELMING_CRITICAL_GOAD 24672 1 -1 0 201 OVERWHELMING_CRITICAL_DBL_SCIMITAR 24671 1 -1 0
202 OVERWHELMING_CRITICAL_ELVEN_LIGHTBLADE 24702 1 -1 0 202 OVERWHELMING_CRITICAL_GOAD 24672 1 -1 0
203 OVERWHELMING_CRITICAL_ELVEN_THINBLADE 24710 1 -1 0 203 OVERWHELMING_CRITICAL_ELVEN_LIGHTBLADE 24702 1 -1 0
204 OVERWHELMING_CRITICAL_ELVEN_COURTBLADE 24718 1 -1 0 204 OVERWHELMING_CRITICAL_ELVEN_THINBLADE 24710 1 -1 0
205 DEVASTATING_CRITICAL_LIGHT_LANCE 24673 1 -1 0 205 OVERWHELMING_CRITICAL_ELVEN_COURTBLADE 24718 1 -1 0
206 DEVASTATING_CRITICAL_HEAVY_PICK 24674 1 -1 0 206 DEVASTATING_CRITICAL_LIGHT_LANCE 24673 1 -1 0
207 DEVASTATING_CRITICAL_LIGHT_PICK 24675 1 -1 0 207 DEVASTATING_CRITICAL_HEAVY_PICK 24674 1 -1 0
208 DEVASTATING_CRITICAL_SAI 24676 1 -1 0 208 DEVASTATING_CRITICAL_LIGHT_PICK 24675 1 -1 0
209 DEVASTATING_CRITICAL_NUNCHAKU 24677 1 -1 0 209 DEVASTATING_CRITICAL_SAI 24676 1 -1 0
210 DEVASTATING_CRITICAL_FALCHION 24678 1 -1 0 210 DEVASTATING_CRITICAL_NUNCHAKU 24677 1 -1 0
211 DEVASTATING_CRITICAL_SAP 24679 1 -1 0 211 DEVASTATING_CRITICAL_FALCHION 24678 1 -1 0
212 DEVASTATING_CRITICAL_KATAR 24680 1 -1 0 212 DEVASTATING_CRITICAL_SAP 24679 1 -1 0
213 DEVASTATING_CRITICAL_HEAVY_MACE 24681 1 -1 0 213 DEVASTATING_CRITICAL_KATAR 24680 1 -1 0
214 DEVASTATING_CRITICAL_MAUL 24682 1 -1 0 214 DEVASTATING_CRITICAL_HEAVY_MACE 24681 1 -1 0
215 DEVASTATING_CRITICAL_DBL_SCIMITAR 24683 1 -1 0 215 DEVASTATING_CRITICAL_MAUL 24682 1 -1 0
216 DEVASTATING_CRITICAL_GOAD 24684 1 -1 0 216 DEVASTATING_CRITICAL_DBL_SCIMITAR 24683 1 -1 0
217 DEVASTATING_CRITICAL_ELVEN_LIGHTBLADE 24703 1 -1 0 217 DEVASTATING_CRITICAL_GOAD 24684 1 -1 0
218 DEVASTATING_CRITICAL_ELVEN_THINBLADE 24711 1 -1 0 218 DEVASTATING_CRITICAL_ELVEN_LIGHTBLADE 24703 1 -1 0
219 DEVASTATING_CRITICAL_ELVEN_COURTBLADE 24719 1 -1 0 219 DEVASTATING_CRITICAL_ELVEN_THINBLADE 24711 1 -1 0
220 FEAT_EPIC_DEVASTATING_CRITICAL_CLUB 495 1 -1 0 220 DEVASTATING_CRITICAL_ELVEN_COURTBLADE 24719 1 -1 0
221 FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER 496 1 -1 0 221 FEAT_EPIC_DEVASTATING_CRITICAL_CLUB 495 1 -1 0
222 FEAT_EPIC_DEVASTATING_CRITICAL_DART 497 1 -1 0 222 FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER 496 1 -1 0
223 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW 498 1 -1 0 223 FEAT_EPIC_DEVASTATING_CRITICAL_DART 497 1 -1 0
224 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW 499 1 -1 0 224 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW 498 1 -1 0
225 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE 500 1 -1 0 225 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW 499 1 -1 0
226 FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR 501 1 -1 0 226 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE 500 1 -1 0
227 FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF 502 1 -1 0 227 FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR 501 1 -1 0
228 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR 503 1 -1 0 228 FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF 502 1 -1 0
229 FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE 504 1 -1 0 229 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR 503 1 -1 0
230 FEAT_EPIC_DEVASTATING_CRITICAL_SLING 505 1 -1 0 230 FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE 504 1 -1 0
231 FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED 506 1 -1 0 231 FEAT_EPIC_DEVASTATING_CRITICAL_SLING 505 1 -1 0
232 FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW 507 1 -1 0 232 FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED 506 1 -1 0
233 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW 508 1 -1 0 233 FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW 507 1 -1 0
234 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD 509 1 -1 0 234 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW 508 1 -1 0
235 FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER 510 1 -1 0 235 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD 509 1 -1 0
236 FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR 511 1 -1 0 236 FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER 510 1 -1 0
237 FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD 512 1 -1 0 237 FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR 511 1 -1 0
238 FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD 513 1 -1 0 238 FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD 512 1 -1 0
239 FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE 514 1 -1 0 239 FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD 513 1 -1 0
240 FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE 515 1 -1 0 240 FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE 514 1 -1 0
241 FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE 516 1 -1 0 241 FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE 515 1 -1 0
242 FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE 517 1 -1 0 242 FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE 516 1 -1 0
243 FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD 518 1 -1 0 243 FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE 517 1 -1 0
244 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER 519 1 -1 0 244 FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD 518 1 -1 0
245 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL 520 1 -1 0 245 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER 519 1 -1 0
246 FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER 521 1 -1 0 246 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL 520 1 -1 0
247 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL 522 1 -1 0 247 FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER 521 1 -1 0
248 FEAT_EPIC_DEVASTATING_CRITICAL_KAMA 523 1 -1 0 248 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL 522 1 -1 0
249 FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI 524 1 -1 0 249 FEAT_EPIC_DEVASTATING_CRITICAL_KAMA 523 1 -1 0
250 FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN 525 1 -1 0 250 FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI 524 1 -1 0
251 FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE 526 1 -1 0 251 FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN 525 1 -1 0
252 FEAT_EPIC_DEVASTATING_CRITICAL_KATANA 527 1 -1 0 252 FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE 526 1 -1 0
253 FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD 528 1 -1 0 253 FEAT_EPIC_DEVASTATING_CRITICAL_KATANA 527 1 -1 0
254 FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE 529 1 -1 0 254 FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD 528 1 -1 0
255 FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE 530 1 -1 0 255 FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE 529 1 -1 0
256 FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD 531 1 -1 0 256 FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE 530 1 -1 0
257 FEAT_EPIC_PROWESS 584 1 -1 0 257 FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD 531 1 -1 0
258 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0 258 FEAT_EPIC_PROWESS 584 1 -1 0
259 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0 259 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0
260 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0 260 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0
261 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0 261 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0
262 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0 262 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0
263 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0 263 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0
264 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0 264 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0
265 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0 265 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0
266 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0 266 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0
267 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0 267 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0
268 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0 268 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0
269 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0 269 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0
270 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0 270 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0
271 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0 271 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0
272 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0 272 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0
273 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0 273 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0
274 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0 274 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0
275 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0 275 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0
276 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0 276 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0
277 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0 277 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0
278 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0 278 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0
279 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0 279 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0
280 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0 280 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0
281 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0 281 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0
282 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0 282 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0
283 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0 283 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0
284 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0 284 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0
285 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0 285 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0
286 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0 286 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0
287 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0 287 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0
288 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0 288 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0
289 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0 289 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0
290 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0 290 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0
291 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0 291 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0
292 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0 292 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0
293 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0 293 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0
294 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0 294 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0
295 FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB 709 1 -1 0 295 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0
296 FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER 710 1 -1 0 296 FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB 709 1 -1 0
297 FEAT_EPIC_OVERWHELMING_CRITICAL_DART 711 1 -1 0 297 FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER 710 1 -1 0
298 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW 712 1 -1 0 298 FEAT_EPIC_OVERWHELMING_CRITICAL_DART 711 1 -1 0
299 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW 713 1 -1 0 299 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW 712 1 -1 0
300 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE 714 1 -1 0 300 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW 713 1 -1 0
301 FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR 715 1 -1 0 301 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE 714 1 -1 0
302 FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF 716 1 -1 0 302 FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR 715 1 -1 0
303 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR 717 1 -1 0 303 FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF 716 1 -1 0
304 FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE 718 1 -1 0 304 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR 717 1 -1 0
305 FEAT_EPIC_OVERWHELMING_CRITICAL_SLING 719 1 -1 0 305 FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE 718 1 -1 0
306 FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED 720 1 -1 0 306 FEAT_EPIC_OVERWHELMING_CRITICAL_SLING 719 1 -1 0
307 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW 721 1 -1 0 307 FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED 720 1 -1 0
308 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW 722 1 -1 0 308 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW 721 1 -1 0
309 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD 723 1 -1 0 309 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW 722 1 -1 0
310 FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER 724 1 -1 0 310 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD 723 1 -1 0
311 FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR 725 1 -1 0 311 FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER 724 1 -1 0
312 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD 726 1 -1 0 312 FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR 725 1 -1 0
313 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD 727 1 -1 0 313 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD 726 1 -1 0
314 FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE 728 1 -1 0 314 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD 727 1 -1 0
315 FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE 729 1 -1 0 315 FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE 728 1 -1 0
316 FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE 730 1 -1 0 316 FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE 729 1 -1 0
317 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE 731 1 -1 0 317 FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE 730 1 -1 0
318 FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD 732 1 -1 0 318 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE 731 1 -1 0
319 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER 733 1 -1 0 319 FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD 732 1 -1 0
320 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL 734 1 -1 0 320 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER 733 1 -1 0
321 FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER 735 1 -1 0 321 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL 734 1 -1 0
322 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL 736 1 -1 0 322 FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER 735 1 -1 0
323 FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA 737 1 -1 0 323 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL 736 1 -1 0
324 FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI 738 1 -1 0 324 FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA 737 1 -1 0
325 FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN 739 1 -1 0 325 FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI 738 1 -1 0
326 FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE 740 1 -1 0 326 FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN 739 1 -1 0
327 FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA 741 1 -1 0 327 FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE 740 1 -1 0
328 FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD 742 1 -1 0 328 FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA 741 1 -1 0
329 FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE 743 1 -1 0 329 FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD 742 1 -1 0
330 FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE 744 1 -1 0 330 FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE 743 1 -1 0
331 FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD 745 1 -1 0 331 FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE 744 1 -1 0
332 FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT 1075 1 -1 0 332 FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD 745 1 -1 0
333 FEAT_EPIC_WEAPON_FOCUS_TRIDENT 1076 1 -1 0 333 FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT 1075 1 -1 0
334 FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT 1078 1 -1 0 334 FEAT_EPIC_WEAPON_FOCUS_TRIDENT 1076 1 -1 0
335 FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB 657 1 -1 0 335 FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT 1078 1 -1 0
336 FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER 658 1 -1 0 336 FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB 657 1 -1 0
337 FEAT_EPIC_WEAPON_SPECIALIZATION_DART 659 1 -1 0 337 FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER 658 1 -1 0
338 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW 660 1 -1 0 338 FEAT_EPIC_WEAPON_SPECIALIZATION_DART 659 1 -1 0
339 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW 661 1 -1 0 339 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW 660 1 -1 0
340 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE 662 1 -1 0 340 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW 661 1 -1 0
341 FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR 663 1 -1 0 341 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE 662 1 -1 0
342 FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF 664 1 -1 0 342 FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR 663 1 -1 0
343 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR 665 1 -1 0 343 FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF 664 1 -1 0
344 FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE 666 1 -1 0 344 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR 665 1 -1 0
345 FEAT_EPIC_WEAPON_SPECIALIZATION_SLING 667 1 -1 0 345 FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE 666 1 -1 0
346 FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED 668 1 -1 0 346 FEAT_EPIC_WEAPON_SPECIALIZATION_SLING 667 1 -1 0
347 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW 669 1 -1 0 347 FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED 668 1 -1 0
348 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW 670 1 -1 0 348 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW 669 1 -1 0
349 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD 671 1 -1 0 349 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW 670 1 -1 0
350 FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER 672 1 -1 0 350 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD 671 1 -1 0
351 FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR 673 1 -1 0 351 FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER 672 1 -1 0
352 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 674 1 -1 0 352 FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR 673 1 -1 0
353 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD 675 1 -1 0 353 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 674 1 -1 0
354 FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE 676 1 -1 0 354 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD 675 1 -1 0
355 FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE 677 1 -1 0 355 FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE 676 1 -1 0
356 FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE 678 1 -1 0 356 FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE 677 1 -1 0
357 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE 679 1 -1 0 357 FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE 678 1 -1 0
358 FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD 680 1 -1 0 358 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE 679 1 -1 0
359 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER 681 1 -1 0 359 FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD 680 1 -1 0
360 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL 682 1 -1 0 360 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER 681 1 -1 0
361 FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER 683 1 -1 0 361 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL 682 1 -1 0
362 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL 684 1 -1 0 362 FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER 683 1 -1 0
363 FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA 685 1 -1 0 363 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL 684 1 -1 0
364 FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI 686 1 -1 0 364 FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA 685 1 -1 0
365 FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN 687 1 -1 0 365 FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI 686 1 -1 0
366 FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE 688 1 -1 0 366 FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN 687 1 -1 0
367 FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA 689 1 -1 0 367 FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE 688 1 -1 0
368 FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD 690 1 -1 0 368 FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA 689 1 -1 0
369 FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE 691 1 -1 0 369 FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD 690 1 -1 0
370 FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE 692 1 -1 0 370 FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE 691 1 -1 0
371 FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD 693 1 -1 0 371 FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE 692 1 -1 0
372 EPIC_WEAPON_SPECIALIZATION_LIGHT_LANCE 24637 1 -1 0 372 FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD 693 1 -1 0
373 EPIC_WEAPON_SPECIALIZATION_HEAVY_PICK 24638 1 -1 0 373 EPIC_WEAPON_SPECIALIZATION_LIGHT_LANCE 24637 1 -1 0
374 EPIC_WEAPON_SPECIALIZATION_LIGHT_PICK 24639 1 -1 0 374 EPIC_WEAPON_SPECIALIZATION_HEAVY_PICK 24638 1 -1 0
375 EPIC_WEAPON_SPECIALIZATION_SAI 24640 1 -1 0 375 EPIC_WEAPON_SPECIALIZATION_LIGHT_PICK 24639 1 -1 0
376 EPIC_WEAPON_SPECIALIZATION_NUNCHAKU 24641 1 -1 0 376 EPIC_WEAPON_SPECIALIZATION_SAI 24640 1 -1 0
377 EPIC_WEAPON_SPECIALIZATION_FALCHION 24642 1 -1 0 377 EPIC_WEAPON_SPECIALIZATION_NUNCHAKU 24641 1 -1 0
378 EPIC_WEAPON_SPECIALIZATION_SAP 24643 1 -1 0 378 EPIC_WEAPON_SPECIALIZATION_FALCHION 24642 1 -1 0
379 EPIC_WEAPON_SPECIALIZATION_KATAR 24644 1 -1 0 379 EPIC_WEAPON_SPECIALIZATION_SAP 24643 1 -1 0
380 EPIC_WEAPON_SPECIALIZATION_HEAVY_MACE 24645 1 -1 0 380 EPIC_WEAPON_SPECIALIZATION_KATAR 24644 1 -1 0
381 EPIC_WEAPON_SPECIALIZATION_MAUL 24646 1 -1 0 381 EPIC_WEAPON_SPECIALIZATION_HEAVY_MACE 24645 1 -1 0
382 EPIC_WEAPON_SPECIALIZATION_DBL_SCIMITAR 24647 1 -1 0 382 EPIC_WEAPON_SPECIALIZATION_MAUL 24646 1 -1 0
383 EPIC_WEAPON_SPECIALIZATION_GOAD 24648 1 -1 0 383 EPIC_WEAPON_SPECIALIZATION_DBL_SCIMITAR 24647 1 -1 0
384 EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE 24700 1 -1 0 384 EPIC_WEAPON_SPECIALIZATION_GOAD 24648 1 -1 0
385 EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE 24708 1 -1 0 385 EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE 24700 1 -1 0
386 EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE 24716 1 -1 0 386 EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE 24708 1 -1 0
387 FEAT_EPIC_TOUGHNESS_1 754 1 -1 0 387 EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE 24716 1 -1 0
388 FEAT_EPIC_TOUGHNESS_2 755 1 -1 0 388 FEAT_EPIC_TOUGHNESS_1 754 1 -1 0
389 FEAT_EPIC_TOUGHNESS_3 756 1 -1 0 389 FEAT_EPIC_TOUGHNESS_2 755 1 -1 0
390 FEAT_EPIC_TOUGHNESS_4 757 1 -1 0 390 FEAT_EPIC_TOUGHNESS_3 756 1 -1 0
391 FEAT_EPIC_TOUGHNESS_5 758 1 -1 0 391 FEAT_EPIC_TOUGHNESS_4 757 1 -1 0
392 FEAT_EPIC_TOUGHNESS_6 759 1 -1 0 392 FEAT_EPIC_TOUGHNESS_5 758 1 -1 0
393 FEAT_EPIC_TOUGHNESS_7 760 1 -1 0 393 FEAT_EPIC_TOUGHNESS_6 759 1 -1 0
394 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0 394 FEAT_EPIC_TOUGHNESS_7 760 1 -1 0
395 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0 395 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0
396 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0 396 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0
397 FEAT_EPIC_DEVASTATING_CRITICAL_DWAXE 955 1 -1 0 397 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0
398 FEAT_EPIC_WEAPON_FOCUS_DWAXE 956 1 -1 0 398 FEAT_EPIC_DEVASTATING_CRITICAL_DWAXE 955 1 -1 0
399 FEAT_EPIC_OVERWHELMING_CRITICAL_DWAXE 958 1 -1 0 399 FEAT_EPIC_WEAPON_FOCUS_DWAXE 956 1 -1 0
400 FEAT_IMPROVED_CRITICAL_WHIP 995 1 -1 0 400 FEAT_EPIC_OVERWHELMING_CRITICAL_DWAXE 958 1 -1 0
401 FEAT_EPIC_WEAPON_FOCUS_WHIP 997 1 -1 0 401 FEAT_IMPROVED_CRITICAL_WHIP 995 1 -1 0
402 FEAT_EPIC_DEVASTATING_CRITICAL_WHIP 996 1 -1 0 402 FEAT_EPIC_WEAPON_FOCUS_WHIP 997 1 -1 0
403 FEAT_EPIC_OVERWHELMING_CRITICAL_WHIP 999 1 -1 0 403 FEAT_EPIC_DEVASTATING_CRITICAL_WHIP 996 1 -1 0
404 FEAT_IMPROVED_WHIRLWIND 868 1 -1 0 404 FEAT_EPIC_OVERWHELMING_CRITICAL_WHIP 999 1 -1 0
405 FEAT_EPIC_SUPERIOR_INITIATIVE 753 1 -1 0 405 FEAT_IMPROVED_WHIRLWIND 868 1 -1 0
406 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0 406 FEAT_EPIC_SUPERIOR_INITIATIVE 753 1 -1 0
407 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0 407 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0
408 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0 408 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0
409 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0 409 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0
410 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0 410 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0
411 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0 411 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0
412 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0 412 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0
413 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0 413 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0
414 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0 414 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0
415 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0 415 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0
416 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 -1 0 416 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
417 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 -1 0 417 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 -1 0
418 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 -1 0 418 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 -1 0
419 FEAT_WEAPON_FOCUS_RAY 4819 1 -1 0 419 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 -1 0
420 FEAT_EPIC_WEAPON_FOCUS_RAY 4820 1 -1 0 420 FEAT_WEAPON_FOCUS_RAY 4819 1 -1 0
421 FEAT_IMPROVED_CRITICAL_TOUCH 26009 1 -1 0 421 FEAT_EPIC_WEAPON_FOCUS_RAY 4820 1 -1 0
422 FEAT_IMPROVED_CRITICAL_RAY 26010 1 -1 0 422 FEAT_IMPROVED_CRITICAL_TOUCH 26009 1 -1 0
423 FEAT_WEAPON_FOCUS_TOUCH 26011 1 -1 0 423 FEAT_IMPROVED_CRITICAL_RAY 26010 1 -1 0
424 FEAT_EPIC_WEAPON_FOCUS_TOUCH 26012 1 -1 0 424 FEAT_WEAPON_FOCUS_TOUCH 26011 1 -1 0
425 Epic_Eldritch_Knight 4013 3 11 0 425 FEAT_EPIC_WEAPON_FOCUS_TOUCH 26012 1 -1 0
426 SpellFocusCon 166 0 -1 0 426 Epic_Eldritch_Knight 4013 3 11 0
427 SpellFocusDiv 167 0 -1 0 427 SpellFocusCon 166 0 -1 0
428 SpellFocusEnc 168 0 -1 0 428 SpellFocusDiv 167 0 -1 0
429 SpellFocusEvo 169 0 -1 0 429 SpellFocusEnc 168 0 -1 0
430 SpellFocusIll 170 0 -1 0 430 SpellFocusEvo 169 0 -1 0
431 SpellFocusNec 171 0 -1 0 431 SpellFocusIll 170 0 -1 0
432 SpellFocusTra 172 0 -1 0 432 SpellFocusNec 171 0 -1 0
433 SpellFocusAbj 35 0 -1 0 433 SpellFocusTra 172 0 -1 0
434 FocusedSpellPenetrCon 3128 0 -1 0 434 SpellFocusAbj 35 0 -1 0
435 FocusedSpellPenetrDiv 3129 0 -1 0 435 FocusedSpellPenetrCon 3128 0 -1 0
436 FocusedSpellPenetrEnc 3130 0 -1 0 436 FocusedSpellPenetrDiv 3129 0 -1 0
437 FocusedSpellPenetrEvo 3131 0 -1 0 437 FocusedSpellPenetrEnc 3130 0 -1 0
438 FocusedSpellPenetrIll 3132 0 -1 0 438 FocusedSpellPenetrEvo 3131 0 -1 0
439 FocusedSpellPenetrNec 3133 0 -1 0 439 FocusedSpellPenetrIll 3132 0 -1 0
440 FocusedSpellPenetrTra 3134 0 -1 0 440 FocusedSpellPenetrNec 3133 0 -1 0
441 FocusedSpellPenetrAbj 3135 0 -1 0 441 FocusedSpellPenetrTra 3134 0 -1 0
442 FEAT_EPIC_BLINDING_SPEED 491 0 -1 1 442 FocusedSpellPenetrAbj 3135 0 -1 0
443 Quicken 29 0 -1 0 443 FEAT_EPIC_BLINDING_SPEED 491 0 -1 1
444 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 0 -1 0 444 Quicken 29 0 -1 0
445 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 0 -1 0 445 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 0 -1 0
446 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 0 -1 0 446 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 0 -1 0
447 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 0 -1 0 447 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 0 -1 0
448 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 0 -1 0 448 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 0 -1 0
449 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 0 -1 0 449 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 0 -1 0
450 OverWCrit_Mindblade 3615 1 -1 0 450 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 0 -1 0
451 DevCrit_Mindblade 3616 1 -1 0 451 OverWCrit_Mindblade 3615 1 -1 0
452 Epic_WeaponFocus_Mindblade 3618 1 -1 0 452 DevCrit_Mindblade 3616 1 -1 0
453 ImpCrit_Mindblade 3614 1 -1 0 453 Epic_WeaponFocus_Mindblade 3618 1 -1 0
454 PERFECT_TWO_WEAPON_FIGHTING 4320 1 -1 0 454 ImpCrit_Mindblade 3614 1 -1 0
455 Two-Weapon_Rend 3113 1 -1 0 455 PERFECT_TWO_WEAPON_FIGHTING 4320 1 -1 0
456 GREATER_TWO_WEAPON_FIGHTING 4315 1 -1 0 456 Two-Weapon_Rend 3113 1 -1 0
457 Bane_Magic_Aberration 23556 0 -1 0 457 GREATER_TWO_WEAPON_FIGHTING 4315 1 -1 0
458 Bane_Magic_Animal 23557 0 -1 0 458 Bane_Magic_Aberration 23556 0 -1 0
459 Bane_Magic_Beast 23558 0 -1 0 459 Bane_Magic_Animal 23557 0 -1 0
460 Bane_Magic_Construct 23559 0 -1 0 460 Bane_Magic_Beast 23558 0 -1 0
461 Bane_Magic_Dragon 23560 0 -1 0 461 Bane_Magic_Construct 23559 0 -1 0
462 Bane_Magic_Dwarf 23561 0 -1 0 462 Bane_Magic_Dragon 23560 0 -1 0
463 Bane_Magic_Elemental 23562 0 -1 0 463 Bane_Magic_Dwarf 23561 0 -1 0
464 Bane_Magic_Elf 23563 0 -1 0 464 Bane_Magic_Elemental 23562 0 -1 0
465 Bane_Magic_Fey 23564 0 -1 0 465 Bane_Magic_Elf 23563 0 -1 0
466 Bane_Magic_Giant 23565 0 -1 0 466 Bane_Magic_Fey 23564 0 -1 0
467 Bane_Magic_Gnome 23566 0 -1 0 467 Bane_Magic_Giant 23565 0 -1 0
468 Bane_Magic_HalfElf 23567 0 -1 0 468 Bane_Magic_Gnome 23566 0 -1 0
469 Bane_Magic_Halfling 23568 0 -1 0 469 Bane_Magic_HalfElf 23567 0 -1 0
470 Bane_Magic_HalfOrc 23569 0 -1 0 470 Bane_Magic_Halfling 23568 0 -1 0
471 Bane_Magic_Human 23570 0 -1 0 471 Bane_Magic_HalfOrc 23569 0 -1 0
472 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0 472 Bane_Magic_Human 23570 0 -1 0
473 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0 473 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
474 Bane_Magic_Humanoid_Orc 23573 0 -1 0 474 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
475 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0 475 Bane_Magic_Humanoid_Orc 23573 0 -1 0
476 Bane_Magic_Magical_Beast 23575 0 -1 0 476 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
477 Bane_Magic_Outsider 23576 0 -1 0 477 Bane_Magic_Magical_Beast 23575 0 -1 0
478 Bane_Magic_Shapechanger 23577 0 -1 0 478 Bane_Magic_Outsider 23576 0 -1 0
479 Bane_Magic_Undead 23578 0 -1 0 479 Bane_Magic_Shapechanger 23577 0 -1 0
480 Bane_Magic_Vermin 23579 0 -1 0 480 Bane_Magic_Undead 23578 0 -1 0
481 Bane_Magic_Vermin 23579 0 -1 0

