2026/04/25 Update
Tentatively fixed scrying for NWN:EE. Added SCRY_AREA_BLOCKED & SCRY_FROM_AREA_BLOCKED area variables to control scrying. Updated all scrying spells, powers & abilities to use the above variables.
This commit is contained in:
@@ -19,139 +19,200 @@ You can see and hear some creature, which may be at any distance. Only Far Hand
|
||||
Valid targets are any monster within the same area as the caster, or any PC.
|
||||
*/
|
||||
|
||||
#include "psi_inc_psifunc"
|
||||
#include "psi_inc_pwresist"
|
||||
#include "psi_spellhook"
|
||||
#include "inc_dynconv"
|
||||
|
||||
void ApplyScryEffects(object oManifester)
|
||||
{
|
||||
if(DEBUG) DoDebug("prc_inc_scry: ApplyScryEffects():\n"
|
||||
+ "oManifester = '" + GetName(oManifester) + "'"
|
||||
);
|
||||
// The Scryer is not supposed to be visible, nor can he move or cast
|
||||
// He also can't take damage from scrying
|
||||
effect eLink = EffectSpellImmunity(SPELL_ALL_SPELLS);
|
||||
// Damage immunities
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
|
||||
// Specific immunities
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
|
||||
// Random stuff
|
||||
eLink = EffectLinkEffects(eLink, EffectCutsceneGhost());
|
||||
eLink = EffectLinkEffects(eLink, EffectCutsceneImmobilize());
|
||||
eLink = EffectLinkEffects(eLink, EffectEthereal());
|
||||
eLink = EffectLinkEffects(eLink, EffectAttackDecrease(50));
|
||||
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
|
||||
// Permanent until Scry ends
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oManifester, GetLocalFloat(oManifester, "ScryDuration") + 6.0);
|
||||
|
||||
// Create array for storing a list of the nerfed weapons in
|
||||
array_create(oManifester, "Scry_Nerfed");
|
||||
|
||||
object oWeapon;
|
||||
itemproperty ipNoDam = ItemPropertyNoDamage();
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oManifester);
|
||||
if(IPGetIsMeleeWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}
|
||||
// Check left hand only if right hand had a weapon
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oManifester);
|
||||
if(IPGetIsMeleeWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
}else if(IPGetIsRangedWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oManifester);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oManifester);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oManifester);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
#include "psi_inc_psifunc"
|
||||
#include "psi_inc_pwresist"
|
||||
#include "psi_spellhook"
|
||||
#include "inc_dynconv"
|
||||
#include "prc_inc_scry"
|
||||
|
||||
void ApplyScryEffects(object oManifester)
|
||||
{
|
||||
if(DEBUG) DoDebug("prc_inc_scry: ApplyScryEffects():\n"
|
||||
+ "oManifester = '" + GetName(oManifester) + "'"
|
||||
);
|
||||
// The Scryer is not supposed to be visible, nor can he move or cast
|
||||
// He also can't take damage from scrying
|
||||
effect eLink = EffectSpellImmunity(SPELL_ALL_SPELLS);
|
||||
// Damage immunities
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
|
||||
// Specific immunities
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
|
||||
// Random stuff
|
||||
eLink = EffectLinkEffects(eLink, EffectCutsceneGhost());
|
||||
eLink = EffectLinkEffects(eLink, EffectCutsceneImmobilize());
|
||||
eLink = EffectLinkEffects(eLink, EffectEthereal());
|
||||
eLink = EffectLinkEffects(eLink, EffectAttackDecrease(50));
|
||||
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
|
||||
eLink = TagEffect(eLink, "SCRYING_TAG");
|
||||
// Permanent until Scry ends
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oManifester, GetLocalFloat(oManifester, "ScryDuration") + 6.0);
|
||||
|
||||
// Create array for storing a list of the nerfed weapons in
|
||||
array_create(oManifester, "Scry_Nerfed");
|
||||
|
||||
object oWeapon;
|
||||
itemproperty ipNoDam = ItemPropertyNoDamage();
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oManifester);
|
||||
if(IPGetIsMeleeWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}
|
||||
// Check left hand only if right hand had a weapon
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oManifester);
|
||||
if(IPGetIsMeleeWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
}else if(IPGetIsRangedWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oManifester);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oManifester);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oManifester);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oManifester, "Scry_Nerfed", array_get_size(oManifester, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
}
|
||||
|
||||
void CheckAndReapplyEffects(object oManifester)
|
||||
{
|
||||
// Only apply effects if we're the real body (not the copy)
|
||||
if(GetStringLeft(GetTag(oManifester), 5) != "Scry_")
|
||||
{
|
||||
ApplyScryEffects(oManifester);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
if (!PsiPrePowerCastCode())
|
||||
|
||||
void main()
|
||||
{
|
||||
if (!PsiPrePowerCastCode())
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(),
|
||||
METAPSIONIC_EXTEND
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(),
|
||||
METAPSIONIC_EXTEND
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
SetLocalInt(oManifester, "ScrySpellId", manif.nSpellID);
|
||||
SetLocalFloat(oManifester, "ScryDuration", fDur);
|
||||
SetLocalInt(oManifester, "ScrySpellDC", GetManifesterDC(oManifester));
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oManifester), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oManifester, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
SetLocalInt(oManifester, "ScrySpellId", manif.nSpellID);
|
||||
SetLocalFloat(oManifester, "ScryDuration", fDur);
|
||||
SetLocalInt(oManifester, "ScrySpellDC", GetManifesterDC(oManifester));
|
||||
|
||||
// Clear any existing Clairtangent Hand effects before copy creation
|
||||
PRCRemoveSpellEffects(POWER_CLAIRTANGENT_HAND, oManifester, oManifester);
|
||||
|
||||
// Set flag to reapply effects after scry system completes setup
|
||||
SetLocalInt(oManifester, "ClrHand_ReapplyEffects", TRUE);
|
||||
|
||||
StartDynamicConversation("prc_scry_conv", oManifester, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oManifester);
|
||||
|
||||
StartDynamicConversation("prc_scry_conv", oManifester, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oManifester);
|
||||
|
||||
// Apply the immunity effects
|
||||
ApplyScryEffects(oManifester);
|
||||
}
|
||||
}
|
||||
// Reapply effects after scry system setup
|
||||
DelayCommand(2.0f, CheckAndReapplyEffects(oManifester));
|
||||
|
||||
// Apply the immunity effects
|
||||
//ApplyScryEffects(oManifester);
|
||||
}
|
||||
}
|
||||
|
||||
/* void main()
|
||||
{
|
||||
if (!PsiPrePowerCastCode())
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(),
|
||||
METAPSIONIC_EXTEND
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
SetLocalInt(oManifester, "ScrySpellId", manif.nSpellID);
|
||||
SetLocalFloat(oManifester, "ScryDuration", fDur);
|
||||
SetLocalInt(oManifester, "ScrySpellDC", GetManifesterDC(oManifester));
|
||||
|
||||
StartDynamicConversation("prc_scry_conv", oManifester, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oManifester);
|
||||
|
||||
// Apply the immunity effects
|
||||
ApplyScryEffects(oManifester);
|
||||
}
|
||||
} */
|
||||
@@ -151,7 +151,14 @@ void main()
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oManifester), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oManifester, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
|
||||
@@ -150,7 +150,14 @@ void main()
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
// Check if current area blocks scrying
|
||||
if(GetLocalInt(GetArea(oManifester), "SCRY_FROM_AREA_BLOCKED"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This area prevents scrying.", oManifester, FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
|
||||
Reference in New Issue
Block a user