2026/04/03

Summon Undead now uses PRCGetSpellId().
Ectoplasmic Enhancement now doesn't quit after testing a non-undead.
Warmage no longer has infinite casts of Disrupt Undead.
Crushing Despair now respects Mind Immunity.
Incendiary Cloud now uses MyFirstObjectInShape() and MyNextObjectInShape().
Tweaked prc_s_spellb.nss to always pass oPC to GetSlotCount() since the function is OBJECT_INVALID by default.
Tweaked prc_prereq.nss to always pass oPC to GetSlotCount() since the function is OBJECT_INVALID by default.
Form of Doom's Fear Aura now respects Mind Immunity  and Fear Immunity.
Dread Necromancer's Fear Aura now respects Mind Immunity.
Summon Undead skeletons not how the correct resistances.
Enlighted Fist & Dragon Disciple can now qualify for Improved Spell Resistance.
Cerebremancer can now take Bane Magic.
This commit is contained in:
Jaysyn904
2026-04-03 14:21:10 -04:00
parent 038a4cf88d
commit d94be0fd42
16 changed files with 479 additions and 321 deletions

View File

@@ -1,296 +1,320 @@
2DA V2.0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 EPIC_CEREBREMANCER 25093 3 11 0
1 FEAT_CEREBREMANCER_MANIFEST_FOZ 18130 2 1 0
2 FEAT_CEREBREMANCER_MANIFEST_PSION 18137 2 1 0
3 FEAT_CEREBREMANCER_MANIFEST_PSYROUGE 18145 2 1 0
4 FEAT_CEREBREMANCER_MANIFEST_PSYWAR 18152 2 1 0
5 FEAT_CEREBREMANCER_MANIFEST_WARMIND 18159 2 1 0
6 FEAT_CEREBREMANCER_MANIFEST_WILDER 18166 2 1 0
7 FEAT_CMANCER_SPELLCASTING_FEY 18217 2 1 0
8 FEAT_CMANCER_SPELLCASTING_ABERRATION 18262 2 1 0
9 FEAT_CMANCER_SPELLCASTING_MONSTROUS 18309 2 1 0
10 FEAT_CMANCER_SPELLCASTING_OUTSIDER 18356 2 1 0
11 FEAT_CMANCER_SPELLCASTING_SHAPECHANGER 18403 2 1 0
12 FEAT_CMANCER_SPELLCASTING_ASSASSIN 18447 2 1 0
13 FEAT_CMANCER_SPELLCASTING_BARD 18481 2 1 0
14 FEAT_CMANCER_SPELLCASTING_BEGUILER 18525 2 1 0
15 FEAT_CMANCER_SPELLCASTING_CELEBRANT_SHARESS 18565 2 1 0
16 FEAT_CMANCER_SPELLCASTING_CULTIST_PEAK 18595 2 1 0
17 FEAT_CMANCER_SPELLCASTING_DNECRO 18633 2 1 0
18 FEAT_CMANCER_SPELLCASTING_DUSKBLADE 18675 2 1 0
19 FEAT_CMANCER_SPELLCASTING_HARPER 18714 2 1 0
20 FEAT_CMANCER_SPELLCASTING_HEXBLADE 18748 2 1 0
21 FEAT_CMANCER_SPELLCASTING_KNIGHT_WEAVE 18786 2 1 0
22 FEAT_CMANCER_SPELLCASTING_SHADOWLORD 18823 2 1 0
23 FEAT_CMANCER_SPELLCASTING_SORCERER 18866 2 1 0
24 FEAT_CMANCER_SPELLCASTING_SUBLIME_CHORD 18913 2 1 0
25 FEAT_CMANCER_SPELLCASTING_SUEL_ARCHANAMACH 18956 2 1 0
26 FEAT_CMANCER_SPELLCASTING_WARMAGE 18998 2 1 0
27 FEAT_CMANCER_SPELLCASTING_WIZARD 19044 2 1 0
28 Psionic_Endowment 4802 0 2 1
29 Greater_Psionic_Endowment 4801 0 2 1
30 Power_Specialization 4805 0 2 1
31 Greater_Power_Specialization 4804 0 2 0
32 Power_Penetration 4807 0 2 1
33 Greater_Power_Penetration 4806 0 2 1
34 Overchannel 4826 0 2 1
35 Talented 4829 0 2 1
36 Chain_Power 4937 0 2 1
37 Empower_Power 4938 0 2 1
38 Extend_Power 4939 0 2 1
39 Maximize_Power 4940 0 2 1
40 Split_Psionic_Ray 4941 0 2 1
41 Twin_Power 4942 0 2 1
42 Widen_Power 4943 0 2 1
43 Quicken_Power 4944 0 2 1
44 **** **** **** **** ****
45 Psionic_Dodge 4803 0 2 0
46 Narrow_Mind 4808 0 2 0
47 Combat_Manifestation 4810 0 2 0
48 Boost_Construct 4833 0 2 0
49 Speed_Of_Thought 4834 0 2 0
50 Psionic_Talent_1 4835 0 2 0
51 Psionic_Talent_2 4836 0 2 0
52 Psionic_Talent_3 4837 0 2 0
53 Psionic_Talent_4 4838 0 2 0
54 Psionic_Talent_5 4839 0 2 0
55 Psionic_Talent_6 4840 0 2 0
56 Psionic_Talent_7 4841 0 2 0
57 Psionic_Talent_8 4842 0 2 0
58 Psionic_Talent_9 4843 0 2 0
59 Psionic_Talent_10 4844 0 2 0
60 Epic_Psionic_Focus_1 4857 1 2 0
61 Epic_Psionic_Focus_2 4858 1 2 0
62 Epic_Psionic_Focus_3 4859 1 2 0
63 Epic_Psionic_Focus_4 4860 1 2 0
64 Epic_Psionic_Focus_5 4861 1 2 0
65 Epic_Psionic_Focus_6 4862 1 2 0
66 Epic_Psionic_Focus_7 4863 1 2 0
67 Epic_Psionic_Focus_8 4864 1 2 0
68 Epic_Psionic_Focus_9 4865 1 2 0
69 Epic_Psionic_Focus_10 4866 1 2 0
70 Expanded_Knowledge_1 4867 0 2 0
71 Expanded_Knowledge_2 4868 0 0 0
72 Expanded_Knowledge_3 4869 0 0 0
73 Expanded_Knowledge_4 4870 0 0 0
74 Expanded_Knowledge_5 4871 0 0 0
75 Expanded_Knowledge_6 4872 0 0 0
76 Expanded_Knowledge_7 4873 0 0 0
77 Expanded_Knowledge_8 4874 0 0 0
78 Expanded_Knowledge_9 4875 0 0 0
79 Expanded_Knowledge_10 4876 0 0 0
80 Epic_Expanded_Knowledge_1 4877 1 2 0
81 Epic_Expanded_Knowledge_2 4878 1 2 0
82 Epic_Expanded_Knowledge_3 4879 1 2 0
83 Epic_Expanded_Knowledge_4 4880 1 2 0
84 Epic_Expanded_Knowledge_5 4881 1 2 0
85 Epic_Expanded_Knowledge_6 4882 1 2 0
86 Epic_Expanded_Knowledge_7 4883 1 2 0
87 Epic_Expanded_Knowledge_8 4884 1 2 0
88 Epic_Expanded_Knowledge_9 4885 1 2 0
89 Epic_Expanded_Knowledge_10 4886 1 2 0
90 Improved_Metapsionics_1 4887 1 2 0
91 Improved_Metapsionics_2 4888 1 2 0
92 Improved_Metapsionics_3 4889 1 2 0
93 Improved_Metapsionics_4 4890 1 2 0
94 Improved_Metapsionics_5 4891 1 2 0
95 Improved_Metapsionics_6 4892 1 2 0
96 Improved_Metapsionics_7 4893 1 2 0
