2026/04/25 Update
Tentatively fixed scrying for NWN:EE. Added SCRY_AREA_BLOCKED & SCRY_FROM_AREA_BLOCKED area variables to control scrying. Updated all scrying spells, powers & abilities to use the above variables.
This commit is contained in:
@@ -114,10 +114,10 @@ void ApplyScryEffects(object oPC)
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void main()
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{
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object oPC = OBJECT_SELF;
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object oPC = OBJECT_SELF;
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DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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if (!X2PreSpellCastCode())
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{
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@@ -125,26 +125,33 @@ SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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return;
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}
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//Declare major variables
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object oTarget;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nSpell = PRCGetSpellId();
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float fDur = 60.0 * nCasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make Metamagic check for extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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fDur = fDur * 2;
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}
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SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
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SetLocalInt(oPC, "ScrySpellId", nSpell);
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SetLocalFloat(oPC, "ScryDuration", fDur);
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StartDynamicConversation("prc_scry_conv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
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// Apply the immunity effects
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ApplyScryEffects(oPC);
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// Check if current area blocks scrying
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if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
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{
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FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
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return;
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}
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//Declare major variables
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object oTarget;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nSpell = PRCGetSpellId();
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float fDur = 60.0 * nCasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make Metamagic check for extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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fDur = fDur * 2;
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}
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SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
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SetLocalInt(oPC, "ScrySpellId", nSpell);
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SetLocalFloat(oPC, "ScryDuration", fDur);
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StartDynamicConversation("prc_scry_conv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
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// Apply the immunity effects
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ApplyScryEffects(oPC);
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DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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@@ -26,8 +26,6 @@ const int STAGE_CONFIRMATION = 1;
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//////////////////////////////////////////////////
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/* Aid functions */
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//////////////////////////////////////////////////
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void StorePCForRecovery(object oPC, object oChoice, int nChoice)
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{
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SetLocalObject(oPC, "ScryTarget" + IntToString(nChoice), oChoice);
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@@ -38,7 +36,188 @@ object RetrievePC(object oPC, int nChoice)
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return GetLocalObject(oPC, "ScryTarget" + IntToString(nChoice));
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}
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void AddLegalTargets(object oPC)
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void AddLegalTargets(object oPC)
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{
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// This reads all of the legal choices
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int nSpellId = GetLocalInt(oPC, "ScrySpellId");
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int nChoice = 1;
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int nDebugCounter = 0; // Add debug counter for frequency limiting
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if (nSpellId == SPELL_LOCATE_OBJECT)
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{
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// First, get all objects in the area you're in
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object oObject = GetFirstObjectInArea(GetArea(oPC));
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while (GetIsObjectValid(oObject) == TRUE)
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{
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if(DEBUG && (++nDebugCounter % 10 == 0))
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DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " objects");
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// Don't target PCs using this
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if (GetObjectType(oObject) == OBJECT_TYPE_PLACEABLE || GetObjectType(oObject) == OBJECT_TYPE_ITEM)
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{
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// Check if object's area blocks scrying
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if(!GetLocalInt(GetArea(oObject), "SCRY_AREA_BLOCKED"))
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{
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// If its a legal object, target it for locating
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AddChoice(GetName(oObject), nChoice, oPC);
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StorePCForRecovery(oPC, oObject, nChoice);
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}
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}
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nChoice += 1;
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oObject = GetNextObjectInArea(GetArea(oPC));
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}
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}
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else
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{
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// First, get all creatures in the area you're in
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object oCreature = GetFirstObjectInArea(GetArea(oPC));
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while (GetIsObjectValid(oCreature) == TRUE)
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{
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if(DEBUG && (++nDebugCounter % 10 == 0))
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DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " creatures");
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// Don't target PCs using this
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if (GetObjectType(oCreature) == OBJECT_TYPE_CREATURE)
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{
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// Check if creature's area blocks scrying
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if(!GetLocalInt(GetArea(oCreature), "SCRY_AREA_BLOCKED"))
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{
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// This can target PCs in the area, but not in other areas
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if ((nSpellId == SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE ||
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nSpellId == SPELL_LOCATE_CREATURE ||
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nSpellId == MYST_TRAIL_OF_HAZE ||
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nSpellId == POWER_CLAIRVOYANT_SENSE) &&
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oPC != oCreature &&
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!GetIsDM(oCreature))
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{
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AddChoice(GetName(oCreature), nChoice, oPC);
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StorePCForRecovery(oPC, oCreature, nChoice);
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}
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// Normally, the second part takes care of all PCs
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else if ((!GetIsPC(oCreature) && !GetIsDM(oCreature)))
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{
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AddChoice(GetName(oCreature), nChoice, oPC);
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StorePCForRecovery(oPC, oCreature, nChoice);
