2026/04/25 Update
Tentatively fixed scrying for NWN:EE. Added SCRY_AREA_BLOCKED & SCRY_FROM_AREA_BLOCKED area variables to control scrying. Updated all scrying spells, powers & abilities to use the above variables.
This commit is contained in:
@@ -232,11 +232,13 @@ void ScryMain(object oPC, object oTarget)
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// Create the copy
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oCopy = CopyObject(oPC, lTarget, OBJECT_INVALID, GetName(oPC) + "_" + COPY_LOCAL_NAME);
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CleanCopy(oCopy);
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// Attempted Fix to the Copy get's murdered problem.
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int nMaxHenchmen = GetMaxHenchmen();
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SetMaxHenchmen(99);
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AddHenchman(oPC, oCopy);
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SetMaxHenchmen(nMaxHenchmen);
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// Attempted Fix to the Copy get's murdered problem.
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//int nMaxHenchmen = GetMaxHenchmen();
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//SetMaxHenchmen(99);
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//AddHenchman(oPC, oCopy);
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//SetMaxHenchmen(nMaxHenchmen);
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SetIsTemporaryFriend(oPC, oCopy, FALSE);
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// Set the copy to be undestroyable, so that it won't vanish to the ether
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// along with the PC's items.
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@@ -357,7 +359,7 @@ void DoScryEnd(object oPC, object oCopy)
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PRCRemoveSpellEffects(SPELL_PNP_SCRY_FAMILIAR, oPC, oPC);
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PRCRemoveSpellEffects(SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE, oPC, oPC);
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PRCRemoveSpellEffects(POWER_CLAIRTANGENT_HAND, oPC, oPC);
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// Remove the local signifying that the PC is a projection
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DeleteLocalInt(oPC, "Scry_Active");
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@@ -400,7 +402,7 @@ void DoScryEnd(object oPC, object oCopy)
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// VFX
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eLight, lCopy, 3.0);
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DestroyObject(oCopy);
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//DestroyObject(oCopy);
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//Remove duration marker
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DeleteLocalInt(oPC, "SCRY_EXPIRED");
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@@ -409,12 +411,94 @@ void DoScryEnd(object oPC, object oCopy)
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//Runs tests to see if the projection effect can still continue.
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//If the PC has reached 1 HP, end projection normally.
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//If the copy is dead, end projection and kill the PC.
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void ScryMonitor(object oPC, object oCopy)
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void ScryMonitor(object oPC, object oCopy)
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{
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if(DEBUG) DoDebug("prc_inc_scry: ScryMonitor():\n"
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+ "oPC = '" + GetName(oPC) + "'\n"
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+ "oCopy = '" + GetName(oCopy) + "'"
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);
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// Abort if the projection is no longer marked as being active
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if(!GetLocalInt(oPC, "Scry_Active"))
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return;
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// Some paranoia in case something interfered and either PC or copy has been destroyed
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if(!(GetIsObjectValid(oPC) && GetIsObjectValid(oCopy))){
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WriteTimestampedLogEntry("Baelnorn Projection hearbeat aborting due to an invalid object. Object status:" +
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"\nPC - " + (GetIsObjectValid(oPC) ? "valid":"invalid") +
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"\nCopy - " + (GetIsObjectValid(oCopy) ? "valid":"invalid"));
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return;
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}
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// Start the actual work by checking the copy's status. The death thing should take priority
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if(GetIsDead(oCopy))
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{
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if (DEBUG) DoDebug("prc_inc_scry: Copy is dead, killing PC");
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DoScryEnd(oPC, oCopy);
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effect eKill = EffectDamage(9999, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY);
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DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oPC));
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}
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else
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{
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// Check if the "projection" has been destroyed or if some other event has caused the projection to end
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if(GetLocalInt(oPC, "Scry_Abort"))
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{
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if(DEBUG) DoDebug("prc_inc_scry: ScryMonitor(): The Projection has been terminated, ending projection");
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DoScryEnd(oPC, oCopy);
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}
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else
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{
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// This makes sure you are invisible.
