Fixed a few TLK entries
Fixed a few TLK entries. Added potential future spell scripts to notes.
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68
Notes/future spells/pg_s0_speedwind.nss
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68
Notes/future spells/pg_s0_speedwind.nss
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//::///////////////////////////////////////////////
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//:: Sihlbrane's Grove
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//:: Speed of the Wind
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//:: 00_S0_SPEEDWIND
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//:://////////////////////////////////////////////
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/*
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Caster gains +4 Dex and -2 Con for 10 turns
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per level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Yaballa
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//:: Created On: 7/9/2003
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//:://////////////////////////////////////////////
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#include "x2_inc_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTarget = PRCGetSpellTargetObject();
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//--------------------------------------------------------------------------
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// This spell no longer stacks. If there is one of that type, thats ok
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//--------------------------------------------------------------------------
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if (GetHasSpellEffect(GetSpellId(), oTarget))
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{
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FloatingTextStrRefOnCreature(100775, OBJECT_SELF, FALSE);
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return;
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}
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effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, 4);
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effect eCon = EffectAbilityDecrease(ABILITY_CONSTITUTION, 2);
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effect eVis1 = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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effect eVis2 = EffectVisualEffect(VFX_IMP_HEAD_EVIL);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEUTRAL);
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effect eLink = EffectLinkEffects(eDex, eCon);
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eLink = EffectLinkEffects(eLink, eDur);
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int nRace = MyPRCGetRacialType(oTarget);
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int nDuration = PRCGetCasterLevel(OBJECT_SELF) * 10;
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic == METAMAGIC_EXTEND) {
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nDuration = nDuration * 2; }
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if((nRace != RACIAL_TYPE_CONSTRUCT) || (nRace != RACIAL_TYPE_UNDEAD))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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}
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}
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