97 Improved_Metapsionics_8 4894 1 2 0
98 Improved_Metapsionics_9 4895 1 2 0
99 Improved_Metapsionics_10 4896 1 2 0
100 Improved_Manifestation_1 4897 1 2 0
101 Improved_Manifestation_2 4898 1 2 0
102 Improved_Manifestation_3 4899 1 2 0
103 Improved_Manifestation_4 4900 1 2 0
104 Improved_Manifestation_5 4901 1 2 0
105 Improved_Manifestation_6 4902 1 2 0
106 Improved_Manifestation_7 4903 1 2 0
107 Improved_Manifestation_8 4904 1 2 0
108 Improved_Manifestation_9 4905 1 2 0
109 Improved_Manifestation_10 4906 1 2 0
110 Power_Knowledge_Psion_1 4907 0 0 0
111 Power_Knowledge_Psion_2 4908 0 0 0
112 Power_Knowledge_Psion_3 4909 0 0 0
113 Power_Knowledge_Psion_4 4910 0 0 0
114 Power_Knowledge_Psion_5 4911 0 0 0
115 Power_Knowledge_Psion_6 4912 0 0 0
116 Power_Knowledge_Psion_7 4913 0 0 0
117 Power_Knowledge_Psion_8 4914 0 0 0
118 Power_Knowledge_Psion_9 4915 0 0 0
119 Power_Knowledge_Psion_10 4916 0 0 0
120 Power_Knowledge_PsyWar_1 4917 0 0 0
121 Power_Knowledge_PsyWar_2 4918 0 0 0
122 Power_Knowledge_PsyWar_3 4919 0 0 0
123 Power_Knowledge_PsyWar_4 4920 0 0 0
124 Power_Knowledge_PsyWar_5 4921 0 0 0
125 Power_Knowledge_PsyWar_6 4922 0 0 0
126 Power_Knowledge_PsyWar_7 4923 0 0 0
127 Power_Knowledge_PsyWar_8 4924 0 0 0
128 Power_Knowledge_PsyWar_9 4925 0 0 0
129 Power_Knowledge_PsyWar_10 4926 0 0 0
130 Power_Knowledge_Wilder_1 4927 0 0 0
131 Power_Knowledge_Wilder_2 4928 0 0 0
132 Power_Knowledge_Wilder_3 4929 0 0 0
133 Power_Knowledge_Wilder_4 4930 0 0 0
134 Power_Knowledge_Wilder_5 4931 0 0 0
135 Power_Knowledge_Wilder_6 4932 0 0 0
136 Power_Knowledge_Wilder_7 4933 0 0 0
137 Power_Knowledge_Wilder_8 4934 0 0 0
138 Power_Knowledge_Wilder_9 4935 0 0 0
139 Power_Knowledge_Wilder_10 4936 0 0 0
140 Power_Knowledge_FistOfZuoken_1 4945 0 0 0
141 Power_Knowledge_FistOfZuoken_2 4946 0 0 0
142 Power_Knowledge_FistOfZuoken_3 4947 0 0 0
143 Power_Knowledge_FistOfZuoken_4 4948 0 0 0
144 Power_Knowledge_FistOfZuoken_5 4949 0 0 0
145 Power_Knowledge_FistOfZuoken_6 4950 0 0 0
146 Power_Knowledge_FistOfZuoken_7 4951 0 0 0
147 Power_Knowledge_FistOfZuoken_8 4952 0 0 0
148 Power_Knowledge_FistOfZuoken_9 4953 0 0 0
149 Power_Knowledge_FistOfZuoken_10 4954 0 0 0
150 FEAT_EPIC_ENERGY_RESISTANCE_COLD_1 533 1 2 0
151 FEAT_EPIC_ENERGY_RESISTANCE_COLD_2 534 1 2 0
152 FEAT_EPIC_ENERGY_RESISTANCE_COLD_3 535 1 2 0
153 FEAT_EPIC_ENERGY_RESISTANCE_COLD_4 536 1 2 0
154 FEAT_EPIC_ENERGY_RESISTANCE_COLD_5 537 1 2 0
155 FEAT_EPIC_ENERGY_RESISTANCE_COLD_6 538 1 2 0
156 FEAT_EPIC_ENERGY_RESISTANCE_COLD_7 539 1 2 0
157 FEAT_EPIC_ENERGY_RESISTANCE_COLD_8 540 1 2 0
158 FEAT_EPIC_ENERGY_RESISTANCE_COLD_9 541 1 2 0
159 FEAT_EPIC_ENERGY_RESISTANCE_COLD_10 542 1 2 0
160 FEAT_EPIC_ENERGY_RESISTANCE_ACID_1 543 1 2 0
161 FEAT_EPIC_ENERGY_RESISTANCE_ACID_2 544 1 2 0
162 FEAT_EPIC_ENERGY_RESISTANCE_ACID_3 545 1 2 0
163 FEAT_EPIC_ENERGY_RESISTANCE_ACID_4 546 1 2 0
164 FEAT_EPIC_ENERGY_RESISTANCE_ACID_5 547 1 2 0
165 FEAT_EPIC_ENERGY_RESISTANCE_ACID_6 548 1 2 0
166 FEAT_EPIC_ENERGY_RESISTANCE_ACID_7 549 1 2 0
167 FEAT_EPIC_ENERGY_RESISTANCE_ACID_8 550 1 2 0
168 FEAT_EPIC_ENERGY_RESISTANCE_ACID_9 551 1 2 0
169 FEAT_EPIC_ENERGY_RESISTANCE_ACID_10 552 1 2 0
170 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_1 553 1 2 0
171 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_2 554 1 2 0
172 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_3 555 1 2 0
173 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_4 556 1 2 0
174 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_5 557 1 2 0
175 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_6 558 1 2 0
176 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_7 559 1 2 0
177 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_8 560 1 2 0
178 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_9 561 1 2 0
179 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_10 562 1 2 0
180 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_1 563 1 2 0
181 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_2 564 1 2 0
182 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_3 565 1 2 0
183 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_4 566 1 2 0
184 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_5 567 1 2 0
185 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_6 568 1 2 0
186 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_7 569 1 2 0
187 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_8 570 1 2 0
188 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_9 571 1 2 0
189 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_10 572 1 2 0
190 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_1 573 1 2 0
191 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_2 574 1 2 0
192 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_3 575 1 2 0
193 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_4 576 1 2 0