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//AssignCommand(oPC, ClearAllActions(TRUE));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectEthereal()), oPC, SCRY_HB_DELAY + 0.3);
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DelayCommand(SCRY_HB_DELAY, ScryMonitor(oPC, oCopy));
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}
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// Skip destructive cleanup triggers for Clairtangent Hand
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if(GetLocalInt(oPC, "ScrySpellId") != POWER_CLAIRTANGENT_HAND)
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{
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//If duration expired, end effect
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if(GetLocalInt(oPC, "SCRY_EXPIRED"))
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{
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DoScryEnd(oPC, oCopy);
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}
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// End due to being in combat, except for ephemeral image
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if(GetIsInCombat(oPC) && GetLocalInt(oPC, "ScrySpellId") != MYST_EPHEMERAL_IMAGE)
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{
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DoScryEnd(oPC, oCopy);
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if(DEBUG) DoDebug("prc_inc_scry: ScryMonitor(): Scryer in combat, ending projection");
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AssignCommand(oPC, ClearAllActions(TRUE));
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}
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// In PnP, once you lose line of effect, the spell ends
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float fDistance = FeetToMeters(100.0 + GetLocalInt(oPC, "ScryCasterLevel") * 10.0);
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if (GetLocalInt(oPC, "ScrySpellId") == MYST_EPHEMERAL_IMAGE && GetDistanceBetween(oPC, oCopy) > fDistance)
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{
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DoScryEnd(oPC, oCopy);
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if(DEBUG) DoDebug("prc_inc_scry: ScryMonitor(): Ephemeral Image distance exceeded, ending projection");
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AssignCommand(oPC, ClearAllActions(TRUE));
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}
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}
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}
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}
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/* void ScryMonitor(object oPC, object oCopy)
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{
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if(DEBUG) DoDebug("prc_inc_scry: ScryMonitor():\n"
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if(DEBUG) DoDebug("prc_inc_scry: ScryMonitor():\n"
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+ "oPC = '" + GetName(oPC) + "'\n"
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+ "oCopy = '" + GetName(oCopy) + "'"
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);
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// Skip automatic cleanup for Clairtangent Hand
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if(GetLocalInt(oPC, "ScrySpellId") == POWER_CLAIRTANGENT_HAND)
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{
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// Only apply ethereal effect and reschedule
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectEthereal()), oPC, SCRY_HB_DELAY + 0.3);
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DelayCommand(SCRY_HB_DELAY, ScryMonitor(oPC, oCopy));
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return;
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}
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// Abort if the projection is no longer marked as being active
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if(!GetLocalInt(oPC, "Scry_Active"))
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return;
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@@ -473,6 +557,7 @@ void ScryMonitor(object oPC, object oCopy)
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}
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}
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}
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*/
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//Undoes changes made in ApplyScryEffects().
