25 Commits
v4.88 ... 4.92

Author SHA1 Message Date
Jaysyn904
306779349c 2026/06/05 Update
Added Sanctified damage type.
Added Holy damage type.
Added Unholy damage type.
Added Falling damage type.
Added Ballistic damage type.
Added Desiccation damage type.
Fixed Major Missile's LABEL in spells.2da.
Fixed Major Missile's LABEL in des_cft_spells.2da.
Fixed Major Missile's LABEL in des_cft_scrolls.2da.
Disabled incomplete PnP version of Shades spell.
Astaroth's free crafting feats should drop off onRest, when expelling a vestige & when rebinding a vestige.
Re-enabled caster level override variable clearing in GetInvokerLevel().
Change Piercing Cold's damagetype to Untyped.
Constanted new damagetypes correctly for scripting (@lightbeard)
Changed all force spells damagetype to force.
Fixed issue with Initiators using Shadows Blade, Ironheart Aura and Shadow Trickster with dual-stances.
Changed Eldritch Blast to Untyped damage.
Fixed Path of Shadow screwing up caster levels.
Changed Sanctify Martial strike to be Holy damage.
Changed Vile Martial strike to be Vile damage.
Updated Forsaker to work with Warforged "Armor".
Added a SignalEvent() to Invisible Needle so it would break Invisibility when it should.
Fixed equip exploit with Shou Disciple and monk weapons.
Changed Saint template's Holy Touch to do Holy Damage.
Changed Horrid Wilting to do Desiccation damage.
Fixed Break Enchantment's targeting.
Fixed the Command spell to obey mind immunity.
Changed Damning Darkness to do Unholy damage.
Change the Necrotic spells to do Vile damage.
Made Persistent Blade more like PnP and made it dispellable.
2026-06-05 21:33:30 -04:00
Jaysyn904
c437270cd1 2026/05/28 Afternoon update
Updated damagtypes.2da for CEP3 reserved rows.
Added and setup Darkvision icon.
Added and setup Ultravision icon.
Added spell icon for Thicket of Blades.
Fixed Blacklight, Cloud of the Archeai, Darkness, Deeper Darkness, Damning Darkness, Utterdark, Grasping Shadows, Dawn and Dusk and Child of Shadow and Light for Telflammar Shadowlord's Shadow Blur and Shadow Sight abilities.
Updated Blacklight's TLK entry.
Created a constant for Shadow Discorporation.
Fixed Shadow Time never ending on the targets.
Updated prc_inc_combat to use monk iterative progression if warranted.
Updated PRCGetIsRealSpellKnownByClass() to handle Sublime Chord better. (@Lightbeard)
Added class heartbeat script for Shadowlord to handle Shadow Blur and Shadow Sight.
Added ShadowlordEffects() to prc_inc_spells.
Added constants for new damagetypes.
Completely rewrote Verminlord's Vermin Domination.
Fixed duration for Empathic Feedback.
Fixed Morality Undone to not break characters over a server reset.
2026-05-28 16:27:19 -04:00
Jaysyn904
b27d9d2e5f 2026/05/27 Update
Verminlord requires Eldritch Blast as a prereq.
Mettle branch in ApplyBreath() is fixed.
Zen Archery now applies to Rays / Eldritch Blast.
Runes will only support divine spells.
School Specialization shouldn't block multiclass Red Wizards of Thay from divine spells in their opposition schools.
Scepters, Runes, Skull Talismans & Attuned Gems are considered spell-completion items for RWoT School Specialization.
Fixed Acolyte of the Skin's Damage Reduction.  For real this time.
Sneak Attack now takes Daring Outlaw / Swashbuckler into consideration.
Updated Changelog.
2026-05-27 15:53:01 -04:00
Jaysyn904
da1ff48ac3 2026/05/26 Update
Updated PRC8 version number.
Added SoundImpact to Damning Darkness in vfx_persistent.2da.
Updated CheckPRCLimitations() to make Darkness, Deeper Darkness & Damning Darkness work better.
Fixed PnP Darkness & PnP Damning Darkness.
Fixed Oversized Two-Weapon Fighting.
Updated TLK for Attune Gem.
Fixed typo in Calm Emotions description.
Updated changelog.
2026-05-26 22:53:34 -04:00
Jaysyn904
d375a56267 2026/05/25 Memorial Day Update
Attune Gem was using the wrong prereqs.
Attune Gem didn't handle radial spells properly.
Attune Gem incorrectly allowed divine spells.
Attune Gem was checking the wrong resref for vanilla gems.
Attune Gem didn't handle stacks of gems properly.
Updated Attune Gem's TLK entry.
PRCGetSaveDC() wasn't using PRCGetSpellCastItem().
Damning Darkness' vfx_persistent.2da entry was typoed.
Damning Darkness was checking the wrong object for inventory item for validity.
Darkness invocation was checking the wrong object for inventory item for validity.
Deeper Darkness was checking the wrong object for inventory item for validity.
Darkness was checking the wrong object for inventory item for validity.
Fixed Dragon's Tooth range & save.
Hopefully fixed Seize Items' VFX.
Fixed Acolyte of the Skin's DR.
Updated PRC8 Changelog doc.
2026-05-26 00:21:58 -04:00
Jaysyn904
49a89f5055 202/05/24 Evening Update
Archivist should use INT for epic spell DCs, not WIS.
Fixed Sublime Chord epic spell DCs.
2026-05-24 20:44:14 -04:00
Jaysyn904
282b336321 2026/05/24 Afternoon Update
Fixed Contingent Resurrection from stealing epic spell slots.
Fixed bonus spell slot itemprops for newspellbook casters. (@lightbeard)
Fixed taking Ability Focus: Eldritch Blast from bricking a first level character.
2026-05-24 13:38:28 -04:00
Jaysyn904
cda92e9396 2026/05/23 Update
Archivist wasn't specifically set as a divine class in classes.2da.
Added Create Infusion & Craft Scepter to the Archvist's feat 2da.