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}
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}
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}
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nChoice += 1;
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oCreature = GetNextObjectInArea(GetArea(oPC));
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}
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// These only target in their own areas
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if (nSpellId != SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE &&
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nSpellId != SPELL_LOCATE_CREATURE &&
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nSpellId != MYST_TRAIL_OF_HAZE &&
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nSpellId != POWER_CLAIRVOYANT_SENSE)
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{
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// Now, loop through all of the PCs
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object oPCTarget = GetFirstPC();
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// Don't target yourself
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while (GetIsObjectValid(oPCTarget))
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{
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if(oPCTarget != oPC && !GetIsDM(oPCTarget))
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{
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if(DEBUG && (++nDebugCounter % 10 == 0))
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DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " PC targets");
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// Check if PC's area blocks scrying
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if(!GetLocalInt(GetArea(oPCTarget), "SCRY_AREA_BLOCKED"))
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{
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AddChoice(GetName(oPCTarget), nChoice, oPC);
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StorePCForRecovery(oPC, oPCTarget, nChoice);
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}
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nChoice += 1;
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}
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oPCTarget = GetNextPC();
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}
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}
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}
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}
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/* void AddLegalTargets(object oPC)
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{
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// This reads all of the legal choices
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int nSpellId = GetLocalInt(oPC, "ScrySpellId");
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int nChoice = 1;
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int nDebugCounter = 0; // Add debug counter for frequency limiting
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if (nSpellId == SPELL_LOCATE_OBJECT)
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{
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// First, get all objects in the area you're in
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object oObject = GetFirstObjectInArea(GetArea(oPC));
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while (GetIsObjectValid(oObject) == TRUE)
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{
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if(DEBUG && (++nDebugCounter % 10 == 0))
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DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " objects");
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// Don't target PCs using this
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if (GetObjectType(oObject) == OBJECT_TYPE_PLACEABLE || GetObjectType(oObject) == OBJECT_TYPE_ITEM)
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{
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// If its a legal object, target it for locating
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AddChoice(GetName(oObject), nChoice, oPC);
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StorePCForRecovery(oPC, oObject, nChoice);
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}
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nChoice += 1;
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oObject = GetNextObjectInArea(GetArea(oPC));
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}
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}
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else
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{
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// First, get all creatures in the area you're in
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object oCreature = GetFirstObjectInArea(GetArea(oPC));
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while (GetIsObjectValid(oCreature) == TRUE)
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{
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if(DEBUG && (++nDebugCounter % 10 == 0))
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DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " creatures");
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// Don't target PCs using this
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if (GetObjectType(oCreature) == OBJECT_TYPE_CREATURE)
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{
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// This can target PCs in the area, but not in other areas
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if ((nSpellId == SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE ||
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nSpellId == SPELL_LOCATE_CREATURE ||
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nSpellId == MYST_TRAIL_OF_HAZE ||
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nSpellId == POWER_CLAIRVOYANT_SENSE) &&
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oPC != oCreature &&
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!GetIsDM(oCreature))
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{
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AddChoice(GetName(oCreature), nChoice, oPC);
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StorePCForRecovery(oPC, oCreature, nChoice);
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}
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// Normally, the second part takes care of all PCs
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else if ((!GetIsPC(oCreature) && !GetIsDM(oCreature)))
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{
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AddChoice(GetName(oCreature), nChoice, oPC);
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StorePCForRecovery(oPC, oCreature, nChoice);
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}
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}
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nChoice += 1;
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oCreature = GetNextObjectInArea(GetArea(oPC));
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}
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// These only target in their own areas
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if (nSpellId != SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE &&
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nSpellId != SPELL_LOCATE_CREATURE &&
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nSpellId != MYST_TRAIL_OF_HAZE &&
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nSpellId != POWER_CLAIRVOYANT_SENSE)
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{
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// Now, loop through all of the PCs
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object oPCTarget = GetFirstPC();
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// Don't target yourself
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while (GetIsObjectValid(oPCTarget))
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{
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if(oPCTarget != oPC && !GetIsDM(oPCTarget))
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{
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if(DEBUG && (++nDebugCounter % 10 == 0))
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DoDebug("prc_scry_conv: Processed " + IntToString(nDebugCounter) + " PC targets");
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AddChoice(GetName(oPCTarget), nChoice, oPC);
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StorePCForRecovery(oPC, oPCTarget, nChoice);
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nChoice += 1;
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}
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oPCTarget = GetNextPC();
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}
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}
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}
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}
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*/
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/* void AddLegalTargets(object oPC)
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{
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// This reads all of the legal choices
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int nSpellId = GetLocalInt(oPC, "ScrySpellId");
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@@ -116,7 +295,7 @@ void AddLegalTargets(object oPC)
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}
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}
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}