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void RemoveScryEffects(object oPC)
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@@ -498,6 +583,14 @@ void RemoveScryEffects(object oPC)
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IPRemoveMatchingItemProperties(oWeapon, ITEM_PROPERTY_NO_DAMAGE, DURATION_TYPE_PERMANENT);
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}
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effect eEffect = GetFirstEffect(oPC);
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while(GetIsEffectValid(eEffect))
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{
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if(GetEffectTag(eEffect) == "SCRYING_TAG")
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RemoveEffect(oPC, eEffect);
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eEffect = GetNextEffect(oPC);
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}
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array_delete(oPC, "Scry_Nerfed");
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}
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@@ -130,7 +130,14 @@ void main()
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if(myst.bCanMyst)
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{
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//Declare major variables
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// Check if current area blocks scrying
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if(GetLocalInt(GetArea(oShadow), "SCRY_FROM_AREA_BLOCKED"))
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{
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FloatingTextStringOnCreature("This area prevents scrying.", oShadow, FALSE);
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return;
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}
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//Declare major variables
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myst.fDur = RoundsToSeconds(myst.nShadowcasterLevel);
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if(myst.bExtend) myst.fDur *= 2;
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@@ -29,7 +29,14 @@ void main()
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if(myst.bCanMyst)
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{
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myst.fDur = TurnsToSeconds(myst.nShadowcasterLevel);
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// Check if current area blocks scrying
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if(GetLocalInt(GetArea(oShadow), "SCRY_FROM_AREA_BLOCKED"))
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{
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FloatingTextStringOnCreature("This area prevents scrying.", oShadow, FALSE);
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return;
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}
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myst.fDur = TurnsToSeconds(myst.nShadowcasterLevel);
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if(myst.bExtend) myst.fDur *= 2;
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SetLocalInt(oShadow, "ScryCasterLevel", myst.nShadowcasterLevel);
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SetLocalInt(oShadow, "ScrySpellId", myst.nMystId);
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@@ -141,6 +141,13 @@ void main()
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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// Check if current area blocks scrying
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if(GetLocalInt(GetArea(oShadow), "SCRY_FROM_AREA_BLOCKED"))
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{
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FloatingTextStringOnCreature("This area prevents scrying.", oShadow, FALSE);
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return;
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}
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if(myst.bCanMyst)
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{
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@@ -19,139 +19,200 @@ You can see and hear some creature, which may be at any distance. Only Far Hand
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Valid targets are any monster within the same area as the caster, or any PC.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "inc_dynconv"
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void ApplyScryEffects(object oManifester)
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{