The Lich class is now getting the correct level based stat updates.
Fixed Create Infusion and Craft Scepter to use class level instead of caster level in feat.2da.
Added default level up package for Scout.
Added default level up package for Swashbuckler.
Fixed Contingent Resurrection to not permanently remove an epic spell slot.
Fixed the prc cache creature to be cutscene invisible, regardless of which function is creating it.
Added special handling in PRCGetLastSpellCastClass() for Bard/Sublime Chord to fix the DC issue.
Added more CEP2 wings to PRCIsFlying()
Added X2_CI_CRAFTSCEPTER_FEAT_ID to CIGetIsSpellRestrictedFromCraftFeat()
Fixed Small Shield handling in ArcaneSpellFailure()
Fixed Troglodyte's racial Stench ability.
Vow of Poverty dialog no longer shows up when you rest & haven't selected a feat for the previous level.
Swashbuckler Grace now supports 60 levels.
Swashbuckler Dodge now respects Daring Outlaw and supports 60 levels.
Blinding Glory isn't a Glory Domain spell in the PRC8.
Fixed TLK typo in Knight (Cavalier) package description.
2026-05-23 10:36:02 -04:00
Jaysyn904
1ea0b03976 2026/05/07 Update
Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
2026-05-07 13:42:22 -04:00
Jaysyn904
129d5f33b8 Cinco De Mayo Update
Warforged Scouts can take Warforged Juggernaut.
Updated PRC8 version number.
FEAT_EXTRA_GRANTED_MANEUVER is for Crusaders, not Swordsages.
FEAT_EXTRA_GRANTED_MANEUVER now shows all 5 granted maneuvers after 19th lvl.
Mirror Image onCastAt script now uses PRCGetCasterLevel()
Summon Hamatula now uses PRCGetCasterLevel()
Spiritual Weapon now uses PRCGetCasterLevel()
Heal & Harm now SignalEvent on placeables.  DEITY$ only knows how many modules this broke.
Updated human readable changelog.
Added current list of PRC8 additions.
2026-05-05 13:25:45 -04:00
Jaysyn904
0aa32fb621 2026/04/02 Updated PRC8 Manual
Updated PRC8 manual to v4.90.
2026-05-02 12:46:30 -04:00
Jaysyn904
95d6a35a49 2026/04/02 Morning Update
Added Chaos domain.
Added Glory domain.
Added Law domain.
Added Luck domain.
Added Madness domain.
Added Mind domain.
Added Moon domain.
Added new Shaman / Monk feats to Shaman feat tracker function.
Corrected all instances of Summon Monster to Summon Creature in the TLK
2026-05-02 10:32:31 -04:00
Jaysyn904
a8fa7e9fa6 May Day Update 2
Scribe Scroll will no longer eat an entire stack of scrolls.
2026-05-01 16:42:38 -04:00
Jaysyn904
5ea23cb0aa May Day Update
Fixed Expanded Incarnum Capacity II-V to require the previous feat as a prereq.
Fixed bonus feats granted by soulmelds to be removed when rebinding.
2026-05-01 14:58:32 -04:00
Jaysyn904
cbe3c42814 2026/04/29 Morning Update 3
Soul Eater NPCs shouldn't spam Soul Blast.
Reduced DelayCommand() to create a Wight via Soule Eater's Soul Drain.
2026-04-29 11:16:42 -04:00
Jaysyn904
8dc0e492cc 2026/04/29 Morning Update 2
Undead, constructs, vermin & oozes can't be wights.
2026-04-29 09:16:25 -04:00
Jaysyn904
7fa1f3d302 2026/04/29 Morning Update
Tweaked Soul-Drained wight creation
2026-04-29 08:59:10 -04:00
Jaysyn904
a62073c871 2026/04/29 Early update
Fixed targeting for Claws of the Savage.
Updated VFX for Landshark Boots.
Made GetTotalUsableEssentia respect Incandescent Overload.
Added the rest of the old CEP2 weapons to prc_x2_itemprop.
Fixed DoCone() to allow skipping SR checks.
Fixed Blast of Flame to not have an SR check.
Fixed Lightining Guantlet's Hand bind to add electrical damage to melee weapon, once per round.
Vow of Poverty now allows Shield of Thought.
Cloudkill now obeys poison immunity
True Resurrection should work on any PC as well as any NPC in your party.
2026-04-29 00:41:13 -04:00
Jaysyn904
e844a975c1 2025/04/27 Evening update 2
Updated racialappear.2da for new races.
2026-04-27 21:48:58 -04:00
Jaysyn904
df731f3bd4 2026/04/27 Evening Update
Added PRC Option to change player model to appearances in racialappear.2da
Added class heartbeat script and updated Soul Eater's onHit to work with NPCs and cohorts.
2026-04-27 20:49:54 -04:00
Jaysyn904
f397206b74 2026/04/27 Update
Fighter was missing Weapon Proficiency: Scythe.
Tentative fix for Sweeping Strike + Eldritch Glaive.
Fixed Necrocarnum Weapon reducing AB.
Updated creature abilities to more closely follow PnP.
Updated tlk for Sanctified & Holy Ki Strike.
2026-04-27 10:31:20 -04:00
Jaysyn904
b5be848a4e 2026/04/26 PRC8 Manual Update
Updated PRC8 manual.
2026-04-26 09:06:58 -04:00
Jaysyn904
dd038b659b 2026/04/26 Morning Update
Fixed Weapon of Choice: Scythe typo in iprp_feats.2da.
Fixed Chaos Dragon breath not randomizing.
2026-04-26 09:03:11 -04:00
Jaysyn904
f2fae74d01 2026/04/25 Update
Tentatively fixed scrying for NWN:EE.
Added SCRY_AREA_BLOCKED & SCRY_FROM_AREA_BLOCKED area variables to control scrying.
Updated all scrying spells, powers & abilities  to use the above variables.
2026-04-25 21:01:33 -04:00
Jaysyn904
5d111437e0 2026/04/25 Update
White Raven Hammer now has the correct description.
Fixed Skulk non-detection DC for scrying.  (Scrying is still broken)
Removed heal VFX from scrying.
Updated PRC8 version number.
Added scry DC variable to Claritangent Hand.
Glitterdust now obeys Mastery of Shaping.
Recitation now follows PnP.
Recitation's TLK entry was corrected.
Sleet Storm now obeys Mastery of Shaping.
2026-04-25 09:02:49 -04:00
465 changed files with 39208 additions and 31702 deletions

