Updated various functions for Trident
Updated various functions for Trident Katar is a simple weapon.
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89c6018463
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@ -3434,6 +3434,7 @@ int PrimoGetWeaponSize(object oItem)
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case BASE_ITEM_KATANA:
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case BASE_ITEM_MAGICSTAFF:
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case BASE_ITEM_LONGSWORD:
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case BASE_ITEM_TRIDENT:
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case BASE_ITEM_MORNINGSTAR:
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case BASE_ITEM_RAPIER:
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case BASE_ITEM_SCIMITAR:
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@ -1075,13 +1075,16 @@ int GetIsTwoHandedMeleeWeaponType(int iWeaponType)
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{
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switch(iWeaponType)
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{
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case BASE_ITEM_GREATAXE: return TRUE;
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case BASE_ITEM_GREATSWORD: return TRUE;
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case BASE_ITEM_HALBERD: return TRUE;
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case BASE_ITEM_SHORTSPEAR: return TRUE;
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case BASE_ITEM_HEAVYFLAIL: return TRUE;
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case BASE_ITEM_MAUL: return TRUE;
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case BASE_ITEM_FALCHION: return TRUE;
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case BASE_ITEM_GREATAXE: return TRUE;
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case BASE_ITEM_GREATSWORD: return TRUE;
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case BASE_ITEM_HALBERD: return TRUE;
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case BASE_ITEM_SHORTSPEAR: return TRUE;
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case BASE_ITEM_HEAVYFLAIL: return TRUE;
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case BASE_ITEM_SCYTHE: return TRUE;
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case BASE_ITEM_QUARTERSTAFF: return TRUE;
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case BASE_ITEM_ELVEN_COURTBLADE: return TRUE;
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case BASE_ITEM_MAUL: return TRUE;
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case BASE_ITEM_FALCHION: return TRUE;
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}
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return FALSE;
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}
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@ -9075,4 +9078,6 @@ void PerformAttack(object oDefender, object oAttacker,
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AttackLoopMain(oDefender, oAttacker, 0, 0, 1, iAttackBonusMod, sAttackVars, sMainWeaponDamage, sOffHandWeaponDamage, sSpellBonusDamage);
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else
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AttackLoopMain(oDefender, oAttacker, 0, 1, 0, iAttackBonusMod, sAttackVars, sMainWeaponDamage, sOffHandWeaponDamage, sSpellBonusDamage);
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}
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}
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//:: void main (){}
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@ -258,6 +258,7 @@ int GetFocusFeatOfWeaponType(int iWeaponType)
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case BASE_ITEM_SICKLE: return FEAT_WEAPON_FOCUS_SICKLE;
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case BASE_ITEM_SLING: return FEAT_WEAPON_FOCUS_SLING;
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case BASE_ITEM_THROWINGAXE: return FEAT_WEAPON_FOCUS_THROWING_AXE;
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case BASE_ITEM_TRIDENT: return FEAT_WEAPON_FOCUS_TRIDENT;
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case BASE_ITEM_TWOBLADEDSWORD: return FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD;
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case BASE_ITEM_WARHAMMER: return FEAT_WEAPON_FOCUS_WAR_HAMMER;
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case BASE_ITEM_WHIP: return FEAT_WEAPON_FOCUS_WHIP;
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@ -314,6 +315,7 @@ int GetSpecializationFeatOfWeaponType(int iWeaponType)
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case BASE_ITEM_SICKLE: return FEAT_WEAPON_SPECIALIZATION_SICKLE;
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case BASE_ITEM_SLING: return FEAT_WEAPON_SPECIALIZATION_SLING;
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case BASE_ITEM_THROWINGAXE: return FEAT_WEAPON_SPECIALIZATION_THROWING_AXE;
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case BASE_ITEM_TRIDENT: return FEAT_WEAPON_SPECIALIZATION_TRIDENT;
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case BASE_ITEM_TWOBLADEDSWORD: return FEAT_WEAPON_SPECIALIZATION_TWO_BLADED_SWORD;
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case BASE_ITEM_WARHAMMER: return FEAT_WEAPON_SPECIALIZATION_WAR_HAMMER;
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case BASE_ITEM_WHIP: return FEAT_WEAPON_SPECIALIZATION_WHIP;
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@ -370,6 +372,7 @@ int GetEpicFocusFeatOfWeaponType(int iWeaponType)
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case BASE_ITEM_SICKLE: return FEAT_EPIC_WEAPON_FOCUS_SICKLE;
