2025/12/06 Update
Added Inscribe Epic Runes. Added Great Intelligence and Inscribe Epic Runes as Runecaster epic bons feats. Changed Runecaster epic bonus feat progression to 1 every 4 levels past 10th. Bardic PrCs should be able to take Lingering Song & Extra Music as general feats. Forsakers can't use psionics, invocations, spellfire, shadowcasting, truenaming, binding, soulmelds or Supernatural Martial Maneuvers. Fixed elven courtblade / ambidexterity bug. Added more guardrails to prevent self-damage from onHit spells during PerformAttack(). Updated GetProperTarget() Removed ableist slur. RHD casters should work with JPM now. Reworked Blood in the Water's effect icon. Fixed Seize Item's VFX. RHD casters should be able to enter Dragon Disciple. Sharp Note doesn't step on Dragonfire Inspiration anymore.
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@@ -37,9 +37,110 @@
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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// Cleanup function for Metaphysical Claw virtual enhancements
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void MetaphysicalClawCleanup(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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{
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if(!((nBeatsRemaining-- == 0) ||
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PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester) ||
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PRCGetHasEffect(EFFECT_TYPE_POLYMORPH, oTarget))
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)
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{
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// Schedule next check
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DelayCommand(6.0f, MetaphysicalClawCleanup(oManifester, oTarget, nSpellID, nBeatsRemaining));
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}
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// Power expired - clean up variables
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else
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{
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DeleteLocalInt(oTarget, "PRC_NAT_WEAPON_ENHANCE");
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DeleteLocalFloat(oTarget, "PRC_NAT_WEAPON_ENH_DUR");
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}
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}
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void main()
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{
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if (!PsiPrePowerCastCode())
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{
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return;
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}
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(4,
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4, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nBonus = 1 + manif.nTimesAugOptUsed_1;
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object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
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object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
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object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
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itemproperty ipBonus = ItemPropertyEnhancementBonus(nBonus);
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float fDuration = (manif.nTimesAugOptUsed_1 == 0 ? 60.0f : HoursToSeconds(1)) * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Check for natural weapons - both physical and virtual
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int bHasNaturalWeapon = FALSE;
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int bHasVirtualWeapon = FALSE;
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// Check physical slots
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if(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw) || GetIsObjectValid(oBite))
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{
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bHasNaturalWeapon = TRUE;
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}
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// ALWAYS check for virtual secondary weapons
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if(array_exists(oTarget, ARRAY_NAT_SEC_WEAP_RESREF))
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{
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bHasVirtualWeapon = TRUE;
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bHasNaturalWeapon = TRUE;
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}
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// Must have a natural attack
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if(!bHasNaturalWeapon)
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{
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FloatingTextStrRefOnCreature(16826656, oManifester, FALSE);
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return;
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}
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// Apply enhancement to physical weapons
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if(GetIsObjectValid(oLClaw))
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oLClaw, fDuration);
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if(GetIsObjectValid(oRClaw))
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oRClaw, fDuration);
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if(GetIsObjectValid(oBite))
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oBite, fDuration);
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// Apply enhancement to virtual weapons
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if(bHasVirtualWeapon)
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{
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// Store enhancement on the creature for the virtual weapon system
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SetLocalInt(oTarget, "PRC_NAT_WEAPON_ENHANCE", nBonus);
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SetLocalFloat(oTarget, "PRC_NAT_WEAPON_ENH_DUR", fDuration);
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// Start cleanup monitor - similar to Bite of the Wolf
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DelayCommand(6.0f,
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MetaphysicalClawCleanup(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
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}
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// Do VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDur, oTarget, fDuration);
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}
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}
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/*void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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@@ -47,7 +148,7 @@ void main()
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*/
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if (!PsiPrePowerCastCode())
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/* if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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@@ -97,4 +198,4 @@ void main()
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DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDur, oTarget, fDuration);
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}// end if - Successfull manifestation
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}
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} */
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