2026/01/22 Update
Added Warforged Scout race. Hidden Talent was setup wrong in all the base class 2DAs. Fixed typo in DoA's Summon Major Devil. Updated PRC8 version number. Updated PRC8 manual.
This commit is contained in:
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<div><div class="div_pagelink"><a href="../class_feats/4562.html" target="content">Change Shape</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/4735.html" target="content">Natural Armor 4</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapeshifter</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapechanger</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
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<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Warforged Scout</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Warforged Scout :: </h1></div><br />
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<div>Warforged were originally built as mindless war machines, an army of constructs able to fight without food and water. The smallest of the warforged, the halfling-sized scouts were built to serve as spies, light infantry, and reconnaissance troops. They are far less common than the larger varieties, since they offer little advantage over humanoid scouts in warfare. As a side-effect of the processes used to create them, however, they gained sentience. At first this was a boon, as now there was no need for a living general to travel with them, but eventually the war came to an end, as all wars do. As they couldn't destroy the now-sentient race of living constructs, they were instead freed and left to find their own way in the world. Physically they look similar to golems, with plating made of metal and mineral covering a living wooden frame. They were created without gender, though a few with a more typically feminine mindset have modified their design and plating to mimic a humanoid female's shape. Warforged cannot reproduce, but can only be made at special Creation Forges built using uncovered ancient plans. They do not age either, and their mindset sometimes leaves the activities of the humanoid races a puzzle to them.
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<br />
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<br />Warforged Scout Ability Adjustments: -2 Str, +2 Dex, -2 Wis, -2 Cha.
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<br />Favored Class (Rogue): A multiclass warforged scout's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
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<br />
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<br />Special Abilities:
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<br />
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<br />- 20' base speed
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<br />- Small Stature:
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<br /> +1 size bonus to attack rolls.
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<br /> +1 size bonus to AC.
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<br /> +4 size bonus to Hide checks.
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<br />- Composite Plating: +2 to AC, cannot wear armor, and have a 5% arcane spell failure chance.
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<br />- Living Construct subtype:
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<br /> Immune to sleep, paralyze, poison, energy drain, and disease
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<br />- Light Fortification (Ex): When a critical hit or sneak attack is scored on a warforged scout, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
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<br /> Does not heal naturally, healing spells only heal half the normal amount.
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<br />- Construct: Warforged scouts count as Constructs for the purpose of spells.</div>
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<div class="div_paddedtop">
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<h2>Racial feats:</h2>
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<!-- List of featpagelink.html -->
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<div><div class="div_pagelink"><a href="../class_feats/4554.html" target="content">Composite Plating</a></div>
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<div class="div_pagelink"><a href="../class_feats/4556.html" target="content">Living Construct</a></div>
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<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
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</div>
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</div>
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</div>
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</body>
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</html>
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<h2>Racial feats:</h2>
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<!-- List of featpagelink.html -->
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<div><div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
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<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapeshifter</a></div>
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<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapechanger</a></div>
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<div class="div_pagelink"><a href="../class_feats/4566.html" target="content">Shifting</a></div>
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<div class="div_pagelink"><a href="../class_feats/4511.html" target="content">Skill Affinity (Balance)</a></div>
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<div class="div_pagelink"><a href="../class_feats/4752.html" target="content">Skill Affinity (Jump)</a></div>
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<div><div class="div_pagelink"><a href="../class_feats/4559.html" target="content">Mental Spell Resistance</a></div>
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<div class="div_pagelink"><a href="../class_feats/4560.html" target="content">Minor Change Shape - Dynamic</a></div>
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<div class="div_pagelink"><a href="../class_feats/4561.html" target="content">Minor Change Shape - General</a></div>
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<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapeshifter</a></div>
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<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapechanger</a></div>
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<div class="div_pagelink"><a href="../class_feats/4753.html" target="content">Skill Affinity (Bluff)</a></div>
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<div class="div_pagelink"><a href="../class_feats/4547.html" target="content">Skill Affinity (Intimidate)</a></div>
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<div class="div_pagelink"><a href="../class_feats/4532.html" target="content">Skill Affinity (Sense Motive)</a></div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Wispling</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Wispling :: </h1></div><br />
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<div>Wisplings are planetouched descended from halflings and demons.
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<br />
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<br />With a heritage touched by demonic fire and chaos, this offshoot of the halfling race embodies everything that is small, quick, and deceptive. Wisplings rarely sit still, and their pranks and jokes range from cruel to murderous. A wispling?s light brown skin, bright red hair, and angular features set it apart from other Small humanoids. Although their demonic heritage grants them abilities of stealth beyond those of many other races, wisplings have a taste for bright clothing that marks them in any crowd.
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<br />
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<br />Wispling Ability Adjustments: -2 Str, +4 Dex, +2 Int
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<br />
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<br />Favored Class (Rogue): A multiclass wispling's rogue class does not count when determining whether they suffer an XP penalty for multiclassing.