194 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_5 577 1 2 0
195 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_6 578 1 2 0
196 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_7 579 1 2 0
197 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_8 580 1 2 0
198 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_9 581 1 2 0
199 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_10 582 1 2 0
200 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 2 0
201 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 2 0
202 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 2 0
203 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 2 0
204 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 2 0
205 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 2 0
206 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 2 0
207 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 2 0
208 FEAT_EPIC_SPELL_PENETRATION 618 1 2 0
209 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 2 0
210 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 2 0
211 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 2 0
212 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 2 0
213 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 2 0
214 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 2 0
215 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 2 0
216 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 2 0
217 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 2 0
218 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 2 0
219 FEAT_EPIC_GREAT_INTELLIGENCE_1 794 1 2 0
220 FEAT_EPIC_GREAT_INTELLIGENCE_2 795 1 2 0
221 FEAT_EPIC_GREAT_INTELLIGENCE_3 796 1 2 0
222 FEAT_EPIC_GREAT_INTELLIGENCE_4 797 1 2 0
223 FEAT_EPIC_GREAT_INTELLIGENCE_5 798 1 2 0
224 FEAT_EPIC_GREAT_INTELLIGENCE_6 799 1 2 0
225 FEAT_EPIC_GREAT_INTELLIGENCE_7 800 1 2 0
226 FEAT_EPIC_GREAT_INTELLIGENCE_8 801 1 2 0
227 FEAT_EPIC_GREAT_INTELLIGENCE_9 802 1 2 0
228 FEAT_EPIC_GREAT_INTELLIGENCE_10 803 1 2 0
229 FEAT_EPIC_GREAT_WISDOM_1 804 1 2 0
230 FEAT_EPIC_GREAT_WISDOM_2 805 1 2 0
231 FEAT_EPIC_GREAT_WISDOM_3 806 1 2 0
232 FEAT_EPIC_GREAT_WISDOM_4 807 1 2 0
233 FEAT_EPIC_GREAT_WISDOM_5 808 1 2 0
234 FEAT_EPIC_GREAT_WISDOM_6 809 1 2 0
235 FEAT_EPIC_GREAT_WISDOM_7 810 1 2 0
236 FEAT_EPIC_GREAT_WISDOM_8 811 1 2 0
237 FEAT_EPIC_GREAT_WISDOM_9 812 1 2 0
238 FEAT_EPIC_GREAT_WISDOM_10 813 1 2 0
239 FEAT_DISCIPLE_OF_SUN 3127 0 2 1
240 FEAT_EPIC_BLINDING_SPEED 491 1 2 1
241 FEAT_EPIC_ARMOR_SKIN 490 1 2 0
242 FEAT_CRAFT_EPIC_WONDROUS_ITEM 3488 1 2 0
243 FEAT_CRAFT_EPIC_MAGIC_ARMS_ARMOR 3489 1 2 0
244 FEAT_CRAFT_EPIC_ROD 3490 1 2 0
245 FEAT_CRAFT_EPIC_STAFF 3491 1 2 0
246 FEAT_FORGE_EPIC_RING 3528 1 2 0
247 FEAT_EPIC_LEADERSHIP 4366 1 2 0
248 FEAT_EPIC_SPELLCASTING 4073 1 2 0
249 FEAT_EPIC_SKILL_FOCUS_USEMAGICDEVICE 609 1 2 0
250 FEAT_EPIC_SKILL_FOCUS_APPRAISE 588 1 2 0
251 FEAT_EPIC_SKILL_FOCUS_CONCENTRATION 589 1 2 0
252 FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP 590 1 2 0
253 FEAT_EPIC_SKILL_FOCUS_DISABLETRAP 591 1 2 0
254 FEAT_EPIC_SKILL_FOCUS_DISCIPLINE 592 1 2 0
255 FEAT_EPIC_SKILL_FOCUS_HEAL 593 1 2 0
256 FEAT_EPIC_SKILL_FOCUS_HIDE 594 1 2 0
257 FEAT_EPIC_SKILL_FOCUS_LISTEN 595 1 2 0
258 FEAT_EPIC_SKILL_FOCUS_LORE 596 1 2 0
259 FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY 597 1 2 0
260 FEAT_EPIC_SKILL_FOCUS_OPENLOCK 598 1 2 0
261 FEAT_EPIC_SKILL_FOCUS_PARRY 599 1 2 0
262 FEAT_EPIC_SKILL_FOCUS_PERSUADE 601 1 2 0
263 FEAT_EPIC_SKILL_FOCUS_PICKPOCKET 602 1 2 0
264 FEAT_EPIC_SKILL_FOCUS_SEARCH 603 1 2 0
265 FEAT_EPIC_SKILL_FOCUS_SETTRAP 604 1 2 0
266 FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT 605 1 2 0
267 FEAT_EPIC_SKILL_FOCUS_SPOT 606 1 2 0
268 FEAT_EPIC_SKILL_FOCUS_TAUNT 607 1 2 0
269 FEAT_EPIC_SKILL_FOCUS_TUMBLE 608 1 2 0
270 FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR 913 1 2 0
271 FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON 914 1 2 0
272 FEAT_EPIC_SKILL_FOCUS_BLUFF 917 1 2 0
273 FEAT_EPIC_SKILL_FOCUS_INTIMIDATE 918 1 2 0
274 FEAT_EPIC_SKILL_FOCUS_RIDE 3038 1 2 0
275 FEAT_EPIC_SKILL_FOCUS_JUMP 3040 1 2 0
276 FEAT_EPIC_SKILL_FOCUS_SENSE_MOTIVE 3042 1 2 0
277 FEAT_EPIC_SKILL_FOCUS_MARTIAL_LORE 3044 1 2 0
278 FEAT_EPIC_SKILL_FOCUS_BALANCE 3046 1 2 0
279 FEAT_EPIC_SKILL_FOCUS_CRAFT_POISON 3048 1 2 0
280 FEAT_EPIC_SKILL_FOCUS_PSICRAFT 3050 1 2 0
281 FEAT_EPIC_SKILL_FOCUS_CLIMB 3052 1 2 0
282 FEAT_EPIC_SKILL_FOCUS_CRAFT_GENERAL 3054 1 2 0
283 FocusedSpellPenetrAbj 3128 1 2 0
284 FocusedSpellPenetrCon 3129 1 2 0
285 FocusedSpellPenetrDiv 3130 1 2 0
286 FocusedSpellPenetrEnch 3131 1 2 0
287 FocusedSpellPenetrEvo 3132 1 2 0
288 FocusedSpellPenetrIll 3133 1 2 0
289 FocusedSpellPenetrNec 3134 1 2 0
290 FocusedSpellPenetrTra 3135 1 2 0
291 Feat_Ignore_Material_Components 2597 1 2 0