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@@ -181,417 +181,418 @@
177 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0 177 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0
178 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0 178 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0
179 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0 179 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0
180 Ambidex 1 1 -1 0 180 FEAT_FREEZING_THE_LIFEBLOOD 26015 1 -1 0
181 Cleave 6 1 -1 0 181 Ambidex 1 1 -1 0
182 DefArrow 8 1 -1 0 182 Cleave 6 1 -1 0
183 Disarm 9 1 -1 0 183 DefArrow 8 1 -1 0
184 Dodge 10 1 -1 0 184 Disarm 9 1 -1 0
185 ImpDis 16 1 -1 0 185 Dodge 10 1 -1 0
186 ImpTwo 20 1 -1 0 186 ImpDis 16 1 -1 0
187 LightngRef 24 1 -1 0 187 ImpTwo 20 1 -1 0
188 Mobility 26 1 -1 0 188 LightngRef 24 1 -1 0
189 PBShot 27 1 -1 0 189 Mobility 26 1 -1 0
190 PowerAtk 28 1 -1 0 190 PBShot 27 1 -1 0
191 StunFist 39 1 -1 0 191 PowerAtk 28 1 -1 0
192 TwoWeap 41 1 -1 0 192 StunFist 39 1 -1 0
193 WeapFinesse 42 1 -1 0 193 TwoWeap 41 1 -1 0
194 BlindFight 408 1 -1 0 194 WeapFinesse 42 1 -1 0
195 Expertise 389 1 -1 0 195 BlindFight 408 1 -1 0
196 ImpExpertise 390 1 -1 0 196 Expertise 389 1 -1 0
197 GreatCleave 391 1 -1 0 197 ImpExpertise 390 1 -1 0
198 SpringAttack 392 1 -1 0 198 GreatCleave 391 1 -1 0
199 ImpInit 377 1 -1 0 199 SpringAttack 392 1 -1 0
200 WP_BstrdSwd 7904 1 -1 0 200 ImpInit 377 1 -1 0
201 WP_TwoBldSwd 7911 1 -1 0 201 WP_BstrdSwd 7904 1 -1 0
202 WP_DireMace 7915 1 -1 0 202 WP_TwoBldSwd 7911 1 -1 0
203 WP_DblAxe 7916 1 -1 0 203 WP_DireMace 7915 1 -1 0
204 WP_Kama 7920 1 -1 0 204 WP_DblAxe 7916 1 -1 0
205 WP_Katana 7921 1 -1 0 205 WP_Kama 7920 1 -1 0
206 WP_Kukri 7922 1 -1 0 206 WP_Katana 7921 1 -1 0
207 WP_Scythe 7926 1 -1 0 207 WP_Kukri 7922 1 -1 0
208 WP_Shuriken 7928 1 -1 0 208 WP_Scythe 7926 1 -1 0
209 WP_DwarfWaraxe 7933 1 -1 0 209 WP_Shuriken 7928 1 -1 0
210 WP_Whip 7934 1 -1 0 210 WP_DwarfWaraxe 7933 1 -1 0
211 WP_Lightblade 7935 1 -1 0 211 WP_Whip 7934 1 -1 0
212 WP_Thinblade 7936 1 -1 0 212 WP_Lightblade 7935 1 -1 0
213 WP_Courtblade 7937 1 -1 0 213 WP_Thinblade 7936 1 -1 0
214 ImpStrike 21 1 -1 0 214 WP_Courtblade 7937 1 -1 0
215 ImpCritDart 53 1 -1 0 215 ImpStrike 21 1 -1 0
216 ImpCritDagger 52 1 -1 0 216 ImpCritDart 53 1 -1 0
217 ImpCritHXBow 54 1 -1 0 217 ImpCritDagger 52 1 -1 0
218 ImpCritLgXBow 55 1 -1 0 218 ImpCritHXBow 54 1 -1 0
219 ImpCritLgMace 56 1 -1 0 219 ImpCritLgXBow 55 1 -1 0
220 ImpCritMorn 57 1 -1 0 220 ImpCritLgMace 56 1 -1 0
221 ImpCritStaff 58 1 -1 0 221 ImpCritMorn 57 1 -1 0
222 ImpCritSpear 59 1 -1 0 222 ImpCritStaff 58 1 -1 0
223 ImpCritSickle 60 1 -1 0 223 ImpCritSpear 59 1 -1 0
224 ImpCritSling 61 1 -1 0 224 ImpCritSickle 60 1 -1 0
225 ImpCritUnArm 62 1 -1 0 225 ImpCritSling 61 1 -1 0
226 ImpCritLongBow 63 1 -1 0 226 ImpCritUnArm 62 1 -1 0
227 ImpCritShortBow 64 1 -1 0 227 ImpCritLongBow 63 1 -1 0
228 ImpCritShortSword 65 1 -1 0 228 ImpCritShortBow 64 1 -1 0
229 ImpCritRapier 66 1 -1 0 229 ImpCritShortSword 65 1 -1 0
230 ImpCritScim 67 1 -1 0 230 ImpCritRapier 66 1 -1 0
231 ImpCritLSw 68 1 -1 0 231 ImpCritScim 67 1 -1 0
232 ImpCritGSw 69 1 -1 0 232 ImpCritLSw 68 1 -1 0
233 ImpCritHAxe 70 1 -1 0 233 ImpCritGSw 69 1 -1 0
234 ImpCritTAxe 71 1 -1 0 234 ImpCritHAxe 70 1 -1 0
235 ImpCritBAxe 72 1 -1 0 235 ImpCritTAxe 71 1 -1 0
236 ImpCritGAxe 73 1 -1 0 236 ImpCritBAxe 72 1 -1 0
237 ImpCritHalb 74 1 -1 0 237 ImpCritGAxe 73 1 -1 0
238 ImpCritLgHam 75 1 -1 0 238 ImpCritHalb 74 1 -1 0
239 ImpCritLgFlail 76 1 -1 0 239 ImpCritLgHam 75 1 -1 0
240 ImpCritWHam 77 1 -1 0 240 ImpCritLgFlail 76 1 -1 0
241 ImpCritHFlail 78 1 -1 0 241 ImpCritWHam 77 1 -1 0
242 ImpCritKama 79 1 -1 0 242 ImpCritHFlail 78 1 -1 0
243 ImpCritKukri 80 1 -1 0 243 ImpCritKama 79 1 -1 0
244 ImpCritShur 82 1 -1 0 244 ImpCritKukri 80 1 -1 0
245 ImpCritScy 83 1 -1 0 245 ImpCritShur 82 1 -1 0
246 ImpCritKatana 84 1 -1 0 246 ImpCritScy 83 1 -1 0
247 ImpCritBSw 85 1 -1 0 247 ImpCritKatana 84 1 -1 0
248 ImpCritDMace 87 1 -1 0 248 ImpCritBSw 85 1 -1 0
249 ImpCritDAxe 88 1 -1 0 249 ImpCritDMace 87 1 -1 0
250 ImpCrit2Sw 89 1 -1 0 250 ImpCritDAxe 88 1 -1 0
251 IMP_CRIT_LIGHT_LANCE 24649 1 -1 0 251 ImpCrit2Sw 89 1 -1 0
252 IMP_CRIT_HEAVY_PICK 24650 1 -1 0 252 IMP_CRIT_LIGHT_LANCE 24649 1 -1 0
253 IMP_CRIT_LIGHT_PICK 24651 1 -1 0 253 IMP_CRIT_HEAVY_PICK 24650 1 -1 0
254 IMP_CRIT_SAI 24652 1 -1 0 254 IMP_CRIT_LIGHT_PICK 24651 1 -1 0
255 IMP_CRIT_NUNCHAKU 24653 1 -1 0 255 IMP_CRIT_SAI 24652 1 -1 0
256 IMP_CRIT_FALCHION 24654 1 -1 0 256 IMP_CRIT_NUNCHAKU 24653 1 -1 0
257 IMP_CRIT_SAP 24655 1 -1 0 257 IMP_CRIT_FALCHION 24654 1 -1 0
258 IMP_CRIT_KATAR 24656 1 -1 0 258 IMP_CRIT_SAP 24655 1 -1 0
259 IMP_CRIT_HEAVY_MACE 24657 1 -1 0 259 IMP_CRIT_KATAR 24656 1 -1 0
260 IMP_CRIT_MAUL 24658 1 -1 0 260 IMP_CRIT_HEAVY_MACE 24657 1 -1 0
261 IMP_CRIT_DBL_SCIMITAR 24659 1 -1 0 261 IMP_CRIT_MAUL 24658 1 -1 0
262 IMP_CRIT_GOAD 24660 1 -1 0 262 IMP_CRIT_DBL_SCIMITAR 24659 1 -1 0
263 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 -1 0 263 IMP_CRIT_GOAD 24660 1 -1 0
264 IMP_CRIT_ELVEN_THINBLADE 24709 1 -1 0 264 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 -1 0
265 IMP_CRIT_ELVEN_COURTBLADE 24717 1 -1 0 265 IMP_CRIT_ELVEN_THINBLADE 24709 1 -1 0
266 WeapFocDagger 90 1 -1 0 266 IMP_CRIT_ELVEN_COURTBLADE 24717 1 -1 0
267 WeapFocDart 91 1 -1 0 267 WeapFocDagger 90 1 -1 0
268 WeapFocHXBow 92 1 -1 0 268 WeapFocDart 91 1 -1 0
269 WeapFocLgXBow 93 1 -1 0 269 WeapFocHXBow 92 1 -1 0
270 WeapFocLgMace 94 1 -1 0 270 WeapFocLgXBow 93 1 -1 0
271 WeapFocMorn 95 1 -1 0 271 WeapFocLgMace 94 1 -1 0
272 WeapFocStaff 96 1 -1 0 272 WeapFocMorn 95 1 -1 0
273 WeapFocSpear 97 1 -1 0 273 WeapFocStaff 96 1 -1 0
274 WeapFocSickle 98 1 -1 0 274 WeapFocSpear 97 1 -1 0
275 WeapFocSling 99 1 -1 0 275 WeapFocSickle 98 1 -1 0
276 WeapFocUnArm 100 1 -1 0 276 WeapFocSling 99 1 -1 0
277 WeapFocLongBow 101 1 -1 0 277 WeapFocUnArm 100 1 -1 0
278 WeapFocShortBow 102 1 -1 0 278 WeapFocLongBow 101 1 -1 0
279 WeapFocShortSword 103 1 -1 0 279 WeapFocShortBow 102 1 -1 0
280 WeapFocRapier 104 1 -1 0 280 WeapFocShortSword 103 1 -1 0
281 WeapFocScim 105 1 -1 0 281 WeapFocRapier 104 1 -1 0
282 WeapFocLSw 106 1 -1 0 282 WeapFocScim 105 1 -1 0
283 WeapFocGSw 107 1 -1 0 283 WeapFocLSw 106 1 -1 0
284 WeapFocHAxe 108 1 -1 0 284 WeapFocGSw 107 1 -1 0
285 WeapFocTAxe 109 1 -1 0 285 WeapFocHAxe 108 1 -1 0
286 WeapFocBAxe 110 1 -1 0 286 WeapFocTAxe 109 1 -1 0
287 WeapFocGAxe 111 1 -1 0 287 WeapFocBAxe 110 1 -1 0
288 WeapFocHalb 112 1 -1 0 288 WeapFocGAxe 111 1 -1 0
289 WeapFocLgHam 113 1 -1 0 289 WeapFocHalb 112 1 -1 0
290 WeapFocLgFlail 114 1 -1 0 290 WeapFocLgHam 113 1 -1 0
291 WeapFocWHam 115 1 -1 0 291 WeapFocLgFlail 114 1 -1 0
292 WeapFocHFlail 116 1 -1 0 292 WeapFocWHam 115 1 -1 0
293 WeapFocKama 117 1 -1 0 293 WeapFocHFlail 116 1 -1 0
294 WeapFocKukri 118 1 -1 0 294 WeapFocKama 117 1 -1 0
295 WeapFocShur 120 1 -1 0 295 WeapFocKukri 118 1 -1 0
296 WeapFocScy 121 1 -1 0 296 WeapFocShur 120 1 -1 0
297 WeapFocKatana 122 1 -1 0 297 WeapFocScy 121 1 -1 0
298 WeapFocBSw 123 1 -1 0 298 WeapFocKatana 122 1 -1 0
299 WeapFocDMace 125 1 -1 0 299 WeapFocBSw 123 1 -1 0
300 WeapFocDAxe 126 1 -1 0 300 WeapFocDMace 125 1 -1 0
301 WeapFoc2Sw 127 1 -1 0 301 WeapFocDAxe 126 1 -1 0
302 WF_LIGHT_LANCE 24613 1 -1 0 302 WeapFoc2Sw 127 1 -1 0
303 WF_HEAVY_PICK 24614 1 -1 0 303 WF_LIGHT_LANCE 24613 1 -1 0
304 WF_LIGHT_PICK 24615 1 -1 0 304 WF_HEAVY_PICK 24614 1 -1 0
305 WF_SAI 24616 1 -1 0 305 WF_LIGHT_PICK 24615 1 -1 0
306 WF_NUNCHUKU 24617 1 -1 0 306 WF_SAI 24616 1 -1 0
307 WF_FALCHION 24618 1 -1 0 307 WF_NUNCHUKU 24617 1 -1 0
308 WF_SAP 24619 1 -1 0 308 WF_FALCHION 24618 1 -1 0
309 WF_KATAR 24620 1 -1 0 309 WF_SAP 24619 1 -1 0
310 WF_HEAVY_MACE 24621 1 -1 0 310 WF_KATAR 24620 1 -1 0
311 WF_MAUL 24622 1 -1 0 311 WF_HEAVY_MACE 24621 1 -1 0
312 WF_DOUBLE_SCIMITAR 24623 1 -1 0 312 WF_MAUL 24622 1 -1 0
313 WF_GOAD 24624 1 -1 0 313 WF_DOUBLE_SCIMITAR 24623 1 -1 0
314 WF_ELVEN_LIGHTBLADE 24697 1 -1 0 314 WF_GOAD 24624 1 -1 0
315 WF_ELVEN_THINBLADE 24705 1 -1 0 315 WF_ELVEN_LIGHTBLADE 24697 1 -1 0
316 WF_ELVEN_COURTBLADE 24713 1 -1 0 316 WF_ELVEN_THINBLADE 24705 1 -1 0
317 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0 317 WF_ELVEN_COURTBLADE 24713 1 -1 0
318 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0 318 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0
319 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0 319 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0
320 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0 320 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0
321 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0 321 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0
322 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0 322 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0
323 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0 323 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0
324 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0 324 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0
325 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0 325 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0
326 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0 326 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0
327 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0 327 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0
328 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0 328 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0
329 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0 329 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0
330 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0 330 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0
331 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0 331 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0
332 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0 332 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0
333 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0 333 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0
334 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0 334 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0
335 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0 335 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0
336 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0 336 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0
337 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0 337 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0
338 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0 338 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0
339 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0 339 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0
340 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0 340 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0
341 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0 341 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0
342 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0 342 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0
343 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0 343 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0
344 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0 344 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0
345 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0 345 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0
346 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0 346 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0
347 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0 347 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0
348 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0 348 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0
349 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0 349 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0
350 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0 350 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0
351 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0 351 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0
352 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0 352 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0
353 EPIC_WEAPON_FOCUS_LANCE 24637 1 -1 0 353 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0
354 EPIC_WEAPON_FOCUS_HEAVY_PICK 24638 1 -1 0 354 EPIC_WEAPON_FOCUS_LANCE 24637 1 -1 0
355 EPIC_WEAPON_FOCUS_LIGHT_PICK 24639 1 -1 0 355 EPIC_WEAPON_FOCUS_HEAVY_PICK 24638 1 -1 0
356 EPIC_WEAPON_FOCUS_SAI 24640 1 -1 0 356 EPIC_WEAPON_FOCUS_LIGHT_PICK 24639 1 -1 0
357 EPIC_WEAPON_FOCUS_NUNCHAKU 24641 1 -1 0 357 EPIC_WEAPON_FOCUS_SAI 24640 1 -1 0
358 EPIC_WEAPON_FOCUS_FALCHION 24642 1 -1 0 358 EPIC_WEAPON_FOCUS_NUNCHAKU 24641 1 -1 0
359 EPIC_WEAPON_FOCUS_SAP 24643 1 -1 0 359 EPIC_WEAPON_FOCUS_FALCHION 24642 1 -1 0
360 EPIC_WEAPON_FOCUS_KATAR 24644 1 -1 0 360 EPIC_WEAPON_FOCUS_SAP 24643 1 -1 0
361 EPIC_WEAPON_FOCUS_HEAVY_MACE 24645 1 -1 0 361 EPIC_WEAPON_FOCUS_KATAR 24644 1 -1 0
362 EPIC_WEAPON_FOCUS_MAUL 24646 1 -1 0 362 EPIC_WEAPON_FOCUS_HEAVY_MACE 24645 1 -1 0
363 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24647 1 -1 0 363 EPIC_WEAPON_FOCUS_MAUL 24646 1 -1 0
364 EPIC_WEAPON_FOCUS_GOAD 24648 1 -1 0 364 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24647 1 -1 0
365 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0 365 EPIC_WEAPON_FOCUS_GOAD 24648 1 -1 0
366 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0 366 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0
367 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0 367 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0
368 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0 368 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0
369 FEAT_WEAPON_FOCUS_TRIDENT 1072 1 -1 0 369 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0
370 FEAT_IMPROVED_CRITICAL_TRIDENT 1074 1 -1 0 370 FEAT_WEAPON_FOCUS_TRIDENT 1072 1 -1 0
371 FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT 1075 1 -1 0 371 FEAT_IMPROVED_CRITICAL_TRIDENT 1074 1 -1 0
372 FEAT_EPIC_WEAPON_FOCUS_TRIDENT 1076 1 -1 0 372 FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT 1075 1 -1 0
373 FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT 1078 1 -1 0 373 FEAT_EPIC_WEAPON_FOCUS_TRIDENT 1076 1 -1 0
374 FEAT_EPIC_PERFECT_HEALTH 747 1 -1 0 374 FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT 1078 1 -1 0
375 FEAT_EPIC_PLANAR_TURNING 854 1 -1 1 375 FEAT_EPIC_PERFECT_HEALTH 747 1 -1 0
376 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0 376 FEAT_EPIC_PLANAR_TURNING 854 1 -1 1
377 DivineMight 413 1 -1 1 377 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
378 DivineShield 414 1 -1 1 378 DivineMight 413 1 -1 1
379 FEAT_EPIC_GREAT_WISDOM_1 804 1 -1 0 379 DivineShield 414 1 -1 1
380 FEAT_EPIC_GREAT_WISDOM_2 805 1 -1 0 380 FEAT_EPIC_GREAT_WISDOM_1 804 1 -1 0
381 FEAT_EPIC_GREAT_WISDOM_3 806 1 -1 0 381 FEAT_EPIC_GREAT_WISDOM_2 805 1 -1 0
382 FEAT_EPIC_GREAT_WISDOM_4 807 1 -1 0 382 FEAT_EPIC_GREAT_WISDOM_3 806 1 -1 0
383 FEAT_EPIC_GREAT_WISDOM_5 808 1 -1 0 383 FEAT_EPIC_GREAT_WISDOM_4 807 1 -1 0
384 FEAT_EPIC_GREAT_WISDOM_6 809 1 -1 0 384 FEAT_EPIC_GREAT_WISDOM_5 808 1 -1 0
385 FEAT_EPIC_GREAT_WISDOM_7 810 1 -1 0 385 FEAT_EPIC_GREAT_WISDOM_6 809 1 -1 0
386 FEAT_EPIC_GREAT_WISDOM_8 811 1 -1 0 386 FEAT_EPIC_GREAT_WISDOM_7 810 1 -1 0
387 FEAT_EPIC_GREAT_WISDOM_9 812 1 -1 0 387 FEAT_EPIC_GREAT_WISDOM_8 811 1 -1 0
388 FEAT_EPIC_GREAT_WISDOM_10 813 1 -1 0 388 FEAT_EPIC_GREAT_WISDOM_9 812 1 -1 0
389 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 -1 0 389 FEAT_EPIC_GREAT_WISDOM_10 813 1 -1 0
390 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 -1 0 390 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 -1 0
391 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 -1 0 391 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 -1 0
392 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 -1 0 392 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 -1 0
393 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 -1 0 393 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 -1 0
394 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 -1 0 394 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 -1 0
395 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 -1 0 395 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 -1 0
396 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 -1 0 396 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 -1 0
397 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 -1 0 397 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 -1 0
398 WhirlwindAttack 867 1 -1 0 398 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 -1 0
399 WeaponFocusdwaxe 952 1 -1 0 399 WhirlwindAttack 867 1 -1 0
400 WeaponFocuswhip 993 1 -1 0 400 WeaponFocusdwaxe 952 1 -1 0
401 FocusedSpellPenetrCon 3128 1 -1 0 401 WeaponFocuswhip 993 1 -1 0
402 FocusedSpellPenetrDiv 3129 1 -1 0 402 FocusedSpellPenetrCon 3128 1 -1 0
403 FocusedSpellPenetrEnc 3130 1 -1 0 403 FocusedSpellPenetrDiv 3129 1 -1 0
404 FocusedSpellPenetrEvo 3131 1 -1 0 404 FocusedSpellPenetrEnc 3130 1 -1 0
405 FocusedSpellPenetrIll 3132 1 -1 0 405 FocusedSpellPenetrEvo 3131 1 -1 0
406 FocusedSpellPenetrNec 3133 1 -1 0 406 FocusedSpellPenetrIll 3132 1 -1 0
407 FocusedSpellPenetrTra 3134 1 -1 0 407 FocusedSpellPenetrNec 3133 1 -1 0
408 FocusedSpellPenetrAbj 3135 1 -1 0 408 FocusedSpellPenetrTra 3134 1 -1 0
409 FEAT_EPIC_DIVINE_VIGOR 3115 1 -1 1 409 FocusedSpellPenetrAbj 3135 1 -1 0
410 FEAT_EPIC_DIVINE_RESISTANCE 3119 1 -1 1 410 FEAT_EPIC_DIVINE_VIGOR 3115 1 -1 1
411 FEAT_EPIC_DIVINE_MIGHT 3120 1 -1 1 411 FEAT_EPIC_DIVINE_RESISTANCE 3119 1 -1 1
412 FEAT_EPIC_BLINDING_SPEED 491 1 -1 1 412 FEAT_EPIC_DIVINE_MIGHT 3120 1 -1 1
413 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0 413 FEAT_EPIC_BLINDING_SPEED 491 1 -1 1
414 FEAT_EPIC_DIVINE_SHIELD 3548 1 -1 1 414 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0
415 OverWCrit_Mindblade 3615 1 -1 0 415 FEAT_EPIC_DIVINE_SHIELD 3548 1 -1 1
416 DevCrit_Mindblade 3616 1 -1 0 416 OverWCrit_Mindblade 3615 1 -1 0
417 Epic_WeaponFocus_Mindblade 3618 1 -1 0 417 DevCrit_Mindblade 3616 1 -1 0
418 ImpCrit_Mindblade 3614 1 -1 0 418 Epic_WeaponFocus_Mindblade 3618 1 -1 0
419 FEAT_EPIC_REPUTATION 586 1 -1 0 419 ImpCrit_Mindblade 3614 1 -1 0
420 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0 420 FEAT_EPIC_REPUTATION 586 1 -1 0
421 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0 421 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0
422 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0 422 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0
423 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0 423 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0
424 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0 424 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0
425 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0 425 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0
426 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0 426 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0
427 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0 427 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0
428 FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB 657 1 -1 0 428 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0
429 FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER 658 1 -1 0 429 FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB 657 1 -1 0
430 FEAT_EPIC_WEAPON_SPECIALIZATION_DART 659 1 -1 0 430 FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER 658 1 -1 0
431 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW 660 1 -1 0 431 FEAT_EPIC_WEAPON_SPECIALIZATION_DART 659 1 -1 0
432 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW 661 1 -1 0 432 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW 660 1 -1 0
433 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE 662 1 -1 0 433 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW 661 1 -1 0
434 FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR 663 1 -1 0 434 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE 662 1 -1 0
435 FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF 664 1 -1 0 435 FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR 663 1 -1 0
436 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR 665 1 -1 0 436 FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF 664 1 -1 0
437 FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE 666 1 -1 0 437 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR 665 1 -1 0
438 FEAT_EPIC_WEAPON_SPECIALIZATION_SLING 667 1 -1 0 438 FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE 666 1 -1 0
439 FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED 668 1 -1 0 439 FEAT_EPIC_WEAPON_SPECIALIZATION_SLING 667 1 -1 0
440 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW 669 1 -1 0 440 FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED 668 1 -1 0
441 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW 670 1 -1 0 441 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW 669 1 -1 0
442 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD 671 1 -1 0 442 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW 670 1 -1 0
443 FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER 672 1 -1 0 443 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD 671 1 -1 0
444 FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR 673 1 -1 0 444 FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER 672 1 -1 0
445 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 674 1 -1 0 445 FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR 673 1 -1 0
446 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD 675 1 -1 0 446 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 674 1 -1 0
447 FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE 676 1 -1 0 447 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD 675 1 -1 0
448 FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE 677 1 -1 0 448 FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE 676 1 -1 0
449 FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE 678 1 -1 0 449 FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE 677 1 -1 0
450 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE 679 1 -1 0 450 FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE 678 1 -1 0
451 FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD 680 1 -1 0 451 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE 679 1 -1 0
452 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER 681 1 -1 0 452 FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD 680 1 -1 0
453 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL 682 1 -1 0 453 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER 681 1 -1 0
454 FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER 683 1 -1 0 454 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL 682 1 -1 0
455 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL 684 1 -1 0 455 FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER 683 1 -1 0
456 FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA 685 1 -1 0 456 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL 684 1 -1 0
457 FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI 686 1 -1 0 457 FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA 685 1 -1 0
458 FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN 687 1 -1 0 458 FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI 686 1 -1 0
459 FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE 688 1 -1 0 459 FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN 687 1 -1 0
460 FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA 689 1 -1 0 460 FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE 688 1 -1 0
461 FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD 690 1 -1 0 461 FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA 689 1 -1 0
462 FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE 691 1 -1 0 462 FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD 690 1 -1 0
463 FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE 692 1 -1 0 463 FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE 691 1 -1 0
464 FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD 693 1 -1 0 464 FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE 692 1 -1 0
465 EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE 24700 1 -1 0 465 FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD 693 1 -1 0
466 EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE 24708 1 -1 0 466 EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE 24700 1 -1 0
467 EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE 24716 1 -1 0 467 EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE 24708 1 -1 0
468 FEAT_EPIC_WEAPON_SPECIALIZATION_DWAXE 957 1 -1 0 468 EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE 24716 1 -1 0
469 FEAT_EPIC_WEAPON_SPECIALIZATION_WHIP 998 1 -1 0 469 FEAT_EPIC_WEAPON_SPECIALIZATION_DWAXE 957 1 -1 0
470 FEAT_EPIC_GREAT_CHARISMA_1 764 1 -1 0 470 FEAT_EPIC_WEAPON_SPECIALIZATION_WHIP 998 1 -1 0
471 FEAT_EPIC_GREAT_CHARISMA_2 765 1 -1 0 471 FEAT_EPIC_GREAT_CHARISMA_1 764 1 -1 0
472 FEAT_EPIC_GREAT_CHARISMA_3 766 1 -1 0 472 FEAT_EPIC_GREAT_CHARISMA_2 765 1 -1 0
473 FEAT_EPIC_GREAT_CHARISMA_4 767 1 -1 0 473 FEAT_EPIC_GREAT_CHARISMA_3 766 1 -1 0
474 FEAT_EPIC_GREAT_CHARISMA_5 768 1 -1 0 474 FEAT_EPIC_GREAT_CHARISMA_4 767 1 -1 0
475 FEAT_EPIC_GREAT_CHARISMA_6 769 1 -1 0 475 FEAT_EPIC_GREAT_CHARISMA_5 768 1 -1 0
476 FEAT_EPIC_GREAT_CHARISMA_7 770 1 -1 0 476 FEAT_EPIC_GREAT_CHARISMA_6 769 1 -1 0
477 FEAT_EPIC_GREAT_CHARISMA_8 771 1 -1 0 477 FEAT_EPIC_GREAT_CHARISMA_7 770 1 -1 0
478 FEAT_EPIC_GREAT_CHARISMA_9 772 1 -1 0 478 FEAT_EPIC_GREAT_CHARISMA_8 771 1 -1 0
479 FEAT_EPIC_GREAT_CHARISMA_10 773 1 -1 0 479 FEAT_EPIC_GREAT_CHARISMA_9 772 1 -1 0
480 FEAT_EPIC_GREAT_SMITING_1 824 1 -1 0 480 FEAT_EPIC_GREAT_CHARISMA_10 773 1 -1 0
481 FEAT_EPIC_GREAT_SMITING_2 825 1 -1 0 481 FEAT_EPIC_GREAT_SMITING_1 824 1 -1 0
482 FEAT_EPIC_GREAT_SMITING_3 826 1 -1 0 482 FEAT_EPIC_GREAT_SMITING_2 825 1 -1 0
483 FEAT_EPIC_GREAT_SMITING_4 827 1 -1 0 483 FEAT_EPIC_GREAT_SMITING_3 826 1 -1 0
484 FEAT_EPIC_GREAT_SMITING_5 828 1 -1 0 484 FEAT_EPIC_GREAT_SMITING_4 827 1 -1 0
485 FEAT_EPIC_GREAT_SMITING_6 829 1 -1 0 485 FEAT_EPIC_GREAT_SMITING_5 828 1 -1 0
486 FEAT_EPIC_GREAT_SMITING_7 830 1 -1 0 486 FEAT_EPIC_GREAT_SMITING_6 829 1 -1 0
487 FEAT_EPIC_GREAT_SMITING_8 831 1 -1 0 487 FEAT_EPIC_GREAT_SMITING_7 830 1 -1 0
488 FEAT_EPIC_GREAT_SMITING_9 832 1 -1 0 488 FEAT_EPIC_GREAT_SMITING_8 831 1 -1 0
489 FEAT_EPIC_GREAT_SMITING_10 833 1 -1 0 489 FEAT_EPIC_GREAT_SMITING_9 832 1 -1 0
490 FEAT_DIVINE_VIGOR 3116 0 -1 1 490 FEAT_EPIC_GREAT_SMITING_10 833 1 -1 0
491 FEAT_DIVINE_RESISTANCE 3117 0 -1 1 491 FEAT_DIVINE_VIGOR 3116 0 -1 1
492 FEAT_DIVINE_CLEANSING 3118 0 -1 1 492 FEAT_DIVINE_RESISTANCE 3117 0 -1 1
493 FEAT_DIVINE_VENGEANCE 3142 0 -1 1 493 FEAT_DIVINE_CLEANSING 3118 0 -1 1
494 FEAT_DISCIPLE_OF_SUN 3127 0 -1 1 494 FEAT_DIVINE_VENGEANCE 3142 0 -1 1
495 Bane_Magic_Aberration 23556 0 -1 0 495 FEAT_DISCIPLE_OF_SUN 3127 0 -1 1
496 Bane_Magic_Animal 23557 0 -1 0 496 Bane_Magic_Aberration 23556 0 -1 0
497 Bane_Magic_Beast 23558 0 -1 0 497 Bane_Magic_Animal 23557 0 -1 0
498 Bane_Magic_Construct 23559 0 -1 0 498 Bane_Magic_Beast 23558 0 -1 0
499 Bane_Magic_Dragon 23560 0 -1 0 499 Bane_Magic_Construct 23559 0 -1 0
500 Bane_Magic_Dwarf 23561 0 -1 0 500 Bane_Magic_Dragon 23560 0 -1 0
501 Bane_Magic_Elemental 23562 0 -1 0 501 Bane_Magic_Dwarf 23561 0 -1 0
502 Bane_Magic_Elf 23563 0 -1 0 502 Bane_Magic_Elemental 23562 0 -1 0
503 Bane_Magic_Fey 23564 0 -1 0 503 Bane_Magic_Elf 23563 0 -1 0
504 Bane_Magic_Giant 23565 0 -1 0 504 Bane_Magic_Fey 23564 0 -1 0
505 Bane_Magic_Gnome 23566 0 -1 0 505 Bane_Magic_Giant 23565 0 -1 0
506 Bane_Magic_HalfElf 23567 0 -1 0 506 Bane_Magic_Gnome 23566 0 -1 0
507 Bane_Magic_Halfling 23568 0 -1 0 507 Bane_Magic_HalfElf 23567 0 -1 0
508 Bane_Magic_HalfOrc 23569 0 -1 0 508 Bane_Magic_Halfling 23568 0 -1 0
509 Bane_Magic_Human 23570 0 -1 0 509 Bane_Magic_HalfOrc 23569 0 -1 0
510 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0 510 Bane_Magic_Human 23570 0 -1 0
511 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0 511 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
512 Bane_Magic_Humanoid_Orc 23573 0 -1 0 512 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
513 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0 513 Bane_Magic_Humanoid_Orc 23573 0 -1 0
514 Bane_Magic_Magical_Beast 23575 0 -1 0 514 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
515 Bane_Magic_Outsider 23576 0 -1 0 515 Bane_Magic_Magical_Beast 23575 0 -1 0
516 Bane_Magic_Shapechanger 23577 0 -1 0 516 Bane_Magic_Outsider 23576 0 -1 0
517 Bane_Magic_Undead 23578 0 -1 0 517 Bane_Magic_Shapechanger 23577 0 -1 0
518 Bane_Magic_Vermin 23579 0 -1 0 518 Bane_Magic_Undead 23578 0 -1 0
519 DivineMetamagic_Empower 23530 0 -1 1 519 Bane_Magic_Vermin 23579 0 -1 0
520 DivineMetamagic_Extend 23531 0 -1 1 520 DivineMetamagic_Empower 23530 0 -1 1
521 DivineMetamagic_Maximize 23532 0 -1 1 521 DivineMetamagic_Extend 23531 0 -1 1
522 SpellFocusCon 166 0 -1 0 522 DivineMetamagic_Maximize 23532 0 -1 1
523 SpellFocusDiv 167 0 -1 0 523 SpellFocusCon 166 0 -1 0
524 SpellFocusEnc 168 0 -1 0 524 SpellFocusDiv 167 0 -1 0
525 SpellFocusEvo 169 0 -1 0 525 SpellFocusEnc 168 0 -1 0
526 SpellFocusIll 170 0 -1 0 526 SpellFocusEvo 169 0 -1 0
527 SpellFocusNec 171 0 -1 0 527 SpellFocusIll 170 0 -1 0
528 SpellFocusTra 172 0 -1 0 528 SpellFocusNec 171 0 -1 0
529 SpellFocusAbj 35 0 -1 0 529 SpellFocusTra 172 0 -1 0
530 FEAT_BREW_POTION 944 0 -1 0 530 SpellFocusAbj 35 0 -1 0
531 Quicken 29 0 -1 0 531 FEAT_BREW_POTION 944 0 -1 0
505 FEAT_IMP_MANYSHOT 3350 1 -1 1 532 Quicken 29 0 -1 0
194 FEAT_WEAPON_FOCUS_RAY 4819 1 -1 0 533 FEAT_IMP_MANYSHOT 3350 1 -1 1
195 FEAT_EPIC_WEAPON_FOCUS_RAY 4820 1 -1 0 534 FEAT_WEAPON_FOCUS_RAY 4819 1 -1 0
196 FEAT_IMPROVED_CRITICAL_TOUCH 26009 1 -1 0 535 FEAT_EPIC_WEAPON_FOCUS_RAY 4820 1 -1 0
197 FEAT_IMPROVED_CRITICAL_RAY 26010 1 -1 0 536 FEAT_IMPROVED_CRITICAL_TOUCH 26009 1 -1 0
198 FEAT_WEAPON_FOCUS_TOUCH 26011 1 -1 0 537 FEAT_IMPROVED_CRITICAL_RAY 26010 1 -1 0
199 FEAT_EPIC_WEAPON_FOCUS_TOUCH 26012 1 -1 0 538 FEAT_WEAPON_FOCUS_TOUCH 26011 1 -1 0
200 FEAT_CHARMING_THE_ARROW 25997 1 -1 0 539 FEAT_EPIC_WEAPON_FOCUS_TOUCH 26012 1 -1 0
18 WeapSpeClub 47 1 -1 0 540 FEAT_CHARMING_THE_ARROW 25997 1 -1 0
19 WeapSpeDagger 128 1 -1 0 541 WeapSpeClub 47 1 -1 0
20 WeapSpeDart 129 1 -1 0 542 WeapSpeDagger 128 1 -1 0
21 WeapSpeHXBow 130 1 -1 0 543 WeapSpeDart 129 1 -1 0
22 WeapSpeLgXBow 131 1 -1 0 544 WeapSpeHXBow 130 1 -1 0
23 WeapSpeLgMace 132 1 -1 0 545 WeapSpeLgXBow 131 1 -1 0
24 WeapSpeMorn 133 1 -1 0 546 WeapSpeLgMace 132 1 -1 0
25 WeapSpeStaff 134 1 -1 0 547 WeapSpeMorn 133 1 -1 0
26 WeapSpeSpear 135 1 -1 0 548 WeapSpeStaff 134 1 -1 0
27 WeapSpeSickle 136 1 -1 0 549 WeapSpeSpear 135 1 -1 0
28 WeapSpeSling 137 1 -1 0 550 WeapSpeSickle 136 1 -1 0
29 WeapSpeUnArm 138 1 -1 0 551 WeapSpeSling 137 1 -1 0
30 WeapSpeLongBow 139 1 -1 0 552 WeapSpeUnArm 138 1 -1 0
31 WeapSpeShortBow 140 1 -1 0 553 WeapSpeLongBow 139 1 -1 0
32 WeapSpeShortSword 141 1 -1 0 554 WeapSpeShortBow 140 1 -1 0
33 WeapSpeRapier 142 1 -1 0 555 WeapSpeShortSword 141 1 -1 0
34 WeapSpeScim 143 1 -1 0 556 WeapSpeRapier 142 1 -1 0
35 WeapSpeLSw 144 1 -1 0 557 WeapSpeScim 143 1 -1 0
36 WeapSpeGSw 145 1 -1 0 558 WeapSpeLSw 144 1 -1 0
37 WeapSpeHAxe 146 1 -1 0 559 WeapSpeGSw 145 1 -1 0
38 WeapSpeTAxe 147 1 -1 0 560 WeapSpeHAxe 146 1 -1 0
39 WeapSpeBAxe 148 1 -1 0 561 WeapSpeTAxe 147 1 -1 0
40 WeapSpeGAxe 149 1 -1 0 562 WeapSpeBAxe 148 1 -1 0
41 WeapSpeHalb 150 1 -1 0 563 WeapSpeGAxe 149 1 -1 0
42 WeapSpeLgHam 151 1 -1 0 564 WeapSpeHalb 150 1 -1 0
43 WeapSpeLgFlail 152 1 -1 0 565 WeapSpeLgHam 151 1 -1 0
44 WeapSpeWHam 153 1 -1 0 566 WeapSpeLgFlail 152 1 -1 0
45 WeapSpeHFlail 154 1 -1 0 567 WeapSpeWHam 153 1 -1 0
46 WeapSpeKama 155 1 -1 0 568 WeapSpeHFlail 154 1 -1 0
47 WeapSpeKukri 156 1 -1 0 569 WeapSpeKama 155 1 -1 0
48 WeapSpeShur 158 1 -1 0 570 WeapSpeKukri 156 1 -1 0
49 WeapSpeScy 159 1 -1 0 571 WeapSpeShur 158 1 -1 0
50 WeapSpeKatana 160 1 -1 0 572 WeapSpeScy 159 1 -1 0
51 WeapSpeBSw 161 1 -1 0 573 WeapSpeKatana 160 1 -1 0
52 WeapSpeDMace 163 1 -1 0 574 WeapSpeBSw 161 1 -1 0
53 WeapSpeDAxe 164 1 -1 0 575 WeapSpeDMace 163 1 -1 0
54 WeapSpe2Sw 165 1 -1 0 576 WeapSpeDAxe 164 1 -1 0
55 FEAT_WEAPON_SPECIALIZATION_TRIDENT 1073 1 -1 0 577 WeapSpe2Sw 165 1 -1 0
56 WEAP_SPEC_LIGHT_LANCE 24625 1 -1 0 578 FEAT_WEAPON_SPECIALIZATION_TRIDENT 1073 1 -1 0
57 WEAP_SPEC_HEAVY_PICK 24626 1 -1 0 579 WEAP_SPEC_LIGHT_LANCE 24625 1 -1 0
58 WEAP_SPEC_LIGHT_PICK 24627 1 -1 0 580 WEAP_SPEC_HEAVY_PICK 24626 1 -1 0
59 WEAP_SPEC_SAI 24628 1 -1 0 581 WEAP_SPEC_LIGHT_PICK 24627 1 -1 0
60 WEAP_SPEC_NUNCHAKU 24629 1 -1 0 582 WEAP_SPEC_SAI 24628 1 -1 0
61 WEAP_SPEC_FALCHION 24630 1 -1 0 583 WEAP_SPEC_NUNCHAKU 24629 1 -1 0
62 WEAP_SPEC_SAP 24631 1 -1 0 584 WEAP_SPEC_FALCHION 24630 1 -1 0
63 WEAP_SPEC_KATAR 24632 1 -1 0 585 WEAP_SPEC_SAP 24631 1 -1 0
64 WEAP_SPEC_HEAVY_MACE 24633 1 -1 0 586 WEAP_SPEC_KATAR 24632 1 -1 0
65 WEAP_SPEC_MAUL 24634 1 -1 0 587 WEAP_SPEC_HEAVY_MACE 24633 1 -1 0
66 WEAP_SPEC_DBL_SCIMITAR 24635 1 -1 0 588 WEAP_SPEC_MAUL 24634 1 -1 0
67 WEAP_SPEC_GOAD 24636 1 -1 0 589 WEAP_SPEC_DBL_SCIMITAR 24635 1 -1 0
68 WEAP_SPEC_ELVEN_LIGHTBLADE 24699 1 -1 0 590 WEAP_SPEC_GOAD 24636 1 -1 0
69 WEAP_SPEC_ELVEN_THINBLADE 24707 1 -1 0 591 WEAP_SPEC_ELVEN_LIGHTBLADE 24699 1 -1 0
70 WEAP_SPEC_ELVEN_COURTBLADE 24715 1 -1 0 592 WEAP_SPEC_ELVEN_THINBLADE 24707 1 -1 0
71 ExtraTurning 13 0 -1 0 593 WEAP_SPEC_ELVEN_COURTBLADE 24715 1 -1 0
594 ExtraTurning 13 0 -1 0

