Updated PRC8 Manual
Removed much outdated material.
This commit is contained in:
52
nwn/nwnprc/DocGen/trunk/manual/english/content/races/0.html
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Dwarf</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Dwarf :: </h1></div><br />
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<div>Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and their hair is black, gray, or brown. Dwarven men value their beards highly.
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<br />
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<br />Dwarven Ability Adjustments: +2 Con, -2 Cha.
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<br />Favored Class (Fighter): A multiclass dwarf's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
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<br />
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<br />Special Abilities:
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<br />
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<br />- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
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<br />- Darkvision: Dwarves are able to see in the dark.
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<br />- Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
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<br />- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
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<br />- Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
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<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
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<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
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<br />- Skill Affinity (Lore): +2 racial bonus to Lore checks.
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<br />- Skill Affinity (Craft Armor): +2 racial bonus to Craft Armor checks.
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<br />- Skill Affinity (Craft Weapon): +2 racial bonus to Craft Weapon checks.
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<br />- Skill Affinity (Appraise): +2 racial bonus to Appraise checks.</div>
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<div class="div_paddedtop">
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<h2>Racial feats:</h2>
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<!-- List of featpagelink.html -->
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<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
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<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
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<div class="div_pagelink"><a href="../class_feats/231.html" target="content">Battle Training vs. Orcs</a></div>
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<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
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<div class="div_pagelink"><a href="../class_feats/4710.html" target="content">Dwarven</a></div>
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<div class="div_pagelink"><a href="../class_feats/229.html" target="content">Hardiness vs. Poisons</a></div>
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<div class="div_pagelink"><a href="../class_feats/230.html" target="content">Hardiness vs. Spells</a></div>
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<div class="div_pagelink"><a href="../class_feats/4792.html" target="content">Skill Affinity (Appraise)</a></div>
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<div class="div_pagelink"><a href="../class_feats/4757.html" target="content">Skill Affinity (Craft Armor)</a></div>
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<div class="div_pagelink"><a href="../class_feats/4758.html" target="content">Skill Affinity (Craft Weapon)</a></div>
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<div class="div_pagelink"><a href="../class_feats/234.html" target="content">Skill Affinity (Lore)</a></div>
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<div class="div_pagelink"><a href="../class_feats/227.html" target="content">Stonecunning</a></div>
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</div>
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</div>
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</div>
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</body>
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</html>
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45
nwn/nwnprc/DocGen/trunk/manual/english/content/races/1.html
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Elf</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Elf :: </h1></div><br />
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<div>Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old, and by human standards are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4 1/2 to 5 1/2 feet tall. They tend to be pale-skinned and dark-haired with deep green eyes. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many other races find them hauntingly beautiful.
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<br />
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<br />Elven Ability Adjustments: +2 Dex, -2 Con.
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<br />Favored Class (Wizard): A multiclass elf's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
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<br />
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<br />Special Abilities:
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<br />
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<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
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<br />- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
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<br />- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
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<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
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<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
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<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
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<br />- Keen Senses: Elves make active Search checks automatically and with no movement penalties.
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<br />- Low-Light Vision: Allows them to see better than normal in the dark.</div>
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<div class="div_paddedtop">
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<h2>Racial feats:</h2>
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<!-- List of featpagelink.html -->
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<div><div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
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<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
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<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
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<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
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<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
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<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
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<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
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<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
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</div>
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</div>
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</div>
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</body>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Stonehunter Gnome</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Stonehunter Gnome :: </h1></div><br />
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<div>One of the few races considered to be fast companions of any kind of dragon, stonehunter gnomes are the favored people of copper dragons. Since the coppers' love of pranks, riddles, and mischief fit well with the gnomes' outlook on life, it should be no surprise they get along well. The gnomes who return this sentiment are known as stonehunters, as the two races frequently meet to hunt together. Copper dragons often make their lairs beneath stonehunter gnome villages, and over time while the gnomes become more dragonlike in appearance the coppers grow fonder of the mortals. Physically they tend to look like most other gnomes, but for their very dark skin that takes on a coppery sheen in sunlight.
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<br />
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<br />Stonehunter Gnomish Ability Adjustments: +2 Con, -2 Str.
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<br />Favored Class (Ranger): A multiclass stonehunter gnome's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
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<br />
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<br />Special Abilities:
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<br />
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<br />- Small Stature
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<br /> +1 size bonus to attack rolls.
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<br /> +1 size bonus to AC.
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<br /> +4 size bonus to Hide checks.
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<br />- Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
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<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
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<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
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<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
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<br />- Skill Affinity (Concentration): +2 racial bonus to Concentration checks.
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<br />- Low-Light Vision: Allows them to see better than normal in the dark.
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<br />- Dragonblooded: Stonehunter Gnomes have the dragonblood subtype.
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<br />- Gnomish: Stonehunter Gnomes count as Gnomes for the purpose of spells.</div>
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<div class="div_paddedtop">
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<h2>Racial feats:</h2>
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<!-- List of featpagelink.html -->
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||||
<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
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<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
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<div class="div_pagelink"><a href="../class_feats/242.html" target="content">Battle Training vs. Reptilians</a></div>
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<div class="div_pagelink"><a href="../feats/3889.html" target="content">Dragontouched</a></div>
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<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
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<div class="div_pagelink"><a href="../class_feats/243.html" target="content">Skill Affinity (Concentration)</a></div>
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<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
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<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
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</div>
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</div>
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</div>
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</body>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Fireblood Dwarf</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Fireblood Dwarf :: </h1></div><br />
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<div>Few dwarves delved as deep as the ancient Fireblood clan. Particularly fond of dormant volcanos, these dwarves followed volcanic trails and tunnels in search of further access to the world's depths. Unfortunately they stumbled on a nest of red dragons, and the outraged dragons enslaved the hapless clan to mine treasures for them. Over time, whether by interbreeding, natural mutation, or magical effect the Fireblood clan began to take on unique traits making them better adapted to higher temperatures... and to battling dragons. They won their freedom eventually, but the hatred for evil dragons in general and red dragons in specific still burns deep within this breed of dwarf. The clan intermarried and spread their bloodline across many clans now, however, and a Fireblood dwarf may be born to any dwarf parents. They are much the same as standard dwarves, but have dark red-brown skin, and are usually bald, with only the faintest of beards.
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<br />
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<br />Dwarven Ability Adjustments: +2 Con, -2 Cha.
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<br />Favored Class (Fighter): A multiclass fireblood dwarf's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
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<br />
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<br />Special Abilities:
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<br />
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<br />- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
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<br />- Darkvision: Dwarves are able to see in the dark.
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<br />- Resistance to fire 5: Fireblood Dwarves have Fire Resistance 5.
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<br />- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
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<br />- Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
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<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
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<br />- Defensive Training vs. Dragons: +4 dodge bonus to AC against dragons.
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<br />- Skill Affinity (Lore): +2 racial bonus to Lore checks.
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<br />- Skill Affinity (Craft Armor): +2 racial bonus to Craft Armor checks.
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<br />- Skill Affinity (Craft Weapon): +2 racial bonus to Craft Weapon checks.
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<br />- Skill Affinity (Appraise): +2 racial bonus to Appraise checks.
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<br />- Dragonblooded: Fireblood Dwarves have the dragonblood subtype.
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<br />- Dwarven: Fireblood Dwarves count as Dwarves for the purpose of spells.</div>
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<div class="div_paddedtop">
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<h2>Racial feats:</h2>
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<!-- List of featpagelink.html -->
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<div><div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
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<div class="div_pagelink"><a href="../class_feats/231.html" target="content">Battle Training vs. Orcs</a></div>
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<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
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<div class="div_pagelink"><a href="../class_feats/4549.html" target="content">Defensive Training vs Dragons</a></div>
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<div class="div_pagelink"><a href="../feats/3889.html" target="content">Dragontouched</a></div>
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<div class="div_pagelink"><a href="../class_feats/4710.html" target="content">Dwarven</a></div>
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<div class="div_pagelink"><a href="../class_feats/230.html" target="content">Hardiness vs. Spells</a></div>
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<div class="div_pagelink"><a href="../class_feats/4743.html" target="content">Resist Fire 5</a></div>
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<div class="div_pagelink"><a href="../class_feats/4792.html" target="content">Skill Affinity (Appraise)</a></div>
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<div class="div_pagelink"><a href="../class_feats/4757.html" target="content">Skill Affinity (Craft Armor)</a></div>
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<div class="div_pagelink"><a href="../class_feats/4758.html" target="content">Skill Affinity (Craft Weapon)</a></div>
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<div class="div_pagelink"><a href="../class_feats/234.html" target="content">Skill Affinity (Lore)</a></div>
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<div class="div_pagelink"><a href="../class_feats/227.html" target="content">Stonecunning</a></div>
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</div>
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</div>
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</div>
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</body>
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</html>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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||||
<head>
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||||
<title>Player Resource Consortium :: Manual :: Content :: Forestlord Elf</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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||||
<div class="div_paddedcontent">
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<div><h1> :: Forestlord Elf :: </h1></div><br />
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<div>Like most sylvan races, the elves are in tune with the natural world, which includes dragonkind. In ancient times a few groups of elves forged treaties with powerful green dragons, who in turn granted those elves strange new powers. Though the elves did not and do not worship those dragons, the peace accords they crafted last to this day, long after those who signed them died. Every descendent of a forestlord can be one, although this is far from certain, as the traits themselves are unpredictable. Physically, they appear much like regular elves, but can be easily distinguished by their smooth green skin, similar to green dragon scales. Most have green hair as well, though occasionally it can be anywhere from brown to white.
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<br />
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<br />Forestlord Elven Ability Adjustments: +2 Dex, -2 Con.
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<br />Favored Class (Sorcerer): A multiclass forestlord elf's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
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<br />
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<br />Special Abilities:
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||||
<br />
|
||||
<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
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<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
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||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Keen Senses: Forestlord Elves make active Search checks automatically and with no movement penalties.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
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<br />- Treewalk: Once per day, Forestlord Elves can step through a nearby tree and emerge by any tree up to 60' away, as the Dimension Door spell. They can use this ability one additional time per day for every 5HD they have.
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<br />- Dragonblooded: Forestlord Elves have the dragonblood subtype.
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<br />- Elven: Forestlord Elves are considered Elven for the purpose of spells.</div>
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<div class="div_paddedtop">
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<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3889.html" target="content">Dragontouched</a></div>
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<div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
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<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
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<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
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<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
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<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
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<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
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<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
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<div class="div_pagelink"><a href="../class_feats/4633.html" target="content">Treewalk</a></div>
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</div>
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</div>
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</div>
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</body>
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</html>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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||||
<head>
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||||
<title>Player Resource Consortium :: Manual :: Content :: Frostblood Orc</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Frostblood Orc :: </h1></div><br />
|
||||
<div>Frostblood orcs trace their ancestry to ancient tribes that hunted and revered white dragons. After a successful hunt, the hunters would performa ritual where they drank the blood of their fallen foe, and over time this somehow managed to impart some traits of the white dragon into their bloodline. They are physically similar to other orcs, but sport pale white skin, catlike eyes, and stringy white or grey hair that grows quickly.
|
||||
<br />
|
||||
<br />Frostblood Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis.
|
||||
<br />Favored Class (Barbarian): A multiclass frostblood orc's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Frostblood Orcs are able to see in the dark.
|
||||
<br />- Cold Resistance: Cold Resistance 10.
|
||||
<br />- Vulnerability to Fire: 50% more damage from fire.
|
||||
<br />- Endurance: Frostblood Orcs gain Endurance as a bonus feat.
|
||||
<br />- Light Sensitivity: Frostblood Orcs suffer -2 penalty to attack rolls, saves and checks while operating in bright light.
|
||||
<br />- Dragonblooded: Frostblood Orcs have the Dragonblood subtype.
|
||||
<br />- Orcish: Orcs are considered Orcish for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4776.html" target="content">Cold Resistance 10</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/3889.html" target="content">Dragontouched</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/2568.html" target="content">Endurance</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4700.html" target="content">Light Sensitivity</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4714.html" target="content">Orcish</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4787.html" target="content">Vulnerability to Fire</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Glimmerskin Halfling</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Glimmerskin Halfling :: </h1></div><br />
|
||||
<div>Gold dragons hate injustice and foul play, but few things anger them more than tyranny of the strong over the weak, or the small. When a gold dragon's territory includes or is near a halfling village, they often appoint themselves protector and take of threats too powerful for the halflings to handle alone. Such villages seldom, if ever, learn of those dangers or of their guardian. The dragon often walks among its charges, appearing as a small animal or as a halfling looking to settle in the town. While any relationships from this are short-lived as far as the dragon is concerned, the signs of draconic heritage live on long after among the village inhabitants. These dragonblooded halflings look for the most part like their more mundane kin, but bear a golden sheen to their complexion and inevitably have golden flecks in their eyes. They also tend to show traits of nobility and courage, standing up to any threat they encounter.
|
||||
<br />
|
||||
<br />Halfling Ability Adjustments: +2 Dex, -2 Str.
|
||||
<br />
|
||||
<br />Favored Class (Rogue): A multiclass glimmerskin halfling's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature:
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Jump): +2 racial bonus to Jump checks.
|
||||
<br />- Lucky: +1 luck bonus to all saving throws.
|
||||
<br />- Fearless: +2 morale bonus to saving throws against spells and effects of the 'Fear' subtype.
|
||||
<br />- Good Aim: +1 racial bonus to attack rolls made with throwing weapons.
|
||||
<br />- Touch of Luck: Once per day, a glimmerskin halfling can grant himself or an ally within 30' a +2 bonus to saves for one round as an immediate action.
|
||||
<br />- Dragonblooded: Glimmerskin Halflings have the dragonblood subtype.
|
||||
<br />- Halfling: Glimmerskin Halflings count as Halflings for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3889.html" target="content">Dragontouched</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/249.html" target="content">Fearless</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/250.html" target="content">Good Aim</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/248.html" target="content">Lucky</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4752.html" target="content">Skill Affinity (Jump)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4634.html" target="content">Touch of Luck</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Silverbrow Human</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Silverbrow Human :: </h1></div><br />
|
||||
<div>Silver dragons are well known for taking humanoid form and living among them. Long ago, communities of humans welcomed silver dragons into their homes, not knowing the nature of their disguised visitors. In these communities, often secluded and small, half-dragon children became common as the dragons married their human friends. The silvers did their best to protect these children form discovery, eventually teaching them to assume full human form magically, and thus the mingling of human and silver dragon blood continued. Over time, the draconic features disappeared, and the dragons moved on as well, leaving communities of humans with dragonblood heritage. They came to be known as Silverbrow humans due to the white streaks or highlights displayed in the hair of these descendants. Physically they are otherwise indistinguishable from normal humans.
|
||||
<br />
|
||||
<br />Silverbrow Human Ability Adjustments: None
|
||||
<br />Favored Class (Any): A multiclass silverbrow human's highest class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Quick To Master: Silverbrow Humans gain a bonus feat at first level.
|
||||
<br />- Dragonblooded: Silverbrow Humans have the dragonblood subtype.
|
||||
<br />- Human: Silverbrow Humans count as Human for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3889.html" target="content">Dragontouched</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/258.html" target="content">Quick To Master</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Sunscorch Hobgoblin</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Sunscorch Hobgoblin :: </h1></div><br />
|
||||
<div>Hobgoblins often ally with powerful dragons, to both sides' mutual benefit, with blue dragons being the most common due to shared territories. Although physical relationships are extremely rare between the two, a tribe of hobgoblins developed a series of rituals to allow them to take on aspects of dragonkind. This original tribe is long since gone, but the traits left behind by the rituals live on among the hobgoblin race. The birth of a Sunscorch Hobgoblin is considered a omen, and they are often leaders or the power behind the leader of a given tribe. They look like their fellows, but for brilliant azure eyes. They are more cunning and patient than normal hobgoblins, but they also inherited the blue dragon's vanity.
|
||||
<br />
|
||||
<br />Sunscorch Hobgoblin Ability Adjustments: +2 Con, +2 Wis
|
||||
<br />Favored Class (Fighter): A multiclass sunscorch hobgoblin's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Sunscorch Hobgoblins are able to see in the dark.
|
||||
<br />- Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks.
|
||||
<br />- Skill Affinity (Bluff): +2 racial bonus to Bluff checks.
|
||||
<br />- Dragonblooded: Sunscorch Hobgoblins have the Dragonblood subtype.
|
||||
<br />- Goblinoid: Hobgoblins count as Goblinoids for the purpose of spells.
|
||||
<br />
|
||||
<br />Level Adjustment: +1</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/3889.html" target="content">Dragontouched</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4719.html" target="content">Goblinoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4753.html" target="content">Skill Affinity (Bluff)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Viletooth Lizardfolk</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Viletooth Lizardfolk :: </h1></div><br />
|
||||
<div>Many lizardfolk forge alliances with black dragons due to their races' similar habitats. Over time this led to a mingling of bloodlines, sometimes resulting in entire tribes, and other times a single viletooth being born to a tribe of normal lizardfolk. Physically they are much thinner than their more typical brethren, sometimes even scrawny. They have patches of black on their body, up to and including their entire body being covered in ebony scales. They have large eyes and frequently grow short, curved horns similar to those of their draconic ancestor.
|
||||
<br />
|
||||
<br />Viletooth Lizardfolk Ability Adjustments: +2 Con
|
||||
<br />Favored Class (Druid): A multiclass viletooth lizardfolk's druid class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Weapon Proficiency (Simple): All Viletooth Lizardfolk are proficient with Simple Weapons.
|
||||
<br />- Natural Weapon: Viletooth Lizardfolk can make an natural bite attack that deals 1d6 acid damage in addition to 1d4 normal damage.
|
||||
<br />- Shield: All Viletooth Lizardfolk are proficient with shields.
|
||||
<br />- Skill Affinity (Jump): +4 racial bonus to Jump checks.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 5.
|
||||
<br />- Darkvision: Viletooth Lizardfolk are able to see in the dark.
|
||||
<br />- Waterbreathing: Viletooth Lizardfolk are immune to drowning.
|
||||
<br />- Dragonblooded: Viletooth Lizardfolk have the dragonblood subtype.
|
||||
<br />- Reptilian: Viletooth Lizardfolk count as Reptilian for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: 2 of Humanoid</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/3889.html" target="content">Dragontouched</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4736.html" target="content">Natural Armor 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4721.html" target="content">Reptilian Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4763.html" target="content">Skill Affinity (Jump) +4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4793.html" target="content">Water Breathing</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Asherati</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Asherati :: </h1></div><br />
|
||||
<div>An asherati might be mistaken for a thin human under some circumstances - at least until the asherati's rust-red skin begins to glow with a light all its own, or until he dives headlong into the nearest sand dune, disappearing without a trace. Asheratis are a geographically established people who live below the sands and dusts of suitable wastelands, rising to the surface to hunt for food, socialize and trade with other races, and make war upon their enemies. As merfolk are to the sea, asheratis are to the sands
|
||||
<br />
|
||||
<br />Asherati Ability Adjustments: None
|
||||
<br />Favored Class (Rogue): A multiclass Asherati's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Skill Affinity (Hide): +2 racial bonus to Hide checks.
|
||||
<br />- Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks.
|
||||
<br />- Natural Armor: +1 bonus to armor.
|
||||
<br />- Body Lamp: Glow as a lamp when desired
|
||||
<br />- Body Lamp Dazzle: Dazzle all opponents within 30 feet once per day
|
||||
<br />- Heat Endurance: +4 bonus on saves against fire attacks
|
||||
<br />- Weapon Familiarity Eagle Claw - Asherati treat the eagle claw as a martial weapon instead of an exotic weapon
|
||||
<br />- Human: Asherati are considered humans for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/5214.html" target="content">Glow Lamp</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/5213.html" target="content">Glow Lamp Dazzle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/5266.html" target="content">Heat Endurance</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4733.html" target="content">Natural Armor 1</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4767.html" target="content">Skill Affinity (Hide)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4553.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Bhuka</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Bhuka :: </h1></div><br />
|
||||
<div>The bhukas are an offshoot of the goblinoid people and claim to be descended from the first inhabitants of the world. They are consummate survivors of the waste, having a talent for finding water and many physical adaptations that allow them to function in a harsh environment. Their culture celebrates and preserves ancestral ways of living.