292 FEAT_TENACIOUSMAGIC 2961 1 2 0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 EPIC_CEREBREMANCER 25093 3 11 0
1 FEAT_CEREBREMANCER_MANIFEST_FOZ 18130 2 1 0
2 FEAT_CEREBREMANCER_MANIFEST_PSION 18137 2 1 0
3 FEAT_CEREBREMANCER_MANIFEST_PSYROUGE 18145 2 1 0
4 FEAT_CEREBREMANCER_MANIFEST_PSYWAR 18152 2 1 0
5 FEAT_CEREBREMANCER_MANIFEST_WARMIND 18159 2 1 0
6 FEAT_CEREBREMANCER_MANIFEST_WILDER 18166 2 1 0
7 FEAT_CMANCER_SPELLCASTING_FEY 18217 2 1 0
8 FEAT_CMANCER_SPELLCASTING_ABERRATION 18262 2 1 0
9 FEAT_CMANCER_SPELLCASTING_MONSTROUS 18309 2 1 0
10 FEAT_CMANCER_SPELLCASTING_OUTSIDER 18356 2 1 0
11 FEAT_CMANCER_SPELLCASTING_SHAPECHANGER 18403 2 1 0
12 FEAT_CMANCER_SPELLCASTING_ASSASSIN 18447 2 1 0
13 FEAT_CMANCER_SPELLCASTING_BARD 18481 2 1 0
14 FEAT_CMANCER_SPELLCASTING_BEGUILER 18525 2 1 0
15 FEAT_CMANCER_SPELLCASTING_CELEBRANT_SHARESS 18565 2 1 0
16 FEAT_CMANCER_SPELLCASTING_CULTIST_PEAK 18595 2 1 0
17 FEAT_CMANCER_SPELLCASTING_DNECRO 18633 2 1 0
18 FEAT_CMANCER_SPELLCASTING_DUSKBLADE 18675 2 1 0
19 FEAT_CMANCER_SPELLCASTING_HARPER 18714 2 1 0
20 FEAT_CMANCER_SPELLCASTING_HEXBLADE 18748 2 1 0
21 FEAT_CMANCER_SPELLCASTING_KNIGHT_WEAVE 18786 2 1 0
22 FEAT_CMANCER_SPELLCASTING_SHADOWLORD 18823 2 1 0
23 FEAT_CMANCER_SPELLCASTING_SORCERER 18866 2 1 0
24 FEAT_CMANCER_SPELLCASTING_SUBLIME_CHORD 18913 2 1 0
25 FEAT_CMANCER_SPELLCASTING_SUEL_ARCHANAMACH 18956 2 1 0
26 FEAT_CMANCER_SPELLCASTING_WARMAGE 18998 2 1 0
27 FEAT_CMANCER_SPELLCASTING_WIZARD 19044 2 1 0
28 Psionic_Endowment 4802 0 2 1
29 Greater_Psionic_Endowment 4801 0 2 1
30 Power_Specialization 4805 0 2 1
31 Greater_Power_Specialization 4804 0 2 0
32 Power_Penetration 4807 0 2 1
33 Greater_Power_Penetration 4806 0 2 1
34 Overchannel 4826 0 2 1
35 Talented 4829 0 2 1
36 Chain_Power 4937 0 2 1
37 Empower_Power 4938 0 2 1
38 Extend_Power 4939 0 2 1
39 Maximize_Power 4940 0 2 1
40 Split_Psionic_Ray 4941 0 2 1
41 Twin_Power 4942 0 2 1
42 Widen_Power 4943 0 2 1
43 Quicken_Power 4944 0 2 1
44 **** **** **** **** ****
45 Psionic_Dodge 4803 0 2 0
46 Narrow_Mind 4808 0 2 0
47 Combat_Manifestation 4810 0 2 0
48 Boost_Construct 4833 0 2 0
49 Speed_Of_Thought 4834 0 2 0
50 Psionic_Talent_1 4835 0 2 0
51 Psionic_Talent_2 4836 0 2 0
52 Psionic_Talent_3 4837 0 2 0
53 Psionic_Talent_4 4838 0 2 0
54 Psionic_Talent_5 4839 0 2 0
55 Psionic_Talent_6 4840 0 2 0
56 Psionic_Talent_7 4841 0 2 0
57 Psionic_Talent_8 4842 0 2 0
58 Psionic_Talent_9 4843 0 2 0
59 Psionic_Talent_10 4844 0 2 0
60 Epic_Psionic_Focus_1 4857 1 2 0
61 Epic_Psionic_Focus_2 4858 1 2 0
62 Epic_Psionic_Focus_3 4859 1 2 0
63 Epic_Psionic_Focus_4 4860 1 2 0
64 Epic_Psionic_Focus_5 4861 1 2 0
65 Epic_Psionic_Focus_6 4862 1 2 0
66 Epic_Psionic_Focus_7 4863 1 2 0
67 Epic_Psionic_Focus_8 4864 1 2 0
68 Epic_Psionic_Focus_9 4865 1 2 0
69 Epic_Psionic_Focus_10 4866 1 2 0
70 Expanded_Knowledge_1 4867 0 2 0
71 Expanded_Knowledge_2 4868 0 0 0
72 Expanded_Knowledge_3 4869 0 0 0
73 Expanded_Knowledge_4 4870 0 0 0
74 Expanded_Knowledge_5 4871 0 0 0
75 Expanded_Knowledge_6 4872 0 0 0
76 Expanded_Knowledge_7 4873 0 0 0
77 Expanded_Knowledge_8 4874 0 0 0
78 Expanded_Knowledge_9 4875 0 0 0
79 Expanded_Knowledge_10 4876 0 0 0
80 Epic_Expanded_Knowledge_1 4877 1 2 0
81 Epic_Expanded_Knowledge_2 4878 1 2 0
82 Epic_Expanded_Knowledge_3 4879 1 2 0
83 Epic_Expanded_Knowledge_4 4880 1 2 0
84 Epic_Expanded_Knowledge_5 4881 1 2 0
85 Epic_Expanded_Knowledge_6 4882 1 2 0
86 Epic_Expanded_Knowledge_7 4883 1 2 0
87 Epic_Expanded_Knowledge_8 4884 1 2 0
88 Epic_Expanded_Knowledge_9 4885 1 2 0
89 Epic_Expanded_Knowledge_10 4886 1 2 0
90 Improved_Metapsionics_1 4887 1 2 0
91 Improved_Metapsionics_2 4888 1 2 0
92 Improved_Metapsionics_3 4889 1 2 0
93 Improved_Metapsionics_4 4890 1 2 0
94 Improved_Metapsionics_5 4891 1 2 0
95 Improved_Metapsionics_6 4892 1 2 0
96 Improved_Metapsionics_7 4893 1 2 0
97 Improved_Metapsionics_8 4894 1 2 0
98 Improved_Metapsionics_9 4895 1 2 0
99 Improved_Metapsionics_10 4896 1 2 0
100 Improved_Manifestation_1 4897 1 2 0
101 Improved_Manifestation_2 4898 1 2 0
102 Improved_Manifestation_3 4899 1 2 0
103 Improved_Manifestation_4 4900 1 2 0
104 Improved_Manifestation_5 4901 1 2 0
105 Improved_Manifestation_6 4902 1 2 0
106 Improved_Manifestation_7 4903 1 2 0
107 Improved_Manifestation_8 4904 1 2 0
108 Improved_Manifestation_9 4905 1 2 0
109 Improved_Manifestation_10 4906 1 2 0
110 Power_Knowledge_Psion_1 4907 0 0 0
111 Power_Knowledge_Psion_2 4908 0 0 0
112 Power_Knowledge_Psion_3 4909 0 0 0
113 Power_Knowledge_Psion_4 4910 0 0 0
114 Power_Knowledge_Psion_5 4911 0 0 0
115 Power_Knowledge_Psion_6 4912 0 0 0
116 Power_Knowledge_Psion_7 4913 0 0 0
117 Power_Knowledge_Psion_8 4914 0 0 0
118 Power_Knowledge_Psion_9 4915 0 0 0
119 Power_Knowledge_Psion_10 4916 0 0 0
120 Power_Knowledge_PsyWar_1 4917 0 0 0
121 Power_Knowledge_PsyWar_2 4918 0 0 0