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@@ -10,3 +10,6 @@
6 Concentration SKILL 1 5 6 Concentration SKILL 1 5
7 Intimidate SKILL 24 5 7 Intimidate SKILL 24 5
8 ScriptVar VAR PRC_PrereqUrPriest 0 8 ScriptVar VAR PRC_PrereqUrPriest 0
9 NoOrcus CLASSNOT 163 ****
10 NoRKV CLASSNOT PRC_PrereqUrPriest ****
11 NoBFZ CLASSNOT 165 ****

View File

@@ -17701,7 +17701,7 @@
17697 **** **** **** **** **** **** **** 17697 **** **** **** **** **** **** ****
17698 **** **** **** **** **** **** **** 17698 **** **** **** **** **** **** ****
17699 **** **** **** **** **** **** **** 17699 **** **** **** **** **** **** ****
17700 **** **** **** **** **** **** **** 17700 ####END_OF_TOB_SPELLBOOK_RESERVE **** **** **** **** **** ****
17701 SPELL_ELIXIR_OF_THE_BEETLE **** **** **** **** **** **** 17701 SPELL_ELIXIR_OF_THE_BEETLE **** **** **** **** **** ****
17702 **** **** **** **** **** **** **** 17702 **** **** **** **** **** **** ****
17703 **** **** **** **** **** **** **** 17703 **** **** **** **** **** **** ****
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17963 **** **** **** **** **** **** **** 17963 **** **** **** **** **** **** ****
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17965 **** **** **** **** **** **** **** 17965 **** **** **** **** **** **** ****
17966 **** **** **** **** **** **** **** 17966 SPELL_FT_CHOKE_HOLD **** **** **** **** **** ****
17967 **** **** **** **** **** **** **** 17967 SPELL_FT_FALLING_STAR_STRIKE **** **** **** **** **** ****
17968 **** **** **** **** **** **** **** 17968 SPELL_FT_FREEZING_LIFEBLOOD **** **** **** **** **** ****
17969 **** **** **** **** **** **** **** 17969 SPELL_FT_KI_SHOUT **** **** **** **** **** ****
17970 **** **** **** **** **** **** **** 17970 SPELL_FT_PAIN_TOUCH **** **** **** **** **** ****
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17972 **** **** **** **** **** **** **** 17972 CIRCLE_MAGIC **** **** **** **** **** ****
17973 **** **** **** **** **** **** **** 17973 CIRCLE_LEADER_RASHEMAN **** **** **** **** **** ****
17974 **** **** **** **** **** **** **** 17974 CIRCLE_LEADER_THAYAN **** **** **** **** **** ****
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17978 SPELL_MECHA_SHOCKING_GRASP **** **** **** **** **** **** 17978 SPELL_MECHA_SHOCKING_GRASP **** **** **** **** **** ****
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View File