|
||||
<br />
|
||||
<br />Bhuka Ability Adjustments: -2 Str, +2 Dex
|
||||
<br />Favored Class (Druid): A multiclass bhuka's druid class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />Heat Endurance as a bonus feat
|
||||
<br />Immunity to Dazzled condition
|
||||
<br />+2 to Lore
|
||||
<br />Cannot be slowed in natural terrain
|
||||
<br />
|
||||
<br />Bhuka count as goblin for spells and abilities</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4719.html" target="content">Goblinoid</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/5266.html" target="content">Heat Endurance</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,78 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Marrulurk</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Marrulurk :: </h1></div><br />
|
||||
<div>A people known as the marru once lived and warred in the world, but their civilization has long since passed into the waste, devastated and destroyed by internecine wars of terrible magnitude. As a result of these so-called Flesh Wars, the marru turned to a little-understood art called spawncraft, and in so doing created living weapons to wage their battles. These spawncrafted creatures have come to be known collectively as the spawn of marru, but are more commonly referred to as marruspawn. The marru were advanced in other areas as well, but all their arts couldn't save them from destroying themselves. However, marruspawn linger on in forgotten and blasted wastelands across many worlds.
|
||||
<br />
|
||||
<br />Sometimes victory is gained through guile rather than through headstrong charges into battle. This consideration led to the marru's creation of the marrulurk subrace. The marru used these creatures as assassins or treacherous adjuncts to units that also included marrusaults and marrutacts. Marrulurks always look for an advantage in any situation, but like other subraces created by the marru, they have a racial inclination to follow the dictates of marrutacts. This compulsion is somewhat stronger in marrulurks than in marrusaults, but after generations of unmonitored breeding, the compulsion has faded to the point where some marrulurks can ignore it entirely. However, those that openly display disobedience to a marrutact in the confines of a cr<63>che are ordered immediately destroyed.
|
||||
<br />
|
||||
<br />Ability Adjustments: +2 Strength, +6 Dexterity, +4 Constitution, +6 Wisdom, +4 Charisma
|
||||
<br />Favored Class (Rogue): A multiclass marrulurk's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small creature
|
||||
<br />- 20' base speed
|
||||
<br />- Level Adjustment: +1
|
||||
<br />- 3 Racial Hit Dice of Monstrous Humanoid
|
||||
<br />- Darkvision
|
||||
<br />- Low light vision
|
||||
<br />- Natural armour +2
|
||||
<br />- Fire resistance 5
|
||||
<br />- +4 Listen, Hide, Move Silently
|
||||
<br />- 2d6 Sneak Attack
|
||||
<br />- Point Blank Shot
|
||||
<br />- Rapid Shot
|
||||
<br />- Poison Use
|
||||
<br />- Death Attack
|
||||
<br />- Armor Proficiency (Light)
|
||||
<br />- Nauseating Breath - 1/day cone of nausea
|
||||
<br />- Monstrous Humanoid: Marrulurk count as Monstrous Humanoid for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4581.html" target="content">Improved Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4761.html" target="content">Natural Armor 2</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/27.html" target="content">Point Blank Shot</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/30.html" target="content">Rapid Shot</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4743.html" target="content">Resist Fire 5</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4754.html" target="content">Skill Affinity (Hide) +4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/2930.html" target="content">True Death Attack</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/960.html" target="content">Use Poison</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Crucian</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Crucian :: </h1></div><br />
|
||||
<div>Crucians are humanoids that sport broad, flat shells, like desert crabs, encompassing their upper bodies in nat-ural protection. Not content with just their shells, they often wear additional leather chaps and armlets to protect the rest of their bod-ies. They decorate their shells with brightly colored painted sigils, as well as deeply etched tallies of their personal triumphs on the sandy field of conflict. Most crucians prefer to wield enormous warhammers, weighted to crack even the hardest enemy shells.
|
||||
<br />Ability Adjustments: +4 Strength, -2 Dexterity, +6 Constitution, -2 Charisma
|
||||
<br />Special Abilities
|
||||
<br />
|
||||
<br />- Medium size.
|
||||
<br />- 20' base speed
|
||||
<br />- Low-light vision.
|
||||
<br />- +8 natural armor. A crucian's crablike shell gives it remarkable protection.
|
||||
<br />- Favored Class: Druid.
|
||||
<br />- Level adjustment +2.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4765.html" target="content">Natural Armor 8</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,76 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Marrusault</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Marrusault :: </h1></div><br />
|
||||
<div>A people known as the marru once lived and warred in the world, but their civilization has long since passed into the waste, devastated and destroyed by internecine wars of terrible magnitude. As a result of these so-called Flesh Wars, the marru turned to a little-understood art called spawncraft, and in so doing created living weapons to wage their battles. These spawncrafted creatures have come to be known collectively as the spawn of marru, but are more commonly referred to as marruspawn. The marru were advanced in other areas as well, but all their arts couldn't save them from destroying themselves. However, marruspawn linger on in forgotten and blasted wastelands across many worlds.
|
||||
<br />
|
||||
<br />In ancient days, armies of marrusaults darkened the once-green plains, fighting for the will of the marru. Bred for fighting, each marrusault knows its worth in any conflict. Hardy survivors, marrusaults eked out existence where many of the weaker or more specialized spawncrafted creations of the marru perished with their masters. Still, a marrusault depends on the equipment and other resources it gains from swearing service to a marrutact. Sometimes a marrusault goes rogue-these creatures often find death in the waste, their bones posing a mystery to travelers who come upon them.
|
||||
<br />
|
||||
<br />Ability Adjustments: +10 Strength, +2 Dexterity, +6 Constitution, -4 Intelligence, +4 Charisma
|
||||
<br />Favored Class (Fighter): A multiclass Marrusault's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Large creature
|
||||
<br />- 30' base speed
|
||||
<br />- Level Adjustment: +2
|
||||
<br />- 6 Racial Hit Dice of Monstrous Humanoid
|
||||
<br />- Low light vision
|
||||
<br />- Natural armour +5
|
||||
<br />- Fire resistance 5
|
||||
<br />- +4 Listen
|
||||
<br />- Weapon Proficiency (Greatsword)
|
||||
<br />- Weapon Focus (Greatsword)
|
||||
<br />- Armor Proficiency (Light)
|
||||
<br />- Armor Proficiency (Medium)
|
||||
<br />- Armor Proficiency (Heavy)
|
||||
<br />- Diehard
|
||||
<br />- Howl of Defiance - 1/day howl of exhaustion or fatigue
|
||||
<br />- Monstrous Humanoid: Marrusault count as Monstrous Humanoid for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/2.html" target="content">Armor Proficiency (heavy)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/4.html" target="content">Armor Proficiency (medium)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/3297.html" target="content">Diehard</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/3308.html" target="content">Howl of Defiance</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4581.html" target="content">Improved Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4760.html" target="content">Large Creature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4736.html" target="content">Natural Armor 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4743.html" target="content">Resist Fire 5</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/107.html" target="content">Weapon Focus (greatsword)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,65 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Marrutact</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Marrutact :: </h1></div><br />
|
||||
<div>A people known as the marru once lived and warred in the world, but their civilization has long since passed into the waste, devastated and destroyed by internecine wars of terrible magnitude. As a result of these so-called Flesh Wars, the marru turned to a little-understood art called spawncraft, and in so doing created living weapons to wage their battles. These spawncrafted creatures have come to be known collectively as the spawn of marru, but are more commonly referred to as marruspawn. The marru were advanced in other areas as well, but all their arts couldn't save them from destroying themselves. However, marruspawn linger on in forgotten and blasted wastelands across many worlds.
|
||||
<br />
|
||||
<br />The marrutact commands by birthright, ordering the lesser marruspawn subraces as it desires. The sign of a marrutact's authority is the staff it wields, a symbol of the forgotten spawncraft lore that raised desert jackals to a race of intelligent creatures of amazing ability. Lesser marruspawn rarely question the decrees of a marrutact, though among themselves marrutacts scheme and argue, each eager to put itself forward as the supreme commander of all surviving marruspawn.
|
||||
<br />
|
||||
<br />Ability Adjustments: +2 Dexterity, +2 Constitution, +8 Intelligence, +8 Wisdom, +6 Charisma
|
||||
<br />Favored Class (Sorcerer): A multiclass Marrutact's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Medium creature
|
||||
<br />- 30' base speed
|
||||
<br />- Level Adjustment: +3
|
||||
<br />- 7 Racial Hit Dice of Monstrous Humanoid
|
||||
<br />- Low light vision
|
||||
<br />- Natural armour +4
|
||||
<br />- Fire resistance 5
|
||||
<br />- +4 Listen
|
||||
<br />- Spell Resistance 9 + Hit Dice
|
||||
<br />- Howl of Healing - 1/day howl to heal other marruspawn
|
||||
<br />- Monstrous Humanoid: Marrutact count as Monstrous Humanoid for the purpose of spells.
|
||||
<br />- Sorcerer Casting: Marrutact cast spells as a 5th level sorcerer at maximum hit dice (7)</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/3311.html" target="content">Howl of Healing</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4581.html" target="content">Improved Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4735.html" target="content">Natural Armor 4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4743.html" target="content">Resist Fire 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/18203.html" target="content">Sorcerous Spellcasting (Marrrutact)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
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||||
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|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Mongrelfolk</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Mongrelfolk :: </h1></div><br />
|
||||
<div>Those people who have heard of mongrelfolk know them as brutish, ugly creatures who bear the worst features of all their parent races. And that is exactly how the mongrelfolk like it. In actuality, mongrelfolk can pass for members of their parent races-any of them. In fact, when someone meets a mongrelfolk, he always assumes the new acquaintance is a member of one of the other major humanoid races-just not his own. Dwarves see mongrelfolk as unusually tall and broadshouldered elves, while elves might consider them to be surprisingly tall and slender dwarves. Orcs view them as oddly short and ugly humans, while humans might see them as tall and strangely comely orcs. To each race, a mongrelfolk looks like a member of another race, because they have features common to several species. Mongrelfolk use this inability to pin down their ancestry to their advantage. After all, it is difficult to describe the culprit of a crime if a witness cannot even identify her race with certainty. Those few mongrelfolk who are born with clearly nonhuman features serve as a distraction from the rest of the race. They grow up knowing that they will be spat upon by the other races, but secretly honored by their own kin. These visibly misshapen mongrelfolk make sure that people in the area know who they are and where they are, thus reinforcing the stereotype about their race in general. In such a situation, ordinary-appearing mongrelfolk are often able to move about more freely, because no one associates the slightly tall dwarf or slightly stocky elf with the hideously deformed creature hiding in the woods nearby.
|
||||
<br />
|
||||
<br />Mongrelfolk Racial Traits:
|
||||
<br />+4 Constitution, -2 Intelligence, -4 Charisma: Mongrelfolk are hardy, but they lack proper education and others find their appearance repulsive or at least vaguely unsettling.
|
||||
<br /> Humanoid (human): Mongrelfolk are humanoid creatures with the human subtype.
|
||||
<br />Medium: As Medium creatures, mongrelfolk have no special bonuses or penalties due to size.
|
||||
<br />Mongrelfolk base land speed is 30 feet.
|
||||
<br />Low-Light Vision: Mongrelfolk can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination.
|
||||
<br />Immunity to sleep spells and similar magical effects.
|
||||
<br />Diffuse Blood: Mongrelfolk gain a +2 racial bonus on saving throws against any spell that targets a particular race or ignores a particular race, provided the selected race is part of their general ancestry (human, halfling,
|
||||
<br />dwarf, elf, gnome, goblin, or orc).
|
||||
<br />+1 racial bonus on saving throws against enchantment spells or effects and illusion spells or effects.
|
||||
<br />+1 racial bonus on saving throws against poison.
|
||||
<br />+1 racial bonus on Appraise, Climb, Jump, Listen, Move Silently, Search, and Spot checks.
|
||||
<br />+4 racial bonus on Hide, Pickpocket, and Use Magical Device checks.
|
||||
<br />Favored Class: Rogue. A multiclass mongrelfolk's rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
|
||||
<br />Level adjustment +0.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
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|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Sharakim</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Sharakim :: </h1></div><br />
|
||||
<div>The sharakim (the name means ?the tainted? or ?those with taint? in an old human dialect) were once human. At least, their forebears were. Legends claim that, long ago, all humans resided in the village of Desh. They lived peacefully until a hunter named Sharak killed a sacred stag, and all those who ate of the stag's flesh became ill. Many died, but others were transformed, twisted into hideous caricatures of humanity by the evil they had committed. The humans who escaped the curse scattered, leaving Desh to be lost forever. Those creatures who had once been human gathered together and fled as well, making their own way in the world but forever after hated by humans because they stood as a reminder of that sin. These became the sharakim.
|
||||
<br />
|
||||
<br />Sharakim Racial Traits:
|
||||
<br />+2 Strength, -2 Dexterity, +2 Intelligence, -2 Charisma: Sharakim are naturally strong but their size makes them clumsy. Their monstrous appearance works against them in social settings, but their culture forces them to be well educated.
|
||||
<br />Humanoid (human): Sharakim are humanoid creatures with the human subtype.
|
||||
<br />Medium: As Medium creatures, sharakim have no special bonuses or penalties due to size.
|
||||
<br />Sharakim base land speed is 30 feet.
|
||||
<br />Darkvision: Sharakim can see in the dark out to 60 feet.
|
||||
<br />+1 natural armor bonus: Sharakim skin is tough and difficult to pierce.
|
||||
<br />Shadow Affinity (Ex): In areas of darkness or shadowy illumination, a sharakim gains a +2 racial bonus on Hide, Move Silently, Search, and Spot checks.
|
||||
<br />Light Sensitivity (Ex): Sharakim take a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
|
||||
<br />+1 racial bonus on attack rolls against orcs: Sharakim despise orcs, and learn special combat techniques that enable them to fight them more effectively.
|
||||
<br />Favored Class: Wizard.
|
||||
<br />Level Adjustment +1.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4700.html" target="content">Light Sensitivity</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4733.html" target="content">Natural Armor 1</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
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|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Underfolk</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Underfolk :: </h1></div><br />
|
||||
<div>The underfolk are descendants of bands of humans who chose-or were forced-to live in the caves and twisting passageways of the underground world. Over generations, these humans adapted to this strange world, filled with natural wonders and dangerous creatures. Some underfolk societies have not ventured to the surface in generations, and others have forgotten their true origins altogether. However, those who live close to the caves that give entry to the underground realms make occasional forays to the surface and even engage in limited trade with surfacedwelling humans. Underfolk are a simple, clannish people dedicated to their homes and the safety of their race. Because of the multitude of evil and predatory races and creatures in the caves and tunnels they call home, underfolk have become quick, stealthy, and survival-oriented. Although rather primitive and rustic when it comes to technology, underfolk make up for this lack with a superior knowledge of how to survive beneath ground, although even they avoid the deepest depths of the subterranean realms.
|
||||
<br />
|
||||
<br />Underfolk Racial Traits:
|
||||
<br />Humanoid (human): Underfolk are humanoid creatures with the human subtype.
|
||||
<br />Medium: As Medium creatures, underfolk have no special bonuses or penalties due to size.
|
||||
<br />Underfolk base land speed is 30 feet.
|
||||
<br />Darkvision: Underfolk can see in the dark out to 60 feet.
|
||||
<br />4 extra skill points at 1st level and 1 extra skill point at each additional level, since underfolk (like their human ancestors) are versatile and capable. (The 4 skill points at 1st level are added on as a bonus, not multiplied in.)
|
||||
<br />+2 racial bonus on Listen checks: Living as underground hunters for generations has given underfolk keen hearing.
|
||||
<br />Camouflage (Ex): Underfolk can change their skin coloration at will to mimic the surrounding terrain, giving them a +4 racial bonus on Hide checks. In natural terrain, this bonus increases to +10.
|
||||
<br />Light Sensitivity (Ex): Underfolk are dazzled in bright sunlight or within the radius of a daylight spell.
|
||||
<br />Favored Class: Any.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4700.html" target="content">Light Sensitivity</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Skulk</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Skulk :: </h1></div><br />
|
||||
<div>Once members of an underprivileged caste of an ancient empire, the humans who would become skulks withdrew from the world through a magical ceremony that solidified their ?untouchable? status. The ritual granted them natural camouflage, allowing skulks to blend in perfectly with their surroundings. Skulks gather in small bands within or near human communities. When night falls, they engage in raids that result in bloodshed as the skulks' innate hatred for humans manifests itself in murderous rage. They use ambush, deception, and superior numbers to overwhelm their victims.
|
||||
<br />
|
||||
<br />Skulk Racial Traits:
|
||||
<br />+4 Dexterity, -2 Wisdom, -4 Charisma: Skulks are agile and graceful, but have weak wills and subdued personalities.
|
||||
<br />Humanoid (human): Skulks are humanoid creatures with the human subtype.
|
||||
<br />Medium: As Medium creatures, skulks have no special bonuses or penalties due to size.
|
||||
<br />Skulk base land speed is 30 feet.
|
||||
<br />Racial Hit Dice: A skulk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
|
||||
<br />+8 racial bonus on Move Silently checks and a +15 racial bonus on Hide checks: Skulks excel at keeping to the shadows. These bonuses apply only when a skulk is wearing light armor or no armor.
|
||||
<br />Innate Nondetection (Su): If a divination spell is attempted upon a skulk, the caster of the divination must succeed on a DC 20 caster level check.
|
||||
<br />Peerless Camouflage (Ex): Skulks can move at full speed (and can even run) while hiding, taking no penalties on Hide checks due to movement.
|
||||
<br />Favored Class: Rogue. A multiclass skulk's rogue class does not count when determining whether he takes an experience point penalty for multiclassing.
|
||||
<br />Level adjustment +1.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Doppelganger</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Doppelganger :: </h1></div><br />
|
||||
<div>Scholars have debated for centuries about the origin of the doppelgangers. Shadowy, mysterious, and enigmatic, these shapeshifters learned long ago how to integrate themselves into human society. For this reason, learned men and women believe that doppelgangers were once human. How doppelgangers gained their unique abilities is unknown, even to themselves. Doppelgangers do not have a society of their own. They fill any desire for companionship and social interaction through their association with other races. Although doppelgangers act independently, following their own motivations and goals, rumors persist of a ?secret cabal? of elder doppelgangers who desire nothing less than control of the world. Little evidence corroborates these rumors, which may have been perpetuated by the doppelgangers themselves to lend evenmore mystery to their race's reputation.
|
||||
<br />
|
||||
<br />Doppelganger Racial Traits:
|
||||
<br />+2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +4 Wisdom, +2 Charisma: Doppelgangers have improved their minds and bodies through centuries of mimicking humanoid forms.
|
||||
<br />Monstrous Humanoid (Shapechanger): Doppelgangers are monstrous humanoids with the shapechanger subtype. They retain this type and subtype regardless of any humanoid form they may assume.
|
||||
<br />Medium: As Medium creatures, doppelgangers have no special bonuses or penalties due to size.
|
||||
<br />Doppelganger base land speed is 30 feet.
|
||||
<br />Darkvision: Doppelgangers can see in the dark out to 60 feet.
|
||||
<br />Racial Hit Dice: A doppelganger begins with four levels of monstrous humanoid.
|
||||
<br />+4 natural armor bonus: Doppelganger skin is resilient and tough.