161
PRC8 Additions.txt Normal file
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CLASSES / PRESTIGE CLASSES
Fochlucan Lyrist
Verdant Lord
Lion of Talisid
RACIAL TYPES
Nezumi (OA)
Korobokuru (OA)
Warforged Scout (Eberron)
Shyft (Planescape)
Maeluth (Planescape)
Mechanatrix (Planescape)
Wispling (Planescape)
TEMPLATES
Baelnorn template
DOMAINS
Chaos
Glory
Law
Luck
Madness
Mind
Moon
FEATS
Combat Focus
Combat Awareness
Combat Stability
Combat Defense
Combat Vitality
Combat Strike
Choke Hold
Pain Touch
Ki Shout
Great Ki Shout
Freezing the Lifeblood
Falling Star Strike
Unbalancing Strike
Plant Defiance
Plant Control
Favored of the Companions
Create Infusion
Magical Artisan: Create Infusion
Craft Scepter
Magical Artisan: Craft Scepter
Improved Critical (touch attack)
Improved Critical (ray)
Weapon Focus (touch attack)
Epic Weapon Focus (touch attack)
Builder / System Feats
Intrinsic Armor
Intrinsic Weapon
SPELLS
Control Plants
Forestfold
Creeping Cold
Greater Creeping Cold
Immunity from Elements
Adrenaline Surge
Regeneration Line
Regenerate Ring
Regenerate Circle
Summoning
Summon Nature<72>s Ally I<>IX
Leonal<EFBFBD>s Roar
Repair Damage (spell line)
PSIONICS
Defensive Manifestation
INFUSIONS
Armor Enhancement (Lesser / Standard / Greater)
Resistance Item
Weapon Augmentation (Lesser / Standard / Personal)
CRAFTING SYSTEMS / ECONOMY
Create Infusion crafting system
Scepter crafting system
Offline PnP magical crafting system
Craftable Items
Aroma of Death
Beetle Elixir
Harness of Armor
New Base Item Types
Crafted Vial
Mundane Herb
Infused Herb
Mundane Scepter
Enchanted Scepter
Materials
Botanical material
Glassteel
SYSTEMS / GAMEPLAY MECHANICS
Scrying System Overhaul
Area-blocked scrying variables
Source-blocked scrying variables
Unified handling across spells/powers
Player Appearance System
Runtime player model swapping via racialappear.2da
Spell Systems
Spell Cancellation system
Spell Effect Viewer system
Spell Duration tracking UI
Summoning / Scaling
LevelUpSummon() system
Summon scaling framework (HD/class scaling)
Combat / Mechanics
Grapple removes invisibility rule enforcement
Double chakra bind system (Incarnum expansion)
Double totem bind system
UI / NUI SYSTEMS
NUI Spellcasting system
NUI Spell Effect Viewer
NUI Spell Duration Viewer
NUI Level-up spell selector
Power Attack GUI system
prc_onplayergui event system
NUI event dispatch framework
FRAMEWORKS / BACKEND SYSTEMS
JSON / Data Systems
JSON summoning support library
JSON spell/creature handling utilities
NWNx / PRCX Integration
Optional PRCX shim system / NWNxEE compatibility layer
SCRIPTING / ENGINE UTILITIES (NEW FUNCTIONS)
GenerateRandomName()
GetIsAlchemical()
VectorToPerpendicular()
GetCurrentUnixTimestamp()
LevelUpSummon()
json_GetFirstKnownSpell()
json_GetNextKnownSpell()
GetHealerCompanionBonus()
CelestialTemplateEffects()
MakeCelestialCreatureFromTemplate()
Item Properties
Expanded Damage Resistance tiers
Material-based crafting properties
Quality-based item properties
OTHER SYSTEMS / FEATURES
DM character inspection tool (view templates/effects)
Spell effect click-to-inspect system
PRC options system expansions (player toggles)
Dynamic conversation system expansions
Summon AI/stat scaling improvements