122 Power_Knowledge_PsyWar_3 4919 0 0 0
123 Power_Knowledge_PsyWar_4 4920 0 0 0
124 Power_Knowledge_PsyWar_5 4921 0 0 0
125 Power_Knowledge_PsyWar_6 4922 0 0 0
126 Power_Knowledge_PsyWar_7 4923 0 0 0
127 Power_Knowledge_PsyWar_8 4924 0 0 0
128 Power_Knowledge_PsyWar_9 4925 0 0 0
129 Power_Knowledge_PsyWar_10 4926 0 0 0
130 Power_Knowledge_Wilder_1 4927 0 0 0
131 Power_Knowledge_Wilder_2 4928 0 0 0
132 Power_Knowledge_Wilder_3 4929 0 0 0
133 Power_Knowledge_Wilder_4 4930 0 0 0
134 Power_Knowledge_Wilder_5 4931 0 0 0
135 Power_Knowledge_Wilder_6 4932 0 0 0
136 Power_Knowledge_Wilder_7 4933 0 0 0
137 Power_Knowledge_Wilder_8 4934 0 0 0
138 Power_Knowledge_Wilder_9 4935 0 0 0
139 Power_Knowledge_Wilder_10 4936 0 0 0
140 Power_Knowledge_FistOfZuoken_1 4945 0 0 0
141 Power_Knowledge_FistOfZuoken_2 4946 0 0 0
142 Power_Knowledge_FistOfZuoken_3 4947 0 0 0
143 Power_Knowledge_FistOfZuoken_4 4948 0 0 0
144 Power_Knowledge_FistOfZuoken_5 4949 0 0 0
145 Power_Knowledge_FistOfZuoken_6 4950 0 0 0
146 Power_Knowledge_FistOfZuoken_7 4951 0 0 0
147 Power_Knowledge_FistOfZuoken_8 4952 0 0 0
148 Power_Knowledge_FistOfZuoken_9 4953 0 0 0
149 Power_Knowledge_FistOfZuoken_10 4954 0 0 0
150 FEAT_EPIC_ENERGY_RESISTANCE_COLD_1 533 1 2 0
151 FEAT_EPIC_ENERGY_RESISTANCE_COLD_2 534 1 2 0
152 FEAT_EPIC_ENERGY_RESISTANCE_COLD_3 535 1 2 0
153 FEAT_EPIC_ENERGY_RESISTANCE_COLD_4 536 1 2 0
154 FEAT_EPIC_ENERGY_RESISTANCE_COLD_5 537 1 2 0
155 FEAT_EPIC_ENERGY_RESISTANCE_COLD_6 538 1 2 0
156 FEAT_EPIC_ENERGY_RESISTANCE_COLD_7 539 1 2 0
157 FEAT_EPIC_ENERGY_RESISTANCE_COLD_8 540 1 2 0
158 FEAT_EPIC_ENERGY_RESISTANCE_COLD_9 541 1 2 0
159 FEAT_EPIC_ENERGY_RESISTANCE_COLD_10 542 1 2 0
160 FEAT_EPIC_ENERGY_RESISTANCE_ACID_1 543 1 2 0
161 FEAT_EPIC_ENERGY_RESISTANCE_ACID_2 544 1 2 0
162 FEAT_EPIC_ENERGY_RESISTANCE_ACID_3 545 1 2 0
163 FEAT_EPIC_ENERGY_RESISTANCE_ACID_4 546 1 2 0
164 FEAT_EPIC_ENERGY_RESISTANCE_ACID_5 547 1 2 0
165 FEAT_EPIC_ENERGY_RESISTANCE_ACID_6 548 1 2 0
166 FEAT_EPIC_ENERGY_RESISTANCE_ACID_7 549 1 2 0
167 FEAT_EPIC_ENERGY_RESISTANCE_ACID_8 550 1 2 0
168 FEAT_EPIC_ENERGY_RESISTANCE_ACID_9 551 1 2 0
169 FEAT_EPIC_ENERGY_RESISTANCE_ACID_10 552 1 2 0
170 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_1 553 1 2 0
171 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_2 554 1 2 0
172 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_3 555 1 2 0
173 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_4 556 1 2 0
174 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_5 557 1 2 0
175 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_6 558 1 2 0
176 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_7 559 1 2 0
177 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_8 560 1 2 0
178 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_9 561 1 2 0
179 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_10 562 1 2 0
180 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_1 563 1 2 0
181 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_2 564 1 2 0
182 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_3 565 1 2 0
183 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_4 566 1 2 0
184 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_5 567 1 2 0
185 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_6 568 1 2 0
186 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_7 569 1 2 0
187 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_8 570 1 2 0
188 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_9 571 1 2 0
189 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_10 572 1 2 0
190 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_1 573 1 2 0
191 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_2 574 1 2 0
192 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_3 575 1 2 0
193 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_4 576 1 2 0
194 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_5 577 1 2 0
195 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_6 578 1 2 0
196 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_7 579 1 2 0
197 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_8 580 1 2 0
198 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_9 581 1 2 0
199 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_10 582 1 2 0
200 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 2 0
201 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 2 0
202 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 2 0
203 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 2 0
204 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 2 0
205 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 2 0
206 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 2 0
207 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 2 0
208 FEAT_EPIC_SPELL_PENETRATION 618 1 2 0