|
||||
<br />Racial Skills: +10 to Bluff, +8 Sense Motive, +2 Intimidate, +2 Persuade. Doppelgangers have a talent for deception.
|
||||
<br />Change Shape (Su): A doppelganger can assume the shape of any Small or Medium humanoid.
|
||||
<br />Immunities: A doppelganger is immune to sleep and charm effects.
|
||||
<br />Favored Class: Rogue. A multiclass doppelganger's rogue class does not count when determining whether it takes an experience point penalty for multiclassing.
|
||||
<br />Level adjustment: +4</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4562.html" target="content">Change Shape</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4735.html" target="content">Natural Armor 4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapeshifter</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Skarn</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Skarn :: </h1></div><br />
|
||||
<div>Skarn are strong, sophisticated warriors of intellect. Like the rilkans, they are descended from the vanished mishtai progenitor race, which long ago infused all mishtai with incarnum in an attempt to achieve perfection of form. Skarn appear human except for the five or six vertically aligned reptilian spines that project from the anterior of each forearm, posterior of each calf, and the upper back. Skarn society is insular and demands both mental and physical achievement. They are a proud race - some would say arrogant - and they boast soulborns, paladins, rangers, and fighters of other hybrid classes that exemplify perfection of both mind and body.
|
||||
<br />
|
||||
<br />Skarn Ability Adjustments: +2 Str, -2 Dex
|
||||
<br />Favored Class (Incarnate): A multiclass Skarn's incarnate class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />+2 racial bonus on Intimidate and Climb
|
||||
<br />Natural Weapon - The skarn can equip a natural weapon that acts as a short sword at will
|
||||
<br />
|
||||
<br />Skarn count as reptilian humanoid for spells and abilities</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4721.html" target="content">Reptilian Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/5180.html" target="content">Skarn Spines</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Rilkan</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Rilkan :: </h1></div><br />
|
||||
<div>Rilkans can pass for humans if they cover their pebbly, corundum-hard scales. These scales range in color from turquoise to sapphire to ruby. In males, the scales are a single solid color; in females, they are patterned and polychromatic. Rilkan men are dashing and handsome, while rilkan women dress to accentuate their femininity.
|
||||
<br />
|
||||
<br />Rilkan Ability Adjustments: +2 Dexterity, -2 Strength
|
||||
<br />Favored Class: Incarnate. A multiclass Rilken's Incarnate class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Base movement of 30'
|
||||
<br />- Racial Knowledge: Lore bonus of +1 with an additional +1 for every two soulmelds currently shaped by the rilkan.
|
||||
<br />- +2 racial bonus on Bluff and Diplomacy checks: Rilkans are talented at saying the right word at the right time.
|
||||
<br />- Reptilian: Rilkans count as reptilian humanoid for spells and abilities.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4721.html" target="content">Reptilian Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4753.html" target="content">Skill Affinity (Bluff)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4528.html" target="content">Skill Affinity (Persuade)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Duskling</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Duskling :: </h1></div><br />
|
||||
<div>Dusklings are small but savage fey native to the Outer Planes. They boast of an innate connection to incarnum that no other race possesses-as a dryad is one with her tree, they claim, the duskling race is one with incarnum.
|
||||
<br />
|
||||
<br />Dusklings stand about as tall as elves, though they are far more robust. They average about 5 feet tall and about 120 pounds. Their skin is steely blue-gray and their hair ranges from light blue to darker shades of blue, gray, and black. Their eyes are deep blue, emerald green, or purple. They have a wild, feral look about them-their hair grows long and unkempt, and their faces are long and somewhat vulpine. The men grow long, full beards.
|
||||
<br />
|
||||
<br />Duskling Ability Adjustments: +2 Con, -2 Int.
|
||||
<br />Favored Class (Totemist): A multiclass Duskling's totemist class does not count when determining whether she suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Fey (Extraplanar, Incarnum): For all effects related to race, a Duskling is considered a Fey.
|
||||
<br />- Essentia Pool: A duskling's essentia pool is permanently increased by 1. If she doesn't have an essentia pool, this trait grants her one with a single point of essentia.
|
||||
<br />- Duskling base speed is 30 feet. However, a duskling can invest essentia to improve this speed. For every point of essentia invested in this racial trait, the duskling's speed improves by 5 feet. This enhancement bonus only applies when the duskling is wearing light or no armor and carrying no more than a light load.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4718.html" target="content">Fey</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Azurin</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Azurin :: </h1></div><br />
|
||||
<div>Azurins resemble their human parents in most respects, including the familial similarity that any human child would share with his or her parents. The one exception to this is their eyes: the sclera (whites) of azurin eyes have a sky-blue sheen. Azurins are otherwise as varied in appearance as humans.
|
||||
<br />
|
||||
<br />Azurin Ability Adjustments: None
|
||||
<br />Favored Class: Soulborn. A multiclass Azurin's Soulborn class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Base movement of 30'
|
||||
<br />- Essentia Pool: An azurin's essentia pool is permanently increased by 1. If he doesn't have an essentia pool, this trait grants him one with a single point of essentia.
|
||||
<br />- Quick to Master: Azurin gain an extra feat at character creation.
|
||||
<br />- Human: Azurin count as Humans for spells and abilities.
|
||||
<br /> </div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/258.html" target="content">Quick To Master</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Volodni</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Volodni :: </h1></div><br />
|
||||
<div>At the end of a terrible war, a great lord led his people into the great forests of the former ancient empire to seek refuge from the roving demons and magical plagues ravaging the lands. Some power of the old woods, whether an elder treant or something greater, confronted the refugees and denied them safety unless they forswore their demon-summoning ways and took on the forests' blood for their own. The lord agreed on the spot, and thus the refugees gave up their humanity for safety, becoming the Volodni. In shape they still resemble humans, but their skin is the deep olive green of a pine needle, and is woody and tough. They bear sap for blood, and their hair grows in long, thick locks scaled like bark on a young tree. Their eyes are gleaming black and they tend to be tall and wiry. They tend to be cold and dispassionate, believing the ends serve the means, and go about their tasks with the patience of the forest itself. To the "pine folk" as they are sometimes known, the forest is everything.
|
||||
<br />
|
||||
<br />Volodni Ability Adjustments: +2 Con, +2 Wis, -2 Int, -2 Cha.
|
||||
<br />Favored Class (Druid): A multiclass volodni's druid class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- 30' base speed
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Resist Cold: Innate cold resistance of 5.
|
||||
<br />- Skill Affinity (Hide Forest): +4 racial bonus to Hide when in the forest.
|
||||
<br />- Resist Piercing: Innate 50% piercing resistance.
|
||||
<br />- Plant Immunities: Immune to sleep, paralyze, poison, mind-affecting effects, and critical hits.
|
||||
<br />- Plant: Volodni count as Plants for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4541.html" target="content">Partial Piercing Immunity</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4542.html" target="content">Plant</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4540.html" target="content">Plant Immunities</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/427.html" target="content">Resist Cold Energy</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4750.html" target="content">Skill Affinity (Hide in Forest)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Tasloi</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Tasloi :: </h1></div><br />
|
||||
<div>Tasloi are a race of small jungle dwellers that live among the trees. These green-skinned creatures walk in a crouching posture, their catlike eyes enabling them to see in the gloom of the canopy. Cowardly, they will flee when outmatched, and prefer ambushes, feasting on any humanoids they kill.
|
||||
<br />
|
||||
<br />Tasloi Ability Adjustments: +2 Dex, -2 Str, -2 Cha
|
||||
<br />Favored Class (Rogue): A multiclass tasloi's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature:
|
||||
<br />- +1 size bonus to attack rolls.
|
||||
<br />- +1 size bonus to AC.
|
||||
<br />- +4 size bonus to Hide checks.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Light Sensitivity: Tasloi suffer -2 penalty to attack rolls, saves and checks while operating in bright light.
|
||||
<br />- Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks.
|
||||
<br />- Goblinoid: Tasloi count as Goblinoids for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4719.html" target="content">Goblinoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4700.html" target="content">Light Sensitivity</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Blue</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Blue :: </h1></div><br />
|
||||
<div>Blues are a subrace of goblins with an innate knack for psionics. Their bluish skin sets them apart from other goblins immediately - which often makes them a target not just of goblin enemies but also of other goblins. Enlightened goblin communities attempt to preserve their blues, since those that survive to adulthood augment the tribe. A blue is often smaller than an average goblin, standing just about 3 feet tall and weighing about 40 pounds. Blues have noticeably blue-tinged skin, and their eyes are less dull than those of a common goblin. Otherwise, they resemble their kin. They generally dress in short leather robes, dyed black.
|
||||
<br />
|
||||
<br />Goblin Ability Adjustments: +2 Int, -2 Str, -2 Cha
|
||||
<br />Favored Class (Psion): A multiclass blue's psion class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />- Small Stature:
|
||||
<br />- +1 size bonus to attack rolls.
|
||||
<br />- +1 size bonus to AC.
|
||||
<br />- +4 size bonus to Hide checks.
|
||||
<br />- Darkvision: Goblins are able to see in the dark.
|
||||
<br />- Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks.
|
||||
<br />- Skill Affinity (Hide): +4 racial bonus to Move Silently checks.
|
||||
<br />- Goblinoid: Blues count as Goblinoids for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4719.html" target="content">Goblinoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4796.html" target="content">Naturally Psionic</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4818.html" target="content">Psionic Focus</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4754.html" target="content">Skill Affinity (Hide) +4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Warforged Charger</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Warforged Charger :: </h1></div><br />
|
||||
<div>An earlier model of warforged than the scouts and soldiers, chargers are larger, less intelligent, and generally less adaptable than their successors. They are designed for a single task: charging enemy defenses and pounding them to rubble. A warforged charger stands 10 to 11 feet tall and weighs up to 2,400 pounds. It haltingly speaks the language of its creators, usually Common.
|
||||
<br />
|
||||
<br />Warforged Ability Adjustments: +10 Strength, +10 Constitution, -6 Intelligence, -4 Wisdom, -8 Charisma
|
||||
<br />Favored Class (Fighter): A multiclass warforged charger's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- 30' base speed
|
||||
<br />- +4 Level Adjustment
|
||||
<br />- 4 Racial Hit Dice of Construct
|
||||
<br />- Adamantine Body and Powerful Charge bonus feats
|
||||
<br />- Moderate Fortification (Ex): When a critical hit or sneak attack is scored on a warforged charger, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
|
||||
<br />- Two 1d8 slam attacks
|
||||
<br />- Living Construct subtype:
|
||||
<br /> Immune to sleep, paralyze, poison, energy drain, and disease
|
||||
<br /> Does not heal naturally, healing spells only heal half the normal amount.
|
||||
<br />- Construct: Warforged count as Constructs for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/4781.html" target="content">Adamantine Body</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4556.html" target="content">Living Construct</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/3506.html" target="content">Powerful Charge</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Shifter</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Shifter :: </h1></div><br />
|
||||
<div>Shifters are the distant descendants of lycanthropes and humans, sometimes called the weretouched. They can no longer fully change form, but instead take on aspects of it in a unique ability called shifting. They are a unique race that breeds true, and prefer to form small communities and villages out in the wilds rather than live in cities. Their personality tends to be influenced by the animal they relate to. They are basically humanoid in shape, but move in a crouched posture, springing and leaping while their companions walk alongside normally. Their faces have a bestial cast, with wide, flat noses, large eyes, pointed ears, and long sideburns on both genders. Their forearms and lower legs grow long hair, and they wear their hair on their head thick and long.
|
||||
<br />
|
||||
<br />Shifter Ability Adjustments: +2 Dex, -2 Int, -2 Cha.
|
||||
<br />Favored Class (Ranger): A multiclass shifter's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Base movement of 30.
|
||||
<br />- Shifting: Shifters can assume aspects of their lycanthropic heritage. This grants them a bonus to one stat for 3+Con rounds, usable once per day. Shifter feats can extend the time and add uses per day, as well as add other effects.
|
||||
<br />- Low-Light Vision: Shifters can see better than normal in the dark.
|
||||
<br />- Animalistic Heritage: Shifters gain a +2 to Jump and Balance from their feral heritage.
|
||||
<br />- Shapeshifter: Shifters are considered Shapeshifters for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapeshifter</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4566.html" target="content">Shifting</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4511.html" target="content">Skill Affinity (Balance)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4752.html" target="content">Skill Affinity (Jump)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Changeling</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Changeling :: </h1></div><br />
|
||||
<div>Changelings are a true-breeding race descended from human and doppelganger ancestry. while they lack the full shifting capability of a doppelganger, they are still able to significantly alter their form, up to changing genders. Also, unlike doppelgangers, they have a defined gender in their natural form. This ability to assume another's shape makes them excellent at subterfuge. In their true form, they stand between 5 and 6 feet, with pale grey skin, and thin, fair hair. Their limbs are long and slightly out of proportion, and their facial features appear melted or somewhat unfinished, including blank white eyes.
|
||||
<br />
|
||||
<br />Changeling Ability Adjustments: None.
|
||||
<br />Favored Class (Rogue): A multiclass changeling's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Base movement of 30.
|
||||
<br />- Slippery Mind: Changelings gain a +2 racial bonus to save vs mind-affecting abilities due to their slippery minds.
|
||||
<br />- Body Language: Changelings are adept at reading body language and attitude, and gain a +2 to all Bluff, Intimidate, and Sense Motive checks.
|
||||
<br />- Minor Shape Change: Changelings can physically alter their form to mimic someone of a similar size and mass, as if using a Disguise Self spell.
|
||||
<br />- Shapeshifter: Changelings are considered Shapeshifters for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4559.html" target="content">Mental Spell Resistance</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4560.html" target="content">Minor Change Shape - Dynamic</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4561.html" target="content">Minor Change Shape - General</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4550.html" target="content">Shapeshifter</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4753.html" target="content">Skill Affinity (Bluff)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4547.html" target="content">Skill Affinity (Intimidate)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4532.html" target="content">Skill Affinity (Sense Motive)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Kalashtar</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Kalashtar :: </h1></div><br />
|
||||
<div>Kalashtar are a compound race, a fusion of humans and an incorporeal race called the quori, native to a plane of dreams. Fleeing persecution, they found a way to escape to the Prime, and joined with those humans willing to welcome them. Now, kalashtar are a race of their own, each having a small portion of the original quori who joined with their ancestors, but due to the quori's exile the kalashtar cannot dream. Physically they appear like humans for the most part, but are typically a bit taller, with slightly more angular features. When they move, it is with more than the usual grace and elegance.
|
||||
<br />
|
||||
<br />Kalashtar Ability Adjustments: None.
|
||||
<br />Favored Class (Psion): A multiclass kalashtar's psion class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Base movement of 30.
|
||||
<br />- Dual Nature: Kalashtars gain a +2 racial bonus to save vs mind-affecting abilities due to their dual spirits.
|
||||
<br />- Social Masters: Kalashtar are adept at social situations, influencing others through their commanding presence and subtle psychic powers. They gain a +2 to all Bluff, Intimidate, and Persuade checks.
|
||||
<br />- Human: Kalashtar are considered Human for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4559.html" target="content">Mental Spell Resistance</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/5205.html" target="content">Naturally Psionic</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4818.html" target="content">Psionic Focus</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4753.html" target="content">Skill Affinity (Bluff)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4547.html" target="content">Skill Affinity (Intimidate)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4528.html" target="content">Skill Affinity (Persuade)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Warforged</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Warforged :: </h1></div><br />
|
||||
<div>Warforged were originally built as mindless war machines, an army of constructs able to fight without food and water. As a side-effect of the processes used to create them, however, they gained sentience. At first this was a boon, as now there was no need for a living general to travel with them, but eventually the war came to an end, as all wars do. As they couldn't destroy the now-sentient race of living constructs, they were instead freed and left to find their own way in the world. Physically they look similar to golems, with plating made of metal and mineral covering a living wooden frame. They were created without gender, though a few with a more typically feminine mindset have modified their design and plating to mimic a humanoid female's shape. Warforged cannot reproduce, but can only be made at special Creation Forges built using uncovered ancient plans. They do not age either, and their mindset sometimes leaves the activities of the humanoid races a puzzle to them.
|
||||
<br />
|
||||
<br />Warforged Ability Adjustments: +2 Con, -2 Wis, -2 Cha.
|
||||
<br />Favored Class (Fighter): A multiclass warforged's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- 30' base speed
|
||||
<br />- Composite Plating: +2 to AC, cannot wear armor, and 5% arcane spell failure chance.
|
||||
<br />- Living Construct subtype:
|
||||
<br /> Immune to sleep, paralyze, poison, energy drain, and disease
|
||||
<br />- Light Fortification (Ex): When a critical hit or sneak attack is scored on a warforged, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
|
||||
<br /> Does not heal naturally, healing spells only heal half the normal amount.
|
||||
<br />- Construct: Warforged count as Constructs for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4554.html" target="content">Composite Plating</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4556.html" target="content">Living Construct</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,96 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Zakya Rakshasa</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Zakya Rakshasa :: </h1></div><br />
|
||||
<div>A race of tigerlike humanoid warriors, the zakya are another breed of rakshasa. Unlike their sorcerer brethren, zakya prefer to charge in and get down and dirty in melee combat, and they are able to twist their backwards hands to wield weapons normally. In most other ways, however, they are identical to their sorcerer cousins.
|
||||
<br />
|
||||
<br />Zakya Rakshasa Ability Adjustments: +10 Str, +4 Dex, +10 Con, +2 Int, +2 Wis.
|
||||
<br />Favored Class (Fighter): A multiclass zakya rakshasa's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Zakya Rakshasa are able to see in the dark.
|
||||
<br />- Base movement of 50.
|
||||
<br />- Weapon Proficiency (Simple): All rakshasa are proficient with simple weapons.
|
||||
<br />- Weapon Proficiency (Martial): All rakshasa are proficient with martial weapons.
|
||||
<br />- Weapon Proficiency (Creature): Rakshasa can make an unarmed attack with their claws.
|
||||
<br />- Spell Resistance: Innate spell resistance of 22, plus 1 per character level.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 9.
|
||||
<br />- Damage Reduction: Innate damage reduction of 15/+1
|
||||
<br />- Spell-like Abilities: At will - Disguise. 3/day - Chill Touch, True Strike, Vampiric Touch.
|
||||
<br />- Bonus Feat: 1 bonus feat of your choice.
|
||||
<br />- Outsider: Zakya Rakshasa are considered Outsiders for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +7
|
||||
<br />Racial Hit Dice/Class: 7 of Outsider</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4748.html" target="content">Damage Reduction 15</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4656.html" target="content">Disguise</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4738.html" target="content">Natural Armor 9</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/258.html" target="content">Quick To Master</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4570.html" target="content">Racial Chill Touch</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4557.html" target="content">Racial True Strike</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4558.html" target="content">Racial Vampiric Touch</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4657.html" target="content">Rakshasa Change Shape</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4622.html" target="content">Spell Resistance 22</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,61 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Arctic Dwarf</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Arctic Dwarf :: </h1></div><br />
|
||||
<div>Native from mountains at the heart of the great glacier and other northerly regions, arctic dwarves are little known to the outside world. Unlike other dwarves, arctic dwarves have little interest in mining or crafts, instead devoting themselves to hunting, raising children and leisure. Traditional dwarven strictures, such as those imposed by family and clan hold little weight in arctic dwarf society. Arctic Dwarves are squat and hardy, with blocky bodies, pinched faces and
|
||||
<br />stubby legs. They rarely exceed 3 feet in height and are nearly as broad as they are tall. They eyes are bright blue and their skin white, almost bluish.
|
||||
<br />
|
||||
<br />Arctic Dwarven Ability Adjustments: +4 Str, +2 Con, -2 Cha, -2 Dex.
|
||||
<br />Favored Class (Ranger): A multiclass arctic dwarf's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
|
||||
<br />- Darkvision: Dwarves are able to see in the dark.