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<div><h1> :: Epic Spellsword :: </h1></div> <div><h1> :: Epic Spellsword :: </h1></div>
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<div>At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells?each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle. <div>At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells-each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle.
<br /> <br />
<br />Hit Die: d8 <br />Hit Die: d8
<br />Skill Points at Each Additional Level: 2 + Intelligence modifier <br />Skill Points at Each Additional Level: 2 + Intelligence modifier

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<div><h1> :: Epic Celebrant Sharess :: </h1></div> <div><h1> :: Epic Celebrant Sharess :: </h1></div>
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<div>At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature?a mesmerizing blend of irresistible charm and fierce martial prowess. <div>At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature-a mesmerizing blend of irresistible charm and fierce martial prowess.
<br /> <br />
<br />Hit Die: d6 <br />Hit Die: d6
<br />Skill Points at Each Additional Level: 6 + Int Modifier <br />Skill Points at Each Additional Level: 6 + Int Modifier

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<div><h1> :: Epic Hathran :: </h1></div> <div><h1> :: Epic Hathran :: </h1></div>
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<div>At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran ?a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes. <div>At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran -a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes.
<br /> <br />
<br />Hit Die: d4 <br />Hit Die: d4
<br />Skill Points at Each Additional Level: 2 + Int Modifier <br />Skill Points at Each Additional Level: 2 + Int Modifier

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<div><h1> :: Epic Runescarred Berserker :: </h1></div> <div><h1> :: Epic Runescarred Berserker :: </h1></div>
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<div>Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power?each scar a rune, each scream a spell, each rage an unstoppable storm. <div>Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power-each scar a rune, each scream a spell, each rage an unstoppable storm.
<br /> <br />
<br />Hit Die: d10. <br />Hit Die: d10.
<br />Skill Points at Each Additional Level: 4 + Intelligence modifier. <br />Skill Points at Each Additional Level: 4 + Intelligence modifier.

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<div><h1> :: Epic Talontar Blightlord :: </h1></div> <div><h1> :: Epic Talontar Blightlord :: </h1></div>
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<div>Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona's rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion?, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse. <div>Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona's rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion-, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse.
<br /> <br />
<br />Hit Die: d8 <br />Hit Die: d8
<br />Skill Points at Each Additional Level: 2 + Int Modifier <br />Skill Points at Each Additional Level: 2 + Int Modifier

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<div><h1> :: Epic Child of Night :: </h1></div> <div><h1> :: Epic Child of Night :: </h1></div>
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<div>Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form?walking veils between this world and the shadow that lies beyond. <div>Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form-walking veils between this world and the shadow that lies beyond.
<br /> <br />
<br />Hit Die: d6 <br />Hit Die: d6
<br />Skill Points at Each Additional Level: 2 + Int Modifier <br />Skill Points at Each Additional Level: 2 + Int Modifier

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<div><h1> :: Epic Master of Shadow :: </h1></div> <div><h1> :: Epic Master of Shadow :: </h1></div>
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<div>Epic Masters of Shadow are no longer mere commanders of darkness?they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme. <div>Epic Masters of Shadow are no longer mere commanders of darkness-they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme.
<br /> <br />
<br />Hit Die: d8 <br />Hit Die: d8
<br />Skill Points at Each Additional Level: 2 + Int Modifier <br />Skill Points at Each Additional Level: 2 + Int Modifier

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<div><h1> :: Epic Totem Rager :: </h1></div> <div><h1> :: Epic Totem Rager :: </h1></div>
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<div>An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces?they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her. <div>An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces-they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her.
<br /> <br />
<br />Hit Die: d10. <br />Hit Die: d10.
<br />Skill Points at Each Additional Level: 4 + Intelligence modifier. <br />Skill Points at Each Additional Level: 4 + Intelligence modifier.

