2026/01/2 Update
Sun Domain power actually destroys undead. Fixed BCM's Pouncing Strike. Monkey Grip only applies penalty when appropriate. Forsaker should stack all sources of Spell Resistance. Hexblade's Dark Companion retains the sanctuary effect across game saves. Ottiluke's Resilient Sphere is a Reflex save, not a WIll save.
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@@ -10022,8 +10022,7 @@ Combining the dynamic powers of martial prowess and arcane might, the Hexblade p
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- Alignment Restrictions: non-good only
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- Hit Die: d10
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- Proficiencies: Hexblades are proficient with all simple and martial weapons, and with light armor but not with shields.
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- Proficiencies: Hexblades are proficient with all simple and martial weapons, and with light armor but not with shields.
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- Skill Points: 2+ Int Modifier.
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CLASS FEATURES:
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@@ -47005,7 +47004,7 @@ All frostragers are barbarians to some degree, although many are multiclass barb
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- Hit Die: d12
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- Proficiencies: A frostrager does not gain any additional weapon or armor proficiencies.
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -47063,7 +47062,7 @@ Most sacred purifiers are clerics (often of Pelor), but paladins have also been
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- Hit Die: d8
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- Proficiencies: A sacred purifier does not gain any additional weapon or armor proficiencies.
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -47109,7 +47108,7 @@ If you have a disciplined worldview and a certain level of combat prowess, and y
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- Hit Die: d8
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- Proficiencies: A serene guardian does not gain any additional weapon or armor proficiencies.
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -48217,7 +48216,7 @@ You get a 2nd use at 4th, 3rd at 6th, 4th at 8th, and 5th at 10th levels. You al
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Use: Selected</entry>
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<entry id="57828" lang="en" sex="m">Undead Bear</entry>
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<entry id="57829" lang="en" sex="m">Undead Panther</entry>
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<entry id="57830" lang="en" sex="m">Undead Wolve</entry>
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<entry id="57830" lang="en" sex="m">Undead Wolf</entry>
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<entry id="57831" lang="en" sex="m">Undead Boar</entry>
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<entry id="57832" lang="en" sex="m">Undead Badger</entry>
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<entry id="57833" lang="en" sex="m">Animate Dead Animal</entry>
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@@ -48298,7 +48297,7 @@ Fighters and paladins are well served by becoming battlesmiths. Spellcasters are
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- Hit Die: d10
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- Proficiencies: A battlesmith gains no additional proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -48349,7 +48348,7 @@ Some believe that the ultimate expression of the warforged experiment is the jug
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- Hit Die: d12
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- Proficiencies: A Warforged Juggernaut gains no additional proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -48415,7 +48414,7 @@ As members of this prestige class must have the ability to cast arcane spells, f
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- Hit Die: d4
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- Proficiencies: A Frost Mage gains no additional proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -48463,7 +48462,7 @@ Most wayfarer guides are wizards or sorcerers, though a few clerics with access
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- Hit Die: d6
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- Proficiencies: A Wayfarer Guide gains no additional proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -48614,7 +48613,7 @@ Over a dozen deities have worshipers who are paladins, promoting law and good ac
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- Hit Die: d8
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- Proficiencies: Knights of the Weave gain no proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -48654,7 +48653,7 @@ Spelldancers are an energetic sort of spellcaster who draw on the quasi-primal e
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- Hit Die: d6
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- Proficiencies: Spelldancers gain no proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -50362,7 +50361,7 @@ Ur-priests despise gods. However, a small number of them have learned to tap int
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- Hit Die: d8
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- Proficiencies: An ur-priest does not gain any additional weapon or armor proficiencies.
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -51817,7 +51816,7 @@ and her companions. The wild mage accepts this as the price of her convictions.
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- Hit Die: d4
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- Proficiencies: A Wild Mage gains no additional proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -51863,7 +51862,7 @@ Other spellcasters don't understand the force missile mages' dedication to only
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- Hit Die: d4
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- Proficiencies: A Force Missile gains no additional proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -68727,7 +68726,7 @@ Magic is evil. Magic tempts. Magic perverts. Magic corrupts. Anyone who cannot e
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- Hit Die: d12
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- Proficiencies: Forsakers gain no proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -76815,4 +76814,4 @@ Specifics: You gain a +4 perfection bonus on Will saving throws against charm an
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<entry id="213330" lang="en" sex="m">Type of Feat: Exalted
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Prerequisite: Wis 13+
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Specifics: You gain a +2 bonus on saving throws to resist any fear effect, despair effect (such as the crushing despair spell), or similar mind-affecting condition, but not charms or compulsions (such as the charm person and dominate person spells)</entry>
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</tlk>
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</tlk>
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