|
||||
<br />- Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
|
||||
<br />- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
|
||||
<br />- Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
|
||||
<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
|
||||
<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
|
||||
<br />- Skill Affinity (Lore): +2 racial bonus to Lore checks.
|
||||
<br />- Skill Affinity (Craft): +2 racial bonus to Craft Armor and Craft Weapon checks.
|
||||
<br />- Skill Affinity (Appraise): +2 racial bonus to Appraise checks.
|
||||
<br />- Immunity to Cold: Arctic Dwarves are immunity to the effects of cold and cold-based spells.
|
||||
<br />- Level Adjustment: +2
|
||||
<br />- Small Stature:
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Dwarven: Arctic Dwarves count as Dwarves for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/231.html" target="content">Battle Training vs. Orcs</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4710.html" target="content">Dwarven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/229.html" target="content">Hardiness vs. Poisons</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/230.html" target="content">Hardiness vs. Spells</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4729.html" target="content">Immunity to Cold</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4792.html" target="content">Skill Affinity (Appraise)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4757.html" target="content">Skill Affinity (Craft Armor)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4758.html" target="content">Skill Affinity (Craft Weapon)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/234.html" target="content">Skill Affinity (Lore)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/227.html" target="content">Stonecunning</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Gold Dwarf</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Gold Dwarf :: </h1></div><br />
|
||||
<div>Found largely in the south in the immediate vicinity of the Great Rift. Renowned not only for their smithwork and craftsmanship but also for their military progress and legendary wealth, gold dwarves have maintained their empire for millennia, unbowed by the passage of time. The skin of a gold dwarf is light brown or deeply tanned, and her eyes are usually brown or hazel. Both genders wear their hair long; hair color ranges from black to gray or brown, with all shades fading to light gray as time progresses.
|
||||
<br />
|
||||
<br />Gold Dwarven Ability Adjustments: +2 Con, -2 Dex.
|
||||
<br />Favored Class (Fighter): A multiclass gold dwarf's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
|
||||
<br />- Darkvision: Gold Dwarves are able to see in the dark.
|
||||
<br />- Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
|
||||
<br />- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
|
||||
<br />- Offensive Training vs. Aberrations: +1 racial bonus on attack rolls against aberrations.
|
||||
<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
|
||||
<br />- Skill Affinity (Lore): +2 racial bonus to Lore checks.
|
||||
<br />- Skill Affinity (Craft): +2 racial bonus to Craft Armor and Craft Weapon checks.
|
||||
<br />- Skill Affinity (Appraise): +2 racial bonus to Appraise checks.
|
||||
<br />- Dwarven: Gold Dwarves count as Dwarves for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4710.html" target="content">Dwarven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/268.html" target="content">Favored Enemy: Aberrations</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/229.html" target="content">Hardiness vs. Poisons</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/230.html" target="content">Hardiness vs. Spells</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4792.html" target="content">Skill Affinity (Appraise)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4757.html" target="content">Skill Affinity (Craft Armor)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4758.html" target="content">Skill Affinity (Craft Weapon)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/234.html" target="content">Skill Affinity (Lore)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/227.html" target="content">Stonecunning</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,67 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Duergar</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Duergar :: </h1></div><br />
|
||||
<div>Descended from a dwarf clan enslaved by mind flayers, duergar (a.k.a. gray dwarves) suffered for generations under enslavement and cruel experimentation at the hand of their cruel masters. Finally they managed to recover their freedom as a bitter and evil race with limited psionic powers. Male and female duergar are bald, and women do not grow beards. They are much thinner than other dwarves, with severe facial expressions, gray hair and gray skin.
|
||||
<br />
|
||||
<br />Duergar Ability Adjustments: +2 Con, -4 Cha.
|
||||
<br />Favored Class (Fighter): A multiclass duergar's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
|
||||
<br />- Darkvision: Duergar are able to see in the dark.
|
||||
<br />- Immunity to Poisons: racial immunity to poisons.
|
||||
<br />- Immunity to Paralysis: racial immunity to paralysis.
|
||||
<br />- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
|
||||
<br />- Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
|
||||
<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids.
|
||||
<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
|
||||
<br />- Skill Affinity (Lore): +2 racial bonus to Lore checks.
|
||||
<br />- Skill Affinity (Move Silently): +4 racial bonus to Move Silently
|
||||
<br />- Skill Affinity (Craft): +2 racial bonus to Craft Armor and Craft Weapon checks.
|
||||
<br />- Skill Affinity (Appraise): +2 racial bonus to Appraise checks.
|
||||
<br />- Partial Skill Affinity (Listen): +1 racial bonus to Listen checks.
|
||||
<br />- Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
|
||||
<br />- Immunity to Phantasms: Duergar are immune to phantasms such as Weird and Phantasmal Killer
|
||||
<br />- Light Sensitivity: Duergar suffer -2 penalty to attack rolls, saves and checks while operating in bright light.
|
||||
<br />- Spell-like Abilities: 1/day - Invisibility. Caster level 3rd.
|
||||
<br />- Naturally Psionic: Duergar gain 3 bonus power points at 1st level.
|
||||
<br />- Dwarven: Duergar count as Dwarves for the purpose of spells.
|
||||
<br />- Level adjustment +1</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/231.html" target="content">Battle Training vs. Orcs</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4710.html" target="content">Dwarven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/230.html" target="content">Hardiness vs. Spells</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4732.html" target="content">Immunity Poison</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/963.html" target="content">Immunity to Paralysis</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4730.html" target="content">Immunity to Phantasms</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4681.html" target="content">Invisibility</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4700.html" target="content">Light Sensitivity</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4798.html" target="content">Naturally Psionic</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/244.html" target="content">Partial Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/246.html" target="content">Partial Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4792.html" target="content">Skill Affinity (Appraise)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4757.html" target="content">Skill Affinity (Craft Armor)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4758.html" target="content">Skill Affinity (Craft Weapon)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/234.html" target="content">Skill Affinity (Lore)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/227.html" target="content">Stonecunning</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Empty Vessel</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Empty Vessel :: </h1></div><br />
|
||||
<div>Unpossessed quori hosts, known as empty vessels, train hard for the day they receive their quori spirits. An empty vessel is taller than the average human, but lightly built, with large, almond-shaped eyes that vary in color. Common colors are black, viridian, or violet, although the eyes change color with the mood of the individual. All empty vessels have pale skin and straight hair that ranges in color from jet black to deep blue or green. By human standards, most empty vessels are strikingly handsome or beautiful, and they possess an unnatural charm and a commanding aura that helps them influence others. Most wear their hair long, and they favor ornate clothing and decorations. Humans born and raised on Sarlona to become vessels receive special training and education, and they are remarkable individuals in their own right.
|
||||
<br />
|
||||
<br />Empty Vessel Ability Adjustments: None.
|
||||
<br />Favored Class (Psion): A multiclass empty vessel's psion class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Base movement of 30.
|
||||
<br />- Naturally Psionic (Ex): Empty vessels gain 1 extra power point per character level, regardless of whether they choose a psionic class.
|
||||
<br />- Skills: An empty vessel receives 4 extra skill points at 1st level and 1 extra skill point at each additional level.
|
||||
<br />- +2 racial bonus on Bluff, Diplomacy, and Intimidate checks. Empty vessels are masters of social interaction, influencing others through their commanding presence and subtle psychic powers.
|
||||
<br />- Bonus Feat: Empty vessels gain 1 extra feat at 1st level.
|
||||
<br />- Human: Kalashtar are considered Human for the purpose of spells.
|
||||
<br />- Level Adjustment: +1</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/5205.html" target="content">Naturally Psionic</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4818.html" target="content">Psionic Focus</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4753.html" target="content">Skill Affinity (Bluff)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4547.html" target="content">Skill Affinity (Intimidate)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4528.html" target="content">Skill Affinity (Persuade)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Urdunnir</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Urdunnir :: </h1></div><br />
|
||||
<div>Urdunnir, sometimes known as orecutter dwarves, are a long forgotten offshoot of dwarves who have become one with earth and stone. Urdunnir are taught to live in harmony with the environment that they see as great sea of earth and stone, ever changing and always beautiful. The skin of an urdunnir is light gray and their eyes always silver. Both genders wear their hair long; hair color is uniformly gray or brown, with varying degrees of silver and black highlights.
|
||||
<br />
|
||||
<br />Urdunnir Ability Adjustments: +2 Con, -2 Cha.
|
||||
<br />Favored Class (Fighter): A multiclass Urdunnir's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
|
||||
<br />- Darkvision: Urdunnir are able to see in the dark.
|
||||
<br />- Hardiness vs. Poisons: +4 racial bonus on saving throws against poisons.
|
||||
<br />- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
|
||||
<br />- Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
|
||||
<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
|
||||
<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
|
||||
<br />- Skill Affinity (Lore): +2 racial bonus to Lore checks.
|
||||
<br />- Skill Affinity (Craft): +2 racial bonus to Craft Armor and Craft Weapon checks.
|
||||
<br />- Skill Affinity (Appraise): +2 racial bonus to Appraise checks.
|
||||
<br />- Stone Shape: Urdunnir can take the shape of stone (using Stoneskin as 4th level wizard)
|
||||
<br />- Dwarven: Urdunnir count as Dwarves for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +4
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/231.html" target="content">Battle Training vs. Orcs</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4710.html" target="content">Dwarven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4768.html" target="content">Hardiness vs. Poison (4)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/230.html" target="content">Hardiness vs. Spells</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4792.html" target="content">Skill Affinity (Appraise)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4757.html" target="content">Skill Affinity (Craft Armor)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4758.html" target="content">Skill Affinity (Craft Weapon)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/234.html" target="content">Skill Affinity (Lore)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/227.html" target="content">Stonecunning</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4644.html" target="content">Stoneskin</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Wild Dwarf</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Wild Dwarf :: </h1></div><br />
|
||||
<div>Wild dwarves are primitive inhabitant of the jungle. They have largely rejected the clan based craft- and smith-oriented culture of their dwarf cousins, choosing instead to live in hunting bands with ever shifting memberships. Wild dwarves are dark-skinned, short and stout, with dark brown eyes. Their heavenly tattooed bodies are covered with grease to ward off insects.
|
||||
<br />
|
||||
<br />Wild Dwarven Ability Adjustments: +2 Con, -2 Cha.
|
||||
<br />Favored Class (Barbarian): A multiclass wild dwarf's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />- Darkvision: Wild Dwarves are able to see in the dark.
|
||||
<br />- Improved Hardiness vs. Poisons: +3 racial bonus on saving throws against poisons.
|
||||
<br />- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
|
||||
<br />- Resist Disease: +4 racial bonus on saving throws versus disease.
|
||||
<br />- Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
|
||||
<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
|
||||
<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
|
||||
<br />- Skill Affinity (Lore): +2 racial bonus to Lore checks.
|
||||
<br />- Use Poison: Wild Dwarves gain automatic success when coating a weapon with poison
|
||||
<br />- Resist Fire: Innate fire resistance of 5
|
||||
<br />- Small Stature:
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Dwarven: Wild Dwarves count as Dwarves for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/231.html" target="content">Battle Training vs. Orcs</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4710.html" target="content">Dwarven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4728.html" target="content">Hardiness vs. Poison (3)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/230.html" target="content">Hardiness vs. Spells</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/426.html" target="content">Resist Disease</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4743.html" target="content">Resist Fire 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/234.html" target="content">Skill Affinity (Lore)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/960.html" target="content">Use Poison</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,96 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Bralani Eladrin</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Bralani Eladrin :: </h1></div><br />
|
||||
<div>Bralani are the most wild and feral kind of eladrin, existing from heartbeat to heartbeat in a glorious never-ending passion. They are free-spirited outsiders native to Arborea, and roam the cosmos in search of good folk to aid. Physically, bralani resemble shorter, stocky elves, with silver-white hair and eyes that are constantly shifting through a rainbow of colors.
|
||||
<br />
|
||||
<br />Bralani Ability Adjustments: +8 Str, +8 Dex, +6 Con, +2 Int, +4 Wis, +4 Cha.
|
||||
<br />Favored Class (Fighter): A multiclass bralani's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />- Base movement of 40'
|
||||
<br />- Darkvision: Bralani can see in the dark.
|
||||
<br />- Natural Armor: +6 Natural AC
|
||||
<br />- Fey Damage Reduction: DR 10/cold iron
|
||||
<br />- Immunities: Immune to electricity and petrification.
|
||||
<br />- Elemental Resistance: Resistance 10 to cold and fire.
|
||||
<br />- Spell Resistance 17: Spell resistance of 17 + 1 per level.
|
||||
<br />- Spell-like Abilities:
|
||||
<br /> at will - Blur, Charm Person, Gust of Wind, Mirror Image
|
||||
<br /> 2/day - Cure Serious Wounds, Lightning Bolt
|
||||
<br />- Outsider: Bralani count as Outsiders for the purpose of spells.
|
||||
<br />
|
||||
<br />Level Adjustment: +5
|
||||
<br />Racial Hit Dice/Class: 6 of Outsider</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4997.html" target="content">Blur</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4998.html" target="content">Charm Person</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4776.html" target="content">Cold Resistance 10</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4996.html" target="content">Cure Serious Wounds</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4587.html" target="content">Fey Damage Reduction</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4788.html" target="content">Fire Resistance 10</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4978.html" target="content">Gust of Wind</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4786.html" target="content">Immunity to Electricity</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4643.html" target="content">Immunity to Petrification</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4995.html" target="content">Lightning Bolt</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4999.html" target="content">Mirror Image</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4737.html" target="content">Natural Armor 6</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4617.html" target="content">Spell Resistance 17</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,59 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Avariel</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Avariel :: </h1></div><br />
|
||||
<div>The avariel are the most reclusive and least numerous of the elven subraces on Faerun. This elusiveness, along with their natural beauty, has instilled within them condescension and pity for their land-bound kin. They are, by nature, free spirits who possess and irrepressible zest for life. The most striking feature of the avariels is their soft, striking wings. Their skin is pale, often porcelain white, with tinges of blue of faint silver. They generally have silver-white or black hair, and are considered the most beautiful of the elven races.
|
||||
<br />
|
||||
<br />Avariel Ability Adjustments: +4 Dex, +2 Int, +2 Wis, -2 Con.
|
||||
<br />Favored Class (Cleric): A multiclass avariel's cleric class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
|
||||
<br />- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Affinity (Jump): +4 racial bonus to Jump checks.
|
||||
<br />- Keen Sight: +4 racial bonus to Spot checks.
|
||||
<br />- Keen Senses: Avariel make active Search checks automatically and with no movement penalties.
|
||||
<br />- Dive: +2 attack while suffering -2 to armor class. A successful attack does double damage if using a piercing weapon.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Elven: Avariel are considered Elven for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +3
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4645.html" target="content">Dive Attack</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4774.html" target="content">Keen Sight</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4763.html" target="content">Skill Affinity (Jump) +4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Drow, Female</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Drow, Female :: </h1></div><br />
|
||||
<div>Descended from the original dark-skinned subrace called the Illythiiri, the drow also known as dark elves, were cursed into their present appearance by the good elven deities for following the goddess Lolth down the path to evil and corruption. Living in the Underdark, they built a matriarchal society based on power and deceit. The drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be often mistaken for white) in shades of lilac, silver, pink and blue. They also tend to be smaller and thinner than most elves.
|
||||
<br />
|
||||
<br />Drow females tend to be bigger and stronger than males. Drow society is theocratic and strongly matriarchal with females holding all positions of power and responsibility in the government, the militia and in the home. Their preferred class is cleric.
|
||||
<br />Drow males tend to be smaller and weaker than females. In society they tend to fill the lower ranks as fighters, rangers and rogues although their aptitude for magic is equal, if not superior, to that of other elven subraces. Their preferred class is wizard.
|
||||
<br />
|
||||
<br />Drow Ability Adjustments: +2 Dex, +2 Int, +2 Cha, -2 Con.
|
||||
<br />Favored Class Females (Cleric): A multiclass female drows cleric class does not count when determining whether she suffers an XP penalty for multiclassing.
|
||||
<br />Favored Class Males (Wizard): A multiclass male drows wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
|
||||
<br />- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Iron Will: +2 racial bonus on savings throws versus will.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Keen Senses: Drow make active Search checks automatically and with no movement penalties.
|
||||
<br />- Darkvision: Drow can see in the dark.
|
||||
<br />- Spell Resistance: Innate spell resistance of 11 plus 1 per level.
|
||||
<br />- Light Blindness: Abrupt exposure to light blinds a drow for 1 round. In addition drow suffer -1 circumstance penalty to attack rolls, saves and checks while operating in bright light.
|
||||
<br />- Spell-like Abilities: 1/day - Darkness, Faerie Fire. Caster level 3rd.
|
||||
<br />- Elven: Drow are considered Elven for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4682.html" target="content">Darkness</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4683.html" target="content">Faerie Fire</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4701.html" target="content">Light Blindness</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4703.html" target="content">Spell Resistance 11</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Drow, Male</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Drow, Male :: </h1></div><br />
|
||||
<div>Descended from the original dark-skinned subrace called the Illythiiri, the drow also known as dark elves, were cursed into their present appearance by the good elven deities for following the goddess Lolth down the path to evil and corruption. Living in the Underdark, they built a matriarchal society based on power and deceit. The drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be often mistaken for white) in shades of lilac, silver, pink and blue. They also tend to be smaller and thinner than most elves.
|
||||
<br />
|
||||
<br />Drow females tend to be bigger and stronger than males. Drow society is theocratic and strongly matriarchal with females holding all positions of power and responsibility in the government, the militia and in the home. Their preferred class is cleric.
|
||||
<br />Drow males tend to be smaller and weaker than females. In society they tend to fill the lower ranks as fighters, rangers and rogues although their aptitude for magic is equal, if not superior, to that of other elven subraces. Their preferred class is wizard.
|
||||
<br />
|
||||
<br />Drow Ability Adjustments: +2 Dex, +2 Int, +2 Cha, -2 Con.
|
||||
<br />Favored Class Females (Cleric): A multiclass female drows cleric class does not count when determining whether she suffers an XP penalty for multiclassing.
|
||||
<br />Favored Class Males (Wizard): A multiclass male drows wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
|
||||
<br />- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Iron Will: +2 racial bonus on savings throws versus will.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Keen Senses: Drow make active Search checks automatically and with no movement penalties.
|
||||
<br />- Darkvision: Drow can see in the dark.
|
||||
<br />- Spell Resistance: Innate spell resistance of 11 plus 1 per level.
|
||||
<br />- Light Blindness: Abrupt exposure to light blinds a drow for 1 round. In addition drow suffer -1 circumstance penalty to attack rolls, saves and checks while operating in bright light.
|
||||
<br />- Spell-like Abilities: 1/day - Darkness, Faerie Fire. Caster level 3rd.
|
||||
<br />- Elven: Drow are considered Elven for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4682.html" target="content">Darkness</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4683.html" target="content">Faerie Fire</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4701.html" target="content">Light Blindness</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4703.html" target="content">Spell Resistance 11</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Snow Elf</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Snow Elf :: </h1></div><br />
|
||||
<div>Snow elves are much like their southern brethren. They make their home within nature, building grand cities of ice on the tops of distant mountaintops, only rarely leaving them to visit the outside world. They have no special resistance to the cold, but their cities and magic protects them. One of their few differences is their eyes and hair, both white as the snow surrounding them.
|
||||
<br />
|
||||
<br />Snow Elven Ability Adjustments: +2 Dex, -2 Cha.