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<div><h1> :: Epic Shadowblade :: </h1></div> <div><h1> :: Epic Shadowblade :: </h1></div>
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<div>At epic levels, the shadowblade becomes a phantom of war?an untouchable presence whose strikes come from impossible angles and vanish without trace. Their unseen weapon evolves beyond mortal reach, letting them slip through defenses, extend their reach through shadow, and pierce even the strongest wards. As their bond with darkness deepens, so too does their lethality?each step silent, each blow fatal. <div>At epic levels, the shadowblade becomes a phantom of war-an untouchable presence whose strikes come from impossible angles and vanish without trace. Their unseen weapon evolves beyond mortal reach, letting them slip through defenses, extend their reach through shadow, and pierce even the strongest wards. As their bond with darkness deepens, so too does their lethality-each step silent, each blow fatal.
<br /> <br />
<br />Hit Die: d8. <br />Hit Die: d8.
<br />Skill Points at Each Additional Level: 2 + Intelligence modifier. <br />Skill Points at Each Additional Level: 2 + Intelligence modifier.

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<div><h1> :: Epic True Necromancer :: </h1></div> <div><h1> :: Epic True Necromancer :: </h1></div>
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<div>At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself?an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread. <div>At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself-an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread.
<br /> <br />
<br />Hit Die: d4 <br />Hit Die: d4
<br />Skill Points at Each Additional Level: 2 + Int Modifier <br />Skill Points at Each Additional Level: 2 + Int Modifier

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<div><h1> :: Epic Knight of Middle Circle :: </h1></div> <div><h1> :: Epic Knight of Middle Circle :: </h1></div>
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<div>You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian?trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good. <div>You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian-trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good.
<br /> <br />
<br />Hit Die: d10. <br />Hit Die: d10.
<br />Skill Points at Each Additional Level: 4 + Intelligence modifier. <br />Skill Points at Each Additional Level: 4 + Intelligence modifier.

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<div><h1> :: Epic Lion of Talisid :: </h1></div> <div><h1> :: Epic Lion of Talisid :: </h1></div>
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<div>Chosen by the celestial lion himself, these guardians of nature blend divine power with the ferocity of great cats. Noble and wild-hearted, they fight evil wherever it taints the natural world?roaming protectors guided by instinct, courage, and compassion. With animal companions at their side and the strength of a leonal in their soul, they embody both the serenity and savagery of the wild in service of pure good. <div>Chosen by the celestial lion himself, these guardians of nature blend divine power with the ferocity of great cats. Noble and wild-hearted, they fight evil wherever it taints the natural world-roaming protectors guided by instinct, courage, and compassion. With animal companions at their side and the strength of a leonal in their soul, they embody both the serenity and savagery of the wild in service of pure good.
<br /> <br />
<br />Hit Die: d8. <br />Hit Die: d8.
<br />Skill Points at Each Additional Level: 4 + Intelligence modifier. <br />Skill Points at Each Additional Level: 4 + Intelligence modifier.

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<div></div> <div></div>
<br /> <br />
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div> <div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/215.html" target="content">Diamond Soul</a></div> <div class="div_pagelink"><a href="../class_feats/4393.html" target="content">Diamond Soul</a></div>
<div class="div_pagelink"><a href="../class_feats/4149.html" target="content">Draconic Spell Resistance</a></div>
</div> </div>
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<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div> <div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>