@@ -17701,7 +17701,7 @@
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17698 Warblade_RevitalizingStrike **** 1 1 1 **** **** 17698 Warblade_RevitalizingStrike **** 1 1 1 **** ****
17699 Warblade_ShieldBlock **** 1 1 1 **** **** 17699 Warblade_ShieldBlock **** 1 1 1 **** ****
17700 Warblade_ShieldCounter **** 1 1 1 **** **** 17700 ####END_OF_TOB_SPELLBOOK_RESERVE **** 1 1 1 **** ****
17701 SPELL_ELIXIR_OF_THE_BEETLE 1134 1 1 0 3 **** 17701 SPELL_ELIXIR_OF_THE_BEETLE 1134 1 1 0 3 ****
17702 Warblade_ThicketOfBlades **** 1 1 1 **** **** 17702 Warblade_ThicketOfBlades **** 1 1 1 **** ****
17703 Warblade_TideOfChaos **** 1 1 1 **** **** 17703 Warblade_TideOfChaos **** 1 1 1 **** ****
@@ -17967,17 +17967,17 @@
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17966 **** **** 1 1 1 **** **** 17966 SPELL_FT_CHOKE_HOLD **** 1 1 1 2 ****
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View File

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4350 FEAT_CIRCLE_MAGIC 16822454 16822455 rw_greatcirclele **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 4350 FEAT_CIRCLE_MAGIC 16822454 16822455 rw_greatcirclele **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 17972 **** 0.5 **** **** 1 **** **** **** **** **** **** **** **** **** FEAT_CIRCLE_MAGIC 4 0 **** **** **** **** 0 1
4351 FEAT_CIRCLE_LEADER_RASHEMAN 16822456 16822457 rw_greatcirclele **** **** **** **** **** **** **** **** 4350 **** 0 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 4351 FEAT_CIRCLE_LEADER_RASHEMAN 16822456 16822457 rw_greatcirclele **** **** **** **** **** **** **** **** 4350 **** 0 0 0 **** **** 17973 4435 0.5 **** **** 1 **** **** **** **** **** **** **** **** **** FEAT_CIRCLE_LEADER_RASHEMAN 4 0 **** **** **** **** 0 1
4352 FEAT_CIRCLE_LEADER_THAYAN 16822458 16822459 rw_greatcirclele **** **** **** **** **** **** **** **** 4350 **** 0 0 0 **** **** **** 4353 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 4352 FEAT_CIRCLE_LEADER_THAYAN 16822458 16822459 rw_greatcirclele **** **** **** **** **** **** **** **** 4350 **** 0 0 0 **** **** 17974 4353 0.5 **** **** 1 **** **** **** **** **** **** **** **** **** FEAT_CIRCLE_LEADER_THAYAN 4 0 **** **** **** **** 0 1
4353 FEAT_GREAT_CIRCLE_LEADER_THAYAN 16822460 16822461 rw_greatcirclele **** **** **** **** **** **** **** **** 4352 **** 0 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 4353 FEAT_GREAT_CIRCLE_LEADER_THAYAN 16822460 16822461 rw_greatcirclele **** **** **** **** **** **** **** **** 4352 **** 0 0 0 **** **** 17975 **** 0.5 **** **** 1 **** **** **** **** **** **** **** **** **** FEAT_GREAT_CIRCLE_LEADER_THAYAN 4 0 **** **** **** **** 0 1
4354 FEAT_EPIC_ARCANE_TRICKSTER 16822438 16822439 ife_eparctrk **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_ARCANE_TRICKSTER 6 **** **** **** **** **** 1 1 4354 FEAT_EPIC_ARCANE_TRICKSTER 16822438 16822439 ife_eparctrk **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_ARCANE_TRICKSTER 6 **** **** **** **** **** 1 1
4355 FEAT_ARCTRICK_LEGERDEMAIN_4 16822462 16822465 ife_X1SilPal **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1525 4356 1 4 **** **** **** **** **** **** **** **** **** **** **** FEAT_ARCTRICK_LEGERDEMAIN_4 4 **** **** **** **** **** 1 1 4355 FEAT_ARCTRICK_LEGERDEMAIN_4 16822462 16822465 ife_X1SilPal **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1525 4356 1 4 **** **** **** **** **** **** **** **** **** **** **** FEAT_ARCTRICK_LEGERDEMAIN_4 4 **** **** **** **** **** 1 1
4356 FEAT_ARCTRICK_LEGERDEMAIN_5 16822462 16822465 ife_X1SilPal **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1525 4357 1 5 **** **** **** **** **** **** **** **** **** **** **** FEAT_ARCTRICK_LEGERDEMAIN_5 4 **** **** **** **** **** 1 1 4356 FEAT_ARCTRICK_LEGERDEMAIN_5 16822462 16822465 ife_X1SilPal **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1525 4357 1 5 **** **** **** **** **** **** **** **** **** **** **** FEAT_ARCTRICK_LEGERDEMAIN_5 4 **** **** **** **** **** 1 1
@@ -4436,7 +4436,7 @@
4432 FEAT_MECHA_SHOCKING_GRASP 16986252 16986253 is_X1Bigby3 **** **** **** **** **** **** **** **** **** **** 0 0 0 3 **** 17978 **** 0.5 1 **** **** **** **** **** **** **** **** **** **** **** FEAT_MECHA_SHOCKING_GRASP 5 1 **** **** **** **** 0 0 4432 FEAT_MECHA_SHOCKING_GRASP 16986252 16986253 is_X1Bigby3 **** **** **** **** **** **** **** **** **** **** 0 0 0 3 **** 17978 **** 0.5 1 **** **** **** **** **** **** **** **** **** **** **** FEAT_MECHA_SHOCKING_GRASP 5 1 **** **** **** **** 0 0
4433 FEAT_WISPLING_CHANGE_SHAPE 16986224 16986230 ife_fearless **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 17980 **** 1 1 **** **** **** **** **** **** **** **** **** **** **** FEAT_WISPLING_CHANGE_SHAPE 5 0 **** **** **** **** 0 1 4433 FEAT_WISPLING_CHANGE_SHAPE 16986224 16986230 ife_fearless **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 17980 **** 1 1 **** **** **** **** **** **** **** **** **** **** **** FEAT_WISPLING_CHANGE_SHAPE 5 0 **** **** **** **** 0 1
4434 FEAT_MAELUTH_FIEND_HAMMER 16986239 16986240 is_unholy_sword **** **** **** **** **** **** **** **** **** **** 0 0 0 10 **** 17979 **** 1 1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_MAELUTH_FIEND_HAMMER 5 0 **** **** **** **** 0 1 4434 FEAT_MAELUTH_FIEND_HAMMER 16986239 16986240 is_unholy_sword **** **** **** **** **** **** **** **** **** **** 0 0 0 10 **** 17979 **** 1 1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_MAELUTH_FIEND_HAMMER 5 0 **** **** **** **** 0 1
4435 minstrel_light_armor 16823080 16823081 ife_combatcast **** **** **** **** **** **** **** **** **** **** 0 0 0 23 **** **** 4436 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_MINSTREL_LIGHT_ARMOR_CASTING 5 **** **** **** **** **** 0 1 4435 FEAT_GREAT_CIRCLE_LEADER_RASHEMAN 16822741 16822742 rw_greatcirclele **** **** **** **** **** **** **** **** 4351 **** 0 0 0 **** **** 17976 **** 0.5 **** **** 1 **** **** **** **** **** **** **** **** **** FEAT_GREAT_CIRCLE_LEADER_RASHEMAN 4 0 **** **** **** **** 0 1
4436 FEAT_FOM_ENCORE_PERFORMANCE 16823108 16823492 ife_fom **** **** **** **** **** **** **** **** **** **** 0 0 0 23 **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_FOM_ENCORE_PERFORMANCE 5 **** **** **** **** **** 0 1 4436 FEAT_FOM_ENCORE_PERFORMANCE 16823108 16823492 ife_fom **** **** **** **** **** **** **** **** **** **** 0 0 0 23 **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_FOM_ENCORE_PERFORMANCE 5 **** **** **** **** **** 0 1
4437 epic_brawler 16823075 16823076 ife_X2Epmonk **** **** **** **** **** **** **** **** **** **** 0 0 0 23 **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_BRAWLER 5 **** **** **** **** **** 0 1 4437 epic_brawler 16823075 16823076 ife_X2Epmonk **** **** **** **** **** **** **** **** **** **** 0 0 0 23 **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_BRAWLER 5 **** **** **** **** **** 0 1
4438 brawler_block_1 16823069 16823074 ife_monkac **** **** **** **** **** **** **** **** **** **** 0 0 0 23 **** **** 4439 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_BRAWLER_BLOCK_1 5 **** 1 254 **** **** 0 1 4438 brawler_block_1 16823069 16823074 ife_monkac **** **** **** **** **** **** **** **** **** **** 0 0 0 23 **** **** 4439 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_BRAWLER_BLOCK_1 5 **** 1 254 **** **** 0 1
@@ -26014,13 +26014,13 @@
26010 FEAT_IMPROVED_CRITICAL_RAY 16990324 228 ife_X1SilPal 8 **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 0 **** **** **** **** **** **** **** **** **** **** FEAT_IMPROVED_CRITICAL_RAY 1 **** **** **** **** **** 0 1 26010 FEAT_IMPROVED_CRITICAL_RAY 16990324 228 ife_X1SilPal 8 **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 0 **** **** **** **** **** **** **** **** **** **** FEAT_IMPROVED_CRITICAL_RAY 1 **** **** **** **** **** 0 1
26011 FEAT_WEAPON_FOCUS_TOUCH 16990326 16990327 ife_X1SilPal 1 **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 0.5 **** 1 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_FOCUS_TOUCH 2 **** **** **** **** **** 0 1 26011 FEAT_WEAPON_FOCUS_TOUCH 16990326 16990327 ife_X1SilPal 1 **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 0.5 **** 1 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_FOCUS_TOUCH 2 **** **** **** **** **** 0 1
26012 FEAT_EPIC_WEAPON_FOCUS_TOUCH 16990328 16990329 ife_X1SilPal **** **** **** **** **** **** **** **** 26011 **** 0 0 1 **** **** **** **** 0.5 **** 10 **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_WEAPON_FOCUS_TOUCH 2 **** **** **** **** **** 1 1 26012 FEAT_EPIC_WEAPON_FOCUS_TOUCH 16990328 16990329 ife_X1SilPal **** **** **** **** **** **** **** **** 26011 **** 0 0 1 **** **** **** **** 0.5 **** 10 **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_WEAPON_FOCUS_TOUCH 2 **** **** **** **** **** 1 1
26013 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26013 FEAT_CHOKE_HOLD 16990294 16990295 ife_kistrike **** **** **** **** **** **** **** **** 21 2804 0 0 1 22 1 17966 **** 0.5 **** **** 0 **** **** **** **** **** **** **** **** **** FEAT_CHOKE_HOLD 1 1 **** **** **** **** 0 1
26014 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26014 FEAT_FALLING_STAR_STRIKE 16990296 16990297 ife_kistrike 4 **** **** **** 17 **** **** **** 21 **** 0 0 1 22 1 17967 **** 0.5 -1 **** 0 **** **** **** **** **** **** **** **** **** FEAT_FALLING_STAR_STRIKE 2 1 **** **** **** **** 0 1
26015 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26015 FEAT_FREEZING_THE_LIFEBLOOD 16990298 16990299 ife_kistrike 10 **** **** **** 17 **** **** **** 21 **** 0 0 1 22 1 17968 **** 0.5 -1 **** 0 **** **** **** **** **** **** **** **** **** FEAT_FREEZING_THE_LIFEBLOOD 2 1 **** **** **** **** 0 1
26016 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26016 FEAT_GREAT_KI_SHOUT 16990300 16990301 ife_kistrike 9 **** **** **** **** **** 13 **** 26017 **** 0 0 1 **** **** **** **** 0.5 **** **** 0 **** **** **** **** **** **** **** **** **** FEAT_GREAT_KI_SHOUT 1 0 **** **** **** **** 0 1
26017 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26017 FEAT_KI_SHOUT 16990302 16990303 ife_kistrike 1 **** **** **** **** **** 13 **** **** **** 0 0 1 1 1 17969 **** 0.5 1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_KI_SHOUT 1 0 **** **** **** **** 0 1
26018 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26018 FEAT_PAIN_TOUCH 16990304 16990305 ife_kistrike 2 **** **** **** 15 **** **** **** 21 **** 0 0 1 22 1 17970 **** 0.5 -1 **** 0 **** **** **** **** **** **** **** **** **** FEAT_PAIN_TOUCH 2 1 **** **** **** **** 0 1
26019 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26019 FEAT_UNBALANCING_STRIKE 16990306 16990307 ife_kistrike **** **** **** **** 15 **** **** **** 21 **** 0 0 1 22 1 17971 **** 0.5 -1 **** 0 **** **** **** **** **** **** **** **** **** FEAT_UNBALANCING_STRIKE 2 1 **** **** **** **** 0 1
26020 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26020 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
26021 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26021 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
26022 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26022 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

View File

@@ -12,7 +12,7 @@
8 FEAT_SANCTIFYKISTRIKE "Sanctify Ki Strike" 26003 213 **** **** **** 15 **** **** 8 FEAT_SANCTIFYKISTRIKE "Sanctify Ki Strike" 26003 213 **** **** **** 15 **** ****
9 FEAT_SANCTIFY_MARTIAL_CLUB "Sanctify Martial Strike (Club)" 3194 43 **** **** **** 15 **** **** 9 FEAT_SANCTIFY_MARTIAL_CLUB "Sanctify Martial Strike (Club)" 3194 43 **** **** **** 15 **** ****
10 FEAT_SANCTIFY_MARTIAL_DAGGER "Sanctify Martial Strike (Dagger)" 3195 90 **** **** **** 15 **** **** 10 FEAT_SANCTIFY_MARTIAL_DAGGER "Sanctify Martial Strike (Dagger)" 3195 90 **** **** **** 15 **** ****
11 FEAT_SANCTIFY_MARTIAL_DART "Sanctify Martial Strike (Dard)" 3227 91 **** **** **** 15 **** **** 11 FEAT_SANCTIFY_MARTIAL_DART "Sanctify Martial Strike (Dart)" 3227 91 **** **** **** 15 **** ****
12 FEAT_SANCTIFY_MARTIAL_HEAVYCROSSBOW "Sanctify Martial Strike (Heavy Crossbow)" 3221 92 **** **** **** 15 **** **** 12 FEAT_SANCTIFY_MARTIAL_HEAVYCROSSBOW "Sanctify Martial Strike (Heavy Crossbow)" 3221 92 **** **** **** 15 **** ****
13 FEAT_SANCTIFY_MARTIAL_LIGHTCROSSBOW "Sanctify Martial Strike (Light Crossbow)" 3222 93 **** **** **** 15 **** **** 13 FEAT_SANCTIFY_MARTIAL_LIGHTCROSSBOW "Sanctify Martial Strike (Light Crossbow)" 3222 93 **** **** **** 15 **** ****
14 FEAT_SANCTIFY_MARTIAL_LIGHTMACE "Sanctify Martial Strike (Light Mace)" 3196 94 **** **** **** 15 **** **** 14 FEAT_SANCTIFY_MARTIAL_LIGHTMACE "Sanctify Martial Strike (Light Mace)" 3196 94 **** **** **** 15 **** ****
@@ -28,3 +28,5 @@
24 FEAT_VOWCHASTITY "Vow of Chastity" 26007 **** **** **** **** **** **** **** 24 FEAT_VOWCHASTITY "Vow of Chastity" 26007 **** **** **** **** **** **** ****
25 FEAT_VOW_OBED "Vow of Obedience" 3389 **** **** **** **** **** **** 1 25 FEAT_VOW_OBED "Vow of Obedience" 3389 **** **** **** **** **** **** 1
26 FEAT_VOW_PURITY "Vow of Purity" 5360 **** **** **** **** **** **** **** 26 FEAT_VOW_PURITY "Vow of Purity" 5360 **** **** **** **** **** **** ****
27 FEAT_FAV_COMPANIONS "Favored of the Companions" 25994 **** **** **** **** **** **** ****
28 **** **** **** **** **** **** **** **** ****

View File

@@ -17701,7 +17701,7 @@
17697 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17697 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17698 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17698 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17699 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17699 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17700 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17700 ####END_OF_TOB_SPELLBOOK_RESERVE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17701 SPELL_ELIXIR_OF_THE_BEETLE 16857338 is_elxr_beetle T P s 0x00 0x01 cwi_elxr_beetle **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 4 16857339 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17701 SPELL_ELIXIR_OF_THE_BEETLE 16857338 is_elxr_beetle T P s 0x00 0x01 cwi_elxr_beetle **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 13 **** 4 16857339 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17702 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17702 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17703 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17703 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -17967,17 +17967,17 @@
17963 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17963 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17964 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17964 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17965 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17965 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17966 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17966 SPELL_FT_CHOKE_HOLD 16990294 ife_X2Epmonk G T s 0x00 0x02 ft_choke_hold **** **** **** **** **** **** 2 **** **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 16990295 0 0 16990291 0 26013 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17967 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17967 SPELL_FT_FALLING_STAR_STRIKE 16990296 ife_kistrike G T vs 0x00 0x03 ft_fall_star_stk **** **** **** **** **** **** 2 **** **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 22 **** 3 16990297 0 0 **** 1 26014 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17968 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17968 SPELL_FT_FREEZING_LIFEBLOOD 16990298 ife_kistrike G T vs 0x00 0x03 ft_frz_lifeblood **** **** **** **** **** **** 5 **** **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 22 **** 3 16990299 0 0 16990293 1 26015 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17969 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17969 SPELL_FT_KI_SHOUT 16990302 is_SndBurst V P v 0x00 0x3E ft_oa_ki_shout **** **** **** **** **** **** 4 1500 hand **** vco_smhansonc01 **** sco_mehansonc01 vs_chant_evoc_lm vs_chant_evoc_lf out 1700 **** vca_outsonic **** sff_howlmind 0 **** **** **** **** **** Sonic 1 **** **** **** **** **** 11 **** 3 16990301 0 0 16990292 0 26017 **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17970 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17970 SPELL_FT_PAIN_TOUCH 16990304 ife_kistrike G T vs 0x00 0x03 ft_pain_touch **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 22 **** 3 16990305 0 0 **** 1 26018 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17971 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17971 SPELL_FT_UNBALANCING_STRIKE 16990306 ife_kistrike G T vs 0x00 0x03 ft_unbal_strike **** **** **** **** **** **** 2 **** **** **** **** **** **** **** **** attack 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 22 **** 3 16990307 0 0 **** 1 26019 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17972 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17972 CIRCLE_MAGIC 16822454 rw_greatcirclele T P vs 0x00 0x01 prc_circle_magic **** **** **** **** **** **** 1 1500 hand vco_mehanmind01 vco_mehandmind02 **** sco_mehanmind03 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2 16822455 1 0 16822809 0 4350 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17973 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17973 CIRCLE_LEADER_RASHEMAN 16822456 rw_greatcirclele T P vs 0x00 0x01 prc_circle_lead **** **** **** **** **** **** 5 1500 head vco_mehedholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2 16822457 1 0 16822810 0 4351 **** **** **** sphere 3.3 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17974 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17974 CIRCLE_LEADER_THAYAN 16822458 rw_greatcirclele T P vs 0x00 0x01 prc_circle_lead **** **** **** **** **** **** 5 1500 head vco_mehedevil01 **** **** sco_lgsprevil01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2 16822459 1 0 16822810 0 4352 **** **** **** sphere 3.3 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17975 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17975 GREAT_CIRCLE_LEADER_THAYAN 16822460 rw_greatcirclele T P vs 0x00 0x01 prc_circle_lead **** **** **** **** **** **** 9 1500 head vco_mehedevil01 **** **** sco_lgsprevil01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2 16822461 1 0 16822810 0 4353 **** **** **** sphere 3.3 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17976 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17976 GREAT_CIRCLE_LEADER_RASHEMAN 16822741 rw_greatcirclele T P vs 0x00 0x01 prc_circle_lead **** **** **** **** **** **** 9 1500 head vco_mehedholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 2 16822742 1 0 16822810 0 4435 **** **** **** sphere 3.3 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17977 SPELL_SHYFT_ETHEREAL_JAUNT 16986266 is_X1Ether T P 0 0x00 0x01 race_sla **** **** **** **** **** **** 2 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 16986267 1 0 **** 0 26399 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17977 SPELL_SHYFT_ETHEREAL_JAUNT 16986266 is_X1Ether T P 0 0x00 0x01 race_sla **** **** **** **** **** **** 2 1500 head vco_smhanholy01 **** **** sco_mehanholy01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 12 **** 1 16986267 1 0 **** 0 26399 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17978 SPELL_MECHA_SHOCKING_GRASP 16986252 is_X1Bigby3 V T vs 0x3d 0x0a race_sla **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_evoc_lm vs_chant_evoc_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Electricity 0 **** **** **** **** **** 3 **** 1 16986253 1 0 **** 1 4432 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17978 SPELL_MECHA_SHOCKING_GRASP 16986252 is_X1Bigby3 V T vs 0x3d 0x0a race_sla **** **** **** **** **** **** 1 1500 hand **** vco_smhanelec01 **** sco_mehanelec01 vs_chant_evoc_lm vs_chant_evoc_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** Electricity 0 **** **** **** **** **** 3 **** 1 16986253 1 0 **** 1 4432 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17979 SPELL_MAELUTH_FIEND_HAMMER 16986239 is_unholy_sword V T **** 0x00 0x01 race_fiend_hammr **** **** **** **** **** **** 2 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 16986240 0 0 16986241 0 4434 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17979 SPELL_MAELUTH_FIEND_HAMMER 16986239 is_unholy_sword V T **** 0x00 0x01 race_fiend_hammr **** **** **** **** **** **** 2 1500 hand **** vco_smhanholy01 **** sco_mehanholy01 vs_chant_ench_hm vs_chant_ench_lf self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 16986240 0 0 16986241 0 4434 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -18000,7 +18000,7 @@
17996 SPELL_EPIC_SWARM_OF_ARROWS 16990308 ife_X1HailArr T P s 0x00 0x09 prc_swarm_arrows **** **** **** **** **** **** 1 1500 **** **** **** **** **** **** **** attack 3000 **** **** **** **** 1 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 2 16990309 0 0 9067 1 25995 **** **** 0 sphere 6.096 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17996 SPELL_EPIC_SWARM_OF_ARROWS 16990308 ife_X1HailArr T P s 0x00 0x09 prc_swarm_arrows **** **** **** **** **** **** 1 1500 **** **** **** **** **** **** **** attack 3000 **** **** **** **** 1 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 2 16990309 0 0 9067 1 25995 **** **** 0 sphere 6.096 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17997 SPELL_BCM_RENDING_CLAWS 16827159 ife_X2GWShp1 T P 0 0x00 0x01 tob_bcm_rend **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 320 3 16827160 0 0 **** 0 24065 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17997 SPELL_BCM_RENDING_CLAWS 16827159 ife_X2GWShp1 T P 0 0x00 0x01 tob_bcm_rend **** **** **** **** **** **** 3 1500 hand **** vco_smhannatr01 **** sco_mehannatr01 **** **** out 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** 320 3 16827160 0 0 **** 0 24065 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17998 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17998 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
17999 ####END_OF_TOB_SPELLBOOK_RESERVE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17999 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
18000 **BEGIN_INVOCATIONS** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18000 **BEGIN_INVOCATIONS** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
18001 BeguilingInfluence 16832981 inv_influence T P s 0x00 0x01 inv_dra_beglinf **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 **** **** self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16832982 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18001 BeguilingInfluence 16832981 inv_influence T P s 0x00 0x01 inv_dra_beglinf **** **** **** **** **** **** 2 1500 hand **** vco_smhanodd01 **** sco_mehanodd01 **** **** self 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 9 **** 1 16832982 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
18002 BreathOfTheNight 16832983 inv_breathnight C L s 0x00 0x3e inv_dra_brthngt **** **** **** **** **** **** 1 1500 head **** vco_mebalodd01 **** sco_mebalodd01 **** **** area 1000 **** **** **** **** 1 vpr_ectoodd01 homing hand spr_ectoodd01 path **** 1 **** **** **** **** **** 11 **** 1 16832984 1 0 **** 0 **** **** **** 1 sphere 6.096 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** 18002 BreathOfTheNight 16832983 inv_breathnight C L s 0x00 0x3e inv_dra_brthngt **** **** **** **** **** **** 1 1500 head **** vco_mebalodd01 **** sco_mebalodd01 **** **** area 1000 **** **** **** **** 1 vpr_ectoodd01 homing hand spr_ectoodd01 path **** 1 **** **** **** **** **** 11 **** 1 16832984 1 0 **** 0 **** **** **** 1 sphere 6.096 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** ****