209 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 2 0
210 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 2 0
211 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 2 0
212 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 2 0
213 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 2 0
214 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 2 0
215 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 2 0
216 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 2 0
217 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 2 0
218 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 2 0
219 FEAT_EPIC_GREAT_INTELLIGENCE_1 794 1 2 0
220 FEAT_EPIC_GREAT_INTELLIGENCE_2 795 1 2 0
221 FEAT_EPIC_GREAT_INTELLIGENCE_3 796 1 2 0
222 FEAT_EPIC_GREAT_INTELLIGENCE_4 797 1 2 0
223 FEAT_EPIC_GREAT_INTELLIGENCE_5 798 1 2 0
224 FEAT_EPIC_GREAT_INTELLIGENCE_6 799 1 2 0
225 FEAT_EPIC_GREAT_INTELLIGENCE_7 800 1 2 0
226 FEAT_EPIC_GREAT_INTELLIGENCE_8 801 1 2 0
227 FEAT_EPIC_GREAT_INTELLIGENCE_9 802 1 2 0
228 FEAT_EPIC_GREAT_INTELLIGENCE_10 803 1 2 0
229 FEAT_EPIC_GREAT_WISDOM_1 804 1 2 0
230 FEAT_EPIC_GREAT_WISDOM_2 805 1 2 0
231 FEAT_EPIC_GREAT_WISDOM_3 806 1 2 0
232 FEAT_EPIC_GREAT_WISDOM_4 807 1 2 0
233 FEAT_EPIC_GREAT_WISDOM_5 808 1 2 0
234 FEAT_EPIC_GREAT_WISDOM_6 809 1 2 0
235 FEAT_EPIC_GREAT_WISDOM_7 810 1 2 0
236 FEAT_EPIC_GREAT_WISDOM_8 811 1 2 0
237 FEAT_EPIC_GREAT_WISDOM_9 812 1 2 0
238 FEAT_EPIC_GREAT_WISDOM_10 813 1 2 0
239 FEAT_DISCIPLE_OF_SUN 3127 0 2 1
240 FEAT_EPIC_BLINDING_SPEED 491 1 2 1
241 FEAT_EPIC_ARMOR_SKIN 490 1 2 0
242 FEAT_CRAFT_EPIC_WONDROUS_ITEM 3488 1 2 0
243 FEAT_CRAFT_EPIC_MAGIC_ARMS_ARMOR 3489 1 2 0
244 FEAT_CRAFT_EPIC_ROD 3490 1 2 0
245 FEAT_CRAFT_EPIC_STAFF 3491 1 2 0
246 FEAT_FORGE_EPIC_RING 3528 1 2 0
247 FEAT_EPIC_LEADERSHIP 4366 1 2 0
248 FEAT_EPIC_SPELLCASTING 4073 1 2 0
249 FEAT_EPIC_SKILL_FOCUS_USEMAGICDEVICE 609 1 2 0
250 FEAT_EPIC_SKILL_FOCUS_APPRAISE 588 1 2 0
251 FEAT_EPIC_SKILL_FOCUS_CONCENTRATION 589 1 2 0
252 FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP 590 1 2 0
253 FEAT_EPIC_SKILL_FOCUS_DISABLETRAP 591 1 2 0
254 FEAT_EPIC_SKILL_FOCUS_DISCIPLINE 592 1 2 0
255 FEAT_EPIC_SKILL_FOCUS_HEAL 593 1 2 0
256 FEAT_EPIC_SKILL_FOCUS_HIDE 594 1 2 0
257 FEAT_EPIC_SKILL_FOCUS_LISTEN 595 1 2 0
258 FEAT_EPIC_SKILL_FOCUS_LORE 596 1 2 0
259 FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY 597 1 2 0
260 FEAT_EPIC_SKILL_FOCUS_OPENLOCK 598 1 2 0
261 FEAT_EPIC_SKILL_FOCUS_PARRY 599 1 2 0
262 FEAT_EPIC_SKILL_FOCUS_PERSUADE 601 1 2 0
263 FEAT_EPIC_SKILL_FOCUS_PICKPOCKET 602 1 2 0
264 FEAT_EPIC_SKILL_FOCUS_SEARCH 603 1 2 0
265 FEAT_EPIC_SKILL_FOCUS_SETTRAP 604 1 2 0
266 FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT 605 1 2 0
267 FEAT_EPIC_SKILL_FOCUS_SPOT 606 1 2 0
268 FEAT_EPIC_SKILL_FOCUS_TAUNT 607 1 2 0
269 FEAT_EPIC_SKILL_FOCUS_TUMBLE 608 1 2 0
270 FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR 913 1 2 0
271 FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON 914 1 2 0
272 FEAT_EPIC_SKILL_FOCUS_BLUFF 917 1 2 0
273 FEAT_EPIC_SKILL_FOCUS_INTIMIDATE 918 1 2 0
274 FEAT_EPIC_SKILL_FOCUS_RIDE 3038 1 2 0
275 FEAT_EPIC_SKILL_FOCUS_JUMP 3040 1 2 0
276 FEAT_EPIC_SKILL_FOCUS_SENSE_MOTIVE 3042 1 2 0
277 FEAT_EPIC_SKILL_FOCUS_MARTIAL_LORE 3044 1 2 0
278 FEAT_EPIC_SKILL_FOCUS_BALANCE 3046 1 2 0
279 FEAT_EPIC_SKILL_FOCUS_CRAFT_POISON 3048 1 2 0
280 FEAT_EPIC_SKILL_FOCUS_PSICRAFT 3050 1 2 0
281 FEAT_EPIC_SKILL_FOCUS_CLIMB 3052 1 2 0
282 FEAT_EPIC_SKILL_FOCUS_CRAFT_GENERAL 3054 1 2 0
283 FocusedSpellPenetrAbj 3128 1 2 0
284 FocusedSpellPenetrCon 3129 1 2 0
285 FocusedSpellPenetrDiv 3130 1 2 0
286 FocusedSpellPenetrEnch 3131 1 2 0
287 FocusedSpellPenetrEvo 3132 1 2 0
288 FocusedSpellPenetrIll 3133 1 2 0
289 FocusedSpellPenetrNec 3134 1 2 0
290 FocusedSpellPenetrTra 3135 1 2 0
291 Feat_Ignore_Material_Components 2597 1 2 0
292 FEAT_TENACIOUSMAGIC 2961 1 2 0
293 Bane_Magic_Aberration 23556 0 -1 0
294 Bane_Magic_Animal 23557 0 -1 0
295 Bane_Magic_Beast 23558 0 -1 0
296 Bane_Magic_Construct 23559 0 -1 0
297 Bane_Magic_Dragon 23560 0 -1 0
298 Bane_Magic_Dwarf 23561 0 -1 0
299 Bane_Magic_Elemental 23562 0 -1 0
300 Bane_Magic_Elf 23563 0 -1 0
301 Bane_Magic_Fey 23564 0 -1 0
302 Bane_Magic_Giant 23565 0 -1 0
303 Bane_Magic_Gnome 23566 0 -1 0
304 Bane_Magic_HalfElf 23567 0 -1 0
305 Bane_Magic_Halfling 23568 0 -1 0
306 Bane_Magic_HalfOrc 23569 0 -1 0
307 Bane_Magic_Human 23570 0 -1 0
308 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
309 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
310 Bane_Magic_Humanoid_Orc 23573 0 -1 0
311 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
312 Bane_Magic_Magical_Beast 23575 0 -1 0
313 Bane_Magic_Outsider 23576 0 -1 0
314 Bane_Magic_Shapechanger 23577 0 -1 0
315 Bane_Magic_Undead 23578 0 -1 0
316 Bane_Magic_Vermin 23579 0 -1 0