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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html --> <!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html --> <!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html --> <!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div>Caster Level(s): Cleric 4 <div>Caster Level(s): Cleric 4
<br />Innate Level: 4 <br />Innate Level: 4
<br />School: Conjuration <br />School: Conjuration (Creation)
<br />Descriptor(s): <br />Descriptor(s):
<br />Component(s): Verbal, Somatic <br />Component(s): Verbal, Somatic
<br />Range: Personal <br />Range: Personal
<br />Area of Effect / Target: Colossal, centered on you <br />Area of Effect / Target: 60 ft., centered on you
<br />Duration: 1 Round / Level <br />Duration: 1 Round / Level
<br />Additional Counter Spells: <br />Additional Counter Spells:
<br />Save: None <br />Save: None
<br />Spell Resistance: Yes (for detrimental effects) <br />Spell Resistance: Yes
<br /> <br />
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div> <br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html --> <!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div>Type of Feat: Class Specific <div>Type of Feat: Class Specific
<br />Prerequisite: Disciple of Asmodeus level 4. <br />Prerequisite: Disciple of Asmodeus level 4.
<br />Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level. <br />Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon creature spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level.
<br />Use: Selected.</div> <br />Use: Selected.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html --> <!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div><h1> :: Defensive Manifestation :: </h1></div> <div><h1> :: Defensive Manifestation :: </h1></div>
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<div>If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you?re manifesting) to succeed. You lose the power points without successful manifestation if you fail. </div> <div>If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you're manifesting) to succeed. You lose the power points without successful manifestation if you fail. </div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html --> <!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<br /> <br />
<br />You summon a creature of shadow to serve you, calling it through the barriers between worlds. <br />You summon a creature of shadow to serve you, calling it through the barriers between worlds.
<br /> <br />
<br />This mystery functions like the spell summon monster I, except as noted here. You can summon one Huge shadow elemental.</div> <br />This mystery functions like the spell summon creature I, except as noted here. You can summon one Huge shadow elemental.</div>
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<br /> <br />
<br />Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges. <br />Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges.
<br /> <br />
<br />This mystery functions like the spell summon monster I, except as noted here. You can summon one Elder shadow elemental.</div> <br />This mystery functions like the spell summon creature I, except as noted here. You can summon one Elder shadow elemental.</div>
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<div>Type of Feat: Class Specific <div>Type of Feat: Class Specific
<br />Prerequisite: Vassal of Bahamut Level 1. <br />Prerequisite: Vassal of Bahamut Level 1.
<br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, ?2 armor check penalty, 20% arcane spell failure chance) <br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, -2 armor check penalty, 20% arcane spell failure chance)
<br />Use: Automatic.</div> <br />Use: Automatic.</div>
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<div>Type of Feat: Class Specific <div>Type of Feat: Class Specific
<br />Prerequisite: Vassal of Bahamut Level 1. <br />Prerequisite: Vassal of Bahamut Level 1.
<br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, ?2 armor check penalty, 20% arcane spell failure chance) <br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, -2 armor check penalty, 20% arcane spell failure chance)
<br />Use: Automatic.</div> <br />Use: Automatic.</div>
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<div>Type of Feat: Class Specific <div>Type of Feat: Class Specific
<br />Prerequisite: Vassal of Bahamut Level 1. <br />Prerequisite: Vassal of Bahamut Level 1.
<br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, ?2 armor check penalty, 20% arcane spell failure chance) <br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, -2 armor check penalty, 20% arcane spell failure chance)
<br />Use: Automatic.</div> <br />Use: Automatic.</div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Chaos</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Chaos :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Chaos domain.
<br />Specifics:
<br />You cast chaos spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9)
<br />
<br />Use: Automatic</div>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Law</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Law :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Law domain.
<br />Specifics:
<br />You cast law spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9)
<br />
<br />Use: Automatic</div>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Luck</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<div><h1> :: Luck :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Luck domain.
<br />Specifics:
<br />Lucky: You gain the Luck of Heroes feat as a bonus feat.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9)
<br />
<br />Use: Automatic.</div>
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<br />
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Glory</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<div><h1> :: Glory :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Glory domain.
<br />Specifics:
<br />Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9)
<br />
<br />Use: Automatic.</div>
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<div></div>
<br />
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Madness</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<div><h1> :: Madness :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Madness domain.
<br />Specifics:
<br />Aberrant Turning: Able to turn aberrations as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<div></div>
<br />
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Mind</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<div><h1> :: Mind :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Mind domain.
<br />Specifics:
<br />Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<div></div>
<br />
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Moon</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Moon :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Moon domain.
<br />Specifics:
<br />Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9)
<br />
<br />Use: Automatic.
<br />
<br />*Not implemented</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Chaos Domain Powers</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Chaos Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Chaos domain.
<br />Specifics:
<br />You cast chaos spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9)
<br />
<br />Use: Automatic</div>
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<div></div>
<br />
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<title>Player Resource Consortium :: Manual :: Content :: Law Domain Powers</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Law Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Law domain.
<br />Specifics:
<br />You cast law spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9)
<br />
<br />Use: Automatic</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Luck Domain Powers</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Luck Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Luck domain.
<br />Specifics:
<br />Lucky: You gain the Luck of Heroes feat as a bonus feat.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9)
<br />
<br />Use: Automatic.</div>
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<br />
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Glory Domain Powers</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Glory Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Glory domain.
<br />Specifics:
<br />Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9)
<br />
<br />Use: Automatic.</div>
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<div></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Madness Domain Powers</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<div><h1> :: Madness Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Madness domain.
<br />Specifics:
<br />Aberrant Turning: Able to turn aberrations as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Mind Domain Powers</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Mind Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Mind domain.
<br />Specifics:
<br />Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Moon Domain Powers</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Moon Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Moon domain.
<br />Specifics:
<br />Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9)
<br />
<br />Use: Automatic.
<br />
<br />*Not implemented</div>
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<div>Type of Feat: Legacy <div>Type of Feat: Legacy
<br />Prerequisite: Lesser Legacy Ritual <br />Prerequisite: Lesser Legacy Ritual
<br />Benefit: Beginning at 13th level, you can multiply your weight by 8, gaining a +2 size bonus to Strength, a ?2 size penalty to Dexterity (to a minimum of 1), a ?1 penalty on attack rolls, and a +4 bonus on grapple checks. You can grapple Huge creatures. You do not physically become larger and do not gain a longer reach, nor do you take size penalties on attacks, AC, and Hide checks. This ability can be used at will and lasts 10 minutes each time it is activated. <br />Benefit: Beginning at 13th level, you can multiply your weight by 8, gaining a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), a -1 penalty on attack rolls, and a +4 bonus on grapple checks. You can grapple Huge creatures. You do not physically become larger and do not gain a longer reach, nor do you take size penalties on attacks, AC, and Hide checks. This ability can be used at will and lasts 10 minutes each time it is activated.
<br /> <br />
<br />Use: Selected</div> <br />Use: Selected</div>
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<div>Type of Feat: Class <div>Type of Feat: Class
<br />Prerequisite: Thrall of Graz'zt <br />Prerequisite: Thrall of Graz'zt
<br />At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon monster spell. <br />At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon creature spell.
<br /> <br />
<br />The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30.</div> <br />The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30.</div>
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<div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div> <div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div>
<div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div> <div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div>
<div class="div_pagelink"><a href="../epic_feats/3228.html" target="content">Holy Martial Strike</a></div> <div class="div_pagelink"><a href="../epic_feats/3228.html" target="content">Holy Martial Strike</a></div>
<div class="div_pagelink"><a href="../epic_feats/3114.html" target="content">Invoke Divine Wrath</a></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div> <div></div>
<div class="div_pagelink"><a href="../epic_feats/3114.html" target="content">Invoke Divine Wrath</a></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div> <div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div> <div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div>
<div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div> <div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div>
<div class="div_pagelink"><a href="../epic_feats/3114.html" target="content">Invoke Divine Wrath</a></div>
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<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div> <div></div>
<div class="div_pagelink"><a href="../class_feats/3645.html" target="content">Mind Over Body</a></div>
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<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div> <div></div>
<div class="div_pagelink"><a href="../class_feats/3645.html" target="content">Mind Over Body</a></div>
</div>
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<div>Type of Feat: Class Specific <div>Type of Feat: Class Specific
<br />Prerequisite: Disciple of Mephistopheles Level 5 <br />Prerequisite: Disciple of Mephistopheles Level 5
<br />Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon monster spell cast by a 15th-level caster. <br />Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon creature spell cast by a 15th-level caster.
<br />Use: Selected.</div> <br />Use: Selected.</div>
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<br />Prerequisite: Artificer level 5 <br />Prerequisite: Artificer level 5
<br />Specifics: At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. The artificer must spend a day with the item, and he must also have the appropriate item creation feat for the item he is salvaging. After one day, the item is destroyed and the artificer adds the XP it took to create the item to his craft reserve. These points are lost if the artificer does not use them before gaining his next level. <br />Specifics: At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. The artificer must spend a day with the item, and he must also have the appropriate item creation feat for the item he is salvaging. After one day, the item is destroyed and the artificer adds the XP it took to create the item to his craft reserve. These points are lost if the artificer does not use them before gaining his next level.
<br /> <br />
<br />For example, an artificer wants to retain the essence of a wand of summon monster IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve. <br />For example, an artificer wants to retain the essence of a wand of summon creature IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve.
<br /> <br />
<br />Use: Selected</div> <br />Use: Selected</div>
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<div></div> <div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../class_epic_feats/699.html" target="content">Improved Spell Resistance I</a></div>
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<div></div> <div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../class_epic_feats/699.html" target="content">Improved Spell Resistance I</a></div>
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<div><h1> :: Electricity Healing (Ex) :: </h1></div> <div><h1> :: Electricity Healing (Ex) :: </h1></div>
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<div>Because of a mechanatrix?s electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The mechanatrix gets no saving throw against electricity effects.</div> <div>Because of a mechanatrix's electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The mechanatrix gets no saving throw against electricity effects.</div>
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<div><h1> :: Shocking Grasp :: </h1></div> <div><h1> :: Shocking Grasp :: </h1></div>
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<div>A mechanatrix can use shocking grasp once per day as cast by a sorcerer of 1st level or the mechanatrix?s character level, whichever is higher.</div> <div>A mechanatrix can use shocking grasp once per day as cast by a sorcerer of 1st level or the mechanatrix's character level, whichever is higher.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Wispling Change Shape <title>Player Resource Consortium :: Manual :: Content :: Wispling Change Shape</title>
</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" /> <link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" /> <link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Wispling Change Shape <div><h1> :: Wispling Change Shape :: </h1></div>
:: </h1></div>
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<div>Wisplings can use alter form once per day, as per the spell cast by a 2nd-level sorcerer. A wispling is not limited to outsider forms and can take the form of any humaniod within one size category.</div> <div>Wisplings can use alter form once per day, as per the spell cast by a 2nd-level sorcerer. A wispling is not limited to outsider forms and can take the form of any humaniod within one size category.</div>