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if(DEBUG) DoDebug("prc_inc_scry: ApplyScryEffects():\n"
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+ "oManifester = '" + GetName(oManifester) + "'"
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);
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// The Scryer is not supposed to be visible, nor can he move or cast
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// He also can't take damage from scrying
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effect eLink = EffectSpellImmunity(SPELL_ALL_SPELLS);
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// Damage immunities
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
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// Specific immunities
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
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// Random stuff
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eLink = EffectLinkEffects(eLink, EffectCutsceneGhost());
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eLink = EffectLinkEffects(eLink, EffectCutsceneImmobilize());
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eLink = EffectLinkEffects(eLink, EffectEthereal());
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eLink = EffectLinkEffects(eLink, EffectAttackDecrease(50));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
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// Permanent until Scry ends
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oManifester, GetLocalFloat(oManifester, "ScryDuration") + 6.0);
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// Create array for storing a list of the nerfed weapons in
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array_create(oManifester, "Scry_Nerfed");
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object oWeapon;
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itemproperty ipNoDam = ItemPropertyNoDamage();
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oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oManifester);
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if(IPGetIsMeleeWeapon(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
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}
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// Check left hand only if right hand had a weapon
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oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oManifester);
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if(IPGetIsMeleeWeapon(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
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}}
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}else if(IPGetIsRangedWeapon(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
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}}
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oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oManifester);
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if(GetIsObjectValid(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
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}}
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oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oManifester);
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if(GetIsObjectValid(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
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}}
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oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oManifester);
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if(GetIsObjectValid(oWeapon)){
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if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
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//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
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AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
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array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
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}}
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "inc_dynconv"
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#include "prc_inc_scry"
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void ApplyScryEffects(object oManifester)
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{
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if(DEBUG) DoDebug("prc_inc_scry: ApplyScryEffects():\n"
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+ "oManifester = '" + GetName(oManifester) + "'"