File diff suppressed because it is too large Load Diff

View File

@@ -1233,6 +1233,12 @@ void DeletePRCLocalIntsT(object oPC, object oItem = OBJECT_INVALID)
DeleteLocalInt(oItem,"DispIronPowerD"); DeleteLocalInt(oItem,"DispIronPowerD");
// Dragonwrack // Dragonwrack
DeleteLocalInt(oItem,"DWright"); DeleteLocalInt(oItem,"DWright");
// Circle Magic
DeleteLocalInt(OBJECT_SELF, "CircleMagicActive");
DeleteLocalInt(OBJECT_SELF, "CircleMagicTotal");
DeleteLocalString(OBJECT_SELF, "CircleMagicClass");
DeleteLocalInt(OBJECT_SELF, "CircleMagicMaxParticipants");
DeleteLocalInt(OBJECT_SELF, PRC_CASTERLEVEL_ADJUSTMENT);
} }
// LEFT HAND // LEFT HAND

View File

@@ -1335,9 +1335,15 @@ const int FEAT_CLOUDY_CONJURATION = 3001;
const int FEAT_RANGED_RECALL = 5187; const int FEAT_RANGED_RECALL = 5187;
const int FEAT_SOMATIC_WEAPONRY = 5186; const int FEAT_SOMATIC_WEAPONRY = 5186;
// Forgotten Realms Campaign Setting //:: Forgotten Realms Campaign Setting
const int FEAT_INSCRIBE_RUNE = 2462; const int FEAT_INSCRIBE_RUNE = 2462;
const int EPIC_FEAT_INSCRIBE_EPIC_RUNES = 2549; const int EPIC_FEAT_INSCRIBE_EPIC_RUNES = 2549;
const int FEAT_CIRCLE_MAGIC = 4350;
const int FEAT_CIRCLE_LEADER_RASHEMAN = 4351;
const int FEAT_CIRCLE_LEADER_THAYAN = 4352;
const int FEAT_GREAT_CIRCLE_LEADER_THAYAN = 4353;
const int FEAT_GREAT_CIRCLE_LEADER_RASHEMAN = 4435;
// Miniature Handbook // Miniature Handbook
const int FEAT_SHIELDMATE = 3258; const int FEAT_SHIELDMATE = 3258;
@@ -3524,7 +3530,6 @@ const int FEAT_WARLOCK_SHADOWMASTER_SHADES = 4485;
const int FEAT_VERMINLORD = 5323; const int FEAT_VERMINLORD = 5323;
//Master Alchemist and various crafting //Master Alchemist and various crafting
const int FEAT_SKILL_FOCUS_ALCHEMY = 24000; const int FEAT_SKILL_FOCUS_ALCHEMY = 24000;
const int FEAT_EPIC_SKILL_FOCUS_ALCHEMY = 24001; const int FEAT_EPIC_SKILL_FOCUS_ALCHEMY = 24001;
const int FEAT_MAGICAL_ARTISAN_CRAFT_MAGIC_ARMS = 24002; const int FEAT_MAGICAL_ARTISAN_CRAFT_MAGIC_ARMS = 24002;
@@ -3953,6 +3958,8 @@ const int FEAT_IMPROVED_RAPID_SHOT = 5188;
const int FEAT_EARTHS_EMBRACE = 5177; const int FEAT_EARTHS_EMBRACE = 5177;
const int FEAT_SHIELD_CHARGE = 3256; const int FEAT_SHIELD_CHARGE = 3256;
const int FEAT_SHIELD_SLAM = 3257; const int FEAT_SHIELD_SLAM = 3257;
const int FEAT_FREEZING_THE_LIFEBLOOD = 26016;
const int FEAT_CW_PAIN_TOUCH = 26018;
// CityScape Feats // CityScape Feats
const int FEAT_EFFICIENT_DEFENDER = 5293; const int FEAT_EFFICIENT_DEFENDER = 5293;
@@ -3978,6 +3985,11 @@ const int FEAT_MOUNTAIN_STANCE = 5193;
// Oriental Adventures Feats // Oriental Adventures Feats
const int FEAT_GREAT_DIPLOMAT = 5274; const int FEAT_GREAT_DIPLOMAT = 5274;
const int FEAT_CHOKE_HOLD = 26013;
const int FEAT_FALLING_STAR_STRIKE = 26014;
const int FEAT_GREAT_KI_SHOUT = 26016;
const int FEAT_KI_SHOUT = 26017;
const int FEAT_UNBALANCING_STRIKE = 26019;
// DungeonScape Feats // DungeonScape Feats
const int FEAT_TRAP_ENGINEER = 5292; const int FEAT_TRAP_ENGINEER = 5292;

View File

@@ -716,6 +716,34 @@ void _DoReapingMauler(object oPC, object oTarget, int nRounds)
} }
} }
void _DoChokeHold(object oPC, object oTarget)
{
// Size immunity: more than one size larger blocks effect
int nAttackerSize = GetCreatureSize(oPC);
int nTargetSize = GetCreatureSize(oTarget);
if (nTargetSize > nAttackerSize + 1) return;
// Stunning immunity blocks Choke Hold
if (GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT)) return;
int nDC = 10 + (GetHitDice(oPC) / 2) + GetAbilityModifier(ABILITY_WISDOM, oPC);
if (!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC))
{
SetLocalInt(oTarget, "UnconsciousGrapple", TRUE);
effect eUncon = EffectLinkEffects(EffectSleep(), EffectVisualEffect(VFX_IMP_SLEEP));
eUncon = EffectLinkEffects(eUncon, EffectKnockdown());
float fDur = RoundsToSeconds(d3());
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eUncon), oTarget, fDur);
FloatingTextStringOnCreature("Choke Hold Success", oPC, FALSE);
DelayCommand(fDur, DeleteLocalInt(oTarget, "UnconsciousGrapple"));
// End the grapple after knocking the target out
EndGrapple(oPC, oTarget);
if (GetLocalInt(oPC, "GrappleOriginator"))
RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_grapple", TRUE, FALSE);
}
}
void _PostCharge(object oPC, object oTarget) void _PostCharge(object oPC, object oTarget)
{ {
int nSpellId = PRCGetSpellId(); int nSpellId = PRCGetSpellId();
@@ -1829,12 +1857,16 @@ int DoGrappleOptions(object oPC, object oTarget, int nExtraBonus, int nSwitch =
{ {
FloatingTextStringOnCreature("You have pinned your target", oPC, FALSE); FloatingTextStringOnCreature("You have pinned your target", oPC, FALSE);
SetIsPinned(oTarget); SetIsPinned(oTarget);
int nRounds = _CountPinRounds(oTarget); // always increment
int nClass = GetLevelByClass(CLASS_TYPE_REAPING_MAULER, oPC); int nClass = GetLevelByClass(CLASS_TYPE_REAPING_MAULER, oPC);
if (nClass) if (nClass)
{ {
int nRounds = _CountPinRounds(oTarget);
_DoReapingMauler(oPC, oTarget, nRounds); _DoReapingMauler(oPC, oTarget, nRounds);
} }
else if (GetHasFeat(FEAT_CHOKE_HOLD, oPC))
{
DelayCommand(6.0, _DoChokeHold(oPC, oTarget));
}
if (GetHasFeat(FEAT_EARTHS_EMBRACE, oPC)) if (GetHasFeat(FEAT_EARTHS_EMBRACE, oPC))
{ {
// Add in unarmed damage // Add in unarmed damage
@@ -1862,7 +1894,65 @@ int DoGrappleOptions(object oPC, object oTarget, int nExtraBonus, int nSwitch =
else else
FloatingTextStringOnCreature("You have failed your Grapple Pin Attempt",oPC, FALSE); FloatingTextStringOnCreature("You have failed your Grapple Pin Attempt",oPC, FALSE);
} }
/* else if (nSwitch == GRAPPLE_PIN)
{
// Pins the target
if (nSuccess)
{
FloatingTextStringOnCreature("You have pinned your target", oPC, FALSE);
SetIsPinned(oTarget);
int nClass = GetLevelByClass(CLASS_TYPE_REAPING_MAULER, oPC);
if (nClass)
{
int nRounds = _CountPinRounds(oTarget);
_DoReapingMauler(oPC, oTarget, nRounds);
}
if (GetHasFeat(FEAT_CHOKE_HOLD, oPC))
{
int nRounds = GetLocalInt(oTarget, "PinnedRounds");
if (nRounds >= 1)
{
int nDC = 10 + (GetHitDice(oPC) / 2) + GetAbilityModifier(ABILITY_WISDOM, oPC);
if(!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC))
{
SetLocalInt(oTarget, "UnconsciousGrapple", TRUE);
effect eUncon = EffectLinkEffects(EffectStunned(), EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED));
eUncon = EffectLinkEffects(eUncon, EffectKnockdown());
float fDur = RoundsToSeconds(d3());
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eUncon), oTarget, fDur);
FloatingTextStringOnCreature("Choke Hold Success", oPC, FALSE);
DelayCommand(fDur, DeleteLocalInt(oTarget, "UnconsciousGrapple"));
}
}
}
if (GetHasFeat(FEAT_EARTHS_EMBRACE, oPC))
{
// Add in unarmed damage
int nDamageSize = FindUnarmedDamage(oPC);
int nDie = StringToInt(Get2DACache("iprp_monstcost", "Die", nDamageSize));
int nNum = StringToInt(Get2DACache("iprp_monstcost", "NumDice", nDamageSize));
int nRoll;
//Potential die options
if(nDie == 4) nRoll = d4(nNum);
else if(nDie == 6) nRoll = d6(nNum);
else if(nDie == 8) nRoll = d8(nNum);
else if(nDie == 10) nRoll = d10(nNum);
else if(nDie == 12) nRoll = d12(nNum);
else if(nDie == 20) nRoll = d20(nNum);
FloatingTextStringOnCreature("Earth's Embrace chokes the life from your foe", oPC, FALSE);
int nDam = d12() + nRoll;
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDam, DAMAGE_TYPE_BLUDGEONING), oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectACDecrease(4)), oPC, 6.0);
}
}
else else
FloatingTextStringOnCreature("You have failed your Grapple Pin Attempt",oPC, FALSE);
}
*/ else
{ {
FloatingTextStringOnCreature("DoGrappleOptions: Error, invalid option "+IntToString(nSwitch)+" passed to function by "+GetName(oPC),oPC, FALSE); FloatingTextStringOnCreature("DoGrappleOptions: Error, invalid option "+IntToString(nSwitch)+" passed to function by "+GetName(oPC),oPC, FALSE);
FloatingTextStringOnCreature("DoGrappleOptions: Error, GetGrapple(oPC) "+IntToString(GetGrapple(oPC))+" GetGrapple(oTarget) "+IntToString(GetGrapple(oTarget)),oPC, FALSE); FloatingTextStringOnCreature("DoGrappleOptions: Error, GetGrapple(oPC) "+IntToString(GetGrapple(oPC))+" GetGrapple(oTarget) "+IntToString(GetGrapple(oTarget)),oPC, FALSE);

View File

@@ -7,7 +7,7 @@
const string COHORT_DATABASE = "PRCCOHORTS"; const string COHORT_DATABASE = "PRCCOHORTS";
const string COHORT_TAG = "prc_cohort"; const string COHORT_TAG = "prc_cohort";
//in the database there is the folloxing data structures: //in the database there is the following data structures:
/* /*
int CohortCount (total number of cohorts) int CohortCount (total number of cohorts)
object Cohort_X_obj (cohort itself) object Cohort_X_obj (cohort itself)
@@ -287,6 +287,95 @@ void CancelGreatFeats(object oSpawn)
} }
} }
// Generates a random name for a creature based on their race and gender
string GenerateRandomName(object oCreature)
{
string sName;
int nRace = MyPRCGetRacialType(oCreature);
int nGender = GetGender(oCreature);
// First name based on race and gender
switch(nRace)
{
case RACIAL_TYPE_DWARF:
if(nGender == GENDER_FEMALE)
sName += RandomName(NAME_FIRST_DWARF_FEMALE);
else
sName += RandomName(NAME_FIRST_DWARF_MALE);
break;
case RACIAL_TYPE_ELF:
if(nGender == GENDER_FEMALE)
sName += RandomName(NAME_FIRST_ELF_FEMALE);
else
sName += RandomName(NAME_FIRST_ELF_MALE);
break;
case RACIAL_TYPE_GNOME:
if(nGender == GENDER_FEMALE)
sName += RandomName(NAME_FIRST_GNOME_FEMALE);
else
sName += RandomName(NAME_FIRST_GNOME_MALE);
break;
case RACIAL_TYPE_HUMAN:
if(nGender == GENDER_FEMALE)
sName += RandomName(NAME_FIRST_HUMAN_FEMALE);
else
sName += RandomName(NAME_FIRST_HUMAN_MALE);
break;
case RACIAL_TYPE_HALFELF:
if(nGender == GENDER_FEMALE)
sName += RandomName(NAME_FIRST_HALFELF_FEMALE);
else
sName += RandomName(NAME_FIRST_HALFELF_MALE);
break;
case RACIAL_TYPE_HALFORC:
if(nGender == GENDER_FEMALE)
sName += RandomName(NAME_FIRST_HALFORC_FEMALE);
else
sName += RandomName(NAME_FIRST_HALFORC_MALE);
break;
case RACIAL_TYPE_HALFLING:
if(nGender == GENDER_FEMALE)
sName += RandomName(NAME_FIRST_HALFLING_FEMALE);
else
sName += RandomName(NAME_FIRST_HALFLING_MALE);
break;
}
sName += " ";
// Surname based on race
switch(nRace)
{
case RACIAL_TYPE_DWARF:
sName += RandomName(NAME_LAST_DWARF);
break;
case RACIAL_TYPE_ELF:
sName += RandomName(NAME_LAST_ELF);
break;
case RACIAL_TYPE_GNOME:
sName += RandomName(NAME_LAST_GNOME);
break;
case RACIAL_TYPE_HUMAN:
sName += RandomName(NAME_LAST_HUMAN);
break;
case RACIAL_TYPE_HALFELF:
sName += RandomName(NAME_LAST_HALFELF);
break;
case RACIAL_TYPE_HALFORC:
sName += RandomName(NAME_LAST_HALFORC);
break;
case RACIAL_TYPE_HALFLING:
sName += RandomName(NAME_LAST_HALFLING);
break;
}
// Sanity check
if(sName == " ")
sName = "";
return sName;
}
void AddCohortToPlayerByObject(object oCohort, object oPC, int bDoSetup = TRUE) void AddCohortToPlayerByObject(object oCohort, object oPC, int bDoSetup = TRUE)
{ {
//add it to the pc //add it to the pc
@@ -296,6 +385,164 @@ void AddCohortToPlayerByObject(object oCohort, object oPC, int bDoSetup = TRUE)
SetMaxHenchmen(nMaxHenchmen); SetMaxHenchmen(nMaxHenchmen);
object oSkin = GetPCSkin(oCohort); object oSkin = GetPCSkin(oCohort);
if(bDoSetup)
{
//if it was a premade one, give it a random name
//randomize its appearance using DoRandomAppearance
if(GetResRef(oCohort) != "")
{
// Generate and assign random name
string sName = GenerateRandomName(oCohort);
AssignCommand(oCohort, SetName(oCohort, sName));
//use disguise code to alter head etc
DoRandomAppearance(MyPRCGetRacialType(oCohort), oCohort);
//DoRandomAppearance removed wings/tails need to re-add
if(GetRacialType(oCohort) == RACIAL_TYPE_FEYRI)
SetCreatureWingType(CREATURE_WING_TYPE_DEMON, oCohort);
else if(GetRacialType(oCohort) == RACIAL_TYPE_AVARIEL)
SetCreatureWingType(CREATURE_WING_TYPE_BIRD, oCohort);
else if(GetRacialType(oCohort) == RACIAL_TYPE_GLOURA)
SetCreatureWingType(CREATURE_WING_TYPE_BUTTERFLY, oCohort);
}
//if its a custom made cohort, need to cancel GreatX feats
else
CancelGreatFeats(oCohort);
//set it to the pcs level
int nLevel = GetCohortMaxLevel(GetLeadershipScore(oPC), oPC);
SetXP(oCohort, nLevel*(nLevel-1)*500);
SetLocalInt(oCohort, "MastersXP", GetXP(oPC));
DelayCommand(1.0, AssignCommand(oCohort, SetIsDestroyable(FALSE, TRUE, TRUE)));
DelayCommand(1.0, AssignCommand(oCohort, SetLootable(oCohort, TRUE)));
//set its maximum level lag
if(GetCurrentCohortCount(oPC) <= GetPRCSwitch(PRC_BONUS_COHORTS))
{
//bonus cohort, no cap
}
else if(GetPRCSwitch(PRC_THRALLHERD_LEADERSHIP)
&& GetLevelByClass(CLASS_TYPE_THRALLHERD, oPC)
&& GetCurrentCohortCount(oPC) <= GetPRCSwitch(PRC_BONUS_COHORTS)+1)
{
//thrallherd with switch, 1 level lag
SetLocalInt(oCohort, "CohortLevelLag", 1);
}
else if(GetPRCSwitch(PRC_THRALLHERD_LEADERSHIP)
&& GetLevelByClass(CLASS_TYPE_THRALLHERD, oPC) >= 10
&& GetCurrentCohortCount(oPC) <= GetPRCSwitch(PRC_BONUS_COHORTS)+2)
{
//twofold master with switch, 2 level lag
SetLocalInt(oCohort, "CohortLevelLag", 2);
}
else
{
//other cohort have a 2 level lag
SetLocalInt(oCohort, "CohortLevelLag", 2);
}
//strip its equipment & inventory
object oTest = GetFirstItemInInventory(oCohort);
object oToken = GetHideToken(oCohort);
while(GetIsObjectValid(oTest))
{
if(GetHasInventory(oTest))
{
object oTest2 = GetFirstItemInInventory(oTest);
while(GetIsObjectValid(oTest2))
{
// Avoid blowing up the hide and token that just had the eventscripts stored on them
if(oTest2 != oSkin && oTest2 != oToken)
DestroyObject(oTest2);
oTest2 = GetNextItemInInventory(oTest);
}
}
// Avoid blowing up the hide and token that just had the eventscripts stored on them
if(oTest != oSkin && oTest != oToken)
DestroyObject(oTest);
oTest = GetNextItemInInventory(oCohort);
}
int nSlot;
for(nSlot = 0;nSlot<14;nSlot++)
{
oTest = GetItemInSlot(nSlot, oCohort);
DestroyObject(oTest);
}
//get rid of any gold it has
TakeGoldFromCreature(GetGold(oCohort), oCohort, TRUE);
}
//clean up any leftovers on the skin
ScrubPCSkin(oCohort, oSkin);
DeletePRCLocalInts(oSkin);
//turn on its scripts
//normal MoB set
AddEventScript(oCohort, EVENT_VIRTUAL_ONPHYSICALATTACKED, "prc_ai_mob_attck", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONBLOCKED, "prc_ai_mob_block", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONCOMBATROUNDEND, "prc_ai_mob_combt", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONDAMAGED, "prc_ai_mob_damag", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONDISTURBED, "prc_ai_mob_distb", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONPERCEPTION, "prc_ai_mob_percp", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONSPAWNED, "prc_ai_mob_spawn", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONSPELLCASTAT, "prc_ai_mob_spell", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONDEATH, "prc_ai_mob_death", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONRESTED, "prc_ai_mob_rest", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONUSERDEFINED, "prc_ai_mob_userd", TRUE, FALSE);
//dont run this, cohort-specific script replaces it
//AddEventScript(oCohort, EVENT_VIRTUAL_ONCONVERSATION, "prc_ai_mob_conv", TRUE, TRUE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONHEARTBEAT, "prc_ai_mob_heart", TRUE, FALSE);
//cohort specific ones
AddEventScript(oCohort, EVENT_VIRTUAL_ONCONVERSATION, "prc_ai_coh_conv", TRUE, FALSE);
AddEventScript(oCohort, EVENT_VIRTUAL_ONHEARTBEAT, "prc_ai_coh_hb", TRUE, FALSE);
//mark the master on the cohort
SetLocalObject(oCohort, "MasterObject", oPC);
//DEBUG
//various tests
if (DEBUG) DoDebug("Cohort Name="+GetName(oCohort));
if (DEBUG) DoDebug("Cohort HD="+IntToString(GetHitDice(oCohort)));
if (DEBUG) DoDebug("Cohort XP="+IntToString(GetXP(oCohort)));
if (DEBUG) DoDebug("Cohort GetIsPC="+IntToString(GetIsPC(oCohort)));
// And now gear it up
if (!GetPRCSwitch(PRC_DISABLE_COHORT_STARTING_GEAR))
{
int i;
int nHD = GetHitDice(oCohort);
for(i = 0;i<nHD;i++)
{
GenerateBossTreasure(oCohort);
}
object oGear = GetFirstItemInInventory(oCohort);
while(GetIsObjectValid(oGear))
{
SetIdentified(oGear, TRUE);
SetDroppableFlag(oGear, FALSE);
SetItemCursedFlag(oGear, TRUE);
SetStolenFlag(oGear, TRUE);
SetPlotFlag(oGear, TRUE);
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyWeightReduction(IP_CONST_REDUCEDWEIGHT_10_PERCENT), oGear);
oGear = GetNextItemInInventory(oCohort);
}
AssignCommand(oCohort, ClearAllActions());
AssignCommand(oCohort, ActionEquipMostDamagingMelee());
AssignCommand(oCohort, ActionEquipMostEffectiveArmor());
}
}
/* void AddCohortToPlayerByObject(object oCohort, object oPC, int bDoSetup = TRUE)
{
//add it to the pc
int nMaxHenchmen = GetMaxHenchmen();
SetMaxHenchmen(99);
AddHenchman(oPC, oCohort);
SetMaxHenchmen(nMaxHenchmen);
object oSkin = GetPCSkin(oCohort);
if(bDoSetup) if(bDoSetup)
{ {
//if it was a premade one, give it a random name //if it was a premade one, give it a random name
@@ -518,6 +765,7 @@ void AddCohortToPlayerByObject(object oCohort, object oPC, int bDoSetup = TRUE)
AssignCommand(oCohort, ActionEquipMostEffectiveArmor()); AssignCommand(oCohort, ActionEquipMostEffectiveArmor());
} }
} }
*/
void RemoveCohortFromPlayer(object oCohort, object oPC) void RemoveCohortFromPlayer(object oCohort, object oPC)
{ {

View File

@@ -76,7 +76,7 @@
/* This variable MUST be updated with every new version of the PRC!!! */ /* This variable MUST be updated with every new version of the PRC!!! */
const string PRC_VERSION = "PRC8 4.83"; const string PRC_VERSION = "PRC8 4.84";
/* This variable MUST be updated every time 'assemble_spellbooks.bat' is run!!! */ /* This variable MUST be updated every time 'assemble_spellbooks.bat' is run!!! */