|
||||
<br />Favored Class (Wizard): A multiclass snow elf's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
|
||||
<br />- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Keen Senses: Snow Elves make active Search checks automatically and with no movement penalties.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Elven: Snow Elves are considered Elven for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Sun Elf</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Sun Elf :: </h1></div><br />
|
||||
<div>Sun elves, or gold elves, are famed for their command of both arcane and divine magic, which exceeds that of any other living race. Works of elven high magic thousands of years old still survive in the hidden refuges of sun elves. Sun elves have bronze skin, hair of golden blond, copper or black, and eyes of green or gold. They favor contemplation, lore and study over the quick games and light-hearted songs of other elves, but seem to embody the unearthly beauty, grace and presence of elven folk.
|
||||
<br />
|
||||
<br />Sun Elven Ability Adjustments: +2 Int, -2 Con.
|
||||
<br />Favored Class (Wizard): A multiclass sun elf's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
|
||||
<br />- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Keen Senses: Sun Elves make active Search checks automatically and with no movement penalties.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Elven: Sun Elves are considered Elven for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Wild Elf</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Wild Elf :: </h1></div><br />
|
||||
<div>Wild elves, also known as green elves, are insular and savage. As a result they are rarely seen outside their forest homes. The green elves were always close to nature, even more than other elves, but they have forgotten many of the high arts and lore of their people, choosing stealth and survival over learning and enlightenment. Their skin tends to be brown and their hair ranges from black to light brown, lightening to silvery white with age.
|
||||
<br />
|
||||
<br />Wild Elven Ability Adjustments: +2 Dex, -2 Int
|
||||
<br />Favored Class (Sorcerer): A multiclass wild elf's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
|
||||
<br />- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Keen Senses: Wild Elves make active Search checks automatically and with no movement penalties.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Elven: Wild Elves are considered Elven for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Wood Elf</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Wood Elf :: </h1></div><br />
|
||||
<div>The wood elves do not view their homelands as a land apart. They understand better than their kindred that, for better or for worse, their fates are bound up with the fates of the humans, dwarves and halflings of the land. Also known as copper or sylvan elves, these people have coppery skin tinged with green, and brown, green or hazel eyes. Hair is usually brown or black, occasionally blond or coppery-red.
|
||||
<br />
|
||||
<br />Wood Elven Ability Adjustments: +2 Str, +2 Dex, -2 Int, -2 Cha, -2 Con.
|
||||
<br />Favored Class (Ranger): A multiclass wood elf's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
|
||||
<br />- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Keen Senses: Wild Elves make active Search checks automatically and with no movement penalties.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Elven: Wood Elves are considered Elven for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Grey Elf</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Grey Elf :: </h1></div><br />
|
||||
<div>Gray elves are the most noble and regal of all elves. Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They certainly are more reclusive than high elves, living in isolated mountain citadels and allowing entry only to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.
|
||||
<br />
|
||||
<br /> +2 Dexterity, +2 Intelligence, -?2 Strength, -?2 Constitution.
|
||||
<br />
|
||||
<br /> Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size.
|
||||
<br />
|
||||
<br /> Gray elf base land speed is 30 feet.
|
||||
<br />
|
||||
<br /> Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
|
||||
<br />
|
||||
<br /> Low-Light Vision: A gray elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
|
||||
<br />
|
||||
<br /> Weapon Proficiency: Gray elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
|
||||
<br />
|
||||
<br /> +2 racial bonus on Listen, Search, and Spot checks. A gray elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
|
||||
<br />
|
||||
<br /> Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
|
||||
<br />
|
||||
<br /> Favored Class: Wizard. A multiclass gray elf's wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
|
||||
<br />
|
||||
<br /> Level Adjustment: +0</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Svirfneblin</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Svirfneblin :: </h1></div><br />
|
||||
<div>Deep gnomes, known also as svirfneblin, have become understandably distrustful of all strangers after centuries of living with the everyday perils the Underdark. With strangers, most deep gnomes are sullen, reserved and suspicious, almost to a fault. Their skin is the color of the rocks among which they live. They have dark gray eyes, tending towards black. Their hair is of similar color, although it's only seen in a woman as the men are entirely bald and beardless.
|
||||
<br />
|
||||
<br />Svirfneblin Ability Adjustments: +2 Dex, +2 Wis, -2 Str, -4 Cha.
|
||||
<br />Favored Class (Wizard): A multiclass svirfneblins wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
|
||||
<br />- Darkvision: Svirfneblin are able to see in the dark.
|
||||
<br />- Small Stature
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
|
||||
<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
|
||||
<br />- Dodge +4: +4 racial dodge armor class bonus.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Concentration): +2 racial bonus to Concentration checks.
|
||||
<br />- Skill Affinity (Hide Underground): +2 racial bonus to Hide checks; +4 when underground.
|
||||
<br />- Spell Focus (Illusion): Svirfneblin add +2 DC to any Illusion spells they cast. This is identical to the feat.
|
||||
<br />- Very Heroic: +2 racial bonus to all saving throws.
|
||||
<br />- Spell Resistance: Spell Resistance of 11, plus 1 per level.
|
||||
<br />- Spell-like Abilities: 1/day - Blindness and Deafness (DC 16), Blur, Disguise Self. Caster level is equal to the svirfneblin's character level, DC is Charisma-based with +4 racial bonus.
|
||||
<br />- Gnomish: Svirfneblin count as Gnomes for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +3
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/242.html" target="content">Battle Training vs. Reptilians</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4652.html" target="content">Blindness/Deafness</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4653.html" target="content">Blur</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4654.html" target="content">Disguise</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4791.html" target="content">Dodge Bonus +4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4712.html" target="content">Gnomish</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/241.html" target="content">Hardiness vs. Illusions</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/243.html" target="content">Skill Affinity (Concentration)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4749.html" target="content">Skill Affinity (Hide Underground)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/170.html" target="content">Spell Focus (Illusion)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4703.html" target="content">Spell Resistance 11</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/227.html" target="content">Stonecunning</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4745.html" target="content">Very Heroic</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Forest Gnome</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Forest Gnome :: </h1></div><br />
|
||||
<div>Forest Gnomes have a great love for nature, particularly deep and quiet forests far from civilization or even anyone's home. For this reason many people, including others of their kind, have never seen a forest gnome. Unlike other gnomes, forest gnomes wear their hair and beards long, often to the almost to their feet when unbound. The males often trim their beards to a fine point or curl them into hornlike spikes extending to either side of their faces. Their skin is the color of bark, and their eyes are usually brown or blue. Their hair is brown or black, becoming gray or white with age.
|
||||
<br />
|
||||
<br />Forest Gnomish Ability Adjustments: +2 Con, -2 Str.
|
||||
<br />Favored Class (Wizard): A multiclass forest gnome's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
|
||||
<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
|
||||
<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Concentration): +2 racial bonus to Concentration checks.
|
||||
<br />- Skill Affinity (Hide Forest): +4 racial bonus to Hide, +8 when in the forest.
|
||||
<br />- Spell Focus (Illusion): Rock Gnomes add +2 DC to any Illusion spells they cast. This is identical to the feat.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Gnomish: Forest Gnomes count as Gnomes for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/242.html" target="content">Battle Training vs. Reptilians</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4712.html" target="content">Gnomish</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/241.html" target="content">Hardiness vs. Illusions</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/243.html" target="content">Skill Affinity (Concentration)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4750.html" target="content">Skill Affinity (Hide in Forest)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/170.html" target="content">Spell Focus (Illusion)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Rock Gnome</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Rock Gnome :: </h1></div><br />
|
||||
<div>Rock gnomes are the most common of their race in Faerun. Although many adventuring gnomes have taken up illusionary magic, most gnomes prefer the bardic life. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3 1/2 feet tall, with skin that ranges from dark tan to woody brown. Their hair is fair, and their eyes are often some shade of blue. Gnomes generally wear earth tones, but decorate their clothes intricately. Males favor carefully-trimmed beards. Gnomes live 350 to 500 years.
|
||||
<br />
|
||||
<br />Rock Gnomish Ability Adjustments: +2 Con, -2 Str.
|
||||
<br />Favored Class (Bard): A multiclass rock gnome's bard class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
|
||||
<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
|
||||
<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Concentration): +2 racial bonus to Concentration checks.
|
||||
<br />- Spell Focus (Illusion): Rock Gnomes add +2 DC to any Illusion spells they cast. This is identical to the feat.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Gnomish: Rock Gnomes count as Gnomes for the purpose of spells.
|
||||
<br />
|
||||
<br />Special: Rock Gnomes are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear. </div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/242.html" target="content">Battle Training vs. Reptilians</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4712.html" target="content">Gnomish</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/241.html" target="content">Hardiness vs. Illusions</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/243.html" target="content">Skill Affinity (Concentration)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/170.html" target="content">Spell Focus (Illusion)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Whisper Gnome</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Whisper Gnome :: </h1></div><br />
|
||||
<div>Whisper gnomes are creatures of stealth and suspicion. In profession and behavior they range from peaceful recluses to dangerous spies, lacking their cousins' jovial nature and easy outlook on life. Whisper gnomes are slightly taller than other gnomes, standing 3 1/2 to 4 feet tall, with a thin, almost gaunt build. Their skin ranges from light grey to light green, though the variation is rarely noticeable without careful attention. Their hair is dark, and their eyes are often some shade of blue or grey, though rarely bright or striking. Gnomes live 350 to 500 years.
|
||||
<br />
|
||||
<br />Whisper Gnomish Ability Adjustments: +2 Dex, +2 Con, -2 Str, -2 Cha.
|
||||
<br />Favored Class (Rogue): A multiclass whisper gnome's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature
|
||||
<br />+1 size bonus to attack rolls.
|
||||
<br />+1 size bonus to AC.
|
||||
<br />+4 size bonus to Hide checks.
|
||||
<br />- 30' base speed
|
||||
<br />- Darkvision: Whisper gnomes are able to see in the dark.
|
||||
<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
|
||||
<br />- Skill Affinity (Hide): +4 racial bonus to Hide checks.
|
||||
<br />- Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Spell-like Abilities: 1/day - Silence, Mage Hand.
|
||||
<br />- Gnomish: Whisper Gnomes count as Gnomes for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4712.html" target="content">Gnomish</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4519.html" target="content">Mage Hand</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4555.html" target="content">Silence</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4754.html" target="content">Skill Affinity (Hide) +4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Hadozee</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Hadozee :: </h1></div><br />
|
||||
<div>A race of simianlike humanoids, hadozee are often referred to as "winged deck apes." It's easy to see where they would come by such a moniker: they are covered in light brown fur, with a slightly stooped posture, a shaggy mane, and a fanged muzzle. And they have flaps of skin that hang beneath their arms that enable gliding, if not true flight. Because they're also good climbers and balancers, hadozee are particularly suited for life aboard a ship sailing the seas of adventure.
|
||||
<br />
|
||||
<br />Hadozee Ability Adjustments: -2 Cha, +2 Dex
|
||||
<br />Favored Class (Rogue): A multiclass hadozee's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />+4 bonus on Climb and Balance checks
|
||||
<br />Gliding: All jump checks have their distance doubled
|
||||
<br />
|
||||
<br />Hadozee count as human for spells and abilities</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Half-Drow</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Half-Drow :: </h1></div><br />
|
||||
<div>In most lands, half-drow are quite rare. Since many drow are irredeemably evil, they only mate with humans by way of rape or slavery. Half-drow are often as dark-hearted as their elven parents, but with a bitter resentment that comes from being treated as inferior members of drow society. Despite this, good half-drow are much less rare than good drow. Half-drow have dusky skin, silver or white hair and a broad range of eye colors.
|
||||
<br />
|
||||
<br />Half-Drow Ability Adjustments: none
|
||||
<br />Favored Class: Any
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
|
||||
<br />- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Partial Skill Affinity (Listen): +1 racial bonus to Listen checks.
|
||||
<br />- Partial Skill Affinity (Search): +1 racial bonus to Search checks.
|
||||
<br />- Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
|
||||
<br />- Darkvision: Half-Drow can see in the dark.
|
||||
<br />- Elven: Half-Drow are considered Elven for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/244.html" target="content">Partial Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/245.html" target="content">Partial Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/246.html" target="content">Partial Skill Affinity (Spot)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Gray Orc</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Gray Orc :: </h1></div><br />
|
||||
<div>Although gray orcs are comfortable with the savage life of the barbarian, they tend to be more calm and collected than northern orcs, focusing their rage and hatred inward. A gray orc looks less bestial than their more savage kin, but is still obviously nonhuman. Their faces are less porcine than the mountain orcs, with the exception of their tusks. They have yellow, orange or red eyes, lupine ears and black or gray hair.
|
||||
<br />
|
||||
<br />Gray Orc Ability Adjustments: +2 Str, +2 Wis, -2 Int, -2 Cha.
|
||||
<br />Favored Class (Cleric): A multiclass gray orc's cleric class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Gray Orcs are able to see in the dark.
|
||||
<br />- Track: +1 racial bonus to Spot, Search and Listen checks.
|
||||
<br />- Base movement of 40.
|
||||
<br />- Light Sensitivity: Gray Orcs suffer -2 penalty to attack rolls, saves and checks while operating in bright light.
|
||||
<br />- Orcish: Gray Orcs are considered Orcish for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4700.html" target="content">Light Sensitivity</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4714.html" target="content">Orcish</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/2569.html" target="content">Track</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Orog</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Orog :: </h1></div><br />
|
||||
<div>Deep Orcs, also known as orogs, revel in the spoils of war. They are quick to rise to battle, but afterward they fall back to enjoy the fruits of their victories. The concept of leading a horde of raging orcs on a pointless crusade is alien to the mindset of the orog. Orogs looks similar to a large mountain orc, except that the ears are somewhat larger and their eyes are huge and pale.
|
||||
<br />
|
||||
<br />Orog Ability Adjustments: +6 Str, +2 Cha, -2 Dex, -2 Wis.
|
||||
<br />Favored Class (Fighter): A multiclass orog's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Orogs are able to see in the dark.
|
||||
<br />- Skill Affinity (Craft): +2 racial bonus to Craft Armor and Craft Weapon checks.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 2.
|
||||
<br />- Resist Cold: Innate cold resistance of 5.
|
||||
<br />- Resist Fire: Innate fire resistance of 5.
|
||||
<br />- Light Blindness: Abrupt exposure to light blinds an orog for 1 round. In addition orogs suffer -1 circumstance penalty to attack rolls, saves and checks while operating in bright light.
|
||||
<br />- Orcish: Orogs are considered Orcish for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4701.html" target="content">Light Blindness</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4761.html" target="content">Natural Armor 2</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4714.html" target="content">Orcish</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/427.html" target="content">Resist Cold Energy</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/429.html" target="content">Resist Fire Energy</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4757.html" target="content">Skill Affinity (Craft Armor)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4758.html" target="content">Skill Affinity (Craft Weapon)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Tundra Halfling</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Tundra Halfling :: </h1></div><br />
|
||||
<div>Halflings native to the frostfell and far northern regions are known as tundra halflings. They are like the typical halfling in both appearance and lifestyle, but supplement their nomadic ways with permanent structures along their normal paths of wandering. It's not uncommon for tundra halflings to move from empty village to empty village along with the change in seasons.
|
||||
<br />
|
||||
<br />Tundra Halfling Ability Adjustments: +2 Dex, -2 Str.
|
||||
<br />Favored Class (Ranger): A multiclass tundra halfling's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature:
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Jump): +2 racial bonus to Jump checks.
|
||||
<br />- Lucky: +1 luck bonus to all saving throws.
|
||||
<br />- Fearless: +2 morale bonus to saving throws against spells and effects of the 'Fear' subtype.
|
||||
<br />- Good Aim: +1 racial bonus to attack rolls made with throwing weapons.
|
||||
<br />- Halfling: Tundra Halflings are considered Halflings for the purpose of spells.
|
||||
<br />
|
||||
<br />Special: Halflings are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/249.html" target="content">Fearless</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/250.html" target="content">Good Aim</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4713.html" target="content">Halfling</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/248.html" target="content">Lucky</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4752.html" target="content">Skill Affinity (Jump)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/247.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Strongheart Halfling</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Strongheart Halfling :: </h1></div><br />
|
||||
<div>Strongheart are more organized, orderly and industrious race than other halflings. They build to last and fiercely defend their homeland against threats that their lightfoot kin would simply flee. Physically, they share similar builds and characteristics with their halfling kin, and many of their abilities as well. Like humans, they are especially adept at learning new skills.
|
||||
<br />
|
||||
<br />Strongheart Halfling Ability Adjustments: +2 Dex, -2 Str.
|
||||
<br />Favored Class (Rogue): A multiclass Strongheart halfling's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature:
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Jump): +2 racial bonus to Jump checks.
|
||||
<br />- Fearless: +2 morale bonus to saving throws against spells and effects of the 'Fear' subtype.
|
||||
<br />- Quick to Master: Strongheart Halflings receive 1 extra feat at first level.
|
||||
<br />- Good Aim: +1 racial bonus to attack rolls made with throwing weapons.
|
||||
<br />- Halfling: Strongheart Halflings are considered Halflings for the purpose of spells.
|
||||
<br />
|
||||
<br />Special: Halflings are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/249.html" target="content">Fearless</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/250.html" target="content">Good Aim</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4713.html" target="content">Halfling</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/258.html" target="content">Quick To Master</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4752.html" target="content">Skill Affinity (Jump)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/247.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Tallfellow Halfling</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Tallfellow Halfling :: </h1></div><br />
|
||||
<div>Tallfellow halflings are slightly bigger than their lightfoot cousins. They stand more than half as high as humans, and have athletic builds, fair skin and fair hair. Tallfellows are somewhat rare among halfling folk, generally preferring the company of elves where they are known to exist. They are less athletic than their kin, despite their builds, and share some of the traits of their elf companions.
|
||||
<br />
|
||||
<br />Tallfellow Halfling Ability Adjustments: +2 Dex, -2 Str.
|
||||
<br />Favored Class (Rogue): A multiclass tallfellow halfling's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature:
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Keen Sense: Tallfellow Halflings make active Search checks automatically and with no movement penalties.
|
||||
<br />- Lucky: +1 luck bonus to all saving throws.
|
||||
<br />- Fearless: +2 morale bonus to saving throws against spells and effects of the 'Fear' subtype.
|
||||
<br />- Good Aim: +1 racial bonus to attack rolls made with throwing weapons.
|
||||
<br />- Halfling: Tallfellow Halflings are considered Halflings for the purpose of spells.
|
||||
<br />
|
||||
<br />Special: Halflings are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/249.html" target="content">Fearless</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/250.html" target="content">Good Aim</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4713.html" target="content">Halfling</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/240.html" target="content">Keen Sense</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/248.html" target="content">Lucky</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Deep Halflings</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Deep Halflings :: </h1></div><br />
|
||||
<div>Deep halflings are shorter, stockier versions of their lightfoot cousins. The are miners by trade and take pleasure in gems and fine masonry. They rarely mix with humans or elves, but enjoy the company of dwarves, with whom they share much in common. Deep halflings stand a little less than half as high as humans, and have stocky builds with ruddy skin, black hair and dark eyes.
|
||||
<br />
|
||||
<br />Deep Halfling Ability Adjustments: +2 Dex, -2 Str.
|
||||
<br />Favored Class (Rogue): A multiclass deep halfling's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature:
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Darkvision: Deep halflings are able to see in the dark.
|
||||
<br />- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Craft): +2 racial bonus to Craft Armor and Craft Weapon checks.
|
||||
<br />- Skill Affinity (Appraise): +2 racial bonus to Appraise checks.
|
||||
<br />- Lucky: +1 luck bonus to all saving throws.
|
||||
<br />- Fearless: +2 morale bonus to saving throws against spells and effects of the 'Fear' subtype.
|
||||
<br />- Good Aim: +1 racial bonus to attack rolls made with throwing weapons.
|
||||
<br />- Halfling: Deep Halflings are considered Halflings for the purpose of spells.