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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div> <div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div> <div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div>
<div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div> <div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div>
<div class="div_pagelink"><a href="../epic_feats/3114.html" target="content">Invoke Divine Wrath</a></div>
<div class="div_pagelink"><a href="../epic_feats/3451.html" target="content">Unholy Strike</a></div> <div class="div_pagelink"><a href="../epic_feats/3451.html" target="content">Unholy Strike</a></div>
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<br /> <br />
<br />Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds. <br />Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds.
<br /> <br />
<br />Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div> <br />Summon Alien: You can summon any creature from the summon creature list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon creature I-V list. When you reach 14th level, you can summon any creature from the summon creature I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div>
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<br /> <br />
<br />Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds. <br />Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds.
<br /> <br />
<br />Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div> <br />Summon Alien: You can summon any creature from the summon creature list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon creature I-V list. When you reach 14th level, you can summon any creature from the summon creature I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Law</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Law :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Law domain.
<br />Specifics:
<br />You cast law spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9)
<br />
<br />Use: Automatic</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25139.html" target="content">Law Domain Powers</a></div>
</div>
</div>
<div class="div_paddedtop">
<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/136.html" target="content">Protection from Chaos</a></div>
<div class="div_pagelink"><a href="../spells/1852.html" target="content">Calm Emotions</a></div>
<div class="div_pagelink"><a href="../spells/103.html" target="content">Magic Circle against Chaos</a></div>
<div class="div_pagelink"><a href="../spells/76.html" target="content">Hammer of the Gods</a></div>
<div class="div_pagelink"><a href="../spells/451.html" target="content">Planar Ally</a></div>
<div class="div_pagelink"><a href="../spells/82.html" target="content">Hold Monster</a></div>
<div class="div_pagelink"><a href="../spells/3222.html" target="content">Dictum</a></div>
<div class="div_pagelink"><a href="../spells/178.html" target="content">Summon Creature IX</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Luck</title>
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<div><h1> :: Luck :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Luck domain.
<br />Specifics:
<br />Lucky: You gain the Luck of Heroes feat as a bonus feat.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9)
<br />
<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25140.html" target="content">Luck Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/415.html" target="content">True Strike</a></div>
<div class="div_pagelink"><a href="../spells/4.html" target="content">Bestow Curse</a></div>
<div class="div_pagelink"><a href="../spells/137.html" target="content">Protection from Elements</a></div>
<div class="div_pagelink"><a href="../spells/62.html" target="content">Freedom of Movement</a></div>
<div class="div_pagelink"><a href="../spells/1806.html" target="content">Break Enchantment</a></div>
<div class="div_pagelink"><a href="../spells/1512.html" target="content">Mislead</a></div>
<div class="div_pagelink"><a href="../spells/1567.html" target="content">Spell Turning</a></div>
<div class="div_pagelink"><a href="../psionic_powers/14347.html" target="content">Moment of Prescience, Psionic</a></div>
<div class="div_pagelink"><a href="../spells/134.html" target="content">Premonition</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Chaos</title>
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<div><h1> :: Chaos :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Chaos domain.
<br />Specifics:
<br />You cast chaos spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9)
<br />
<br />Use: Automatic</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25138.html" target="content">Chaos Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/140.html" target="content">Protection from Law</a></div>
<div class="div_pagelink"><a href="../spells/24.html" target="content">Color Spray</a></div>
<div class="div_pagelink"><a href="../spells/106.html" target="content">Magic Circle against Law</a></div>
<div class="div_pagelink"><a href="../spells/26.html" target="content">Confusion</a></div>
<div class="div_pagelink"><a href="../spells/1790.html" target="content">Animate Objects</a></div>
<div class="div_pagelink"><a href="../spells/3223.html" target="content">Word of Chaos</a></div>
<div class="div_pagelink"><a href="../spells/178.html" target="content">Summon Creature IX</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Glory</title>
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<div><h1> :: Glory :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Glory domain.
<br />Specifics:
<br />Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9)
<br />
<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25141.html" target="content">Glory Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/3675.html" target="content">Disrupt Undead</a></div>
<div class="div_pagelink"><a href="../spells/537.html" target="content">Bless Weapon</a></div>
<div class="div_pagelink"><a href="../spells/156.html" target="content">Searing Light</a></div>
<div class="div_pagelink"><a href="../spells/76.html" target="content">Hammer of the Gods</a></div>
<div class="div_pagelink"><a href="../spells/538.html" target="content">Holy Sword</a></div>
<div class="div_pagelink"><a href="../spells/183.html" target="content">Sunbeam</a></div>
<div class="div_pagelink"><a href="../spells/429.html" target="content">Aura of Glory</a></div>
<div class="div_pagelink"><a href="../spells/63.html" target="content">Gate</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Madness</title>
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<div><h1> :: Madness :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Madness domain.
<br />Specifics:
<br />Aberrant Turning: Able to turn aberrations as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25142.html" target="content">Madness Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/24.html" target="content">Color Spray</a></div>
<div class="div_pagelink"><a href="../spells/1510.html" target="content">Daze Monster</a></div>
<div class="div_pagelink"><a href="../spells/1601.html" target="content">Barbarian Rage (1x per day)</a></div>
<div class="div_pagelink"><a href="../spells/26.html" target="content">Confusion</a></div>
<div class="div_pagelink"><a href="../spells/118.html" target="content">Mind Fog</a></div>
<div class="div_pagelink"><a href="../spells/127.html" target="content">Phantasmal Killer</a></div>
<div class="div_pagelink"><a href="../spells/3212.html" target="content">Insanity</a></div>
<div class="div_pagelink"><a href="../spells/2484.html" target="content">Symbol of Insanity</a></div>
<div class="div_pagelink"><a href="../spells/193.html" target="content">Weird</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Mind</title>
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<div><h1> :: Mind :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Mind domain.
<br />Specifics:
<br />Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25143.html" target="content">Mind Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/3175.html" target="content">Nybor's Gentle Reminder</a></div>
<div class="div_pagelink"><a href="../spells/8.html" target="content">Blindness / Deafness</a></div>
<div class="div_pagelink"><a href="../spells/3433.html" target="content">Crushing Despair</a></div>
<div class="div_pagelink"><a href="../spells/95.html" target="content">Lesser Mind Blank</a></div>
<div class="div_pagelink"><a href="../spells/55.html" target="content">Feeblemind</a></div>
<div class="div_pagelink"><a href="../spells/118.html" target="content">Mind Fog</a></div>
<div class="div_pagelink"><a href="../spells/3176.html" target="content">Nybor's Stern Reproof</a></div>
<div class="div_pagelink"><a href="../spells/193.html" target="content">Weird</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Moon</title>
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<div><h1> :: Moon :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Moon domain.
<br />Specifics:
<br />Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9)
<br />
<br />Use: Automatic.
<br />
<br />*Not implemented</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25144.html" target="content">Moon Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/2924.html" target="content">Faerie Fire</a></div>
<div class="div_pagelink"><a href="../spells/3212.html" target="content">Insanity</a></div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div> <div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/13.html" target="content">Extra Turning</a></div> <div class="div_pagelink"><a href="../class_feats/13.html" target="content">Extra Turning</a></div>
<div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/3248.html" target="content">Smite Evil</a></div>
<div class="div_pagelink"><a href="../class_feats/472.html" target="content">Smite Good</a></div>
<div class="div_pagelink"><a href="../class_feats/3139.html" target="content">Smite Undead</a></div>
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<div>Type of Feat: Reserve <div>Type of Feat: Reserve
<br />Prerequisite: Ability to cast 4th-level spells <br />Prerequisite: Ability to cast 4th-level spells
<br />Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon monster spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells. <br />Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
<br />Use: Activated</div> <br />Use: Activated</div>
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<div>Type of Feat: Exalted <div>Type of Feat: Exalted
<br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike <br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Good alignment.
<br />Specifics: A Your unarmed strikes deal 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, they are considered good-aligned for purposes of overcoming damage reduction.</div> <br />Specifics: A Your unarmed strikes deal 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, they are considered good-aligned for purposes of overcoming damage reduction.</div>
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<div>Type of Feat: Exalted <div>Type of Feat: Exalted
<br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike <br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike, good alignment
<br />Specifics: Your unarmed strike deals 2d6 points of extra holy damage to evil creatures. In addition, it is considered holy, which means that it can bypass the damage reduction of some evil outsiders. This does not stack with the extra damage from the Sanctify Ki Strike feat.</div> <br />Specifics: Your unarmed strike deals 2d6 points of extra holy damage to evil creatures. In addition, it is considered holy, which means that it can bypass the damage reduction of some evil outsiders. This does not stack with the extra damage from the Sanctify Ki Strike feat.</div>
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<div>Type of Feat: Exalted <div>Type of Feat: Exalted
<br />Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike <br />Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike, good alignment
<br />Specifics: The saving throw DC of your Stunning Fist increases by 2 when you use it against an evil creature. If the stunning attack succeeds, the creature is staggered for 1 round following the round it is stunned.</div> <br />Specifics: The saving throw DC of your Stunning Fist increases by 2 when you use it against an evil creature. If the stunning attack succeeds, the creature is staggered for 1 round following the round it is stunned.</div>
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<br />Your ki shout can panic your opponents. <br />Your ki shout can panic your opponents.
<br /> <br />
<br />Prerequisite: Ki Shout, CHA 13, Base attack bonus +9 <br />Prerequisite: Ki Shout, CHA 13, Base attack bonus +9
<br />Specifics:When you make a ki shout, your opponents are panicked for 2d6 rounds unless they succeed at their Will saves (DC 10 + 1/2 your character level + your Charisma modifier). Panicked characters suffer a ?2 morale penalty on attack rolls, saves, and checks, they have a 50% chance to drop what they are holding, and they run away from you as quickly as they can. The effects of being panicked supersede the effects of being shaken. <br />Specifics:When you make a ki shout, your opponents are panicked for 2d6 rounds unless they succeed at their Will saves (DC 10 + 1/2 your character level + your Charisma modifier). Panicked characters suffer a -2 morale penalty on attack rolls, saves, and checks, they have a 50% chance to drop what they are holding, and they run away from you as quickly as they can. The effects of being panicked supersede the effects of being shaken.
<br />Use: Automatic.</div> <br />Use: Automatic.</div>
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<div></div> <div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8947.html" target="content">Expanded Soulmeld Capacity II</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8947.html" target="content">Expanded Soulmeld Capacity II</a></div>
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<br /> <br />
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<div></div> <div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8946.html" target="content">Expanded Soulmeld Capacity I</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8948.html" target="content">Expanded Soulmeld Capacity III</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8948.html" target="content">Expanded Soulmeld Capacity III</a></div>
</div>
</div> </div>
</body> </body>
</html> </html>