View File

@@ -16,6 +16,9 @@ const string PRC_ForcedRestDetector_Generation = "PRC_ForcedRestDetector_Generat
// FUNCTION DECLARATIONS // FUNCTION DECLARATIONS
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
//:: Returns TRUE is the item is on the Alchemy crafting 2DA.
int GetIsAlchemical(object oItem);
// Returns the number of henchmen a player has. // Returns the number of henchmen a player has.
int GetNumHenchmen(object oPC); int GetNumHenchmen(object oPC);
@@ -35,6 +38,36 @@ void PRCForceRested(object oPC);
// FUNCTION DEFINITIONS // FUNCTION DEFINITIONS
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
/**
* Returns a perpendicular vector to the input vector
* Rotates the vector 90 degrees in the XY plane while preserving Z
*
* @param vInput The input vector
* @return A perpendicular vector
*/
vector VectorToPerpendicular(vector vInput)
{
return Vector(-vInput.y, vInput.x, vInput.z);
}
int GetIsAlchemical(object oItem)
{
if(!GetIsObjectValid(oItem)) return FALSE;
string sResRef = GetResRef(oItem);
int nRows = StringToInt(Get2DACache("prc_craft_alchem", "ResRef", -1));
// Check if item's ResRef exists in alchemical crafting 2DA
int i;
for(i = 0; i < nRows; i++)
{
if(sResRef == Get2DACache("prc_craft_alchem", "ResRef", i))
return TRUE;
}
return FALSE;
}
int GetNumHenchmen(object oPC) int GetNumHenchmen(object oPC)
{ {
if (!GetIsPC(oPC)) return -1; if (!GetIsPC(oPC)) return -1;
@@ -226,3 +259,5 @@ void PRCForceRested(object oPC)
SetLocalInt(oPC, "PRC_ForceRested", 1); SetLocalInt(oPC, "PRC_ForceRested", 1);
ExecuteScript("prc_rest", oPC); ExecuteScript("prc_rest", oPC);
} }
//:: void main (){}

View File

@@ -24,6 +24,15 @@ const int SPELL_BCM_RENDING_CLAWS = 17997;
//:: Complete Warrior //:: Complete Warrior
const int SPELL_RANGED_DISARM = 3493; const int SPELL_RANGED_DISARM = 3493;
const int SPELL_FT_FREEZING_LIFEBLOOD = 17968;
const int SPELL_FT_PAIN_TOUCH = 17970;
//:: Oriental Adventures
const int SPELL_FT_CHOKE_HOLD = 17966;
const int SPELL_FT_FALLING_STAR_STRIKE = 17967;
const int SPELL_FT_KI_SHOUT = 17969;
const int SPELL_FT_UNBALANCING_STRIKE = 17971;
//:: Tome of Battle //:: Tome of Battle
const int SPELL_TOB_SNAP_KICK = 3794; const int SPELL_TOB_SNAP_KICK = 3794;

View File

@@ -548,6 +548,14 @@ int Forsaker(object oCaster, object oTarget)
// Forsakers can't use magic // Forsakers can't use magic
if (GetLevelByClass(CLASS_TYPE_FORSAKER, oCaster)) if (GetLevelByClass(CLASS_TYPE_FORSAKER, oCaster))
{ {
object oSpellCastItem = PRCGetSpellCastItem();
// Allow alchemical items
if(GetIsObjectValid(oSpellCastItem) && GetIsAlchemical(oSpellCastItem))
{
return TRUE;
}
FloatingTextStringOnCreature("Forsakers cannot cast spells!", oCaster, FALSE); FloatingTextStringOnCreature("Forsakers cannot cast spells!", oCaster, FALSE);
return FALSE; return FALSE;
} }
@@ -555,6 +563,25 @@ int Forsaker(object oCaster, object oTarget)
return TRUE; return TRUE;
} }
/* int Forsaker(object oCaster, object oTarget)
{
// Friendly spells autofail on Forsakers
if (GetLevelByClass(CLASS_TYPE_FORSAKER, oTarget) && GetIsFriend(oTarget, oCaster))
{
FloatingTextStringOnCreature("Target is a Forsaker, spell failed!", oCaster, FALSE);
return FALSE;
}
// Forsakers can't use magic
if (GetLevelByClass(CLASS_TYPE_FORSAKER, oCaster))
{
FloatingTextStringOnCreature("Forsakers cannot cast spells!", oCaster, FALSE);
return FALSE;
}
return TRUE;
} */
int NSB_SpellCast(object oCaster, int nSpellID, int nCastingClass, int nMetamagic, int nSpellbookType, string sComponent, object oSpellCastItem) int NSB_SpellCast(object oCaster, int nSpellID, int nCastingClass, int nMetamagic, int nSpellbookType, string sComponent, object oSpellCastItem)
{ {
//DoDebug("PRC last spell cast class = "+IntToString(PRCGetLastSpellCastClass())); //DoDebug("PRC last spell cast class = "+IntToString(PRCGetLastSpellCastClass()));
@@ -3328,6 +3355,79 @@ int X2PreSpellCastCode2()
int nCasterAlignment = GetAlignmentGoodEvil(oCaster); int nCasterAlignment = GetAlignmentGoodEvil(oCaster);
string sComponent = GetStringUpperCase(Get2DACache("spells", "VS", nSpellID)); string sComponent = GetStringUpperCase(Get2DACache("spells", "VS", nSpellID));
//---------------------------------------------------------------------------
// Check for Circle Magic participant sacrifices.
//---------------------------------------------------------------------------
if (GetLocalInt(oCaster, "CircleMagicSacrifice"))
{
object oLeader = GetLocalObject(oCaster, "CircleMagicLeader");
string sCircleClass = GetLocalString(oLeader, "CircleMagicClass");
// Validate class compatibility
if (sCircleClass == "RED_WIZARD" && GetLevelByClass(CLASS_TYPE_RED_WIZARD, oCaster) == 0)
{
FloatingTextStringOnCreature("Only Red Wizards may join this circle.", oCaster);
DeleteLocalInt(oCaster, "CircleMagicSacrifice");
DeleteLocalObject(oCaster, "CircleMagicLeader");
return FALSE;
}
if (sCircleClass == "HATHRAN" && GetLevelByClass(CLASS_TYPE_HATHRAN, oCaster) == 0)
{
FloatingTextStringOnCreature("Only Hathrans may join this circle.", oCaster);
DeleteLocalInt(oCaster, "CircleMagicSacrifice");
DeleteLocalObject(oCaster, "CircleMagicLeader");
return FALSE;
}
// Valid case: record contribution and suppress spell
if (oTarget == oLeader && GetLocalInt(oLeader, "CircleMagicActive"))
{
int nLevel = PRCGetSpellLevelForClass(nSpellID, nCastingClass);
int nTotal = GetLocalInt(oLeader, "CircleMagicTotal") + nLevel;
int nParticipants = GetLocalInt(oLeader, "CircleMagicParticipants") + 1;
SetLocalInt(oLeader, "CircleMagicTotal", nTotal);
SetLocalInt(oLeader, "CircleMagicParticipants", nParticipants);
// Suppress the spell
DeleteLocalInt(oCaster, "CircleMagicSacrifice");
DeleteLocalObject(oCaster, "CircleMagicLeader");
PRCSetUserSpecificSpellScriptFinished();
return FALSE; // Prevents spell effects
}
else
{
FloatingTextStringOnCreature("Invalid target or circle not active.", oCaster);
DeleteLocalInt(oCaster, "CircleMagicSacrifice");
DeleteLocalObject(oCaster, "CircleMagicLeader");
return FALSE;
}
}
//---------------------------------------------------------------------------
// Check for Circle Leader finalization.
//---------------------------------------------------------------------------
if (GetLocalInt(oCaster, "CircleMagicActive"))
{
int nTotal = GetLocalInt(oCaster, "CircleMagicTotal");
int nParticipants = GetLocalInt(oCaster, "CircleMagicParticipants");
if (nParticipants >= 2 && nTotal > 0)
{
// Apply augmentation via caster level adjustment variable
SetLocalInt(oCaster, PRC_CASTERLEVEL_ADJUSTMENT, nTotal / 2);
FloatingTextStringOnCreature("Circle Magic augmentation applied (" + IntToString(nTotal) + " levels).", oCaster);
}
else
{
FloatingTextStringOnCreature("Circle Magic requires at least two participants to apply a bonus.", oCaster);
}
// Clear circle state
DeleteLocalInt(oCaster, "CircleMagicActive");
DeleteLocalInt(oCaster, "CircleMagicTotal");
DeleteLocalString(oCaster, "CircleMagicClass");
DeleteLocalInt(oCaster, "CircleMagicMaxParticipants");
DeleteLocalInt(oCaster, "CircleMagicParticipants");
}
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// This small addition will check to see if the target is mounted and the // This small addition will check to see if the target is mounted and the
// spell is therefor one that should not be permitted. // spell is therefor one that should not be permitted.
@@ -3481,8 +3581,7 @@ int X2PreSpellCastCode2()
nContinue = Nondetection(oTarget, oCaster, nSchool, nCasterLevel); nContinue = Nondetection(oTarget, oCaster, nSchool, nCasterLevel);
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// Mystery Effects // Mystery Effects //---------------------------------------------------------------------------
//---------------------------------------------------------------------------
if (nContinue) if (nContinue)
nContinue = WarpSpell(oCaster, nSpellID); nContinue = WarpSpell(oCaster, nSpellID);
@@ -3493,8 +3592,7 @@ int X2PreSpellCastCode2()
nContinue = FloodShadow(oCaster, nSpellID); nContinue = FloodShadow(oCaster, nSpellID);
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// Incarnum Effects // Incarnum Effects //---------------------------------------------------------------------------
//---------------------------------------------------------------------------
if (nContinue) if (nContinue)
nContinue = MageShackles(oCaster, nSpellID); nContinue = MageShackles(oCaster, nSpellID);
@@ -3502,8 +3600,7 @@ int X2PreSpellCastCode2()
nContinue = Abrogation(oCaster, nCasterLevel, nSpellID); nContinue = Abrogation(oCaster, nCasterLevel, nSpellID);
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// Binding Effects // Binding Effects //---------------------------------------------------------------------------
//---------------------------------------------------------------------------
if (nContinue) if (nContinue)
nContinue = AmonInfluence(oTarget, oCaster, nSpellID, nSpellLevel, bSpellIsHostile); nContinue = AmonInfluence(oTarget, oCaster, nSpellID, nSpellLevel, bSpellIsHostile);

View File

@@ -159,9 +159,6 @@ void main()
//Living Construct type immunities - sleep, paralysis, poison, disease, energy drain //Living Construct type immunities - sleep, paralysis, poison, disease, energy drain
if(GetHasFeat(FEAT_LIVING_CONSTRUCT)) if(GetHasFeat(FEAT_LIVING_CONSTRUCT))
{ {
//effect eSleepImmune = ExtraordinaryEffect(EffectImmunity(IMMUNITY_TYPE_SLEEP));
//AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleepImmune, oPC));
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS); ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE); IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
@@ -171,8 +168,19 @@ void main()
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_DISEASE); ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_DISEASE);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE); IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP =ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_LEVEL_ABIL_DRAIN); ipIP = ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_ENERGY_DRAIN);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE); IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
ipIP = ItemPropertySpellImmunitySpecific(IP_CONST_IMMUNITYSPELL_ENERVATION);
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
effect eLevelImmune = ExtraordinaryEffect(EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
eLevelImmune = UnyieldingEffect(eLevelImmune);
AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLevelImmune, oPC));
effect eSleepImmune = ExtraordinaryEffect(EffectImmunity(IMMUNITY_TYPE_SLEEP));
eSleepImmune = UnyieldingEffect(eSleepImmune);
AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleepImmune, oPC));
} }
//:: Natural Armor feats 1<>19 //:: Natural Armor feats 1<>19

View File

@@ -0,0 +1,58 @@
//:://////////////////////////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//:://////////////////////////////////////////////////////////////////
//;;
//:: ft_choke_hold.nss
//;:
//:://////////////////////////////////////////////////////////////////
//:
/*
Choke Hold
(Oriental Adventures, p. 61)
[General]
You have learned the correct way to apply pressure to render an
opponent unconscious.
Prerequisite
Improved Unarmed Strike, Improved Grapple, Stunning Fist
Required for
Mighty Works Mastery I
Benefit
If you pin your opponent while grappling and maintain the pin for
1 full round, at the end of the round your opponent must make a
Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom
modifier). If the saving throw fails, your opponent falls
unconscious for 1d3 rounds.
*/
//:
//:://////////////////////////////////////////////////////////////////
//::
//:: Created by: Jaysyn
//:: Created on: 2026-02-13 20:54:17
//::
//:://////////////////////////////////////////////////////////////////
#include "prc_inc_combmove"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
// First, initiate a grapple. If this fails, attack normally.
if (!DoGrapple(oPC, oTarget, 0, TRUE, FALSE))
{
AssignCommand(oPC, ActionAttack(oTarget));
return;
}
DoGrappleOptions(oPC, oTarget, 0, GRAPPLE_PIN);
}

View File

@@ -0,0 +1,105 @@
//:://////////////////////////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//:://////////////////////////////////////////////////////////////////
//;;
//:: ft_fall_star_stk.nss
//;:
//:://////////////////////////////////////////////////////////////////
//:
/*
Falling Star Strike
(Oriental Adventures, p. 62)
[General]
You have mastered the art of striking a nerve that blinds a
humanoid opponent.
Prerequisite
Improved Unarmed Strike (PH) , Stunning Fist (PH) (or monk's
stunning attack) , Base attack bonus +4, WIS 17
Required for
Meditation of War Mastery (OA)
Benefit
Against a humanoid opponent, you can make an unarmed attack that
has a chance of blinding your target. If your attack is successful,
your target must attempt a Fortitude saving throw (DC 10 + 1/2 your
level + your Wisdom modifier). If the target fails this saving throw,
he is blinded for 1 round per level you possess. In addition to the
obvious effects, a blinded creature suffers a 50% miss chance in
combat (all opponents have full concealment), loses any Dexterity
bonus to AC, grants a +2 bonus on attackers' attack rolls (they
are effectively invisible), moves at half speed, and suffers a <20>4
penalty on most Strength- and Dexterity-based skills.
Using this feat uses up one of your stunning attacks for the day (
either a monk stunning attack or a use of the Stunning Fist feat).
*/
//:
//:://////////////////////////////////////////////////////////////////
//::
//:: Created by: Jaysyn
//:: Created on: 2026-02-13 07:58:24
//::
//:://////////////////////////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_combat"
#include "prc_inc_stunfist"
void DoFallingStarStrike(object oTarget, object oInitiator)
{
if (!PRCAmIAHumanoid(oTarget))
{
SendMessageToPC(oInitiator, "Target is not humanoid.");
AssignCommand(oInitiator, ActionAttack(oTarget)); // fallback
return;
}
if (!GetIsUnarmed(oInitiator))
{
SendMessageToPC(oInitiator, "You must be unarmed to use this ability.");
AssignCommand(oInitiator, ActionAttack(oTarget)); // fallback
return;
}
if (!ExpendStunfistUses(oInitiator, 1))
{
SendMessageToPC(oInitiator, "You have no stunning fist uses remaining.");
AssignCommand(oInitiator, ActionAttack(oTarget)); // fallback
return;
}
int iLevel = GetHitDice(oInitiator);
effect eHit = EffectVisualEffect(VFX_COM_HIT_SONIC);
PerformAttack(oTarget, oInitiator, eHit, 0.0, 0, 0, 0,
"Falling Star Strike Hit", "Falling Star Strike Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
int nDC = 10 + (iLevel / 2) + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
effect eBlind = EffectBlindness();
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBlind, oTarget,
RoundsToSeconds(iLevel));
}
}
else
{
//:: To prevent being flatfooted.
AssignCommand(oInitiator, ActionAttack(oTarget));
}
}
void main()
{
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
DoFallingStarStrike(oTarget, oInitiator);
}

View File

@@ -0,0 +1,112 @@
//:://////////////////////////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//:://////////////////////////////////////////////////////////////////
//;;
//:: ft_frz_lifeblood.nss
//;:
//:://////////////////////////////////////////////////////////////////
//:
/*
Freezing The Lifeblood
(Complete Warrior, p. 99)
[Fighter Bonus Feat, General]
You can paralyze a humanoid opponent with an unarmed attack.
Prerequisite
Improved Unarmed Strike (PH) , Stunning Fist (PH) , WIS 17,
base attack bonus +10,
Benefit
Declare that you are using this feat before you make your attack
roll (thus, a missed attack roll ruins the attempt). Against a
humanoid opponent, you can make an unarmed attack that deals no
damage but has a chance of paralyzing your target. If your attack
is successful, your target must attempt a Fortitude saving throw
(DC 10 + 1/2 your character level + your Wis modifier). If the
target fails this saving throw, it is paralyzed for 1d4+1 rounds.
Each attempt to paralyze an opponent counts as one of your uses of
the Stunning Fist feat for the day. Creatures immune to stunning
cannot be paralyzed in this manner.
Special
A fighter may select Freezing the Lifeblood as one of his fighter
bonus feats.
*/
//:
//:://////////////////////////////////////////////////////////////////
//::
//:: Created by: Jaysyn
//:: Created on: 2026-02-13 18:31:43
//::
//:://////////////////////////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_combat"
#include "prc_inc_stunfist"
void DoFreezingTheLifeblood(object oTarget, object oInitiator)
{
if (!PRCAmIAHumanoid(oTarget))
{
SendMessageToPC(oInitiator, "Target is not humanoid.");
AssignCommand(oInitiator, ActionAttack(oTarget)); // fallback
return;
}
if (!GetIsUnarmed(oInitiator))
{
SendMessageToPC(oInitiator, "You must be unarmed to use this ability.");
AssignCommand(oInitiator, ActionAttack(oTarget)); // fallback
return;
}
if (!ExpendStunfistUses(oInitiator, 1))
{
SendMessageToPC(oInitiator, "You have no stunning fist uses remaining.");
AssignCommand(oInitiator, ActionAttack(oTarget)); // fallback
return;
}
// Simulate unarmed attack without damage
object oWeap = GetUnarmedWeapon(oInitiator);
int nHit = GetAttackRoll(oTarget, oInitiator, oWeap);
if (nHit > 0) // Hit
{
int nDC = 10 + (GetHitDice(oInitiator) / 2) + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
if (GetIsImmune(oTarget, IMMUNITY_TYPE_STUN))
{
SendMessageToPC(oInitiator, "Target is immune to stunning.");
return;
}
float fDuration = RoundsToSeconds(d4() + 1);
effect eParal = EffectParalyze();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
effect eLink = EffectLinkEffects(eDur2, eDur);
eLink = EffectLinkEffects(eLink, eParal);
eLink = EffectLinkEffects(eLink, eDur3);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, GetHitDice(oInitiator));
}
}
else
{
//:: To prevent being flatfooted.
AssignCommand(oInitiator, ActionAttack(oTarget));
}
}
void main()
{
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
DoFreezingTheLifeblood(oTarget, oInitiator);
}

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//:://////////////////////////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//:://////////////////////////////////////////////////////////////////
//;;
//:: ft_oa_ki_shout.nss
//;:
//:://////////////////////////////////////////////////////////////////
//:
/*
Ki Shout
(Oriental Adventures, p. 64)
[General]
You can bellow forth a ki-empowered shout that strikes terror into
your enemies.
Prerequisite
Base attack bonus +1, CHA 13
Required for
Empty Hand Mastery (OA) , Great Ki Shout (OA) , Mighty Works
Mastery II (OA)
Benefit
Making a ki shout is a standard action. Opponents who can hear
your shout and who are within 30 feet of you may become shaken for
1d6 rounds. The ki shout affects only opponents with fewer Hit
Dice or levels than you have. An affected opponent can resist the
effects with a successful Will save against a DC of 10 + 1/2 your
character level + your Charisma modifier. You can use Ki Shout
once per day.
Shaken characters suffer a -2 morale penalty on attack rolls,
saves, and checks.
Great Ki Shout
(Oriental Adventures, p. 63)
[General]
Your ki shout can panic your opponents.
Prerequisite
Ki Shout (OA) , CHA 13, Base attack bonus +9
Benefit
When you make a ki shout, your opponents are panicked for 2d6
rounds unless they succeed at their Will saves (DC 10 + 1/2 your
character level + your Charisma modifier). Panicked characters
suffer a <20>2 morale penalty on attack rolls, saves, and checks,
they have a 50% chance to drop what they are holding, and they
run away from you as quickly as they can. The effects of being
panicked supersede the effects of being shaken.
*/
//:
//:://////////////////////////////////////////////////////////////////
//::
//:: Created by: Jaysyn
//:: Created on: 2026-02-13 18:31:43
//::
//:://////////////////////////////////////////////////////////////////
#include "prc_inc_spells"
// Copy non-plot item from a slot to the ground, confirm, then destroy original; notify victim
void ForceDropSlot(object oTarget, int nSlot)
{
object oItem = GetItemInSlot(nSlot, oTarget);
if (!GetIsObjectValid(oItem) || GetPlotFlag(oItem)) return;
// Ensure droppable and not stolen
SetDroppableFlag(oItem, TRUE);
SetStolenFlag(oItem, FALSE);
// Copy to the ground at target's location
location lLoc = GetLocation(oTarget);
object oCopy = CopyObject(oItem, lLoc, OBJECT_INVALID);
if (GetIsObjectValid(oCopy))
{
DestroyObject(oItem);
SendMessageToPC(oTarget, "You dropped " + GetName(oItem) + ".");
}
}
void main()
{
object oPC = OBJECT_SELF;
int bGreat = GetHasFeat(FEAT_GREAT_KI_SHOUT, oPC);
if (!bGreat && !GetHasFeat(FEAT_KI_SHOUT, oPC, TRUE)) return;
// Effects
effect eShaken = ExtraordinaryEffect(EffectShaken());
effect ePanicked = ExtraordinaryEffect(EffectLinkEffects(eShaken, EffectFrightened()));
ePanicked = EffectLinkEffects(ePanicked, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR));
// Radius and duration
float fRadius = FeetToMeters(30.0f);
float fDuration = RoundsToSeconds(bGreat ? d6(2) : d6());
// DC
int nDC = 10 + (GetHitDice(oPC) / 2) + GetAbilityModifier(ABILITY_CHARISMA, oPC);
int nPCHD = GetHitDice(oPC);
string sPCID = ObjectToString(oPC);
int bDoVFX = FALSE;
// Loop targets
location lLoc = GetLocation(oPC);
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lLoc, TRUE);
while (GetIsObjectValid(oTarget))
{
if(DEBUG) DoDebug("Evaluating: " + GetName(oTarget) + " HD=" + IntToString(GetHitDice(oTarget))
+ " ImmFear=" + IntToString(GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR))
+ " Saved=" + IntToString(GetLocalInt(oTarget, "KiShout_SavedVs" + sPCID)));
if (oTarget != oPC &&
!GetLocalInt(oTarget, "KiShout_SavedVs" + sPCID) &&
spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oPC) &&
nPCHD > GetHitDice(oTarget))
{
bDoVFX = TRUE;
SignalEvent(oTarget, EventSpellCastAt(oPC, -1, TRUE));
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, oPC) &&
!GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR, oPC))
{
if (bGreat)
{
object oItemL = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oTarget);
object oItemR = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
if (d100() < 50)
{
if (GetIsObjectValid(oItemL))
{
//SendMessageToPC(oPC, GetName(oTarget)+" is dropping "+GetName(oItemL)+".");
AssignCommand(oTarget, ForceDropSlot(oTarget, INVENTORY_SLOT_LEFTHAND));
}
}
if (d100() < 50)
{
if (GetIsObjectValid(oItemR))
{
//SendMessageToPC(oPC, GetName(oTarget)+" is dropping "+GetName(oItemR)+".");
AssignCommand(oTarget, ForceDropSlot(oTarget, INVENTORY_SLOT_RIGHTHAND));
}
}
// Apply panicked effect after drops
DelayCommand(0.1f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePanicked, oTarget, fDuration));
}
else
{
// Apply shaken
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eShaken, oTarget, fDuration);
}
}
else
{
// 24h immunity
SetLocalInt(oTarget, "KiShout_SavedVs" + sPCID, TRUE);
AssignCommand(oTarget, DelayCommand(HoursToSeconds(24),
DeleteLocalInt(oTarget, "KiShout_SavedVs" + sPCID)));
}
}
oTarget = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lLoc, TRUE);
}
// VFX
if (bDoVFX)
ApplyEffectToObject(DURATION_TYPE_INSTANT,
EffectVisualEffect(GetGender(oPC) == GENDER_FEMALE ? VFX_FNF_HOWL_WAR_CRY_FEMALE : VFX_FNF_HOWL_WAR_CRY),
oPC);
}