|
||||
<br />
|
||||
<br />Special: Halflings are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/249.html" target="content">Fearless</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/250.html" target="content">Good Aim</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4713.html" target="content">Halfling</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/248.html" target="content">Lucky</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4792.html" target="content">Skill Affinity (Appraise)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4757.html" target="content">Skill Affinity (Craft Armor)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4758.html" target="content">Skill Affinity (Craft Weapon)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/227.html" target="content">Stonecunning</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,92 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Aasimar</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Aasimar :: </h1></div><br />
|
||||
<div>The aasimar bear the legacy of a celestial being or even a deity in their ancestry. While elves, dwarves, gnomes and halflings with celestial ancestry are reputed to exist, those crossbreeds are not true aasimar. Aasimar look human except for one distinguishing feature related to their unusual ancestor: silver hair, golden, pearly opalescent or brilliant topaz eyes, emerald, silvery or golden skin.
|
||||
<br />
|
||||
<br />Aasimar Ability Adjustments: +2 Cha, +2 Wis.
|
||||
<br />Favored Class (Paladin): A multiclass aasimars paladin class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />- Darkvision: Aasimar are able to see in the dark.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Resist Cold: Innate cold resistance of 5.
|
||||
<br />- Resist Acid: Innate acid resistance of 5.
|
||||
<br />- Resist Electrical: Innate electrical resistance of 5.
|
||||
<br />- Spell-like Abilities: 1/day - Light. Caster level 3rd.
|
||||
<br />- Outsider: Aasimar are considered Outsiders for the purpose of spells.
|
||||
<br />- Human: Aasimar are considered Human for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/4.html" target="content">Armor Proficiency (medium)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4650.html" target="content">Light</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/428.html" target="content">Resist Acid Energy</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/427.html" target="content">Resist Cold Energy</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/430.html" target="content">Resist Electrical Energy</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Air Genasi</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Air Genasi :: </h1></div><br />
|
||||
<div>Air genasi see themselves as the inheritors of the sky, the wind and the very air of the world. Their emotions vary quickly between calm reserve and great intensity. Air genasi look human except for one or two distinguishing features: light blue or pale white skin or white or blue hair.
|
||||
<br />
|
||||
<br />Air Genasi Ability Adjustments: +2 Dex, +2 Int, -2 Cha, -2 Wis.
|
||||
<br />Favored Class (Fighter): A multiclass air genasi's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Note: Genasi clerics must have the relevant elemental domain.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Air Genasi can see in the dark.
|
||||
<br />- Hardiness vs. Air: +1 racial bonus on saving throws against air, sonic and electricity spells (additional +1 for every 5 levels).
|
||||
<br />- Breathless: Immune to spells affecting breathing.
|
||||
<br />- Outsider: Air Genasi are considered Outsiders for the purpose of spells.
|
||||
<br />- Human: Air Genasi are considered Human for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4739.html" target="content">Breathless</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4723.html" target="content">Hardiness against Air</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
53
nwn/nwnprc/DocGen/trunk/manual/english/content/races/2.html
Normal file
53
nwn/nwnprc/DocGen/trunk/manual/english/content/races/2.html
Normal file
@@ -0,0 +1,53 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Gnome</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Gnome :: </h1></div><br />
|
||||
<div>Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3 1/2 feet tall, with skin that ranges from dark tan to woody brown. Their hair is fair, and their eyes are often some shade of blue. Gnomes generally wear earth tones, but decorate their clothes intricately. Males favor carefully-trimmed beards. Gnomes live 350 to 500 years.
|
||||
<br />
|
||||
<br />Gnomish Ability Adjustments: +2 Con, -2 Str.
|
||||
<br />Favored Class (Wizard): A multiclass gnome's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature
|
||||
<br /> +1 size bonus to attack rolls.
|
||||
<br /> +1 size bonus to AC.
|
||||
<br /> +4 size bonus to Hide checks.
|
||||
<br />- Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
|
||||
<br />- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
|
||||
<br />- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Concentration): +2 racial bonus to Concentration checks.
|
||||
<br />- Spell Focus (Illusion): Gnomes add +2 DC to any Illusion spells they cast. This is identical to the feat.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />
|
||||
<br />Special: Gnomes are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.
|
||||
<br />Packages: Gnome characters should only choose the default package for their class, as the other packages may give the gnome weapons they cannot use.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/233.html" target="content">Battle Training vs. Giants</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/232.html" target="content">Battle Training vs. Goblins</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/242.html" target="content">Battle Training vs. Reptilians</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/241.html" target="content">Hardiness vs. Illusions</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/243.html" target="content">Skill Affinity (Concentration)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/170.html" target="content">Spell Focus (Illusion)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,85 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Earth Genasi</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Earth Genasi :: </h1></div><br />
|
||||
<div>Earth genasi are patient, stubborn and contemplative in their decision making. Marked at birth with obvious traits reflecting their heritage, earth genasi are often shunned by others, but their physical gifts make them able to defend themselves against most attackers. Earth genasi are obviously not human, but have mostly human features except for one or two distinguishing traits related to their elemental ancestors like earthlike skin, eyes like black pits or gems, very large hand or feet, iron gray hair or metallic sheen to skin or hair.
|
||||
<br />
|
||||
<br />Earth Genasi Ability Adjustments: +2 Str, +2 Con, -2 Cha, -2 Wis.
|
||||
<br />Favored Class (Fighter): A multiclass earth genasis fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Note: Genasi clerics must have the relevant elemental domain.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Earth Genasi can see in the dark.
|
||||
<br />- Hardiness vs. Earth: +1 racial bonus on saving throws against earth and acid spells (additional +1 for every 5 levels).
|
||||
<br />- Outsider: Earth Genasi are considered Outsiders for the purpose of spells.
|
||||
<br />- Human: Earth Genasi are considered Human for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4724.html" target="content">Hardiness against Earth</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
112
nwn/nwnprc/DocGen/trunk/manual/english/content/races/201.html
Normal file
112
nwn/nwnprc/DocGen/trunk/manual/english/content/races/201.html
Normal file
@@ -0,0 +1,112 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Fey'ri</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Fey'ri :: </h1></div><br />
|
||||
<div>The result of four noble houses of sun elves breeding with demons in an attempt to strengthen their bloodlines, fey'ri are a type of planetouched that breeds true among their kind. Marked by their fiendish blood, fey'ri are rare among most planetouched in that they have a self-sustaining community, so they are raised among their kind. In general form they resemble sun elves, although all have large bat-like wings. They have one or more unusual features: fiery red eyes, long pointed tail, bat-like ears or deep red skin.
|
||||
<br />
|
||||
<br />Fey'ri Ability Adjustments: +2 Dex, +2 Int, -2 Con.
|
||||
<br />Favored Class (Sorcerer): A multiclass fey'ri's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
|
||||
<br />- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
|
||||
<br />- Hardiness vs. Electricity: +2 racial bonus on saving throws against electricity.
|
||||
<br />- Hardiness vs. Poisons: +2 racial bonus on saving throws against poison.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Skill Affinity (Hide): +2 racial bonus to Hide checks.
|
||||
<br />- Skill Affinity (Bluff): +2 racial bonus to Bluff checks.
|
||||
<br />- Damage Reduction: Innate damage reduction of 10/+1.
|
||||
<br />- Epic Fire Resistance: Innate fire resistance of 10.
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Spell-like Abilities: 1/day - Alter Self, Charm Person, Clairaudience, Darkness, Enervation.
|
||||
<br /> Fey'ri spell-like abilities have caster level equal to the fey'ri's character level. The DC is Charisma-based.
|
||||
<br />- Outsider: Fey'ri are considered Outsiders for the purpose of spells.
|
||||
<br />- Elven: Fey'ri are considered Elven for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +3
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4679.html" target="content">Alter Self</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/4.html" target="content">Armor Proficiency (medium)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4675.html" target="content">Charm Person</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4676.html" target="content">Clairaudience/Clairvoyance</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4747.html" target="content">Damage Reduction 10</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4677.html" target="content">Darkness</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4711.html" target="content">Elven</a></div>
|
||||
<div class="div_pagelink"><a href="../epic_feats/553.html" target="content">Energy Resistance, Fire I</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4678.html" target="content">Enervation</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4680.html" target="content">Fey'Ri Change Shape</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4727.html" target="content">Hardiness against Electricity</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/236.html" target="content">Hardiness vs. Enchantments</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/229.html" target="content">Hardiness vs. Poisons</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/235.html" target="content">Immunity To Sleep</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4753.html" target="content">Skill Affinity (Bluff)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/178.html" target="content">Skill Focus (Hide)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,85 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Fire Genasi</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Fire Genasi :: </h1></div><br />
|
||||
<div>Fire genasi are usually thought of as hot-blooded and quick to anger, and they have earned that reputation. Mercurial, proud and often fearless, they are not content to sit and watch the world pass by them by. Fire genasi are obviously not human, having mostly human features except for one or two exceptional traits related to their elemental ancestors like: charcoal gray or deep red or skin, red or orange hair or large red teeth.
|
||||
<br />
|
||||
<br />Fire Genasi Ability Adjustments: +2 Int, -2 Cha.
|
||||
<br />Favored Class (Fighter): A multiclass fire genasi's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Note: Genasi clerics must have the relevant elemental domain.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Fire Genasi can see in the dark.
|
||||
<br />- Hardiness vs. Fire: +1 racial bonus on saving throws against fire spells (additional +1 for every 5 levels).
|
||||
<br />- Outsider: Fire Genasi are considered Outsiders for the purpose of spells.
|
||||
<br />- Human: Fire Genasi are considered Human for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4725.html" target="content">Hardiness against Fire</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Tanarukk</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Tanarukk :: </h1></div><br />
|
||||
<div>Bred from orc slaves and demons (vrocks, in particular), tanarukks are a powerful and evil strain of planetouched. They bread true with their own kind or with pureblood orcs. Although an offspring may have only one tanarukk grandparent all the abilities of a tanarukk are preserved. Unlike most planetouched, tanarukks have fairly uniform appearance, resembling short, stocky orcs with stooped postures. They eyes are red and their skin varies from gray-green to dark brown.
|
||||
<br />
|
||||
<br />Tanarukk Ability Adjustments: +4 Str, +2 Dex, -4 Cha, -2 Wis.
|
||||
<br />Favored Class (Barbarian): A multiclass tanarukks barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Tanarukk are able to see in the dark.
|
||||
<br />- Epic Fire Resistance: Innate fire resistance of 10.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 4.
|
||||
<br />- Weapon Proficiency (Martial): All tanarukk are proficient with Martial Weapons.
|
||||
<br />- Natural Weapon: Tanarukk can make an natural bite attack.
|
||||
<br />- Spell Resistance: Innate spell resistance of 14, plus 1 per level.
|
||||
<br />- Outsider: Tanarukk are considered Outsiders for the purpose of spells.
|
||||
<br />- Orcish: Tanarukk are considered Orcish for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +3
|
||||
<br />Racial Hit Dice/Class: 5 of Outsider</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4735.html" target="content">Natural Armor 4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4714.html" target="content">Orcish</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4705.html" target="content">Spell Resistance 14</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,91 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Tiefling</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Tiefling :: </h1></div><br />
|
||||
<div>Tieflings are the distant descendant of some evil outsider, such as a demon, devil, night hag, rakshasa or even some servant of an evil deity. Elves and orcs with fiendish heritage are known to exist but those are distinct lines and are not true tieflings. Tieflings look human except for one or two distinguishing features: small horns, fangs, hooves, forked tongue, goat-like legs, tail, glowing red or cat eyes or furry, leathery, scaly, red or bruised blue skin.
|
||||
<br />
|
||||
<br />Tiefling Ability Adjustments: +2 Dex, +2 Int, -2 Cha.
|
||||
<br />Favored Class (Rogue): A multiclass tieflings rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />- Darkvision: Tieflings are able to see in the dark.
|
||||
<br />- Skill Affinity (Hide): +2 racial bonus to Hide checks.
|
||||
<br />- Skill Affinity (Bluff): +2 racial bonus to Bluff checks.
|
||||
<br />- Resist Cold: Innate cold resistance of 5.
|
||||
<br />- Resist Fire: Innate fire resistance of 5.
|
||||
<br />- Resist Electrical: Innate electrical resistance of 5.
|
||||
<br />- Spell-like Abilities: 1/day - Darkness. Caster level 3rd.
|
||||
<br />- Outsider: Tieflings are considered Outsiders for the purpose of spells.
|
||||
<br />- Human: Tieflings are considered Human for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4651.html" target="content">Darkness</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/427.html" target="content">Resist Cold Energy</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/430.html" target="content">Resist Electrical Energy</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/429.html" target="content">Resist Fire Energy</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4753.html" target="content">Skill Affinity (Bluff)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4767.html" target="content">Skill Affinity (Hide)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Water Genasi</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Water Genasi :: </h1></div><br />
|
||||
<div>Water genasi are patient and independent, used to solving problems on their own and not afraid to take a lot of time doing so. At times they are fierce and destructive like terrible storms, but more often than not they present a tranquil appearance, despite whatever emotions run underneath that quiet surface. Water genasi look human except one distinguishing feature related to their elemental ancestor like: blue-green skin or hair, large black-blue eyes or clammy flesh.
|
||||
<br />
|
||||
<br />Air Genasi Ability Adjustments: +2 Con. -2 Cha.
|
||||
<br />Favored Class (Fighter): A multiclass water genasi's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Note: Genasi clerics must have the relevant elemental domain.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Water Genasi can see in the dark.
|
||||
<br />- Hardiness vs. Water: +1 racial bonus on saving throws against water and cold spells (additional +1 for every 5 levels).
|
||||
<br />- Water Breathing: Creature can breath water and is therefore immune to the effects of Drown and Mass Drown.
|
||||
<br />- Outsider: Water Genasi are considered Outsiders for the purpose of spells.
|
||||
<br />- Human: Water Genasi are considered Human for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4726.html" target="content">Hardiness against Water</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4793.html" target="content">Water Breathing</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,92 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Bariaur</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Bariaur :: </h1></div><br />
|
||||
<div>Bariaur
|
||||
<br />Native to the rolling hills and woods of Ysgard, the centaurlike bariaurs wander the lands in search of evil. When a vile foe is located, the bariaurs charge into glorious battle.
|
||||
<br />
|
||||
<br />Standing roughly half a foot taller than a human, a bariaur resembles a centaur. Its lower body is that of a ram, with sleek brown or golden fur and cloven hooves. Its upper body is humanlike, powerfully muscled and sporting a pair of ramlike horns atop its head. The skin of a bariaur ranges in color from pale tan to deep nut-brown. The typical male weighs nearly 300 pounds, with females about 40 pounds lighter. The average bariaur reaches adulthood at about the same age as a halfelf, and the eldest members of the race live to well over 200 years of age.
|
||||
<br />
|
||||
<br />Ability Adjustments +2 Strength, -2 Charisma
|
||||
<br />
|
||||
<br />Favored Class (Ranger): A multiclass Bariaur's Ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Medium creature
|
||||
<br />- 40' base speed
|
||||
<br />- Darkvision
|
||||
<br />- Quadruped: As quadrupeds, bariaurs have a +4 bonus on checks to resist bull rush and trip attacks.
|
||||
<br />- Outsider: Barriaur count as Outsiders for the purpose of spells.
|
||||
<br />- Powerful Charge: A charging bariaur can make a single ram attack that deals bludgeoning damage equal to 2d6 + 1-1/2 times the bariaur's Str modifier.
|
||||
<br />- Spell Resistance: Bariaurs have spell resistance equal to 11 + class level.
|
||||
<br />- +2 racial bonus on Will saves against spells and spelllike abilities.
|
||||
<br />- Skills: Bariaurs have keen senses, giving them a +2 racial bonus on Listen and Spot checks
|
||||
<br />- Level Adjustment: +1</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/4.html" target="content">Armor Proficiency (medium)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/5385.html" target="content">Powerful Charge</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4703.html" target="content">Spell Resistance 11</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,61 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Centaur</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Centaur :: </h1></div><br />
|
||||
<div>Far stronger and faster than other humanoid races, centaurs rule huge swathes of the wild. They build peaceful, idyllic communities, hunting what and where they wish. Centaurs inhabit the plains and forests in tribes of varying size. Even though they build permanent shelters and live in one place for many years at a time, centaurs roam from their homes on a regular basis, ranging over great distances
|
||||
<br />in relatively short amounts of time. Centaurs regard such excursions as essential to understanding the world around their homes, and they greatly enjoy such activity for its own sake. Although their crafts have not reached the level of some of the humanoid races, it is only because centaurs prefer to venture from their homes often rather than to stay in one place and ply a single trade.
|
||||
<br />
|
||||
<br />Centaur Ability Adjustments: +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom.
|
||||
<br />Favored Class (Ranger): A multiclass Centaur's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />Large size: -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks
|
||||
<br />A centaur's base land speed is 50 feet.
|
||||
<br />Darkvision
|
||||
<br />+3 armor bonus
|
||||
<br />Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice; a base attack bonus of +4; and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
|
||||
<br />Level adjustment +2.
|
||||
<br />Monstrous Humanoid: Centaurs are considered Monstrous Humanoids for the purpose of spells.
|
||||
<br />
|
||||
<br />Special: The appearance isn't great for a centaur. We know.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4760.html" target="content">Large Creature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4734.html" target="content">Natural Armor 3</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Catfolk</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Catfolk :: </h1></div><br />
|
||||
<div>Catfolk are a race of nomadic feline humanoids who typically roam grassy plains. Physically they resemble a cross between a human and a large predatory cat, with a lightly furred humanoid body and the head and mane of a feline. They lack a tail and actual claws, simply having thicker nails instead, but they do walk on their toes rather than flatfooted like other humanoids. The most common catfolk resemble lions, but there are other tribes that resemble leopards, tigers, or cheetahs. Catfolk have a lifespan similar to that of humans.
|
||||
<br />
|
||||
<br />Catfolk Ability Adjustments: +4 Dexterity, +2 Charisma
|
||||
<br />Favored Class (Ranger): A multiclass catfolk's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 1.
|
||||
<br />- Monstrous: Catfolk count as Monstrous Humanoids for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4733.html" target="content">Natural Armor 1</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/247.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Flind</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Flind :: </h1></div><br />
|
||||
<div>Flinds are hyena-headed humanoids similar to gnolls. Most have dirty yellow or reddish fur and grayish skin. Flinds are a bit shorter and broader, standing roughly 7 feet tall and typically weighing 300-350 pounds. They are clever tacticians and have no qualms about sacrificing their "cousins" in battle.
|
||||
<br />
|
||||
<br />Flind Ability Adjustments: +6 Str, +2 Dex, +4 Con
|
||||
<br />Favored Class (Ranger): A multiclass flind's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Flinds are able to see in the dark.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 2.
|
||||
<br />- Monstrous: Flinds count as Monstrous Humanoids for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: 2 of Humanoid</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4761.html" target="content">Natural Armor 2</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Ogre</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Ogre :: </h1></div><br />
|
||||
<div>Ogres are hulking monsters standing over 9 feet tall with a thick, tough hide. The skin on their 650-pound frame ranges from yellow to brown. They are known for being violent and bad-tempered and tend to keep company with trolls, giants and ogre mages. Although living in small, tribal communities, it is not unheard of for an ogre to accept mercenary work among humans. Their bent toward chaos makes them ideal barbarian. A raging ogre barbarian is an inspiration to other ogres.
|
||||
<br />
|
||||
<br />Ogre Ability Adjustments: +10 Str, +4 Con, -2 Dex, -4 Int, -4 Cha
|
||||
<br />Favored Class (Barbarian): A multiclass ogre's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Ogres are able to see in the dark.
|
||||
<br />- Weapon Proficiency (Martial): All ogres are proficient with Martial Weapons.
|
||||
<br />- Weapon Proficiency (Simple): All ogres are proficient with Simple Weapons.
|
||||
<br />- Armor Proficiency (Medium): All ogres are proficient with Medium Armor.