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);
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// The Scryer is not supposed to be visible, nor can he move or cast
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// He also can't take damage from scrying
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effect eLink = EffectSpellImmunity(SPELL_ALL_SPELLS);
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// Damage immunities
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
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// Specific immunities
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
|
||||
// Random stuff
|
||||
eLink = EffectLinkEffects(eLink, EffectCutsceneGhost());
|
||||
eLink = EffectLinkEffects(eLink, EffectCutsceneImmobilize());
|
||||
eLink = EffectLinkEffects(eLink, EffectEthereal());
|
||||
eLink = EffectLinkEffects(eLink, EffectAttackDecrease(50));
|
||||
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
|
||||
eLink = TagEffect(eLink, "SCRYING_TAG");
|
||||
// Permanent until Scry ends
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oManifester, GetLocalFloat(oManifester, "ScryDuration") + 6.0);
|
||||
|
||||
// Create array for storing a list of the nerfed weapons in
|
||||
array_create(oManifester, "Scry_Nerfed");
|
||||
|
||||
object oWeapon;
|
||||
itemproperty ipNoDam = ItemPropertyNoDamage();
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oManifester);
|
||||
if(IPGetIsMeleeWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}
|
||||
// Check left hand only if right hand had a weapon
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oManifester);
|
||||
if(IPGetIsMeleeWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
}else if(IPGetIsRangedWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oManifester);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oManifester);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oManifester);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
}
|
||||
|
||||
void CheckAndReapplyEffects(object oManifester)
|
||||
{
|
||||
// Only apply effects if we're the real body (not the copy)
|
||||
if(GetStringLeft(GetTag(oManifester), 5) != "Scry_")
|
||||
{
|
||||
ApplyScryEffects(oManifester);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
if (!PsiPrePowerCastCode())
|
||||
|
||||
void main()
|
||||
{
|
||||
if (!PsiPrePowerCastCode())
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(),
|
||||
METAPSIONIC_EXTEND
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(),
|
||||
METAPSIONIC_EXTEND
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
SetLocalInt(oManifester, "ScrySpellId", manif.nSpellID);
|
||||
SetLocalFloat(oManifester, "ScryDuration", fDur);
|
||||
SetLocalInt(oManifester, "ScrySpellDC", GetManifesterDC(oManifester));
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oManifester), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oManifester, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
SetLocalInt(oManifester, "ScrySpellId", manif.nSpellID);
|
||||
SetLocalFloat(oManifester, "ScryDuration", fDur);
|
||||
SetLocalInt(oManifester, "ScrySpellDC", GetManifesterDC(oManifester));
|
||||
|
||||
// Clear any existing Clairtangent Hand effects before copy creation
|
||||
PRCRemoveSpellEffects(POWER_CLAIRTANGENT_HAND, oManifester, oManifester);
|
||||
|
||||
// Set flag to reapply effects after scry system completes setup
|
||||
SetLocalInt(oManifester, "ClrHand_ReapplyEffects", TRUE);
|
||||
|
||||
StartDynamicConversation("prc_scry_conv", oManifester, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oManifester);
|
||||
|
||||
StartDynamicConversation("prc_scry_conv", oManifester, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oManifester);
|
||||
|
||||
// Apply the immunity effects
|
||||
ApplyScryEffects(oManifester);
|
||||
}
|
||||
}
|
||||
// Reapply effects after scry system setup
|
||||
DelayCommand(2.0f, CheckAndReapplyEffects(oManifester));
|
||||
|
||||
// Apply the immunity effects
|
||||
//ApplyScryEffects(oManifester);
|
||||
}
|
||||
}
|
||||
|
||||
/* void main()
|
||||
{
|
||||
if (!PsiPrePowerCastCode())
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(),
|
||||
METAPSIONIC_EXTEND
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
SetLocalInt(oManifester, "ScrySpellId", manif.nSpellID);
|
||||
SetLocalFloat(oManifester, "ScryDuration", fDur);
|
||||
SetLocalInt(oManifester, "ScrySpellDC", GetManifesterDC(oManifester));
|
||||
|
||||
StartDynamicConversation("prc_scry_conv", oManifester, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oManifester);
|
||||
|
||||
// Apply the immunity effects
|
||||
ApplyScryEffects(oManifester);
|
||||
}
|
||||