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//:://////////////////////////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//:://////////////////////////////////////////////////////////////////
//;;
//:: ft_pain_touch.nss
//;:
//:://////////////////////////////////////////////////////////////////
//:
/*
Pain Touch
(Complete Warrior, p. 103)
[General]
You cause intense pain in an opponent with a successful stunning attack.
Prerequisite
Stunning Fist, WIS 15, base attack bonus +2
Benefit
Victims of a successful stunning attack are subject to such
debilitating pain that they are nauseated for 1 round following
the round they are stunned. Creatures that are immune to stunning
attacks are also immune to the effect of this feat, as are any
creatures that are more than one size category larger than the
feat user.
*/
//:
//:://////////////////////////////////////////////////////////////////
//::
//:: Created by: Jaysyn
//:: Created on: 2026-02-14 19:37:06
//::
//:://////////////////////////////////////////////////////////////////
#include "prc_inc_combat"
#include "prc_inc_stunfist"
#include "prc_effect_inc"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
// Must target a humanoid
if (!PRCAmIAHumanoid(oTarget))
{
SendMessageToPC(oPC, "Target is not humanoid.");
AssignCommand(oPC, ActionAttack(oTarget));
return;
}
// Must be unarmed
if (!GetIsUnarmed(oPC))
{
SendMessageToPC(oPC, "You must be unarmed to use this ability.");
AssignCommand(oPC, ActionAttack(oTarget));
return;
}
// Check size restriction
int nAttackerSize = PRCGetCreatureSize(oPC);
int nTargetSize = PRCGetCreatureSize(oTarget);
if(nTargetSize > nAttackerSize + 1)
{
SendMessageToPC(oPC, "Target is too large for Pain Touch");
AssignCommand(oPC, ActionAttack(oTarget));
return;
}
// Check stunning fist uses
if(!ExpendStunfistUses(oPC, 1))
{
SendMessageToPC(oPC, "No stunning fist uses remaining");
AssignCommand(oPC, ActionAttack(oTarget));
return;
}
// Prepare stun effect
effect eStun = EffectStunned();
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
eStun = EffectLinkEffects(eStun, eVis);
eStun = SupernaturalEffect(eStun);
// Perform attack
string sSuccess = "*Pain Touch Hit*";
string sMiss = "*Pain Touch Miss*";
PerformAttackRound(oTarget, oPC, eStun, RoundsToSeconds(1), 0, 0, 0, FALSE, sSuccess, sMiss);
// Check if attack hit and apply delayed nausea
if(GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
// Apply nausea 1 round after stun (6 second delay)
DelayCommand(6.0f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,
EffectNausea(oTarget, 6.0f), oTarget, RoundsToSeconds(1)));
}
else
{
//:: To prevent being flatfooted.
AssignCommand(oPC, ActionAttack(oTarget));
}
}

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//:://////////////////////////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//:://////////////////////////////////////////////////////////////////
//;;
//:: ft_unbal_strike.nss
//;:
//:://////////////////////////////////////////////////////////////////
//:
/*
Unbalancing Strike
(Oriental Adventures, p. 66)
[General]
You can strike a humanoid opponent's joints to knock your target
off balance. This feat is called kuzushi in Rokugan.
Prerequisite
Improved Unarmed Strike (PH) , Stunning Fist (PH) (or monk's
stunning attack) , WIS 15
Benefit
Against a humanoid opponent, you can make an unarmed attack that
has a chance of unbalancing your target. If your attack is
successful, you deal normal damage and your target must attempt
a Reflex saving throw (DC 10 + 1/2 your level + your Wisdom
modifier). If the target fails this saving throw, he is thrown off
balance for 1 round, losing any Dexterity bonus to AC and giving
attackers a +2 bonus on their attack rolls.
*/
//:
//:://////////////////////////////////////////////////////////////////
//::
//:: Created by: Jaysyn
//:: Created on: 2026-02-13 20:54:17
//::
//:://////////////////////////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_combat"
#include "prc_inc_stunfist"
void DoUnbalancingStrike(object oTarget, object oInitiator)
{
// Must target a humanoid
if (!PRCAmIAHumanoid(oTarget))
{
SendMessageToPC(oInitiator, "Target is not humanoid.");
AssignCommand(oInitiator, ActionAttack(oTarget));
return;
}
// Must be unarmed
if (!GetIsUnarmed(oInitiator))
{
SendMessageToPC(oInitiator, "You must be unarmed to use this ability.");
AssignCommand(oInitiator, ActionAttack(oTarget));
return;
}
// Optional: expend a Stunning Fist use if you want it to consume one
if (!ExpendStunfistUses(oInitiator, 1))
{
SendMessageToPC(oInitiator, "You have no stunning fist uses remaining.");
AssignCommand(oInitiator, ActionAttack(oTarget));
return;
}
// Perform a normal unarmed attack
effect eNone;
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0,
"Unbalancing Strike Hit", "Unbalancing Strike Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
int nDC = 10 + (GetHitDice(oInitiator) / 2) + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
// Lose Dex bonus to AC: apply an AC penalty equal to the target<65>s Dex modifier
int nDexPenalty = GetAbilityModifier(ABILITY_DEXTERITY, oTarget);
effect eLink = EffectLinkEffects(eLink, EffectACDecrease(2+nDexPenalty, AC_DODGE_BONUS));
eLink = ExtraordinaryEffect(eLink);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(1));
}
}
else
{
//:: To prevent being flatfooted.
AssignCommand(oInitiator, ActionAttack(oTarget));
}
}
void main()
{
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
DoUnbalancingStrike(oTarget, oInitiator);
}

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//:://////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//:://////////////////////////////////////////////
//::
/*
Circle Leader
Type of Feat: Class Specific
Prerequisite: Red Wizard level 5 or Hathran 5.
Specifics: Allows caster to initiate Circle
Magic. Two to four participants can sacrifice
spells to augment the Circle Leader's spell
casting abilities for one rest cycle.
Use: Activate Feat.
*/
//::
//:://////////////////////////////////////////////
//:: Script: prc_circle_lead.nss
//:: Author: Jaysyn
//:: Created: 2026-02-10 12:19:50
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_burn"
#include "x2_inc_spellhook"
// Helper to apply delayed visual transform
void DelayedApplyTransform(object oTarget)
{
if (DEBUG) DoDebug("Starting to float!");
SetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_TRANSLATE_Z, 1.0f,
OBJECT_VISUAL_TRANSFORM_LERP_SMOOTHERSTEP, 3.0f);
}
// Helper to clean up all circle effects and events
void CleanupCircle(object oLeader)
{
if (DEBUG) DoDebug("Cleaning up circle for " + GetName(oLeader));
// Clear animation
if (GetLocalInt(oLeader, "CircleMagicAnimating"))
{
AssignCommand(oLeader, ClearAllActions());
DeleteLocalInt(oLeader, "CircleMagicAnimating");
}
// Clear VFX by tag
effect eVFX = GetFirstEffect(oLeader);
while (GetIsEffectValid(eVFX))
{
if (GetEffectTag(eVFX) == "CircleMagicVFX")
DelayCommand(2.5f, RemoveEffect(oLeader, eVFX));
eVFX = GetNextEffect(oLeader);
}
// Reset floating transform with lerp
if (GetLocalInt(oLeader, "CircleMagicFloating"))
{
SetObjectVisualTransform(oLeader, OBJECT_VISUAL_TRANSFORM_TRANSLATE_Z, 0.0f,
OBJECT_VISUAL_TRANSFORM_LERP_SMOOTHERSTEP, 3.0f);
DeleteLocalInt(oLeader, "CircleMagicFloating");
}
// Clear state variables
DeleteLocalInt(oLeader, "CircleMagicActive");
DeleteLocalInt(oLeader, "CircleMagicTotal");
DeleteLocalString(oLeader, "CircleMagicClass");
DeleteLocalInt(oLeader, "CircleMagicMaxParticipants");
DeleteLocalInt(oLeader, "CircleMagicParticipants");
DeleteLocalLocation(oLeader, "CircleMagicStartLoc");
// Remove events
if (DEBUG) DoDebug("Removing HB and OnDamaged events for " + GetName(oLeader));
RemoveEventScript(oLeader, EVENT_ONHEARTBEAT, "prc_circle_lead");
RemoveEventScript(oLeader, EVENT_VIRTUAL_ONDAMAGED, "prc_od_conc");
}
void main()
{
if (DEBUG) DoDebug("prc_circle_lead script executed for " + GetName(OBJECT_SELF));
int nEvent = GetRunningEvent();
object oLeader = OBJECT_SELF;
// Initial feat activation
if (nEvent == FALSE)
{
if (DEBUG) DoDebug("Circle Leader feat activation running");
// Toggle off if already active
if (GetLocalInt(oLeader, "CircleMagicActive"))
{
FloatingTextStringOnCreature("You stop leading the circle.", oLeader);
CleanupCircle(oLeader);
return;
}
// Determine max participants and class tag
int bIsGreat = GetHasFeat(FEAT_GREAT_CIRCLE_LEADER_THAYAN, oLeader) ||
GetHasFeat(FEAT_GREAT_CIRCLE_LEADER_RASHEMAN, oLeader);
int nMaxParticipants = bIsGreat ? 9 : 4;
string sClassTag;
if (GetHasFeat(FEAT_CIRCLE_LEADER_THAYAN, oLeader) ||
GetHasFeat(FEAT_GREAT_CIRCLE_LEADER_THAYAN, oLeader))
sClassTag = "RED_WIZARD";
else if (GetHasFeat(FEAT_CIRCLE_LEADER_RASHEMAN, oLeader) ||
GetHasFeat(FEAT_GREAT_CIRCLE_LEADER_RASHEMAN, oLeader))
sClassTag = "HATHRAN";
// Class gating for Great Circle Leader variants
if ((sClassTag == "RED_WIZARD" && GetLevelByClass(CLASS_TYPE_RED_WIZARD, oLeader) == 0) ||
(sClassTag == "HATHRAN" && GetLevelByClass(CLASS_TYPE_HATHRAN, oLeader) == 0))
{
FloatingTextStringOnCreature("You do not qualify to lead this circle.", oLeader);
return;
}
// Initialize circle state
SetLocalInt(oLeader, "CircleMagicActive", TRUE);
SetLocalInt(oLeader, "CircleMagicTotal", 0);
SetLocalInt(oLeader, "CircleMagicParticipants", 0);
SetLocalInt(oLeader, "CircleMagicMaxParticipants", nMaxParticipants);
SetLocalString(oLeader, "CircleMagicClass", sClassTag);
SetLocalLocation(oLeader, "CircleMagicStartLoc", GetLocation(oLeader));
// Start animation and mark
AssignCommand(oLeader, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, HoursToSeconds(24)));
SetLocalInt(oLeader, "CircleMagicAnimating", TRUE);
// Apply VFX (tagged for removal)
effect eVFX1 = EffectVisualEffect(VFX_DUR_GLOW_PURPLE);
effect eVFX2 = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
effect eVFX3 = EffectVisualEffect(PSI_DUR_BURST);
// Dummy valid effect so the link isn<73>t VFX-only
effect eDummy = EffectCutsceneGhost();
effect eLink = EffectLinkEffects(eDummy, eVFX1);
eLink = EffectLinkEffects(eLink, eVFX2);
eLink = EffectLinkEffects(eLink, eVFX3);
eLink = TagEffect(eLink, "CircleMagicVFX");
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oLeader, HoursToSeconds(24));
// Apply floating transform after a short delay
DelayCommand(0.1f, DelayedApplyTransform(oLeader));
SetLocalInt(oLeader, "CircleMagicFloating", TRUE);
// Register heartbeat and OnDamaged for concentration
AddEventScript(oLeader, EVENT_ONHEARTBEAT, "prc_circle_lead", TRUE, FALSE);
AddEventScript(oLeader, EVENT_VIRTUAL_ONDAMAGED, "prc_od_conc", TRUE, FALSE);
// Command eligible henchmen to use Circle Magic feat
int i = 1;
object oAssoc = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oLeader, i);
while (GetIsObjectValid(oAssoc))
{
if (GetHasFeat(FEAT_CIRCLE_MAGIC, oAssoc))
{
if ((sClassTag == "RED_WIZARD" && GetLevelByClass(CLASS_TYPE_RED_WIZARD, oAssoc) > 0) ||
(sClassTag == "HATHRAN" && GetLevelByClass(CLASS_TYPE_HATHRAN, oAssoc) > 0))
{
AssignCommand(oAssoc, ActionUseFeat(FEAT_CIRCLE_MAGIC, oLeader));
}
}
i++;
oAssoc = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oLeader, i);
}
FloatingTextStringOnCreature("Circle opened (" + IntToString(nMaxParticipants) + " participants max).", oLeader);
}
else if (nEvent == EVENT_ONHEARTBEAT)
{
if (DEBUG) DoDebug("Circle Leader HB running");
// Concentration break check
if (X2GetBreakConcentrationCondition(oLeader))
{
FloatingTextStringOnCreature("Your concentration is broken; the circle collapses.", oLeader);
CleanupCircle(oLeader);
return;
}
// Movement check
location lStart = GetLocalLocation(oLeader, "CircleMagicStartLoc");
float fDist = GetDistanceBetweenLocations(lStart, GetLocation(oLeader));
if (DEBUG) DoDebug("Distance from start: " + FloatToString(fDist));
if (fDist > 2.0f)
{
FloatingTextStringOnCreature("You moved too far; the circle collapses.", oLeader);
CleanupCircle(oLeader);
return;
}
}
}

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//:://////////////////////////////////////////////
//:: ;-. ,-. ,-. ,-.
//:: | ) | ) / ( )
//:: |-' |-< | ;-:
//:: | | \ \ ( )
//:: ' ' ' `-' `-'
//:://////////////////////////////////////////////
//::
/*
Circle Magic
Type of Feat: Class Specific
Prerequisite: None
Specifics: Allows caster to participate in
Circle Magic. Caster sacrifices a spell to
augment the casting power of the Circle Leader.
Use: Activate feat, target circle leader,
select and cast spell.
*/
//::
//:://////////////////////////////////////////////
//:: Script: prc_circle_magic.nss
//:: Author: Jaysyn
//:: Created: 2026-02-10 12:19:50
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "x2_inc_spellhook"
void main()
{
int nEvent = GetRunningEvent();
object oPC = OBJECT_SELF;
// Initial feat activation
if (nEvent == FALSE)
{
object oLeader = GetSpellTargetObject();
// Prevent leader from joining their own circle
if (oLeader == oPC)
{
FloatingTextStringOnCreature("You cannot join a circle you lead as a channeler.", oPC);
return;
}
// Validate target is a Circle Leader with active circle
if (!GetHasFeat(FEAT_CIRCLE_LEADER_RASHEMAN, oLeader) &&
!GetHasFeat(FEAT_CIRCLE_LEADER_THAYAN, oLeader) &&
!GetHasFeat(FEAT_GREAT_CIRCLE_LEADER_THAYAN, oLeader) &&
!GetHasFeat(FEAT_GREAT_CIRCLE_LEADER_RASHEMAN, oLeader))
{
FloatingTextStringOnCreature("Target is not a Circle Leader.", oPC);
return;
}
if (!GetLocalInt(oLeader, "CircleMagicActive"))
{
FloatingTextStringOnCreature("Circle is not active.", oPC);
return;
}
// Start channeling for 1 in-game hour; concentration/range checks in event script
SetLocalInt(oPC, "CircleMagicChanneling", TRUE);
SetLocalObject(oPC, "CircleMagicLeader", oLeader);
SetLocalFloat(oPC, "CircleMagicTimeLeft", HoursToSeconds(1));
// Only make associates non-commandable
if (!GetIsPC(oPC))
SetCommandable(FALSE, oPC);
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 1.0, HoursToSeconds(1)));
AddEventScript(oPC, EVENT_ONHEARTBEAT, "prc_circle_magic", TRUE, FALSE);
AddEventScript(oPC, EVENT_VIRTUAL_ONDAMAGED, "prc_od_conc", TRUE, FALSE);
FloatingTextStringOnCreature("Channeling Circle Magic for 1 hour...", oPC);
}
else if (nEvent == EVENT_ONHEARTBEAT)
{
if (!GetLocalInt(oPC, "CircleMagicChanneling")) return;
object oLeader = GetLocalObject(oPC, "CircleMagicLeader");
float fTimeLeft = GetLocalFloat(oPC, "CircleMagicTimeLeft") - 6.0f;
// Concentration break check
if (GetLocalInt(oPC, "CONC_BROKEN"))
{
FloatingTextStringOnCreature("Concentration broken. Channeling failed.", oPC);
RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_circle_magic");
RemoveEventScript(oPC, EVENT_VIRTUAL_ONDAMAGED, "prc_od_conc");
DeleteLocalInt(oPC, "CircleMagicChanneling");
DeleteLocalFloat(oPC, "CircleMagicTimeLeft");
if (!GetIsPC(oPC))
SetCommandable(TRUE, oPC);
AssignCommand(oPC, ClearAllActions());
return;
}
// Range check
if (GetIsObjectValid(oLeader) && GetDistanceBetween(oPC, oLeader) > 4.0f)
{
FloatingTextStringOnCreature("Too far from leader. Channeling failed.", oPC);
RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_circle_magic");
RemoveEventScript(oPC, EVENT_VIRTUAL_ONDAMAGED, "prc_od_conc");
DeleteLocalInt(oPC, "CircleMagicChanneling");
DeleteLocalFloat(oPC, "CircleMagicTimeLeft");
if (!GetIsPC(oPC))
SetCommandable(TRUE, oPC);
AssignCommand(oPC, ClearAllActions());
return;
}
if (fTimeLeft <= 0.0f)
{
// Channeling complete: find highest spell and cast it at the leader
int nHighestSpell = GetBestL9Spell(oPC, -1);
if (nHighestSpell == -1) nHighestSpell = GetBestL8Spell(oPC, -1);
if (nHighestSpell == -1) nHighestSpell = GetBestL7Spell(oPC, -1);
if (nHighestSpell == -1) nHighestSpell = GetBestL6Spell(oPC, -1);
if (nHighestSpell == -1) nHighestSpell = GetBestL5Spell(oPC, -1);
if (nHighestSpell == -1) nHighestSpell = GetBestL4Spell(oPC, -1);
if (nHighestSpell == -1) nHighestSpell = GetBestL3Spell(oPC, -1);
if (nHighestSpell == -1) nHighestSpell = GetBestL2Spell(oPC, -1);
if (nHighestSpell == -1) nHighestSpell = GetBestL1Spell(oPC, -1);
if (nHighestSpell == -1) nHighestSpell = GetBestL0Spell(oPC, -1);
if (nHighestSpell != -1)
{
// Set flags for spellhook interception, then cast
SetLocalInt(oPC, "CircleMagicSacrifice", TRUE);
SetLocalObject(oPC, "CircleMagicLeader", oLeader);
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionCastSpellAtObject(nHighestSpell, oLeader));
}
else
{
FloatingTextStringOnCreature("No spells available to sacrifice.", oPC);
}
// Cleanup channeling state
RemoveEventScript(oPC, EVENT_ONHEARTBEAT, "prc_circle_magic");
RemoveEventScript(oPC, EVENT_VIRTUAL_ONDAMAGED, "prc_od_conc");
DeleteLocalInt(oPC, "CircleMagicChanneling");
DeleteLocalFloat(oPC, "CircleMagicTimeLeft");
if (!GetIsPC(oPC))
SetCommandable(TRUE, oPC);
}
else
{
SetLocalFloat(oPC, "CircleMagicTimeLeft", fTimeLeft);
}
}
}

View File

@@ -10,7 +10,7 @@
//:: Created On: January 3 , 2004 //:: Created On: January 3 , 2004
//:: Modified By: Stratovarius, bugfixes. //:: Modified By: Stratovarius, bugfixes.
//::////////////////////////////////////////////// //:://////////////////////////////////////////////
#include "inc_persist_loca"
#include "prc_class_const" #include "prc_class_const"
void main() void main()
@@ -32,7 +32,23 @@ void main()
} }
int nClass = GetLevelByClass(CLASS_TYPE_HATHRAN, OBJECT_SELF); int nClass = GetLevelByClass(CLASS_TYPE_HATHRAN, OBJECT_SELF);
int nCohortType = GetPersistantLocalInt(OBJECT_SELF, "PRC_HATHRAN_COHORT_TYPE");
if(nCohortType == 1) // Ethran
{
if (nClass > 27) sSummon = "prc_hath_ethrn10";
else if (nClass > 24) sSummon = "prc_hath_ethrn09";
else if (nClass > 21) sSummon = "prc_hath_ethrn08";
else if (nClass > 18) sSummon = "prc_hath_ethrn07";
else if (nClass > 15) sSummon = "prc_hath_ethrn06";
else if (nClass > 12) sSummon = "prc_hath_ethrn05";
else if (nClass > 9) sSummon = "prc_hath_ethrn04";
else if (nClass > 6) sSummon = "prc_hath_ethrn03";
else if (nClass > 3) sSummon = "prc_hath_ethrn02";
else if (nClass > 0) sSummon = "prc_hath_ethrn01";
}
else // Default Rashemi Barbarian
{
if (nClass > 27) sSummon = "prc_hath_rash10"; if (nClass > 27) sSummon = "prc_hath_rash10";
else if (nClass > 24) sSummon = "prc_hath_rash9"; else if (nClass > 24) sSummon = "prc_hath_rash9";
else if (nClass > 21) sSummon = "prc_hath_rash8"; else if (nClass > 21) sSummon = "prc_hath_rash8";
@@ -43,6 +59,7 @@ void main()
else if (nClass > 6) sSummon = "prc_hath_rash3"; else if (nClass > 6) sSummon = "prc_hath_rash3";
else if (nClass > 3) sSummon = "prc_hath_rash2"; else if (nClass > 3) sSummon = "prc_hath_rash2";
else if (nClass > 0) sSummon = "prc_hath_rash"; else if (nClass > 0) sSummon = "prc_hath_rash";
}
object oCreature = CreateObject(OBJECT_TYPE_CREATURE, sSummon, GetSpellTargetLocation()); object oCreature = CreateObject(OBJECT_TYPE_CREATURE, sSummon, GetSpellTargetLocation());
int nMaxHenchmen = GetMaxHenchmen(); int nMaxHenchmen = GetMaxHenchmen();

View File

@@ -10,6 +10,14 @@ void main()
object oDead = OBJECT_SELF; object oDead = OBJECT_SELF;
ExecuteScript("prc_ondeath", oDead); ExecuteScript("prc_ondeath", oDead);
// Clear Circle Magic state on death
DeleteLocalInt(OBJECT_SELF, "CircleMagicActive");
DeleteLocalInt(OBJECT_SELF, "CircleMagicTotal");
DeleteLocalString(OBJECT_SELF, "CircleMagicClass");
DeleteLocalInt(OBJECT_SELF, "CircleMagicMaxParticipants");
DeleteLocalInt(OBJECT_SELF, PRC_CASTERLEVEL_ADJUSTMENT);
DeleteLocalInt(OBJECT_SELF, "CircleMagicAnimating");
if (GetIsObjectValid(GetLocalObject(GetModule(), "Necrocarnate"))) if (GetIsObjectValid(GetLocalObject(GetModule(), "Necrocarnate")))
{ {
int nType = MyPRCGetRacialType(oDead); int nType = MyPRCGetRacialType(oDead);

View File

@@ -64,6 +64,14 @@ void main()
// Clear a damage tracking variable. Oni's stuff uses this // Clear a damage tracking variable. Oni's stuff uses this
SetLocalInt(oDead, "PC_Damage", 0); SetLocalInt(oDead, "PC_Damage", 0);
// Clear Circle Magic state on death
DeleteLocalInt(OBJECT_SELF, "CircleMagicActive");
DeleteLocalInt(OBJECT_SELF, "CircleMagicTotal");
DeleteLocalString(OBJECT_SELF, "CircleMagicClass");
DeleteLocalInt(OBJECT_SELF, "CircleMagicMaxParticipants");
DeleteLocalInt(OBJECT_SELF, PRC_CASTERLEVEL_ADJUSTMENT);
DeleteLocalInt(OBJECT_SELF, "CircleMagicAnimating");
// Do Lolth's Meat for the killer // Do Lolth's Meat for the killer
if(GetAbilityScore(oDead, ABILITY_INTELLIGENCE) >= 4 if(GetAbilityScore(oDead, ABILITY_INTELLIGENCE) >= 4
&& GetHasFeat(FEAT_LOLTHS_MEAT, oKiller) && GetHasFeat(FEAT_LOLTHS_MEAT, oKiller)