|
||||
<br />- Armor Proficiency (Light): All ogres are proficient with Light Armor.
|
||||
<br />- Shield: All ogres are proficient with Shields.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 5.
|
||||
<br />- Large Creature: Ogres suffer -1 penalties to their Attack and Armor Class, and -4 to their Hide skill.
|
||||
<br />- Giant: Ogres count as Giants for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: 4 of Giant</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4717.html" target="content">Giant</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4760.html" target="content">Large Creature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4736.html" target="content">Natural Armor 5</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Goblin</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Goblin :: </h1></div><br />
|
||||
<div>Goblins are small creatures that many consider to be little more than a nuisance. Standing just over 3 feet and weighing less than 50 pounds, these creatures are seldom intimidating on their own but can be cunningly lethal in larger numbers. Their skin tone ranges from yellow to deep red, and they prefer to wear colors that blend into their natural surroundings of dark caverns. Often bullied by the larger races, goblins have learned to exploit their advantages, usually in the form of sheer numbers and ingenuity.
|
||||
<br />
|
||||
<br />Goblin Ability Adjustments: +2 Dex, -2 Str, -2 Cha
|
||||
<br />Favored Class (Rogue): A multiclass goblin's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature:
|
||||
<br />- +1 size bonus to attack rolls.
|
||||
<br />- +1 size bonus to AC.
|
||||
<br />- +4 size bonus to Hide checks.
|
||||
<br />- Darkvision: Goblins are able to see in the dark.
|
||||
<br />- Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks.
|
||||
<br />- Goblinoid: Goblins count as Goblinoids for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4719.html" target="content">Goblinoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Orc</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Orc :: </h1></div><br />
|
||||
<div>Orcs are aggressive humanoids with a reputation for war and destruction. They are stronger than their Half-Orc cousins but not as wise to the world beyond their surroundings. An orc's hair is usually black and he sports lupine ears with reddish eyes. Orcs believe that survival depends on conquering as much territory as possible, which makes relations with other creatures very difficult. Orcs often make their home in caves but are capable of building organized cities below ground. They wear their battle scars proudly as signs of achievement.
|
||||
<br />
|
||||
<br />Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis.
|
||||
<br />Favored Class (Barbarian): A multiclass orc's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Orcs are able to see in the dark.
|
||||
<br />- Light Sensitivity: Orcs suffer -2 penalty to attack rolls, saves and checks while operating in bright light.
|
||||
<br />- Orcish: Orcs are considered Orcish for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4700.html" target="content">Light Sensitivity</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4714.html" target="content">Orcish</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Kobold</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Kobold :: </h1></div><br />
|
||||
<div>Kobolds are short, reptilian humanoids with a scaly hide and a doglike head. They are small creatures, about the size of a gnome or halfling. Their skin color ranges from pale grey to dusty black with eyes than glow a deep red. Kobolds are experts in crafting traps and spend much of their time fortifying their lairs and surroundings with this devices. These surroundings are usually dark places like caverns and overgrown forests, perfect for ambushing opponents, as is the preferred kobold tactic.
|
||||
<br />
|
||||
<br />Kobold Ability Adjustments: +2 Dex, -4 Str, -2 Con
|
||||
<br />Favored Class (Sorcerer): A multiclass kobold's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature:
|
||||
<br />- +1 size bonus to attack rolls.
|
||||
<br />- +1 size bonus to AC.
|
||||
<br />- +4 size bonus to Hide checks.
|
||||
<br />- Darkvision: Kobolds are able to see in the dark.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Focus (Craft Trap): +2 bonus to Craft Trap checks.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 1.
|
||||
<br />- Light Sensitivity: Kobolds suffer -2 penalty to attack rolls, saves and checks while operating in bright light.
|
||||
<br />- Dragonblooded: Kobolds have the dragonblood subtype.
|
||||
<br />- Reptilian: Kobolds count as Reptilian for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/3889.html" target="content">Dragontouched</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4700.html" target="content">Light Sensitivity</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4733.html" target="content">Natural Armor 1</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4721.html" target="content">Reptilian Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4517.html" target="content">Skill Affinity (Craft Trap)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Gnoll</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Gnoll :: </h1></div><br />
|
||||
<div>Gnolls are hyena-headed humanoids that wander in loose tribes. Most have dirty yellow or reddish fur and grayish skin. As nocturnal carnivores, gnolls are natural predators and tend to think with their stomachs. Although they will form alliances with other humanoid races, they are just as soon to break them without regret or warning if it suits their need. Gnoll society if usually ruled by its strongest member who uses fear, intimidation and strength to remain in power. Gnolls are in excess of 7 feet tall and typically weigh over 300 pounds.
|
||||
<br />
|
||||
<br />Gnoll Ability Adjustments: +4 Str, +2 Con, -2 Int, -2 Cha
|
||||
<br />Favored Class (Ranger): A multiclass gnoll's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />- Darkvision: Gnolls are able to see in the dark.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 1.
|
||||
<br />- Monstrous: Gnolls count as Monstrous Humanoids for the purpose of spells.
|
||||
<br />- Weapon Familiarity: Gnolls treat battleaxes and shortbows as simple weapons.
|
||||
<br />- Racial Hit Dice: A gnoll begins with two levels of humanoid.
|
||||
<br />- Level Adjustment: +1</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4733.html" target="content">Natural Armor 1</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,61 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Bugbear</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Bugbear :: </h1></div><br />
|
||||
<div>Bugbears are the biggest and the strongest of the goblinoid races, and are more aggressive than their smaller relatives. They survive primarily by hunting weaker creatures. Although not related to bears, it has hide and claws that resemble those of its namesake. Bugbears are muscular and stand 7 feet tall. They prefer to dwell in temperate, mountainous regions, living in small tribal units.
|
||||
<br />
|
||||
<br />Bugbear Ability Adjustments: +4 Str, +2 Dex, +2 Con, -2 Cha
|
||||
<br />Favored Class (Rogue): A multiclass bugbear's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Bugbears are able to see in the dark.
|
||||
<br />- Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks.
|
||||
<br />- Weapon Proficiency (Simple): All bugbears are proficient with simple weapons.
|
||||
<br />- Armor Proficiency (Light): All bugbears are proficient with light armor.
|
||||
<br />- Shield: All bugbears are proficient with shields.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 3.
|
||||
<br />- Goblinoid: Bugbears count as Goblinoids for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: 3 of Humanoid</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4719.html" target="content">Goblinoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4734.html" target="content">Natural Armor 3</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Minotaur</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Minotaur :: </h1></div><br />
|
||||
<div>Minotaurs are strong, fiercely territorial creatures often found in vast underground labyrinths. They are bipedal, with the head of a bull, and weigh over 700 pounds. A minotaur's natural cunning and feral instincts enable it to find its way easily though even the most confusing tunnel complexes. Because of the acuity of their sense, minotaurs are seldom surprised and never caught flat-footed.
|
||||
<br />
|
||||
<br />Minotaur Ability Adjustments: +8 Str, +4 Con, -4 Int, -2 Cha
|
||||
<br />Favored Class (Barbarian): A multiclass minotaur's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Minotaurs are able to see in the dark.
|
||||
<br />- Scent: Keen Senses and +4 racial bonus to Search, Spot and Listen checks.
|
||||
<br />- Track: +1 racial bonus to Search, Spot and Listen checks.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 5.
|
||||
<br />- Weapon Proficiency (Simple): All Minotaurs are proficient with Simple Weapons.
|
||||
<br />- Weapon Proficiency (Martial): All Minotaurs are proficient with Martial Weapons.
|
||||
<br />- Natural Weapon: Minotaurs can make an unarmed gore attack with their horns.
|
||||
<br />- Powerful Charge: Minotaurs can make a charging gore attack at +2 to hit, -2 to AC for an additional 4d6+6 damage.
|
||||
<br />- Uncanny Dodge: Minotaurs retain their dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
|
||||
<br />- Large Creature: Minotaurs suffer -1 penalties to their Attack and Armor Class, and -4 to their Hide skill.
|
||||
<br />- Monstrous: Minotaurs count as Monstrous Humanoids for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: 6 of Monstrous Humanoid</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4760.html" target="content">Large Creature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4736.html" target="content">Natural Armor 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4668.html" target="content">Powerful Charge</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4795.html" target="content">Scent</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/2569.html" target="content">Track</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/195.html" target="content">Uncanny Dodge I</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,61 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Lizardfolk</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Lizardfolk :: </h1></div><br />
|
||||
<div>Lizardfolk are reptilian humanoids, primitive by modern standards but rumored to be relatives of the creator races. Lizardfolk are tall and muscular, and prefer frontal assaults in combat. Organized tribes, however, are able to use traps and ambushes to compensate for a lack of numbers. Survival is the primary concern in lizardfolk society and will engage in a number of activities, such as allying with other races of pledging servitude to dragons, to ensure this. Lizardfolk can speak draconian and can become competent druids, although their size makes them ideal fighters.
|
||||
<br />
|
||||
<br />Lizardfolk Ability Adjustments: +2 Str, +2 Con, -2 Int
|
||||
<br />Favored Class (Druid): A multiclass lizardfolk's druid class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Weapon Proficiency (Simple): All Lizardfolk are proficient with Simple Weapons.
|
||||
<br />- Natural Weapon: Lizardfolk can make an natural bite attack.
|
||||
<br />- Shield: All Lizardfolk are proficient with shields.
|
||||
<br />- Skill Affinity (Jump): +4 racial bonus to Jump checks.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 5.
|
||||
<br />- Darkvision: Lizardfolk are able to see in the dark.
|
||||
<br />- Reptilian: Lizardfolk count as Reptilian for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: 2 of Humanoid</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4736.html" target="content">Natural Armor 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4721.html" target="content">Reptilian Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4763.html" target="content">Skill Affinity (Jump) +4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,72 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Yuan-ti Pureblood</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Yuan-ti Pureblood :: </h1></div><br />
|
||||
<div>Yuan-ti are descended from humans whose bloodlines have been mixed with those of snakes. Their cunning and ruthlessness are legendary, as are their ability to allied with any race as the situation suits. In Yuan-ti society, Purebloods comprise the nobility while Abominations are the fighting force. All yuan-ti exhibit snake-like features in varying degrees, and all yuan-ti are able to speak Abyssal. Because of their intelligence, yuan-ti purebloods are able to organize themselves and fight with skill comparable to that of any race. The prefer ranged attacks and spells to melee and will sacrifice the least desirable members of the community in hand-to-hand combat. Yuan-ti purebloods appear human at first glance, with only very subtle snakelike features.
|
||||
<br />
|
||||
<br />Yuan-ti Pureblood Ability Adjustments: +2 Dex, +2 Int, +2 Cha.
|
||||
<br />Favored Class (Ranger): A multiclass yuan-ti's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Yuan-ti Purebloods are able to see in the dark.
|
||||
<br />- Alertness: +2 bonus to Spot and Listen checks due to finely tuned senses.
|
||||
<br />- Blind Fighting: Yuan-ti have the ability to fight well if blinded or against invisible creatures.
|
||||
<br />- Weapon Proficiency (Simple): All yuan-ti are proficient with simple weapons.
|
||||
<br />- Armor Proficiency (Light): All yuan-ti are proficient with light armor.
|
||||
<br />- Shield: All yuan-ti are proficient with shields.
|
||||
<br />- Spell Resistance: Innate spell resistance of 14, plus 1 per character level.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 1.
|
||||
<br />- Spell-like Abilities: 1/day - Charm Person, Darkness, Entangle, Fear. Caster level 3rd. The DC is Charisma-based.
|
||||
<br />- Monstrous: Yuan-ti Purebloods count as Monstrous Humanoids for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: 4 of Monstrous Humanoid</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/0.html" target="content">Alertness</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/408.html" target="content">Blind-Fight</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4658.html" target="content">Charm Person</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4659.html" target="content">Darkness</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4660.html" target="content">Entangle</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4661.html" target="content">Fear</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4733.html" target="content">Natural Armor 1</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4705.html" target="content">Spell Resistance 14</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Hobgoblin</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Hobgoblin :: </h1></div><br />
|
||||
<div>Hobgoblins are the larger cousins of goblins, and far more aggressive. They are at constant war with elves and harbor a deep hatred of them. Hobgoblins stand over 6 feet tall, with reddish-brown hair and fur-covered hide. These creatures have a strong grasp of strategy and tactics, and are capable of developing sophisticated battle plans. Their society is geared toward military activities, with young being raised for battle. Under the leadership of a skilled warrior, hobgoblin bands can be formidable opponents.
|
||||
<br />
|
||||
<br />Hobgoblin Ability Adjustments: +2 Dex, +2 Con
|
||||
<br />Favored Class (Fighter): A multiclass hobgoblins fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Hobgoblins are able to see in the dark.
|
||||
<br />- Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks.
|
||||
<br />- Goblinoid: Hobgoblins count as Goblinoids for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4719.html" target="content">Goblinoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Githyanki</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Githyanki :: </h1></div><br />
|
||||
<div>Githyanki are tall, gaunt humanoids from an ancient line of being from the Astral Plane. Built roughly like humans, they are elaborate dressers and have a passion for fine weapons. They have yellowish skin and russet hair, with pointed ears that resemble those of an elf but are serrated at the back. The gith empire arose from slave rebellion against their master mind flayers. Once free, the gith split into two distinct races - the githyanki and githzerai. The githyanki live within massive fortresses adrift in the Astral Plane and have been known to form alliances with Red Dragons.
|
||||
<br />
|
||||
<br />Githyanki Ability Adjustments: +2 Dex, +2 Con, -2 Wis
|
||||
<br />Favored Class (Fighter): A multiclass githyanki's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Githyanki are able to see in the dark.
|
||||
<br />- Spell Resistance: Innate spell resistance of 5, plus 1 per character level.
|
||||
<br />- Spell-like Abilities: 3/day - Blur, Daze. Caster level 3rd. The DC is Charisma-based.
|
||||
<br />- Outsider: Githyanki are considered Outsiders for the purpose of spells.
|
||||
<br />- Human: Githyanki are considered Human for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/4.html" target="content">Armor Proficiency (medium)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4674.html" target="content">Blur</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4673.html" target="content">Daze</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4702.html" target="content">Spell Resistance 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,83 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Githzerai</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Githzerai :: </h1></div><br />
|
||||
<div>Githzerai are tall, thin humanoids with sharp features and somber, yellow eyes. The are typically hard-hearted creatures, making their homes in hidden monasteries on the plane of Limbo. The gith empire arose from slave rebellion against their master mind flayers. Once free, the gith split into two distinct races - the githyanki and githzerai. The githzerai's imprisonment at the hands of the illithids formed the foundation or their monastic lifestyle. Their fortress of perfect order provides a sharp contrast to the perpetual chaos that exists on their native plane.
|
||||
<br />
|
||||
<br />Githzerai Ability Adjustments: +6 Dex, +2 Wis, -2 Int
|
||||
<br />Favored Class (Monk): A multiclass githzerai's monk class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Githzerai are able to see in the dark.
|
||||
<br />- Spell Resistance: Innate spell resistance of 5, plus 1 per character level.
|
||||
<br />- Spell-like Abilities: 3/day - Daze. Caster level 3rd. The DC is Charisma-based.
|
||||
<br />- Outsider: Githzerai are considered Outsiders for the purpose of spells.
|
||||
<br />- Human: Githzerai are considered Human for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4672.html" target="content">Daze</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4702.html" target="content">Spell Resistance 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,95 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Rakshasa</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Rakshasa :: </h1></div><br />
|
||||
<div>Rakshasa are decadent, arrogant creatures who prides themselves on their ability to deceive. These creatures resemble tigers or bears, although they are humanoid and are unmistakable in their expensive silks and jewels. Generally malevolent, rakshasa are masters of the magical arts. They have an incredibly high innate resistance to spells and many are completely immune to lower level magics. Having a disdain for combat, these creatures prefer spellcasting classes.
|
||||
<br />
|
||||
<br />Rakshasa Ability Adjustments: +2 Str, +4 Dex, +2 Int, +6 Cha, +2 Wis, +6 Con.
|
||||
<br />Favored Class (Sorcerer): A multiclass rakshasa's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Rakshasa are able to see in the dark.
|
||||
<br />- Base movement of 40.
|
||||
<br />- Weapon Proficiency (Simple): All rakshasa are proficient with simple weapons.
|
||||
<br />- Weapon Proficiency (Martial): All rakshasa are proficient with martial weapons.
|
||||
<br />- Weapon Proficiency (Creature): Rakshasa can make an unarmed attack with their claws.
|
||||
<br />- Skill Affinity (Bluff): +2 racial bonus to all Bluff checks.
|
||||
<br />- Spell Resistance: Innate spell resistance of 27, plus 1 per character level.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 9.
|
||||
<br />- Damage Reduction: Innate damage reduction of 15/+1
|
||||
<br />- Spell-like Abilities: At will - Disguise.
|
||||
<br />- Outsider: Rakshasa are considered Outsiders for the purpose of spells.
|
||||
<br />- Sorcerer Casting: Rakshasa cast spells as a Sorcerer of their hit dice (7th level)
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +7
|
||||
<br />Racial Hit Dice/Class: 7 of Outsider</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4748.html" target="content">Damage Reduction 15</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4656.html" target="content">Disguise</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4738.html" target="content">Natural Armor 9</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4657.html" target="content">Rakshasa Change Shape</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4753.html" target="content">Skill Affinity (Bluff)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/18205.html" target="content">Sorcerous Spellcasting (Rakshasa)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4709.html" target="content">Spell Resistance 27</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Illithid</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Illithid :: </h1></div><br />
|
||||
<div>Illithid, known commonly as mind flayers, are so insidious, diabolical and powerful that all denizens of the dark fear them. They bend others to their will and shatter enemies' minds. Despite their strange appearance, with greenish-mauve rubbery flesh and tentacled head, illithids are quite charismatic and able to persuade others to follow their demands. This is due to their innate psionic ability to read and control the thoughts or lesser creatures. Illithids are utterly self-serving and do not make for loyal companions. They congregate in small underground cities where the population is swollen by the overwhelming number of slaves. The centre of every illithid community is a powerful elder brain.
|
||||
<br />
|
||||
<br />Illithid Ability Adjustments: +2 Str, +4 Dex, +8 Int, +6 Cha, +6 Wis, +2 Con.
|
||||
<br />Favored Class (Wizard): A multiclass illithid's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Illithid are able to see in the dark.
|
||||
<br />- Spell Resistance: Innate spell resistance of 25, plus 1 per character level.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 3.
|
||||
<br />- Weapon Proficiency (Creature): Illithid can make an unarmed attack with their tentacles.
|
||||
<br />- Spell-like Abilities: At will - Mind blast, Caster level 4th; 5/day - Charm Monster, Caster level 8th. The DC is Charisma-based.
|
||||
<br />- Extract: Illithid have a chance to extract the brain of a victim on a successful hit.
|
||||
<br />- Aberration: Illithid are considered Aberrations for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +7
|
||||
<br />Racial Hit Dice/Class: 8 of Aberration</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4722.html" target="content">Aberration</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4671.html" target="content">Extract Brain</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4670.html" target="content">Illithid Mind Blast</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4734.html" target="content">Natural Armor 3</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4669.html" target="content">Psionic Charm Monster</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4708.html" target="content">Spell Resistance 25</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,62 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Pixie</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Pixie :: </h1></div><br />
|
||||
<div>Pixies are merry pranksters that are known for leading travelers astray. They are equally known, however, for being roused to surprising ire when dealing with evil creatures. They are naturally adept with magic, with a high spell resistance and an affinity for spell casting. Being mischievous, they are particularly drawn to illusionary spells and can, in fact, cast invisibility on themselves with no specific magical training. Legend claims that pixies die only through injury or disease.