} */
|
||||
@@ -151,7 +151,14 @@ void main()
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oManifester), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oManifester, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
|
||||
@@ -150,7 +150,14 @@ void main()
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oManifester), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oManifester, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
|
||||
@@ -5,19 +5,20 @@ void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-23 by GeorgZ
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(OBJECT_SELF), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", OBJECT_SELF, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
int nDuration = GetLevelByTypeArcane();
|
||||
|
||||
SetLocalInt(OBJECT_SELF, "ScryCasterLevel", nDuration);
|
||||
|
||||
@@ -114,10 +114,10 @@ void ApplyScryEffects(object oPC)
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPC = OBJECT_SELF;
|
||||
object oPC = OBJECT_SELF;
|
||||
|
||||
DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
|
||||
DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
@@ -125,26 +125,33 @@ SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
|
||||
return;
|
||||
}
|
||||
|
||||
//Declare major variables
|
||||
object oTarget;
|
||||
int nCasterLvl = PRCGetCasterLevel(oPC);
|
||||
int nSpell = PRCGetSpellId();
|
||||
float fDur = 60.0 * nCasterLvl;
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
//Make Metamagic check for extend
|
||||
if ((nMetaMagic & METAMAGIC_EXTEND))
|
||||
{
|
||||
fDur = fDur * 2;
|
||||
}
|
||||
|
||||
SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
|
||||
SetLocalInt(oPC, "ScrySpellId", nSpell);
|
||||
SetLocalFloat(oPC, "ScryDuration", fDur);
|
||||
|
||||
StartDynamicConversation("prc_scry_conv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
|
||||
|
||||
// Apply the immunity effects
|
||||
ApplyScryEffects(oPC);
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
//Declare major variables
|
||||
object oTarget;
|
||||
int nCasterLvl = PRCGetCasterLevel(oPC);
|
||||
int nSpell = PRCGetSpellId();
|
||||
float fDur = 60.0 * nCasterLvl;
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
//Make Metamagic check for extend
|
||||
if ((nMetaMagic & METAMAGIC_EXTEND))
|
||||
{
|
||||
fDur = fDur * 2;
|
||||
}
|
||||
|
||||
SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
|
||||
SetLocalInt(oPC, "ScrySpellId", nSpell);
|
||||
SetLocalFloat(oPC, "ScryDuration", fDur);
|
||||
|
||||
StartDynamicConversation("prc_scry_conv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
|
||||
|
||||
// Apply the immunity effects
|
||||
ApplyScryEffects(oPC);
|
||||
|
||||
DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the integer used to hold the spells spell school
|
||||
|
||||
@@ -26,8 +26,6 @@ const int STAGE_CONFIRMATION = 1;
|
||||
//////////////////////////////////////////////////
|
||||
/* Aid functions */
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
|
||||
void StorePCForRecovery(object oPC, object oChoice, int nChoice)
|
||||
{
|
||||
SetLocalObject(oPC, "ScryTarget" + IntToString(nChoice), oChoice);
|
||||
@@ -38,7 +36,188 @@ object RetrievePC(object oPC, int nChoice)
|
||||
return GetLocalObject(oPC, "ScryTarget" + IntToString(nChoice));
|
||||
}
|
||||
|
||||
void AddLegalTargets(object oPC)
|
||||
void AddLegalTargets(object oPC)
|
||||
{
|
||||
// This reads all of the legal choices
|
||||
int nSpellId = GetLocalInt(oPC, "ScrySpellId");
|
||||
int nChoice = 1;
|
||||
int nDebugCounter = 0; // Add debug counter for frequency limiting
|
||||
|
||||
if (nSpellId == SPELL_LOCATE_OBJECT)
|
||||
{
|
||||
// First, get all objects in the area you're in
|
||||
object oObject = GetFirstObjectInArea(GetArea(oPC));
|
||||
while (GetIsObjectValid(oObject) == TRUE)
|
||||
{
|
||||
if(DEBUG && (++nDebugCounter % 10 == 0))
|
||||
DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " objects");
|
||||
// Don't target PCs using this
|
||||
if (GetObjectType(oObject) == OBJECT_TYPE_PLACEABLE || GetObjectType(oObject) == OBJECT_TYPE_ITEM)
|
||||
{
|
||||
// Check if object's area blocks scrying
|
||||
if(!GetLocalInt(GetArea(oObject), "SCRY_AREA_BLOCKED"))
|
||||
{
|
||||
// If its a legal object, target it for locating
|
||||
AddChoice(GetName(oObject), nChoice, oPC);
|
||||
StorePCForRecovery(oPC, oObject, nChoice);
|
||||
}
|
||||
}
|
||||
nChoice += 1;
|
||||
oObject = GetNextObjectInArea(GetArea(oPC));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// First, get all creatures in the area you're in
|
||||
object oCreature = GetFirstObjectInArea(GetArea(oPC));
|
||||
while (GetIsObjectValid(oCreature) == TRUE)