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case BASE_ITEM_SLING: return FEAT_EPIC_WEAPON_FOCUS_SLING;
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case BASE_ITEM_THROWINGAXE: return FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE;
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case BASE_ITEM_TRIDENT: return FEAT_EPIC_WEAPON_FOCUS_TRIDENT;
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case BASE_ITEM_TWOBLADEDSWORD: return FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD;
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case BASE_ITEM_WARHAMMER: return FEAT_EPIC_WEAPON_FOCUS_WARHAMMER;
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case BASE_ITEM_WHIP: return FEAT_EPIC_WEAPON_FOCUS_WHIP;
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@ -426,6 +429,7 @@ int GetEpicSpecializationFeatOfWeaponType(int iWeaponType)
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case BASE_ITEM_SICKLE: return FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE;
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case BASE_ITEM_SLING: return FEAT_EPIC_WEAPON_SPECIALIZATION_SLING;
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case BASE_ITEM_THROWINGAXE: return FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE;
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case BASE_ITEM_TRIDENT: return FEAT_EPIC_WEAPON_SPECIALIZATION_TRIDENT;
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case BASE_ITEM_TWOBLADEDSWORD: return FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD;
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case BASE_ITEM_WARHAMMER: return FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER;
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case BASE_ITEM_WHIP: return FEAT_EPIC_WEAPON_SPECIALIZATION_WHIP;
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@ -482,6 +486,7 @@ int GetImprovedCriticalFeatOfWeaponType(int iWeaponType)
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case BASE_ITEM_SICKLE: return FEAT_IMPROVED_CRITICAL_SICKLE;
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case BASE_ITEM_SLING: return FEAT_IMPROVED_CRITICAL_SLING;
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case BASE_ITEM_THROWINGAXE: return FEAT_IMPROVED_CRITICAL_THROWING_AXE;
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case BASE_ITEM_TRIDENT: return FEAT_IMPROVED_CRITICAL_TRIDENT;
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case BASE_ITEM_TWOBLADEDSWORD: return FEAT_IMPROVED_CRITICAL_TWO_BLADED_SWORD;
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case BASE_ITEM_WARHAMMER: return FEAT_IMPROVED_CRITICAL_WAR_HAMMER;
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case BASE_ITEM_WHIP: return FEAT_IMPROVED_CRITICAL_WHIP;
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@ -538,6 +543,7 @@ int GetOverwhelmingCriticalFeatOfWeaponType(int iWeaponType)
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case BASE_ITEM_SICKLE: return FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE;
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case BASE_ITEM_SLING: return FEAT_EPIC_OVERWHELMING_CRITICAL_SLING;
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case BASE_ITEM_THROWINGAXE: return FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE;
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case BASE_ITEM_TRIDENT: return FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT;
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case BASE_ITEM_TWOBLADEDSWORD: return FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD;
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case BASE_ITEM_WARHAMMER: return FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER;
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case BASE_ITEM_WHIP: return FEAT_EPIC_OVERWHELMING_CRITICAL_WHIP;
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@ -589,6 +595,7 @@ int GetDevastatingCriticalFeatOfWeaponType(int iWeaponType)
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case BASE_ITEM_SICKLE: return FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE;
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case BASE_ITEM_SLING: return FEAT_EPIC_DEVASTATING_CRITICAL_SLING;
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case BASE_ITEM_THROWINGAXE: return FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE;
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case BASE_ITEM_TRIDENT: return FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT;
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case BASE_ITEM_TWOBLADEDSWORD: return FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD;
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case BASE_ITEM_WARHAMMER: return FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER;
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case BASE_ITEM_WHIP: return FEAT_EPIC_DEVASTATING_CRITICAL_WHIP;
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@ -627,6 +634,7 @@ int GetWeaponOfChoiceFeatOfWeaponType(int iWeaponType)
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case BASE_ITEM_SHORTSPEAR: return FEAT_WEAPON_OF_CHOICE_SHORTSPEAR;
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case BASE_ITEM_SHORTSWORD: return FEAT_WEAPON_OF_CHOICE_SHORTSWORD;
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case BASE_ITEM_SICKLE: return FEAT_WEAPON_OF_CHOICE_SICKLE;
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case BASE_ITEM_TRIDENT: return FEAT_WEAPON_OF_CHOICE_TRIDENT;
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case BASE_ITEM_TWOBLADEDSWORD: return FEAT_WEAPON_OF_CHOICE_TWOBLADEDSWORD;