View File

@@ -700,7 +700,7 @@
696 FEAT_EPIC_IMPROVED_COMBAT_CASTING 8497 8498 ife_X2ImComCast **** **** **** **** **** **** **** **** 7 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** 1 25 **** **** FEAT_EPIC_IMPROVED_COMBAT_CASTING 4 **** **** **** **** **** 1 1
697 FEAT_EPIC_IMPROVED_KI_STRIKE_4 8499 8500 ife_X2ImKiStrk4 **** **** **** **** 21 **** **** **** 344 **** 0 0 0 **** **** **** 698 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_KI_STRIKE_4 1 **** **** **** **** **** 1 1
698 FEAT_EPIC_IMPROVED_KI_STRIKE_5 8501 83388 ife_X2ImKiStrk5 **** **** **** **** **** **** **** **** 697 **** 0 0 0 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_KI_STRIKE_5 1 **** **** **** **** **** 1 1
699 FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 8503 8504 ife_X2ImSpRis1 **** **** **** **** **** **** **** **** 215 **** 0 0 0 **** **** **** 700 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 4 **** **** **** **** **** 1 1
699 FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 8503 8504 ife_X2ImSpRis1 **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 700 1 **** **** **** 215 4393 4149 **** **** **** **** **** **** FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 4 **** **** **** **** **** 1 1
700 FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_2 8505 8504 ife_X2ImSpRis1 **** **** **** **** **** **** **** **** 699 **** 0 0 0 **** **** **** 701 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_2 4 **** **** **** **** **** 1 1
701 FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_3 8507 8504 ife_X2ImSpRis1 **** **** **** **** **** **** **** **** 700 **** 0 0 0 **** **** **** 702 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_3 4 **** **** **** **** **** 1 1
702 FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_4 8509 8504 ife_X2ImSpRis1 **** **** **** **** **** **** **** **** 701 **** 0 0 0 **** **** **** 703 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_4 4 **** **** **** **** **** 1 1

View File

@@ -38,4 +38,4 @@
34 16988450 Resist_16/- 16 2.1
35 16988451 Resist_17/ 17 2.4
36 16988452 Resist_18/- 18 2.7
37 16988453 Resist_19/-- 19 3.0
37 16988453 Resist_19/- 19 3.0

View File

@@ -839,7 +839,4 @@ int GetCadenceCount(object oTrueSpeaker)
// Return total
return nCount;
}
//
void main (){}
}

View File

@@ -79,7 +79,7 @@ void main()
{
SignalEvent(oTarget, EventSpellCastAt(oCreator, SPELLABILITY_AURA_FEAR));
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);

View File

@@ -258,8 +258,8 @@ void main()
int nAbilityScore = GetAbilityScoreForClass(nClass, oPC);
int nClassLevel = GetLevelByPosition(i, oPC);
if(nClassLevel
&& (GetSlotCount(nClassLevel, 0, nAbilityScore, nClass)
|| GetSlotCount(nClassLevel, 1, nAbilityScore, nClass)))
&& (GetSlotCount(nClassLevel, 0, nAbilityScore, nClass, oPC)
|| GetSlotCount(nClassLevel, 1, nAbilityScore, nClass, oPC)))
{
string sClassName = GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", nClass)));
GenerateSpellsMemorizedCache(nClass, oPC);
@@ -291,7 +291,7 @@ void main()
{
// for every spell level, determine the slot count, and if it is non-zero add a choice
// we do not break out of the loop on an empty slot count, because of bonus slot counts from items there might be gaps
if(GetSlotCount(nCasterLevel, nSpellSlotLevel, nAbilityScore, nClass))
if(GetSlotCount(nCasterLevel, nSpellSlotLevel, nAbilityScore, nClass, oPC))
{
AddChoice(sChoiceSpellLevel +IntToString(nSpellSlotLevel), nSpellSlotLevel, oPC);
nChoiceAdded = TRUE;

View File

@@ -34,7 +34,7 @@ void main()
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR))
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oTarget, RoundsToSeconds(GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, GetAreaOfEffectCreator())));