|
||||
{
|
||||
if(DEBUG && (++nDebugCounter % 10 == 0))
|
||||
DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " creatures");
|
||||
// Don't target PCs using this
|
||||
if (GetObjectType(oCreature) == OBJECT_TYPE_CREATURE)
|
||||
{
|
||||
// Check if creature's area blocks scrying
|
||||
if(!GetLocalInt(GetArea(oCreature), "SCRY_AREA_BLOCKED"))
|
||||
{
|
||||
// This can target PCs in the area, but not in other areas
|
||||
if ((nSpellId == SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE ||
|
||||
nSpellId == SPELL_LOCATE_CREATURE ||
|
||||
nSpellId == MYST_TRAIL_OF_HAZE ||
|
||||
nSpellId == POWER_CLAIRVOYANT_SENSE) &&
|
||||
oPC != oCreature &&
|
||||
!GetIsDM(oCreature))
|
||||
{
|
||||
AddChoice(GetName(oCreature), nChoice, oPC);
|
||||
StorePCForRecovery(oPC, oCreature, nChoice);
|
||||
}
|
||||
// Normally, the second part takes care of all PCs
|
||||
else if ((!GetIsPC(oCreature) && !GetIsDM(oCreature)))
|
||||
{
|
||||
AddChoice(GetName(oCreature), nChoice, oPC);
|
||||
StorePCForRecovery(oPC, oCreature, nChoice);
|
||||
}
|
||||
}
|
||||
}
|
||||
nChoice += 1;
|
||||
oCreature = GetNextObjectInArea(GetArea(oPC));
|
||||
}
|
||||
// These only target in their own areas
|
||||
if (nSpellId != SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE &&
|
||||
nSpellId != SPELL_LOCATE_CREATURE &&
|
||||
nSpellId != MYST_TRAIL_OF_HAZE &&
|
||||
nSpellId != POWER_CLAIRVOYANT_SENSE)
|
||||
{
|
||||
// Now, loop through all of the PCs
|
||||
object oPCTarget = GetFirstPC();
|
||||
// Don't target yourself
|
||||
while (GetIsObjectValid(oPCTarget))
|
||||
{
|
||||
if(oPCTarget != oPC && !GetIsDM(oPCTarget))
|
||||
{
|
||||
if(DEBUG && (++nDebugCounter % 10 == 0))
|
||||
DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " PC targets");
|
||||
|
||||
// Check if PC's area blocks scrying
|
||||
if(!GetLocalInt(GetArea(oPCTarget), "SCRY_AREA_BLOCKED"))
|
||||
{
|
||||
AddChoice(GetName(oPCTarget), nChoice, oPC);
|
||||
StorePCForRecovery(oPC, oPCTarget, nChoice);
|
||||
}
|
||||
|
||||
nChoice += 1;
|
||||
}
|
||||
oPCTarget = GetNextPC();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* void AddLegalTargets(object oPC)
|
||||
{
|
||||
// This reads all of the legal choices
|
||||
int nSpellId = GetLocalInt(oPC, "ScrySpellId");
|
||||
int nChoice = 1;
|
||||
int nDebugCounter = 0; // Add debug counter for frequency limiting
|
||||
|
||||
if (nSpellId == SPELL_LOCATE_OBJECT)
|
||||
{
|
||||
// First, get all objects in the area you're in
|
||||
object oObject = GetFirstObjectInArea(GetArea(oPC));
|
||||
while (GetIsObjectValid(oObject) == TRUE)
|
||||
{
|
||||
if(DEBUG && (++nDebugCounter % 10 == 0))
|
||||
DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " objects");
|
||||
// Don't target PCs using this
|
||||
if (GetObjectType(oObject) == OBJECT_TYPE_PLACEABLE || GetObjectType(oObject) == OBJECT_TYPE_ITEM)
|
||||
{
|
||||
// If its a legal object, target it for locating
|
||||
AddChoice(GetName(oObject), nChoice, oPC);
|
||||
StorePCForRecovery(oPC, oObject, nChoice);
|
||||
}
|
||||
nChoice += 1;
|
||||
oObject = GetNextObjectInArea(GetArea(oPC));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// First, get all creatures in the area you're in
|
||||
object oCreature = GetFirstObjectInArea(GetArea(oPC));
|
||||
while (GetIsObjectValid(oCreature) == TRUE)
|
||||
{
|
||||
if(DEBUG && (++nDebugCounter % 10 == 0))
|
||||
DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " creatures");
|
||||
// Don't target PCs using this
|
||||
if (GetObjectType(oCreature) == OBJECT_TYPE_CREATURE)
|
||||
{
|
||||
// This can target PCs in the area, but not in other areas
|
||||
if ((nSpellId == SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE ||
|
||||
nSpellId == SPELL_LOCATE_CREATURE ||
|
||||
nSpellId == MYST_TRAIL_OF_HAZE ||
|
||||
nSpellId == POWER_CLAIRVOYANT_SENSE) &&
|
||||
oPC != oCreature &&
|
||||
!GetIsDM(oCreature))
|
||||
{
|
||||
AddChoice(GetName(oCreature), nChoice, oPC);
|
||||
StorePCForRecovery(oPC, oCreature, nChoice);
|
||||
}
|
||||
// Normally, the second part takes care of all PCs
|
||||
else if ((!GetIsPC(oCreature) && !GetIsDM(oCreature)))
|
||||
{
|
||||
AddChoice(GetName(oCreature), nChoice, oPC);
|
||||
StorePCForRecovery(oPC, oCreature, nChoice);
|
||||
}
|
||||
}
|
||||
nChoice += 1;
|
||||
oCreature = GetNextObjectInArea(GetArea(oPC));
|
||||
}
|
||||
// These only target in their own areas
|
||||
if (nSpellId != SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE &&
|
||||
nSpellId != SPELL_LOCATE_CREATURE &&
|
||||
nSpellId != MYST_TRAIL_OF_HAZE &&
|
||||
nSpellId != POWER_CLAIRVOYANT_SENSE)
|
||||
{
|
||||
// Now, loop through all of the PCs