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<br />
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<br />Racial Traits:
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<br />- An wispling's base land speed is 20 feet.
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<br />- Darkvision: Wisplings are able to see in the dark as well as daylight.
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<br />- Proficiencies: Wisplings are proficient with all simple and martial weapons, light armor & shields.
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<br />- Change Self (Su): Wisplings can use alter self once per day, as the spell cast by a 2nd-level sorcerer, they make take take the form of any humaniod within one size category of their own.
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<br />- Fearless: Wisplings have a +2 bonus on saving throws against fear spells and effects.
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<br />- Lucky: Wisplings have a +1 racial bonus to all saving throws.
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<br />- Good Aim: Wisplings recieve a +1 attack bonus on attacks made with throwing weapons.
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<br />- Skills: Wisplings have a +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
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<br />- Outsider: Wisplings are outsiders for the purposes of spells and prerequisites.
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<br />
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<br />Level Adjustment: +1</div>
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<div class="div_paddedtop">
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<h2>Racial feats:</h2>
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<!-- List of featpagelink.html -->
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<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
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<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
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<div class="div_pagelink"><a href="../class_feats/249.html" target="content">Fearless</a></div>
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<div class="div_pagelink"><a href="../class_feats/250.html" target="content">Good Aim</a></div>
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<div class="div_pagelink"><a href="../class_feats/4713.html" target="content">Halfling</a></div>
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<div class="div_pagelink"><a href="../class_feats/248.html" target="content">Lucky</a></div>
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<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
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<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
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<div class="div_pagelink"><a href="../class_feats/4752.html" target="content">Skill Affinity (Jump)</a></div>
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<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
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<div class="div_pagelink"><a href="../class_feats/247.html" target="content">Skill Affinity (Move Silently)</a></div>
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<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
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<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
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<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
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<div class="div_pagelink"><a href="../class_feats/4433.html" target="content">Wispling Change Shape
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</a></div>
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</div>
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</div>
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</div>
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</body>
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</html>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Shyft</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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||||
</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Shyft :: </h1></div><br />
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<div>Shyfts are planetouched beings descended from one of the native races of the Ethereal Plane. Belonging fully to neither the Ethereal Plane nor the Material Plane, they have the ability to move back and forth between both planes. Shyfts appear as regular, unassuming humans. In fact, almost everything about them is forgettable and easy to overlook. They prefer to wear dark, simple clothing that does not draw any attention. Shyfts do not seem to mind that they are so inconspicuous and use it to their advantage. They are excellent spies, since they can listen in on conversations from the safety of the Ethereal Plane and sell any information they hear to the highest bidder. Shyfts are also
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<br />known to specialize in assassination, thievery, and other criminal pursuits.
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<br />
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<br />Shyft Ability Adjustments: -2 Str, +2 Dex, +2 Wis,
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<br />
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<br />Favored Class (Rogue): A multiclass shyft's rogue class does not count when determining whether they suffer an XP penalty for multiclassing.
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<br />
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<br />Racial Traits:
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<br />- An shyft's base land speed is 30 feet.
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<br />- Darkvision: Shyfts are able to see in the dark as well as daylight.
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<br />- Low-light Vision: Shyfts can see twice as far in dark conditions.
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<br />- Proficiencies: Shyfts are proficient with all simple and martial weapons and light armor.
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<br />- Sonic Resistance 5: The shyft's unassuming aura acts as a supressor to muffle sounds around them.
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<br />- Fire & Cold Resistance 5: Due to their connection with the Etheral, shyfts are less susceptible to extremes of heat & cold.
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<br />- Skills: Shyfts have a +4 racial bonus on Hide and Move Slently checks.
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<br />- Outsider: Shyfts are outsiders for the purposes of spells and prerequisites.
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<br />
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<br />Level Adjustment: +1</div>
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<div class="div_paddedtop">
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<h2>Racial feats:</h2>
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||||
<!-- List of featpagelink.html -->
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||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
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<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
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<div class="div_pagelink"><a href="../class_feats/26399.html" target="content">Ethereal Jaunt</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/4430.html" target="content">Resist Cold 5</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/4743.html" target="content">Resist Fire 5</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/26398.html" target="content">Resist Sonic 5</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
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||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
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</div>
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</div>
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</div>
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</body>
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</html>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Mechanatrix</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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||||
<div class="div_paddedcontent">
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<div><h1> :: Mechanatrix :: </h1></div><br />
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<div>Mechanatrixes are planetouched who can trace their ancestry to one of the bizarre clockwork beings that reside on the plane of Mechanus.
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<br />
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<br />Mechanatrixes are mostly human in appearance, but they have one or more mechanical or inorganic features. Most mechanatrixes have smooth skin with a faint metallic sheen. They behave with cold rationality and have a no-nonsense attitude toward life. As befitting their nature, mechanatrixes have an affinity for mechanical objects of all kinds. They have an innate understanding of engineering and all sorts of crafts. The more martial-minded mechanatrixes become excellent siege engineers. Like other planetouched beings, mechanatrixes never quite fit into any society. Most human societies shun them, while those from the plane of Mechanus believe them to be tainted and impure. As a result, they are often loners, but they are rarely bothered by this lack of social contact.