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case BASE_ITEM_WARHAMMER: return FEAT_WEAPON_OF_CHOICE_WARHAMMER;
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case BASE_ITEM_WHIP: return FEAT_WEAPON_OF_CHOICE_WHIP;
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@ -662,7 +670,6 @@ int GetWeaponSize(object oWeapon)
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case BASE_ITEM_QUARTERSTAFF:
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case BASE_ITEM_SCYTHE:
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case BASE_ITEM_SHORTSPEAR:
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case BASE_ITEM_TRIDENT:
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case BASE_ITEM_ELVEN_COURTBLADE:
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case BASE_ITEM_MAUL:
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case BASE_ITEM_FALCHION:
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@ -699,7 +706,6 @@ int PRCLargeWeaponCheck(int iBaseType, int nSize)
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case BASE_ITEM_QUARTERSTAFF:
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case BASE_ITEM_SCYTHE:
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case BASE_ITEM_SHORTSPEAR:
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case BASE_ITEM_TRIDENT:
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case BASE_ITEM_ELVEN_COURTBLADE:
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case BASE_ITEM_MAUL:
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case BASE_ITEM_FALCHION:
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@ -39,7 +39,17 @@ int IsProficient(object oPC, int nBaseItem)
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|| (GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC) && GetRacialType(oPC) == RACIAL_TYPE_CHITINE)
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_SHORTSWORD, oPC);
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case BASE_ITEM_LONGSWORD:
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case BASE_ITEM_CLUB:
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return GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC)
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC)
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_CLUB, oPC);
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case BASE_ITEM_DAGGER:
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return GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC)
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC)
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_DAGGER, oPC);
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case BASE_ITEM_LONGSWORD:
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return GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC)
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|| GetHasFeat(FEAT_MINDBLADE, oPC)
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_ELF, oPC)
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@ -197,8 +207,7 @@ int IsProficient(object oPC, int nBaseItem)
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case BASE_ITEM_TRIDENT:
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return GetHasFeat(FEAT_WEAPON_PROFICIENCY_TRIDENT, oPC)
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC)
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC);
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC);
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case BASE_ITEM_DOUBLE_SCIMITAR:
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return GetHasFeat(FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR, oPC)
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@ -226,7 +235,7 @@ int IsProficient(object oPC, int nBaseItem)
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case BASE_ITEM_KATAR:
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return GetHasFeat(FEAT_WEAPON_PROFICIENCY_KATAR, oPC)
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC);
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|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC);
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case BASE_ITEM_MAUL:
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return GetHasFeat(FEAT_WEAPON_PROFICIENCY_MAUL, oPC)
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@ -571,6 +580,7 @@ int IsWeaponMartial(int nBaseItemType, object oPC)
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case BASE_ITEM_HANDAXE:
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case BASE_ITEM_RAPIER:
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case BASE_ITEM_SCIMITAR:
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case BASE_ITEM_TRIDENT:
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case BASE_ITEM_THROWINGAXE:
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case BASE_ITEM_SCYTHE:
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case BASE_ITEM_MAUL:
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@ -34,6 +34,7 @@ int IsItemMetal(object oItem)
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type==BASE_ITEM_SHORTSWORD ||
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type==BASE_ITEM_SHURIKEN ||
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type==BASE_ITEM_SICKLE ||
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type==BASE_ITEM_TRIDENT ||
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type==BASE_ITEM_THROWINGAXE ||
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type==BASE_ITEM_TWOBLADEDSWORD ||
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type==BASE_ITEM_WARHAMMER ||
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