|
||||
object oPCTarget = GetFirstPC();
|
||||
// Don't target yourself
|
||||
while (GetIsObjectValid(oPCTarget))
|
||||
{
|
||||
if(oPCTarget != oPC && !GetIsDM(oPCTarget))
|
||||
{
|
||||
if(DEBUG && (++nDebugCounter % 10 == 0))
|
||||
DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " PC targets");
|
||||
AddChoice(GetName(oPCTarget), nChoice, oPC);
|
||||
StorePCForRecovery(oPC, oPCTarget, nChoice);
|
||||
|
||||
nChoice += 1;
|
||||
}
|
||||
oPCTarget = GetNextPC();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
/* void AddLegalTargets(object oPC)
|
||||
{
|
||||
// This reads all of the legal choices
|
||||
int nSpellId = GetLocalInt(oPC, "ScrySpellId");
|
||||
@@ -116,7 +295,7 @@ void AddLegalTargets(object oPC)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
//////////////////////////////////////////////////
|
||||
/* Main function */
|
||||
//////////////////////////////////////////////////
|
||||
@@ -220,6 +399,7 @@ void main()
|
||||
if (GetIsSkillSuccessful(oPC, SKILL_TRUESPEAK, nDC))
|
||||
{ // The function will take it from here
|
||||
ScryMain(oPC, oChoice);
|
||||
|
||||
}
|
||||
else // Clean up effects
|
||||
{
|
||||
@@ -230,6 +410,7 @@ void main()
|
||||
{
|
||||
// The function will take it from here
|
||||
ScryMain(oPC, oChoice);
|
||||
|
||||
}
|
||||
|
||||
// And we're all done
|
||||
|
||||
@@ -129,6 +129,13 @@ SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
//Declare major variables
|
||||
object oTarget;
|
||||
int nCasterLvl = PRCGetCasterLevel(oPC);
|
||||
|
||||
@@ -28,6 +28,13 @@ SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
//Declare major variables
|
||||
object oTarget;
|
||||
int nCasterLvl = PRCGetCasterLevel(oPC);
|
||||
|
||||
@@ -114,41 +114,48 @@ void ApplyScryEffects(object oPC)
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPC = OBJECT_SELF;
|
||||
object oPC = OBJECT_SELF;
|
||||
|
||||
DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
|
||||
DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
//Declare major variables
|
||||
object oTarget;
|
||||
int nCasterLvl = PRCGetCasterLevel(oPC);
|
||||
int nSpell = PRCGetSpellId();
|
||||
int nDC = PRCGetSaveDC(oTarget, oPC);
|
||||
float fDur = HoursToSeconds(nCasterLvl);
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
//Make Metamagic check for extend
|
||||
if ((nMetaMagic & METAMAGIC_EXTEND))
|
||||
{
|
||||
fDur = fDur * 2;
|
||||
}
|
||||
|
||||
SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
|
||||
SetLocalInt(oPC, "ScrySpellId", nSpell);
|
||||
SetLocalInt(oPC, "ScrySpellDC", nDC);
|
||||
SetLocalFloat(oPC, "ScryDuration", fDur);
|
||||
|
||||
//AssignCommand(oPC, ClearAllActions(TRUE));
|
||||
StartDynamicConversation("prc_scry_conv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
|
||||
|
||||
// Apply the immunity effects
|
||||
ApplyScryEffects(oPC);
|
||||
//Declare major variables
|
||||
object oTarget;
|
||||
int nCasterLvl = PRCGetCasterLevel(oPC);
|
||||
int nSpell = PRCGetSpellId();
|
||||
int nDC = PRCGetSaveDC(oTarget, oPC);
|
||||
float fDur = HoursToSeconds(nCasterLvl);
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
//Make Metamagic check for extend
|
||||
if ((nMetaMagic & METAMAGIC_EXTEND))
|
||||
{
|
||||
fDur = fDur * 2;
|
||||
}
|
||||
|
||||
SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
|
||||
SetLocalInt(oPC, "ScrySpellId", nSpell);
|
||||
SetLocalInt(oPC, "ScrySpellDC", nDC);
|
||||
SetLocalFloat(oPC, "ScryDuration", fDur);
|
||||
|
||||
//AssignCommand(oPC, ClearAllActions(TRUE));
|
||||
StartDynamicConversation("prc_scry_conv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
|
||||
|
||||
// Apply the immunity effects
|
||||
ApplyScryEffects(oPC);
|
||||
|
||||
DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the integer used to hold the spells spell school
|
||||
DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the integer used to hold the spells spell school
|
||||
}
|
||||
|
||||
@@ -28,6 +28,13 @@ SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
//Declare major variables
|
||||
object oTarget;
|
||||
int nCasterLvl = PRCGetCasterLevel(oPC);
|
||||
|
||||
@@ -28,6 +28,13 @@ SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
//Declare major variables
|
||||
object oTarget;
|
||||
int nCasterLvl = PRCGetCasterLevel(oPC);
|
||||
|
||||
@@ -130,7 +130,14 @@ void main()
|
||||
if(nMetaMagic & METAMAGIC_EXTEND)
|
||||
fDur *= 2;
|
||||
|
||||
SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
|
||||
SetLocalInt(oPC, "ScrySpellId", nSpell);
|
||||
SetLocalInt(oPC, "ScrySpellDC", nDC);
|
||||
SetLocalFloat(oPC, "ScryDuration", fDur);
|
||||
|
||||
Reference in New Issue
Block a user