View File

@@ -1877,7 +1877,7 @@ void main()
for(nSpellLevel = 0; nSpellLevel <= 9; nSpellLevel++)
{
int nSlots = GetSlotCount(nLevel, nSpellLevel, nAbility, nClass);
int nSlots = GetSlotCount(nLevel, nSpellLevel, nAbility, nClass, oPC);
if(nSlots > 0)
{
SetLocalInt(oPC, "PRC_AllSpell"+IntToString(nSpellLevel), 0);
@@ -1928,7 +1928,7 @@ void main()
for(nSpellLevel = 0; nSpellLevel <= 9; nSpellLevel++)
{
int nSlots = GetSlotCount(nLevel, nSpellLevel, nAbility, nClass);
int nSlots = GetSlotCount(nLevel, nSpellLevel, nAbility, nClass, oPC);
if(nSlots > 0)
{
SetLocalInt(oPC, "PRC_AllSpell"+IntToString(nSpellLevel), 0);

View File

@@ -12,13 +12,9 @@
//:: Created On: Feb 28, 2002
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");

View File

@@ -54,7 +54,8 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
int EleDmg = GetLocalInt(OBJECT_SELF, "IC_Damage");
oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
//oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
//Declare the spell shape, size and the location.
while(GetIsObjectValid(oTarget))
{
@@ -91,7 +92,8 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
}
}
//Select the next target within the spell shape.
oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
//oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
}

View File

@@ -52,7 +52,7 @@ void main()
while(GetIsObjectValid(oTarget))
{
if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr())&& !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
//Save
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))

View File

@@ -45,13 +45,121 @@ Created: 7/6/07
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_sp_tch"
#include "prc_inc_sp_tch"
#include "prc_sp_func"
int DoSpell(object oCaster, object oTarget, int nCasterLevel)
{
int nSpell = GetSpellId();
int nBeam;
int nDam;
int nMetaMagic = PRCGetMetaMagicFeat();
int nTouch = PRCDoRangedTouchAttack(oTarget);
int nType = MyPRCGetRacialType(oTarget);
if(nSpell == SPELL_DISRUPT_UNDEAD)
{
nBeam = VFX_BEAM_HOLY;
nDam = d6(1);
nDam += SpellDamagePerDice(oCaster, 1);
if(nMetaMagic & METAMAGIC_MAXIMIZE) nDam = 6;
}
if(nSpell == SPELL_GREATER_DISRUPT_UNDEAD)
{
nBeam = VFX_BEAM_BLACK;
nDam = d6(3);
nDam += SpellDamagePerDice(oCaster, 3);
if(nMetaMagic & METAMAGIC_MAXIMIZE) nDam = 18;
}
if(nMetaMagic & METAMAGIC_EMPOWER) nDam += (nDam/2);
//Beam that acts accordingly
effect eVis = EffectBeam(nBeam, oCaster, BODY_NODE_HAND, !nTouch);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
if(nTouch)
{
if(nType == RACIAL_TYPE_UNDEAD
|| (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD))
{
if(!PRCDoResistSpell(oCaster, oTarget, nCasterLevel + SPGetPenetr()))
{
if(nSpell == SPELL_GREATER_DISRUPT_UNDEAD)
{
//Get hp before damage
int nHP = GetCurrentHitPoints(oTarget);
//Apply Damage
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_POSITIVE), oTarget);
//if enough to kill target, bounce
if(nDam >= nHP)
{
location lLoc = GetLocation(oTarget);
object oTarget2 = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(15.0), lLoc, TRUE);
while(GetIsObjectValid(oTarget2))
{
//Undead, enemy, and not the original target
if((GetRacialType(oTarget2) == RACIAL_TYPE_UNDEAD || (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget2) && GetAlignmentGoodEvil(oTarget2) != ALIGNMENT_GOOD)
&& GetIsEnemy(oTarget2, oCaster) && (oTarget != oTarget2)))
{
//Black beam, origin chest of previous target
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectBeam(VFX_BEAM_BLACK, oTarget, BODY_NODE_CHEST), oTarget2);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam/2, DAMAGE_TYPE_POSITIVE), oTarget2);
break;
}
oTarget2 = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(15.0), lLoc, TRUE);
}
}
}
else SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_POSITIVE), oTarget);
}
}
}
return nTouch; // return TRUE if spell charges should be decremented
}
void main()
{
if (!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
{ //holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
DoSpell(oCaster, oTarget, nCasterLevel);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nCasterLevel))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}
/* #include "prc_inc_sp_tch"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nSpell = GetSpellId();
int nSpell = PRCGetSpellId();
int nCasterLvl = PRCGetCasterLevel(oPC);
int nBeam;
int nDam;
@@ -124,4 +232,4 @@ void main()
}
}
PRCSetSchool();
}
} */

View File

@@ -48,7 +48,38 @@ void main()
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, FALSE, OBJECT_TYPE_CREATURE);
//loop
while(GetIsObjectValid(oTarget))
while(GetIsObjectValid(oTarget))
{
nRace = MyPRCGetRacialType(oTarget);
//Check for incorporeal undead
if(nRace == RACIAL_TYPE_UNDEAD)
{
if(GetIsIncorporeal(oTarget))
{
// Apply effects to valid target
effect eLink = EffectACIncrease(nBonus, AC_DEFLECTION_BONUS);
eLink = EffectLinkEffects(eLink, EffectTurnResistanceIncrease(nBonus + 1));
eLink = EffectLinkEffects(eLink, EffectTemporaryHitpoints(d8(1) + nBonus - 1));
eLink = EffectLinkEffects(eLink, EffectAttackIncrease(nBonus));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZED));
//Apply for 1 day
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24));
}
else
{
SendMessageToPC(oPC, "Target creature is not incorporeal.");
}
}
else
{
SendMessageToPC(oPC, "Target creature is not undead.");
}
// Always advance to next target
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, FALSE, OBJECT_TYPE_CREATURE);
}
/* while(GetIsObjectValid(oTarget))
{
nRace = MyPRCGetRacialType(oTarget);
//Check for incorporeal undead
@@ -74,10 +105,10 @@ void main()
else
{
SendMessageToPC(oPC, "Target creature is not undead.");
return;
continue;
}
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, FALSE, OBJECT_TYPE_CREATURE);
}
} */
//SPEvilShift(oPC);
PRCSetSchool();
}

View File

@@ -22,7 +22,7 @@ void main()
//Declare major variables
object oCaster = OBJECT_SELF;
int nSpellID = GetSpellId();
int nSpellID = PRCGetSpellId();
int nMetaMagic = PRCGetMetaMagicFeat();
int nFNF_Effect;
string sSummon;