View File

@@ -78,6 +78,7 @@ void PrcFeats(object oPC)
DelayCommand(0.3, DeletePRCLocalIntsT(oPC)); DelayCommand(0.3, DeletePRCLocalIntsT(oPC));
DelayCommand(0.4, EvalPRCFeats(oPC)); DelayCommand(0.4, EvalPRCFeats(oPC));
DelayCommand(0.4, DoWeaponsEquip(oPC)); DelayCommand(0.4, DoWeaponsEquip(oPC));
DelayCommand(0.5, DeleteLocalInt(oPC, "CircleMagicAnimating"));
DelayCommand(1.0, DeleteLocalInt(oPC,"ONREST")); DelayCommand(1.0, DeleteLocalInt(oPC,"ONREST"));
} }

View File

@@ -81,6 +81,7 @@ const int STAGE_WIELDING = 52;
const int STAGE_WIELDING_ONE = 53; const int STAGE_WIELDING_ONE = 53;
const int STAGE_WIELDING_TWO = 54; const int STAGE_WIELDING_TWO = 54;
const int STAGE_WIELDING_POLEARM = 55; const int STAGE_WIELDING_POLEARM = 55;
const int STAGE_HATHRAN_COHORT = 56;
// Confirmation stage for registering cohort // Confirmation stage for registering cohort
const int STAGE_REGISTER_CONFIRM = 200; const int STAGE_REGISTER_CONFIRM = 200;
@@ -485,6 +486,7 @@ void main()
AddChoice("Miscellaneous options.", 11); AddChoice("Miscellaneous options.", 11);
if(DEBUG)//TO DO: add separate switch if(DEBUG)//TO DO: add separate switch
AddChoice("Wipe PRC Spellbooks", 12); AddChoice("Wipe PRC Spellbooks", 12);
AddChoice("Hathran Cohort Selection", 56);
if((!bRanged && oWeaponR != OBJECT_INVALID) && (PRCGetCreatureSize(oPC) > 1 && PRCGetCreatureSize(oPC) < 5)) if((!bRanged && oWeaponR != OBJECT_INVALID) && (PRCGetCreatureSize(oPC) > 1 && PRCGetCreatureSize(oPC) < 5))
{ {
AddChoice("Set weapon wielding.", 52); AddChoice("Set weapon wielding.", 52);
@@ -1643,6 +1645,16 @@ void main()
AddChoice("Back", CHOICE_RETURN_TO_PREVIOUS); AddChoice("Back", CHOICE_RETURN_TO_PREVIOUS);
MarkStageSetUp(nStage, oPC); MarkStageSetUp(nStage, oPC);
} }
else if(nStage == STAGE_HATHRAN_COHORT)
{
SetHeader("Select your Hathran cohort type:");
AddChoice("Barbarian", 0);
AddChoice("Ethran", 1);
AddChoice("Back", STAGE_ENTRY);
MarkStageSetUp(nStage, oPC);
SetDefaultTokens();
}
} }
@@ -1736,6 +1748,8 @@ void main()
DelayCommand(1.0, ExecuteScript("prc_wipeNSB", oPC)); DelayCommand(1.0, ExecuteScript("prc_wipeNSB", oPC));
AllowExit(DYNCONV_EXIT_FORCE_EXIT); AllowExit(DYNCONV_EXIT_FORCE_EXIT);
} }
else if(nChoice == 56)
nStage = STAGE_HATHRAN_COHORT;
// Mark the target stage to need building if it was changed (ie, selection was other than ID all) // Mark the target stage to need building if it was changed (ie, selection was other than ID all)
if(nStage != STAGE_ENTRY) if(nStage != STAGE_ENTRY)
@@ -2438,6 +2452,20 @@ void main()
nStage = STAGE_ENTRY; nStage = STAGE_ENTRY;
MarkStageNotSetUp(nStage, oPC); MarkStageNotSetUp(nStage, oPC);
}
else if (nStage == STAGE_HATHRAN_COHORT)
{
if(nChoice == STAGE_ENTRY)
{
nStage = STAGE_ENTRY;
MarkStageNotSetUp(nStage, oPC);
}
else
{
SetPersistantLocalInt(oPC, "PRC_HATHRAN_COHORT_TYPE", nChoice);
nStage = STAGE_ENTRY;
MarkStageNotSetUp(nStage, oPC);
}
} }
else if (nStage == STAGE_WIELDING) else if (nStage == STAGE_WIELDING)
{ {

View File

@@ -5751,13 +5751,7 @@ Use: Selected.</entry>
<entry id="45087" lang="en" sex="m">Unseen Seers</entry> <entry id="45087" lang="en" sex="m">Unseen Seers</entry>
<entry id="45088" lang="en" sex="m">unseen seer</entry> <entry id="45088" lang="en" sex="m">unseen seer</entry>
<entry id="45089" lang="en" sex="m">(PRESTIGE CLASS) <entry id="45089" lang="en" sex="m">(PRESTIGE CLASS)
Mysterious and elusive, the Mysterious and elusive, the unseen seer trades in secrets. Subterfuge is her business in the same way that death is the assassin's business, and she uses her magic to help her gather other people's secrets while keeping her own.
seer trades in secrets. Subterfuge is her business in the same way that death is the assassin's business, and she uses her magic to help her gather other people's secrets while keeping her own.
- Hit Die: d4. - Hit Die: d4.
- Proficiencies: Unseen Seer grants no additional weapon proficiencies. - Proficiencies: Unseen Seer grants no additional weapon proficiencies.
@@ -7507,16 +7501,24 @@ Prerequisite: Duelist Level 1, Iaijutsu Master Level 1
Specifics: The duelst may add their intelligence bonus to AC, this is capped by class level and does not function while wearing armor. The iaijutsu master may also add their intelligence bonus to AC, but is not capped by class level. The iaijutsu master must be wielding a katana and wearing no armor for this ability to function. Specifics: The duelst may add their intelligence bonus to AC, this is capped by class level and does not function while wearing armor. The iaijutsu master may also add their intelligence bonus to AC, but is not capped by class level. The iaijutsu master must be wielding a katana and wearing no armor for this ability to function.
Use: Automatic. </entry> Use: Automatic. </entry>
<entry id="45506" lang="en" sex="m">Precise Strike</entry> <entry id="45506" lang="en" sex="m">Precise Strike</entry>
<entry id="45507" lang="en" sex="m">****</entry>
<entry id="45508" lang="en" sex="m">Type of Feat: Class Specific <entry id="45508" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Duelist Level 5 Prerequisite: Duelist Level 5
Specifics: The Duelist adds +1d6 bonus damage per 5 class levels to any light piercing weapon wielded in the main hand. This damage only applies against enemies vulnerable to critical hits, and the left hand must be empty. Specifics: The Duelist adds +1d6 bonus damage per 5 class levels to any light piercing weapon wielded in the main hand. This damage only applies against enemies vulnerable to critical hits, and the left hand must be empty.
Use: Automatic.</entry> Use: Automatic.</entry>
<entry id="45509" lang="en" sex="m">Grace</entry> <entry id="45509" lang="en" sex="m">Grace</entry>
<entry id="45510" lang="en" sex="m">****</entry>
<entry id="45511" lang="en" sex="m">****</entry>
<entry id="45512" lang="en" sex="m">****</entry>
<entry id="45513" lang="en" sex="m">****</entry>
<entry id="45514" lang="en" sex="m">Type of Feat: Class Specific <entry id="45514" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Duelist Level 4 Prerequisite: Duelist Level 4
Specifics: The Duelist gains a +2 bonus to reflex saving throws. This ability does not function while wearing armor. Specifics: The Duelist gains a +2 bonus to reflex saving throws. This ability does not function while wearing armor.
Use: Automatic.</entry> Use: Automatic.</entry>
<entry id="45515" lang="en" sex="m">Acrobatic Charge</entry> <entry id="45515" lang="en" sex="m">Acrobatic Charge</entry>
<entry id="45516" lang="en" sex="m">****</entry>
<entry id="45517" lang="en" sex="m">****</entry>
<entry id="45518" lang="en" sex="m">****</entry>
<entry id="45519" lang="en" sex="m">Type of Feat: Class Specific <entry id="45519" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Duelist Level 6 Prerequisite: Duelist Level 6
Specifics: You may make a charge attack with freedom of movement against enemies at least 10 feet away from you. Specifics: You may make a charge attack with freedom of movement against enemies at least 10 feet away from you.
@@ -7561,6 +7563,13 @@ Precise Strike: Your attack with light piercing weapons continues to become more
Epic Duelist Bonus Feats List: Epic Duelist Bonus Feats List:
Blinding Speed, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Weapon Focus, Epic Reflexes, Improved Whirlwind, Superior Initiative, Greater Two-Weapon Fighting, Great Dexterity</entry> Blinding Speed, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Weapon Focus, Epic Reflexes, Improved Whirlwind, Superior Initiative, Greater Two-Weapon Fighting, Great Dexterity</entry>
<entry id="45524" lang="en" sex="m">****</entry>
<entry id="45525" lang="en" sex="m">Great Circle Leader - Rasheman</entry>
<entry id="45526" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hathran level 10.
Specifics: Allows caster to initiate Hathran Circle Magic. Two to nine participants can sacrifice spells to augment the Circle Leader's spell casting abilities for one rest cycle.
Use: Activate Feat.</entry>
<entry id="45527" lang="en" sex="m">****</entry>
<entry id="45528" lang="en" sex="m">Hierophant</entry> <entry id="45528" lang="en" sex="m">Hierophant</entry>
<entry id="45529" lang="en" sex="m">Hierophants</entry> <entry id="45529" lang="en" sex="m">Hierophants</entry>
<entry id="45530" lang="en" sex="m">hierophant</entry> <entry id="45530" lang="en" sex="m">hierophant</entry>
@@ -7786,89 +7795,28 @@ Use: Selected.</entry>
Prerequisite: Knight of the Chalice Level 10 Prerequisite: Knight of the Chalice Level 10
Specifics: The Knight of the Chalice may create Holy Aura against demons. This functions just like the spell, but the effects only apply to outsiders. This ability may be used at will. Specifics: The Knight of the Chalice may create Holy Aura against demons. This functions just like the spell, but the effects only apply to outsiders. This ability may be used at will.
Use: Selected.</entry> Use: Selected.</entry>
<entry id="45590" lang="en" sex="m">****</entry>
<entry id="45591" lang="en" sex="m">Type: Class <entry id="45591" lang="en" sex="m">Type: Class
Prerequisite: Scout level 3 Prerequisite: Scout level 3
Starting at 3rd level, a Scout gains a +10 feet enhancement bonus to her base land speed. At 11th level, this bonus increases to +20 feet. A Scout loses this benefit when wearing medium or heavy armor or when carrying a medium or heavy load.</entry> Starting at 3rd level, a Scout gains a +10 feet enhancement bonus to her base land speed. At 11th level, this bonus increases to +20 feet. A Scout loses this benefit when wearing medium or heavy armor or when carrying a medium or heavy load.</entry>
<entry id="45592" lang="en" sex="m">Hunter of the Dead</entry> <entry id="45592" lang="en" sex="m">****</entry>
<entry id="45593" lang="en" sex="m">Hunters of the Dead</entry> <entry id="45593" lang="en" sex="m">&lt;CUSTOM0&gt; attempts to join a Circle Magic ritual.</entry>
<entry id="45594" lang="en" sex="m">hunter of the dead</entry> <entry id="45594" lang="en" sex="m">&lt;CUSTOM0&gt; initiates a Circle Magic ritual.</entry>
<entry id="45595" lang="en" sex="m">(PRESTIGE CLASS) <entry id="45595" lang="en" sex="m">****</entry>
The Hunter of the Dead is the hated enemy of all undead. She spends each restless night tracking undead to their lairs and cleansing the land of their foul presence forever. <entry id="45596" lang="en" sex="m">****</entry>
<entry id="45597" lang="en" sex="m">****</entry>
- Hit Die: d10 <entry id="45598" lang="en" sex="m">****</entry>
- Proficiencies: The Hunter of the Dead is proficient will all simple and martial weapons, armor and shields. <entry id="45599" lang="en" sex="m">****</entry>
- Skill Points: 2+ Int Modifier. <entry id="45600" lang="en" sex="m">****</entry>
<entry id="45601" lang="en" sex="m">****</entry>
REQUIREMENTS: <entry id="45602" lang="en" sex="m">****</entry>
<entry id="45603" lang="en" sex="m">****</entry>
Alignment: Any non-evil <entry id="45604" lang="en" sex="m">****</entry>
Base Attack Bonus: +5 <entry id="45605" lang="en" sex="m">****</entry>
Skills: Lore 5 ranks <entry id="45606" lang="en" sex="m">****</entry>
Special: Turn Undead Ability <entry id="45607" lang="en" sex="m">****</entry>
<entry id="45608" lang="en" sex="m">****</entry>
CLASS FEATURES: <entry id="45609" lang="en" sex="m">****</entry>
Level
1: Detect Undead - May sense undead at will
2: Smite Undead - Can use holy power to smite undead once a day. Adds wisdom bonus to attack roll and uses level as damage bonus.
Cure Light Wounds - As the spell, once a day.
3: Spurn Death's Touch - Add wisdom bonus to save versus level/ability drain
4: Lesser Restoration - As the spell, once a day.
5: True Death - Attacks against undead have the "Slay Undead" property
6: Extra Turning
Smite Undead - Twice per day.
Searing Light - As the spell, once per day.
7: Cure Light Wounds - As the spell, once per day.
8: Positive Energy Burst - Use 2 turn attempts to damage nearby undead
Restoration - As the spell, twice per day.
9: Lesser Restoration - As the spell, twice per day
10: Sealed Life - Immune to level/ability drain
Smite Undead - Three times per day.
Searing Light - As the spell, twice per day.</entry>
<entry id="45596" lang="en" sex="m">Detect Undead</entry>
<entry id="45597" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 1
Specifics: The Hunter of the Dead may sense the direction and distance of the nearest undead creature at will.
Use: Selected.</entry>
<entry id="45598" lang="en" sex="m">Smite Undead</entry>
<entry id="45599" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 2
Specifics: The Hunter of the Dead may channel holy power into a single standard attack. She may add her wisdom bonus (if positive) to the attack roll, and does bonus damage equal to her class level.
Use: Selected.</entry>
<entry id="45600" lang="en" sex="m">Spurn Death's Touch</entry>
<entry id="45601" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 3
Specifics: The Hunter of the Dead may add her wisdom bonus (if positive) to all saving throws against level/ability drain and death magic.
Use: Selected.</entry>
<entry id="45602" lang="en" sex="m">True Death</entry>
<entry id="45603" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 5
Specifics: Any weapon wielded by the Hunter of the Dead is treated as having the "Slay Racial Type: Undead" property. Any undead creature struck by the Hunter must make a fortitude save (DC 14) or be destroyed.
Use: Automatic.</entry>
<entry id="45604" lang="en" sex="m">Positive Energy Burst</entry>
<entry id="45605" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 8
Specifics: The Hunter of the Dead may spend two Turn Undead attempts to unleash a burst of holy energy. This burst deals 1d6 damage per class level to every undead creature within 20 feet.
Use: Selected.</entry>
<entry id="45606" lang="en" sex="m">Sealed Life</entry>
<entry id="45607" lang="en" sex="m">Type of Feat: Class Specific
Prerequisite: Hunter of the Dead Level 10
Specifics: The Hunter of the Dead is immune to level/ability drain and death magic.
Use: Automatic.</entry>
<entry id="45608" lang="en" sex="m">Epic Hunter of the Dead</entry>
<entry id="45609" lang="en" sex="m">You are the bane of all unlife. Lesser undead crumble at your barest touch, and even the mightiest of the dead fear your wrath.
Hit Die: d10
Skill Points at Each Additional Level: 2+ Int Modifier
Bonus Feats: The epic Hunter of the Dead gains a bonus feat every four levels.
Special:
Smite Undead - Gains an additional use per day every four levels.
Spells - Gain additional uses per day every five levels.
Positive Energy Burst - Gains an additional 1d6 damage every other level
True Death - DC increases by 2 every five levels.
Epic Hunter of the Dead Bonus Feats List:
Armor Skin, Epic Toughness, Great Wisdom, Epic Energy Resistance, Great Smiting, Perfect Health</entry>
<entry id="45610" lang="en" sex="m">Blindsense (Ex)</entry> <entry id="45610" lang="en" sex="m">Blindsense (Ex)</entry>
<entry id="45611" lang="en" sex="m">Type: Class <entry id="45611" lang="en" sex="m">Type: Class
Prerequisite: Scout level 10 Prerequisite: Scout level 10
@@ -73907,8 +73855,7 @@ Vestige Metamagic: Continues increasing at a rate of 1 use per 2 epic Anima Mage
Caster/ Binder Level: Increases as if gaining a level in both your arcane spellcasting class and your soul binding class at each level. Caster/ Binder Level: Increases as if gaining a level in both your arcane spellcasting class and your soul binding class at each level.
Epic Anima Mage Bonus Feat List: Epic Anima Mage Bonus Feat List:
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Mastery, Spell Penetration, Tenacious Magic, Improved Binding, Favored Vestige, Ignore Special Requirements, Rapid Pact Making, Rapid Recovery, Skilled Pact Making, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience. In addition to the feats on this list, the anima mage may select any item creation feat or metamagic feat not l Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Spell Focus, Spell Mastery, Spell Penetration, Tenacious Magic, Improved Binding, Favored Vestige, Ignore Special Requirements, Rapid Pact Making, Rapid Recovery, Skilled Pact Making, Eldritch Sculptor, Lord of All Essences, Master of the Elements, Morpheme Savant, Paragon Visionary, Shadowmaster, Verminlord, Epic Eldritch Blast, Epic Extra Invocation, Epic Fiendish Resilience. In addition to the feats on this list, the anima mage may select any item creation feat or metamagic feat not listed here.</entry>
isted here.</entry>
<entry id="205008" lang="en" sex="m">Epic Serene Guardian</entry> <entry id="205008" lang="en" sex="m">Epic Serene Guardian</entry>
<entry id="205009" lang="en" sex="m">You are a transcendent guardian of the Luminous Order, channeling disciplined meditation into devastating resonance with every strike. <entry id="205009" lang="en" sex="m">You are a transcendent guardian of the Luminous Order, channeling disciplined meditation into devastating resonance with every strike.
@@ -76616,12 +76563,71 @@ Feats Required: Simple, Druid, or Wizard</entry>
<entry id="212238" lang="en" sex="m">This elegant, stoppered glass bottle holds a dark, viscous fluid. <entry id="212238" lang="en" sex="m">This elegant, stoppered glass bottle holds a dark, viscous fluid.
One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the clouds effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 46 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of Constitution damage (Fort DC 17 half) per round of exposure.</entry> One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the clouds effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 46 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of Constitution damage (Fort DC 17 half) per round of exposure.</entry>
<entry id="213092" lang="en" sex="m">Swarm of Arrows</entry> <entry id="213076" lang="en" sex="m">&lt;CUSTOM0&gt; unleashes a ki shout!</entry>
<entry id="213093" lang="en" sex="m"> Prerequisites <entry id="213077" lang="en" sex="m">&lt;CUSTOM0&gt; attempts a Freezing the Lifeblood attack.</entry>
Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used). <entry id="213078" lang="en" sex="m">Choke Hold</entry>
<entry id="213079" lang="en" sex="m">Type of Feat: General
Benefit You have learned the correct way to apply pressure to render an opponent unconscious.
As a full-round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet.</entry>
Prerequisite: Improved Unarmed Strike, Improved Grapple, Stunning Fist.
Specifics: If you pin your opponent while grappling and maintain the pin for 1 full round, at the end of the round your opponent must make a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the saving throw fails, your opponent falls unconscious for 1d3 rounds.
Use: Automatic.</entry>
<entry id="213080" lang="en" sex="m">Falling Star Strike</entry>
<entry id="213081" lang="en" sex="m">Type of Feat: General
You have mastered the art of striking a nerve that blinds a humanoid opponent.
Prerequisite: Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +4, WIS 17.
Specifics: Against a humanoid opponent, you can make an unarmed attack that has a chance of blinding your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the target fails this saving throw, he is blinded for 1 round per level you possess. Using this feat uses up one of your stunning attacks for the day (either a monk stunning attack or a use of the Stunning Fist feat).
Use: Automatic.</entry>
<entry id="213082" lang="en" sex="m">Freezing the Lifeblood</entry>
<entry id="213083" lang="en" sex="m">Type of Feat: Fighter Bonus Feat, General
You can paralyze a humanoid opponent with an unarmed attack.
Prerequisite: Improved Unarmed Strike, Stunning Fist, WIS 17, base attack bonus +10,
Specifics: Against a humanoid opponent, you can make an unarmed attack that deals no damage but has a chance of paralyzing your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier). If the target fails this saving throw, it is paralyzed for 1d4+1 rounds. Each attempt to paralyze an opponent counts as one of your uses of the Stunning Fist feat for the day. Creatures immune to stunning cannot be paralyzed in this manner.
Use: Automatic.
Special: A fighter may select Freezing the Lifeblood as one of his fighter bonus feats.</entry>
<entry id="213084" lang="en" sex="m">Great Ki Shout</entry>
<entry id="213085" lang="en" sex="m">Type of Feat: General
Your ki shout can panic your opponents.
Prerequisite: Ki Shout, CHA 13, Base attack bonus +9
Specifics:When you make a ki shout, your opponents are panicked for 2d6 rounds unless they succeed at their Will saves (DC 10 + 1/2 your character level + your Charisma modifier). Panicked characters suffer a —2 morale penalty on attack rolls, saves, and checks, they have a 50% chance to drop what they are holding, and they run away from you as quickly as they can. The effects of being panicked supersede the effects of being shaken.
Use: Automatic.</entry>
<entry id="213086" lang="en" sex="m">Ki Shout</entry>
<entry id="213087" lang="en" sex="m">Type of Feat: General
You can bellow forth a ki-empowered shout that strikes terror into your enemies.
Prerequisite: Base attack bonus +1, CHA 13
Specifics:Making a ki shout is a standard action. Opponents who can hear your shout and who are within 30 feet of you may become shaken for 1d6 rounds. The ki shout affects only opponents with fewer Hit Dice or levels than you have. An affected opponent can resist the effects with a successful Will save against a DC of 10 + 1/2 your character level + your Charisma modifier. You can use Ki Shout once per day.
Use: Selected.</entry>
<entry id="213088" lang="en" sex="m">Pain Touch</entry>
<entry id="213089" lang="en" sex="m">Type of Feat: General
You cause intense pain in an opponent with a successful stunning attack.
Prerequisite:Stunning Fist (or monk's stunning attack) , WIS 15, base attack bonus +2
Specifics:Victims of a successful stunning attack are subject to such debilitating pain that they are nauseated for 1 round following the round they are stunned. Creatures that are immune to stunning attacks are also immune to the effect of this feat, as are any creatures that are more than one size category larger than the feat user.
Use: Automatic.</entry>
<entry id="213090" lang="en" sex="m">Unbalancing Strike</entry>
<entry id="213091" lang="en" sex="m">Type of Feat: General
You can strike a humanoid opponent's joints to knock your target off balance.
Prerequisite: Improved Unarmed Strike, Stunning Fist (or monk's stunning attack) , WIS 15
Specifics:Against a humanoid opponent, you can make an unarmed attack that has a chance of unbalancing your target. If your attack is successful, you deal normal damage and your target must attempt a Reflex saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the target fails this saving throw, he is thrown off balance for 1 round, losing any Dexterity bonus to AC and giving attackers a +2 bonus on their attack rolls.
Use: Selected.</entry>
<entry id="213092" lang="en" sex="m">Swarm of Arrows</entry>
<entry id="213093" lang="en" sex="m">Type of Feat: Epic
Prerequisite: Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used).
Specifics: As a full-round action, you may fire an arrow at your full base attack bonus at each opponent within 30 feet.
Use: Selected.
Special: A fighter can select Swarm of Arrows as one of his fighter bonus feats.</entry>
<entry id="213094" lang="en" sex="m">Daring Warrior</entry> <entry id="213094" lang="en" sex="m">Daring Warrior</entry>
<entry id="213095" lang="en" sex="m">Type of Feat: General <entry id="213095" lang="en" sex="m">Type of Feat: General
Prerequisite: Weapon Specialization, Grace +1 Prerequisite: Weapon Specialization, Grace +1