Updated new damage types
Updated new damage types. Updated release archive.
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@ -14,11 +14,11 @@
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10 Positive 289 ****
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11 Sonic 284 ****
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12 Base **** ****
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13 Blood 109 ****
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13 **** **** ****
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14 Poison 84 ****
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15 Shadow 288 ****
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15 **** **** ****
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16 Psychic 202 ****
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17 Necrotic 84 ****
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17 **** **** ****
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18 Radiant 98 ****
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19 Force 282 ****
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20 Untyped 288 ****
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@ -11,11 +11,11 @@
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7 Negative 10463 110 3 3
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8 Positive 10464 176 4 159
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9 Sonic 10465 120 120 120
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10 Blood 16820374 255 0 0
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10 **** **** **** **** ****
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11 Poison 16820375 64 255 54
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12 Shadow 16820376 179 186 182
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12 **** **** **** **** ****
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13 Psychic 16820377 133 14 135
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14 Necrotic 16820378 0 255 106
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14 **** **** **** **** ****
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15 Radiant 16820379 227 191 9
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16 Force 16820380 15 209 183
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17 Untyped 16820354 250 250 250
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@ -14,11 +14,11 @@
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10 Positive 58310 8
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11 Sonic 58311 9
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12 Base 58301 0
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13 Blood 16820367 10
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13 **** **** ****
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14 Poison 16820368 11
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15 Shadow 16820369 12
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15 **** **** ****
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16 Psychic 16820370 13
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17 Necrotic 16820371 14
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17 **** **** ****
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18 Radiant 16820372 15
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19 Force 16820373 16
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20 Untyped 16820355 17
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File diff suppressed because it is too large
Load Diff
@ -16,11 +16,11 @@
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12 5159 Positive 0.5 32
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13 2202 Sonic 0.5 4
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14 **** Base **** ****
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15 16820360 Blood 0.55 44
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15 **** **** **** ****
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16 16820361 Poison 0.55 41
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17 16820362 Shadow 0.55 8
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17 **** **** **** ****
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18 16820363 Psychic 0.55 29
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19 16820364 Necrotic 0.55 9
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19 **** **** **** ****
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20 16820365 Radiant 0.55 5
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21 16820366 Force 0.55 28
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22 16820354 Untyped 0.55 8
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@ -21,6 +21,9 @@
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@todo See what functions can be replaced with stuff from inc_utility (and linked files)
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*/
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#include "prc_misc_const"
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#include "prc_feat_const"
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//Major PREF function
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//spawns a unenchanted weapon randomly picked from
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@ -2736,31 +2739,31 @@ object EquipWeaponFocus(object oObject)
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if(GetHasFeat(FEAT_WEAPON_FOCUS_MAUL,oObject))
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nBaseItemType = BASE_ITEM_MAUL;
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break;
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case 46:
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case 47:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR,oObject))
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nBaseItemType = BASE_ITEM_DOUBLE_SCIMITAR;
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break;
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case 47:
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case 48:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_GOAD,oObject))
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nBaseItemType = BASE_ITEM_GOAD;
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break;
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case 48:
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case 49:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_EAGLE_CLAW,oObject))
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nBaseItemType = BASE_ITEM_EAGLE_CLAW;
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break;
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case 49:
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case 50:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE,oObject))
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nBaseItemType = BASE_ITEM_ELVEN_LIGHTBLADE;
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break;
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case 50:
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case 51:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_THINBLADE,oObject))
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nBaseItemType = BASE_ITEM_ELVEN_THINBLADE;
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break;
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case 51:
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case 52:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE,oObject))
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nBaseItemType = BASE_ITEM_ELVEN_COURTBLADE;
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break;
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case 52:
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case 53:
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if(GetHasFeat(FEAT_WEAPON_FOCUS_TRIDENT,oObject))
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nBaseItemType = BASE_ITEM_TRIDENT;
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break;
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@ -781,7 +781,15 @@ const int IP_CONST_FEAT_EPIC_DR_6 = 274;
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const int IP_CONST_FEAT_EPIC_DR_9 = 275;
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//IP_CONST_DAMAGETYPE
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const int IP_CONST_DAMAGETYPE_VILE = 14;
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//const int IP_CONST_DAMAGETYPE_BLOOD = 15; //:: Not a 3e PnP damage type
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const int IP_CONST_DAMAGETYPE_POISON = 16;
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//const int IP_CONST_DAMAGETYPE_SHADOW = 17; //:: Not a 3e PnP damage type
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const int IP_CONST_DAMAGETYPE_PSYCHIC = 18;
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//const int IP_CONST_DAMAGETYPE_NECROTIC = 19; //:: This is from 4e D&D
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const int IP_CONST_DAMAGETYPE_RADIANT = 20;
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const int IP_CONST_DAMAGETYPE_FORCE = 21;
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const int IP_CONST_DAMAGETYPE_UNTYPED = 22;
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const int IP_CONST_DAMAGETYPE_VILE = 23;
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//IP_CONST_DAMAGESOAK
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const int IP_CONST_DAMAGESOAK_1_HP = 11;
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