|
||||
<br />
|
||||
<br />Pixie Ability Adjustments: +8 Dex, +6 Int, +6 Cha, +4 Wis, -4 Str
|
||||
<br />Favored Class (Sorcerer): A multiclass pixie's sorcerer class does not count when determining whether she suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Pixies are able to see in the dark.
|
||||
<br />- Small Stature
|
||||
<br />- +1 size bonus to attack rolls.
|
||||
<br />- +1 size bonus to AC.
|
||||
<br />- +4 size bonus to Hide checks.
|
||||
<br />- Dodge: The character gains a +1 dodge bonus to AC against attacks from his current target or last attacker.
|
||||
<br />- Spell Resistance: Innate spell resistance of 15, plus 1 per character level.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 1.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus to Spot checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus to Search checks.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Damage Reduction: Innate damage reduction of 10/+1.
|
||||
<br />- Spell-like Abilities: At Will - Invisibility; 1/day - Confusion, Entangle, Lesser Dispel, Polymorph Self. Caster level 8th, except Confusion, which is caster level 4th. The DC is Charisma-based.
|
||||
<br />- Fey: Pixies count as Fey for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +4
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4663.html" target="content">Confusion</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4747.html" target="content">Damage Reduction 10</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4665.html" target="content">Dispel Magic</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/10.html" target="content">Dodge</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4664.html" target="content">Entangle</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4718.html" target="content">Fey</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4662.html" target="content">Invisibility</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4733.html" target="content">Natural Armor 1</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4666.html" target="content">Polymorph Self</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4706.html" target="content">Spell Resistance 15</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,90 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Azer</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Azer :: </h1></div><br />
|
||||
<div>Azer are dwarf-like beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze or copper and speak an ancient language known as Ignan. Although unfriendly and taciturn, Azer rarely provoke a fight except to relieve a foe of much-treasured gems. Their society is a heavily-regimented one wherein everyone has a designated place. Somewhat xenophobic, only fighters among their kind are likely to venture out among the other planes.
|
||||
<br />
|
||||
<br />Azer Ability Adjustments: +2 Str, +2 Dex, +2 Con, +2 Int, +2 Wis, -2 Cha.
|
||||
<br />Favored Class (Fighter): A multiclass azers fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Azer are able to see in the dark.
|
||||
<br />- Spell Resistance: Innate spell resistance of 13, plus 1 per character level.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 6.
|
||||
<br />- Azer Heat Bonus: +1 heat damage on a successful hit (armed or unarmed)
|
||||
<br />- Immunity to Fire: Azer are immune to the effects of fire.
|
||||
<br />- Vulnerability to Cold: Azer take 50% more damage from cold and cold-based spells.
|
||||
<br />- Outsider: Azer count as Outsiders for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +4
|
||||
<br />Racial Hit Dice/Class: 2 of Outsider</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/4.html" target="content">Armor Proficiency (medium)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4790.html" target="content">Azer Heat Damage</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/964.html" target="content">Immunity to Fire</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4737.html" target="content">Natural Armor 6</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4704.html" target="content">Spell Resistance 13</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4746.html" target="content">Vulnerability Cold</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,83 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Half-Ogre</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Half-Ogre :: </h1></div><br />
|
||||
<div>Half-ogres are the product of human and ogre crosses. They are generally slow to think but quick to anger. Half-ogres are exceptionally strong and large, yet enjoy simple pleasures such as feasting, drinking, boasting, wrestling, drumming and wild dancing. A half-ogre skin color ranges from dull yellow to dull brown. Their thick hides sport patches of dark, warty dumps and they generally have dark hair.
|
||||
<br />
|
||||
<br />Half-Ogre Ability Adjustments: +6 Str, +2 Con, -2 Dex, -2 Int, -2 Cha
|
||||
<br />Favored Class (Barbarian): A multiclass half-ogre's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Half-Ogres are able to see in the dark.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 4.
|
||||
<br />- Large Creature: Half-Ogres suffer -1 penalties to their Attack and Armor Class, and -4 to their Hide skill.
|
||||
<br />- Giant: Half-Ogres count as Giants for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4717.html" target="content">Giant</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4760.html" target="content">Large Creature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4735.html" target="content">Natural Armor 4</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Deep Imaskari</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Deep Imaskari :: </h1></div><br />
|
||||
<div>The deep Imaskari are heirs to the lost empire of Imaskari. One of the earliest human empires, the Imaskari were destroyed by the slaves they had abducted from other worlds. A few, however, managed to preserve themselves and their kin. Fleeing deep into the bowels of the earth, they sealed themselves away from both the knowledge and the recriminations of the surface world. A deep Imaskari appears mostly human tall and slender. Her skin looks pale and stone like, as if expertly sculpted from the finest veined marble, though it is as soft as human skin to the touch.
|
||||
<br />
|
||||
<br />Deep Imaskari Ability Adjustments: +2 Int, -2 Dex.
|
||||
<br />Favored Class (Wizard): A multiclass imaskari's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />- Skill Affinity (Hide): +2 racial bonus to Hide checks.
|
||||
<br />- Skill Affinity (Hide Underground): +4 racial bonus to Hide checks when underground
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Human: Imaskari are considered Human for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/4715.html" target="content">Human</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4749.html" target="content">Skill Affinity (Hide Underground)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/178.html" target="content">Skill Focus (Hide)</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,89 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Troll</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Troll :: </h1></div><br />
|
||||
<div>Trolls are carnivorous creatures found in all climates, from tundra to desert. Their lack of fear makes them excellent fighters, launching into combat without hesitation. Known for their ravenous appetites, trolls will often establish lairs near settlements in order to hunt the creatures that make their dwelling there. A typical troll stands 9 feet tall and weighs about 500 pounds, with females being slightly larger than males. Their rubbery hide is moss green or putrid gray, and their heir is generally greenish black or iron gray in color.
|
||||
<br />
|
||||
<br />Troll Ability Adjustments: +12 Str, +4 Dex, +12 Con, -4 Int, -4 Cha, -2 Wis.
|
||||
<br />Favored Class (Fighter): A multiclass troll's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Trolls are able to see in the dark.
|
||||
<br />- Track: +1 racial bonus to Spot, Search and Listen checks.
|
||||
<br />- Natural Weapon: Trolls can make an natural bite attack and attack with claws.
|
||||
<br />- Rend: It a troll hits with both its claws, it deals additional damage.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 5.
|
||||
<br />- Regeneration: Innate ability to regenerate 5 hit points per round.
|
||||
<br />- Large Creature: Trolls suffer -1 penalties to their Attack and Armor Class, and -4 to their Hide skill.
|
||||
<br />- Giant: Trolls count as Giants for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +5
|
||||
<br />Racial Hit Dice/Class: 6 of Giant</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4717.html" target="content">Giant</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4760.html" target="content">Large Creature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4736.html" target="content">Natural Armor 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4741.html" target="content">Regeneration 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4742.html" target="content">Rend</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/2569.html" target="content">Track</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Varag</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Varag :: </h1></div><br />
|
||||
<div>Varags, also known as blood chasers, are goblinoids that are faster, stronger, and more primitive than their kin. Less intelligent than other goblinoids, varags have predatory cunning. They are vicious creatures, capable of taking opponents by surprise or by direct confrontation. Varags work as mercenary scouts and raiders for hobgoblin warbands.
|
||||
<br />
|
||||
<br />Varags' behavior is distinctly canine, the result of special breeding. They are the magical product of commingling hobgoblins and dire wolves. The resulting race has bred true ever since. Varags stand approximately 7 feet tall when fighting and weigh 320 pounds on average. Varags move and run on all fours, in which posture they are 3 to 4 feet high at the shoulder. Females are smaller than males, but no less fleet of foot. Varag body language mimics the behavior of wolves.
|
||||
<br />
|
||||
<br />Varag Racial Traits:
|
||||
<br />+4 Strength, +4 Dexterity, +2 Constitution, -4 Intelligence.
|
||||
<br />Humanoid (goblinoid): A varag is a humanoid that has the goblinoid subtype.
|
||||
<br />Medium size: Varags have no special bonuses or penalties due to their size.
|
||||
<br />Varag base land speed is 60 feet.
|
||||
<br />Darkvision out to 60 feet.
|
||||
<br />Racial Hit Dice: A varag begins with three levels of humanoid.
|
||||
<br />Racial Skills: Varags gain a +8 racial bonus on Move Silently checks.
|
||||
<br />Racial Feats: A varag gains Spring Attack as a bonus feat.
|
||||
<br />Weapon and Armor Proficiency: A varag is automatically proficient with simple weapons, martial weapons, light armor, and shields.
|
||||
<br />+3 natural armor.
|
||||
<br />Scent.
|
||||
<br />Favored Class: Scout.
|
||||
<br />Level Adjustment: +2.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/4.html" target="content">Armor Proficiency (medium)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4719.html" target="content">Goblinoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4734.html" target="content">Natural Armor 3</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4795.html" target="content">Scent</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/392.html" target="content">Spring Attack</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,67 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Hobgoblin Warsoul</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Hobgoblin Warsoul :: </h1></div><br />
|
||||
<div>Occasionally, a warcaster displays an incredible talent for spellcasting, quickly racing ahead of her peers and mastering potent spells. As she endures more rituals and delves deeper into her studies, the warcaster grows in power until her flesh becomes little more than a withered vessel for her soul. She even learns to consume the essence of her ?lessers? to augment her spells. Invariably, she comes to either lead a tribe or die at the hands of a rival.
|
||||
<br />
|
||||
<br />Hobgoblin Warsoul Ability Adjustments: -2 Str, +6 Dex, +8 Con, +4 Int, +4 Wis, +10 Cha
|
||||
<br />Favored Class (Sorcerer): A multiclass Hobgoblin Warsoul's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision
|
||||
<br />- Base movement of 30
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 4
|
||||
<br />- Damage Reduction 10/+1
|
||||
<br />- Spell Resistance of 8 + hit dice
|
||||
<br />- Iron Will as a bonus feat
|
||||
<br />- Spell Eater (Su): If a warsoul succeeds on her save against a spell, she gains 5 temporary hit points and a +2 bonus on attack rolls. The attack bonus lasts for 1 round. The temporary hit points last for 1 minute.
|
||||
<br />- Soul Tyrant (Su): As a swift action, a warsoul can draw arcane power from a willing hobgoblin within 30 feet who has 10 or fewer hit points. That hobgoblin is immediately slain, leaving behind a desiccated corpse. The warsoul heals 1 hit point per Hit Die she has, and she receives a +2 bonus to the save DC of the next spell she casts. She also gains a +2 bonus on any attack roll required by the next spell she casts. If that spell deals damage, the warsoul receives a bonus on the damage roll equal to her Hit Dice.
|
||||
<br />- Cult of Power (Ex): A warsoul is accompanied by 2d4 1st level hobgoblin warriors who have sworn their lives to her. These thralls willingly sacrifice themselves for their master's soul tyrant ability.
|
||||
<br />- Monstrous Humanoid: Hobgoblin Warsoul are considered Monstrous Humanoids for the purpose of spells
|
||||
<br />- Sorcerer Casting: Hobgoblin Warsoul cast spells as a Sorcerer of their racial hit dice
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +4
|
||||
<br />Racial Hit Dice/Class: 10 of Monstrous Humanoid</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/1805.html" target="content">Cult of Power</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4747.html" target="content">Damage Reduction 10</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/22.html" target="content">Iron Will</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4735.html" target="content">Natural Armor 4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/18199.html" target="content">Sorcerous Spellcasting (Hobgoblin Warsoul)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/1806.html" target="content">Soul Tyrant</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,62 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Troglodyte</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Troglodyte :: </h1></div><br />
|
||||
<div>Troglodytes are revolting lizard creatures as evil as the foulest of demons. They are very warlike and savor the taste of their enemies - especially humanoids. Troglodytes are not especially intelligent, but their ferocity and natural cunning more than compensate for this deficiency. They often launch bloody raids against humanoid settlements or ambush caravans in warm climates. They guard their lairs aggressively, lashing out at anyone who comes too near.
|
||||
<br />A troglodyte stands about 5 feet tall and weighs about 150 pounds. It is shorter than a typical human and has long arms. It walks erect on squat legs and has a long, narrow tail that it uses for balance. Troglodytes speak Draconic. They most often advance in the cleric class, though many choose to be fighters.
|
||||
<br />
|
||||
<br />Troglodyte Ability Adjustments: +4 Con, -2 Dex, -2 Int
|
||||
<br />Favored Class (Cleric): A multiclass troglodyte's cleric class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Weapon Proficiency (Simple): All troglodytes are proficient with Simple Weapons.
|
||||
<br />- Natural Weapon: Troglodytes can make an natural bite attack.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 6.
|
||||
<br />- Skill Affinity (Hide): +4 racial bonus to Hide checks (+8 in underground areas).
|
||||
<br />- Darkvision: Troglodytes are able to see in the dark.
|
||||
<br />- Stench: Troglodytes carry a repulsive odor which causes harm to those around them.
|
||||
<br />- Reptilian: Troglodytes count as Reptilian for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +2
|
||||
<br />Racial Hit Dice/Class: 2 of Humanoid</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4737.html" target="content">Natural Armor 6</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4721.html" target="content">Reptilian Humanoid</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/23550.html" target="content">Skill Affinity (Hide Underground)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/23549.html" target="content">Stench (Ex)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/289.html" target="content">Weapon Proficiency (creature)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,83 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Neraph</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Neraph :: </h1></div><br />
|
||||
<div>Neraphim are sometimes mistaken for slaad at a distance due to the two races' similarity in appearance. Although the two may share a similar lineage, they are considered distinct creatures. Neraphim are a nomadic people who hunt through the maelstrom of Limbo, tracking their elusive and ever-moving prey. Similar to drow, neraphim organize themselves into houses, each laying claim to certain hunting grounds. Although unfriendly towards other race, neraphim will team up whenever survival is at stake.
|
||||
<br />
|
||||
<br />Neraph Ability Adjustments: None.
|
||||
<br />Favored Class (Ranger): A multiclass neraph's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Neraphim can see in the dark.
|
||||
<br />- Leap: +5 racial bonus on Jump checks.
|
||||
<br />- Skill Affinity (Spot): +2 racial bonus on Spot checks.
|
||||
<br />- Skill Affinity (Search): +2 racial bonus on Search checks.
|
||||
<br />- Natural Armor Bonus: Racial natural armor bonus of 2.
|
||||
<br />- Outsider: Neraphim are considered Outsiders for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4772.html" target="content">Leap</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4761.html" target="content">Natural Armor 2</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/238.html" target="content">Skill Affinity (Search)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/239.html" target="content">Skill Affinity (Spot)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Shadowswyft</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Shadowswyft :: </h1></div><br />
|
||||
<div>Shadowswyft are planetouched beings with ancestry from the Plane of Shadow. They are mercurial in temperament and delight in living in the moment. As a result, they are poor planners and have little patience for strategy. Shadowswyfts bear little resemblance to other races, although they are lean with chiseled features, much like elves. The average male stands about 6 feet tall and weights 165 pounds. They have skin ranging from brown to black, with blackened, slanted eyes - a build perfectly suited for hiding amongst shadows. Unlike most species, shadowswyfts are amiable towards most other races, seeing individual actions as more important than blood lineage.
|
||||
<br />
|
||||
<br />Shadowswyft Ability Adjustments: +2 Dex, -2 Con.
|
||||
<br />Favored Class (Rogue): A multiclass shadowswyft's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Darkvision: Shadowswyfts can see in the dark.
|
||||
<br />- Base movement of 40.
|
||||
<br />- Skill Affinity (Hide): +4 racial bonus to Hide checks.
|
||||
<br />- Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks.
|
||||
<br />- Blooded: +2 racial bonus to Initiative and Spot checks.
|
||||
<br />- Light Blindness: Abrupt exposure to light blinds a shadowswyft for 1 round. In addition shadowswyft suffer -1 circumstance penalty to attack rolls, saves and checks while operating in bright light.
|
||||
<br />- Outsider: Shadowswyfts are considered Outsiders for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../feats/3.html" target="content">Armor Proficiency (light)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/379.html" target="content">Blooded</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4701.html" target="content">Light Blindness</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/32.html" target="content">Shield Proficiency</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4754.html" target="content">Skill Affinity (Hide) +4</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Nathri</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Nathri :: </h1></div><br />
|
||||
<div>The nathri are a crude and savage race native to the ethereal plane, living in hunting packs that hunt intruders to their realm. Rumors say they sprung from the deep ethereal itself. Physically they are small, standing around 4' tall, with green skin and dark unruly hair. They have wide faces with flat noses and long pointed ears. The only clothing they wear is that scavenged from their victims, with many pouches and bags for their few possessions.
|
||||
<br />
|
||||
<br />Nathri Ability Adjustments: +2 Dex, +2 Con, -2 Cha.
|
||||
<br />Favored Class (Barbarian): A multiclass nathri's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Small Stature:
|
||||
<br />- +1 size bonus to attack rolls.
|
||||
<br />- +1 size bonus to AC.
|
||||
<br />- +4 size bonus to Hide checks.
|
||||
<br />- 20' base speed
|
||||
<br />- Darkvision: Nathri are able to see in the dark.
|
||||
<br />- Spell Resistance: Innate spell resistance of 5 + 1 per character level.
|
||||
<br />- Spell-like Abilities: 3/day - Expeditious Retreat.
|
||||
<br />- Outsider: Nathri count as Outsiders for the purpose of spells.
|
||||
<br />
|
||||
<br />(The following may or may not be in use, depending on the module switch settings)
|
||||
<br />Level Adjustment: +1
|
||||
<br />Racial Hit Dice/Class: NA</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4534.html" target="content">Racial Expeditious Retreat</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4702.html" target="content">Spell Resistance 5</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,79 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Buomman</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Buomman :: </h1></div><br />
|
||||
<div>Buommans are a race of humanoids native to the Astral plane, presumably descended from humans. They are known by some as the "moaning monks" and do not speak conventionally, only through voiceless melody. They make their homes in temples and shrines made of astral debris, which they believe to be the mortal forms of long forgotten or dead deities. Physically they resemble stretched-out humans, despite actually being slightly shorter and heavier.
|
||||
<br />
|
||||
<br />Buomman Ability Adjustments: +2 Wis, -2 Cha
|
||||
<br />Favored Class (Monk): A multiclass buomman's monk class does not count when determining whether he suffers an XP penalty for multiclassing.
|
||||
<br />
|
||||
<br />Special Abilities:
|
||||
<br />
|
||||
<br />- Low-Light Vision: Allows them to see better than normal in the dark.
|
||||
<br />- Skill Affinity (Listen): +2 racial bonus to Listen checks.
|
||||
<br />- Skill Affinity (Perform): +2 racial bonus to Perform checks.
|
||||
<br />- Vow of Silence: Buommans take a vow of silence at an early age, and thereafter do not ever speak conventionally again. A Buomman spellcaster who wishes to cast spells with verbal components must have the Silent Spell feat to do so.
|
||||
<br />- Outsider: Buommans count as Outsiders for the purpose of spells.</div>
|
||||
<div class="div_paddedtop">
|
||||
<h2>Racial feats:</h2>
|
||||
<!-- List of featpagelink.html -->
|
||||
<div><div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4716.html" target="content">Outsider</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/237.html" target="content">Skill Affinity (Listen)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4756.html" target="content">Skill Affinity (Perform)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4640.html" target="content">Vow of Silence</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7943.html" target="content">Weapon Proficiency: Falchion</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7939.html" target="content">Weapon Proficiency: Heavy Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7938.html" target="content">Weapon Proficiency: Light Lance</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7940.html" target="content">Weapon Proficiency: Light Pick</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7947.html" target="content">Weapon Proficiency: Maul</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7944.html" target="content">Weapon Proficiency: Sap</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7932.html" target="content">Weapon Proficiency: Trident</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
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Reference in New Issue
Block a user