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<br />
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<br />Most mechanatrixes are firm believers in law and do whatever they can to fight chaos and bring order to tumultuous areas.
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<br />
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<br />Mechanatrix Ability Adjustments: -2 Dex, +2 Con, +2 Int
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<br />
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<br />Favored Class (Fighter): A multiclass mechanatrix's fighter class does not count when determining whether they suffer an XP penalty for multiclassing.
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<br />
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<br />Racial Traits:
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<br />- An mechanatrix's base land speed is 30 feet.
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<br />- Darkvision: Mechanatrixes are able to see in the dark as well as daylight.
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<br />- Proficiencies: Mechanatrixes are proficient with all simple and martial weapons, light armor, medium armor & shields.
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<br />- Shocking Grasp (Sp): A mechanatrix can use shocking grasp once per day as cast by a sorcerer of 1st level or the mechanatrix?s character level, whichever is higher.
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<br />- Electricity Healing (Ex): Because of a mechanatrix's electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The mechanatrix gets no saving throw against electricity effects.
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<br />- Fire & Cold Resistance 5: Due to their body composition, Mechanatrixes are less susceptible to extremes of heat & cold.
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<br />- Skills: Mechanatrixes have a +2 racial bonus on Spot checks and a +4 racial bonus on Lore checks.
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<br />- Outsider: Mechanatrixes are outsiders for the purposes of spells and prerequisites.
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<br />
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<br />Level Adjustment: +1</div>
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<div class="div_paddedtop">
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||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/4.html" target="content">Armor Proficiency (medium)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4431.html" target="content">Electricity Healing (Ex)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4430.html" target="content">Resist Cold 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4743.html" target="content">Resist Fire 5</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4432.html" target="content">Shocking Grasp</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
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||||
<title>Player Resource Consortium :: Manual :: Content :: Maeluth</title>
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||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
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||||
<div class="div_paddedcontent">
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||||
<div><h1> :: Maeluth :: </h1></div><br />
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<div>Maeluths are planetouched descended from dwarves and devils.
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<br />
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<br />Maeluths look like sturdy dwarves with fiendish features that hint at their devil-tainted ancestry. Common maeluth features include red eyes, weirdly elongated fingers, and nearly hairless bodies. Maeluths favor dark colors and often wear spiked armor.
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<br />Although similar in many ways to their dwarf ancestors, maeluths are more adept at social interaction because of their fiendish blood. They often use their innate social skills to attain powerful positions within dwarf society.
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<br />
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<br />Maeluth Ability Adjustments: -2 Dex, +4 Con
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<br />
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<br />Favored Class (Fighter): A multiclass maeluth's fighter class does not count when determining whether they suffer an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Racial Traits:
|
||||
<br />- An maeluth's base land speed is 20 feet.
|
||||
<br />- Darkvision: Maeluths are able to see in the dark as well as daylight.
|
||||
<br />- Proficiencies: Maeluths are proficient with all simple and martial weapons, light armor & shields.
|
||||
<br />- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
|
||||
<br />- Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
|
||||
<br />- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
|
||||
<br />- Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
|
||||
<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
|
||||
<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
|
||||
<br />- Skill Affinity (Craft Armor): +2 racial bonus to Craft Armor checks.
|
||||
<br />- Skill Affinity (Craft Weapon): +2 racial bonus to Craft Weapon checks.
|
||||
<br />- Skill Affinity (Appraise): +2 racial bonus to Appraise checks.
|
||||
<br />- Outsider: Maeluths are outsiders for the purposes of spells and prerequisites.
|
||||
<br />
|
||||
<br />Level Adjustment: +1.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/231.html" target="content">Battle Training vs. Orcs</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4710.html" target="content">Dwarven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4434.html" target="content">Fiend Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/229.html" target="content">Hardiness vs. Poisons</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/230.html" target="content">Hardiness vs. Spells</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4792.html" target="content">Skill Affinity (Appraise)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4757.html" target="content">Skill Affinity (Craft Armor)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4758.html" target="content">Skill Affinity (Craft Weapon)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/227.html" target="content">Stonecunning</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -28,7 +28,7 @@
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +3
|
||||
<br />Racial Hit Dice/Class: 4 of Monstrous Humanoid</div>
|
||||
<br />Racial Hit Dice/Class: 5 of Monstrous Humanoid</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/377.html" target="content">Improved Initiative</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4733.html" target="content">Natural Armor 1</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapeshifter</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapechanger</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/18206.html" target="content">Sorcerous Spellcasting (Aranea)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/42.html" target="content">Weapon Finesse</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
|
||||
Reference in New Issue
Block a user