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*/
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//////////////////////////////////////////////////
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/* Main function */
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//////////////////////////////////////////////////
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@@ -220,6 +399,7 @@ void main()
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if (GetIsSkillSuccessful(oPC, SKILL_TRUESPEAK, nDC))
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{ // The function will take it from here
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ScryMain(oPC, oChoice);
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}
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else // Clean up effects
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{
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@@ -230,6 +410,7 @@ void main()
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{
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// The function will take it from here
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ScryMain(oPC, oChoice);
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}
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// And we're all done
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@@ -129,6 +129,13 @@ SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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return;
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}
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// Check if current area blocks scrying
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if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
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{
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FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
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return;
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}
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//Declare major variables
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object oTarget;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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@@ -28,6 +28,13 @@ SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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return;
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}
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// Check if current area blocks scrying
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if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
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{
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FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
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return;
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}
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//Declare major variables
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object oTarget;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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@@ -114,41 +114,48 @@ void ApplyScryEffects(object oPC)
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void main()
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{
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object oPC = OBJECT_SELF;
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object oPC = OBJECT_SELF;
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DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// Check if current area blocks scrying
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if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
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{
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FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
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return;
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}
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//Declare major variables
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object oTarget;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nSpell = PRCGetSpellId();
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int nDC = PRCGetSaveDC(oTarget, oPC);
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float fDur = HoursToSeconds(nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make Metamagic check for extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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fDur = fDur * 2;
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}
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SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
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SetLocalInt(oPC, "ScrySpellId", nSpell);
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SetLocalInt(oPC, "ScrySpellDC", nDC);
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SetLocalFloat(oPC, "ScryDuration", fDur);
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//AssignCommand(oPC, ClearAllActions(TRUE));
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StartDynamicConversation("prc_scry_conv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
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// Apply the immunity effects
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ApplyScryEffects(oPC);
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//Declare major variables
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object oTarget;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nSpell = PRCGetSpellId();
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int nDC = PRCGetSaveDC(oTarget, oPC);
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float fDur = HoursToSeconds(nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make Metamagic check for extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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fDur = fDur * 2;
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}
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SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
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SetLocalInt(oPC, "ScrySpellId", nSpell);
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SetLocalInt(oPC, "ScrySpellDC", nDC);
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SetLocalFloat(oPC, "ScryDuration", fDur);
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//AssignCommand(oPC, ClearAllActions(TRUE));
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StartDynamicConversation("prc_scry_conv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
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// Apply the immunity effects
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ApplyScryEffects(oPC);
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DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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DeleteLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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@@ -28,6 +28,13 @@ SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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return;
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}
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// Check if current area blocks scrying
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if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
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{
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FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
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return;
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}
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//Declare major variables
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object oTarget;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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@@ -28,6 +28,13 @@ SetLocalInt(oPC, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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return;
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}
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// Check if current area blocks scrying
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if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
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{
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FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
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return;
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}
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//Declare major variables
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object oTarget;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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@@ -130,7 +130,14 @@ void main()
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDur *= 2;
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SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
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// Check if current area blocks scrying
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if(GetLocalInt(GetArea(oPC), "SCRY_FROM_AREA_BLOCKED"))
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{
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FloatingTextStringOnCreature("This area prevents scrying.", oPC, FALSE);
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return;
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}
|
||||
|
||||
SetLocalInt(oPC, "ScryCasterLevel", nCasterLvl);
|
||||
SetLocalInt(oPC, "ScrySpellId", nSpell);
|
||||
SetLocalInt(oPC, "ScrySpellDC", nDC);
|
||||
SetLocalFloat(oPC, "ScryDuration", fDur);
|
||||
|
||||
Reference in New Issue
Block a user