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@@ -23,11 +23,17 @@
<div></div> <div></div>
<br /> <br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8947.html" target="content">Expanded Soulmeld Capacity II</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8949.html" target="content">Expanded Soulmeld Capacity IV</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8949.html" target="content">Expanded Soulmeld Capacity IV</a></div>
</div>
</div> </div>
</body> </body>
</html> </html>

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@@ -23,11 +23,17 @@
<div></div> <div></div>
<br /> <br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8948.html" target="content">Expanded Soulmeld Capacity III</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8950.html" target="content">Expanded Soulmeld Capacity V</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8950.html" target="content">Expanded Soulmeld Capacity V</a></div>
</div>
</div> </div>
</body> </body>
</html> </html>

View File

@@ -23,7 +23,9 @@
<div></div> <div></div>
<br /> <br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div> <div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8949.html" target="content">Expanded Soulmeld Capacity IV</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div> <div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary --> <!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->

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@@ -3940,6 +3940,8 @@ You gain a bite attack that deals 1d8 points of damage. You can use this bite as
<div class ="div_listpage_even"><a href="../class_feats/4694.html" target="content">Channel Spell 7</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/4694.html" target="content">Channel Spell 7</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/4695.html" target="content">Channel Spell 8</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/4695.html" target="content">Channel Spell 8</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4696.html" target="content">Channel Spell 9</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/4696.html" target="content">Channel Spell 9</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25130.html" target="content">Chaos</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25138.html" target="content">Chaos Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22687.html" target="content">Chaos Half-Dragon</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/22687.html" target="content">Chaos Half-Dragon</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/22860.html" target="content">Charge</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/22860.html" target="content">Charge</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/5245.html" target="content">Charge Bonus</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/5245.html" target="content">Charge Bonus</a><br /></div>
@@ -7357,6 +7359,8 @@ You gain a bite attack that deals 1d8 points of damage. You can use this bite as
<div class ="div_listpage_odd"><a href="../class_feats/2523.html" target="content">Glare of the Pit</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/2523.html" target="content">Glare of the Pit</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/22887.html" target="content">Glittering Motes</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/22887.html" target="content">Glittering Motes</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22784.html" target="content">Glorious Form of the Tiger General</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/22784.html" target="content">Glorious Form of the Tiger General</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25133.html" target="content">Glory</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25141.html" target="content">Glory Domain Powers</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/8727.html" target="content">Gloves of the Poisoned Hand</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/8727.html" target="content">Gloves of the Poisoned Hand</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/8822.html" target="content">Gloves of the Poisoned Hand Ability Damage</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/8822.html" target="content">Gloves of the Poisoned Hand Ability Damage</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/5214.html" target="content">Glow Lamp</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/5214.html" target="content">Glow Lamp</a><br /></div>
@@ -8974,6 +8978,8 @@ Level
<div class ="div_listpage_even"><a href="../class_feats/4760.html" target="content">Large Creature</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/4760.html" target="content">Large Creature</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/4081.html" target="content">Lashing Whip</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/4081.html" target="content">Lashing Whip</a><br /></div>
<div class ="div_listpage_even"><a href="../class_epic_feats/870.html" target="content">Lasting Inspiration</a><br /></div> <div class ="div_listpage_even"><a href="../class_epic_feats/870.html" target="content">Lasting Inspiration</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25131.html" target="content">Law</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25139.html" target="content">Law Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/299.html" target="content">Lay on Hands</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/299.html" target="content">Lay on Hands</a><br /></div>
<div class ="div_listpage_even"><a href="../feats/4365.html" target="content">Leadership</a><br /></div> <div class ="div_listpage_even"><a href="../feats/4365.html" target="content">Leadership</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22821.html" target="content">Leading The Attack</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/22821.html" target="content">Leading The Attack</a><br /></div>
@@ -9062,6 +9068,8 @@ Level
<div class ="div_listpage_even"><a href="../class_feats/2091.html" target="content">Lore of the World</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/2091.html" target="content">Lore of the World</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/354.html" target="content">Low-light Vision</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/354.html" target="content">Low-light Vision</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/2839.html" target="content">Loyal Beyond Death</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/2839.html" target="content">Loyal Beyond Death</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25132.html" target="content">Luck</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25140.html" target="content">Luck Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../feats/382.html" target="content">Luck of Heroes</a><br /></div> <div class ="div_listpage_odd"><a href="../feats/382.html" target="content">Luck of Heroes</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/1914.html" target="content">Lucky</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/1914.html" target="content">Lucky</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/8834.html" target="content">Lucky Dice</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/8834.html" target="content">Lucky Dice</a><br /></div>
@@ -9077,6 +9085,8 @@ Level
<a name="m">M</a><br /> <a name="m">M</a><br />
<!-- Replaced by instances of listpageentry.html --> <!-- Replaced by instances of listpageentry.html -->
<div class ="div_listpage_odd"><a href="../class_feats/24216.html" target="content">Mad Certainty</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/24216.html" target="content">Mad Certainty</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25134.html" target="content">Madness</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25142.html" target="content">Madness Domain Powers</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4381.html" target="content">Maelstrom of Fire</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/4381.html" target="content">Maelstrom of Fire</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/18043.html" target="content">Maester (REMOVE)</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/18043.html" target="content">Maester (REMOVE)</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/18023.html" target="content">Maester Invoking (Dragonfire Adept)</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/18023.html" target="content">Maester Invoking (Dragonfire Adept)</a><br /></div>
@@ -9281,8 +9291,10 @@ Level
<div class ="div_listpage_odd"><a href="../class_feats/19539.html" target="content">Mighty Contender of Kord Spellcasting (Spirit Shaman)</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/19539.html" target="content">Mighty Contender of Kord Spellcasting (Spirit Shaman)</a><br /></div>
<div class ="div_listpage_even"><a href="../class_epic_feats/3516.html" target="content">Mighty Rage</a><br /></div> <div class ="div_listpage_even"><a href="../class_epic_feats/3516.html" target="content">Mighty Rage</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/2406.html" target="content">Milil's Ear </a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/2406.html" target="content">Milil's Ear </a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/24414.html" target="content">Mind Cleave</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/25135.html" target="content">Mind</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/24282.html" target="content">Mind Cripple</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/24414.html" target="content">Mind Cleave</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/24282.html" target="content">Mind Cripple</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25143.html" target="content">Mind Domain Powers</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/3659.html" target="content">Mind Over Body</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/3659.html" target="content">Mind Over Body</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/3629.html" target="content">Mind Stab</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/3629.html" target="content">Mind Stab</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4172.html" target="content">Mindbending Melody</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/4172.html" target="content">Mindbending Melody</a><br /></div>
@@ -9314,6 +9326,8 @@ Level
<div class ="div_listpage_even"><a href="../feats/5197.html" target="content">Monkey Grip</a><br /></div> <div class ="div_listpage_even"><a href="../feats/5197.html" target="content">Monkey Grip</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/226.html" target="content">Monster Uncanny Reflex</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/226.html" target="content">Monster Uncanny Reflex</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25136.html" target="content">Moon</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25144.html" target="content">Moon Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../feats/24051.html" target="content">Moradin's Smile</a><br /></div> <div class ="div_listpage_odd"><a href="../feats/24051.html" target="content">Moradin's Smile</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/2097.html" target="content">Morale Boost</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/2097.html" target="content">Morale Boost</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22831.html" target="content">Mordenkainen's Sword</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/22831.html" target="content">Mordenkainen's Sword</a><br /></div>
@@ -16876,8 +16890,7 @@ Use: Automatic</a><br /></div>
<div class ="div_listpage_odd"><a href="../feats/24741.html" target="content">Winter's Blast</a><br /></div> <div class ="div_listpage_odd"><a href="../feats/24741.html" target="content">Winter's Blast</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/2259.html" target="content">Winterheart</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/2259.html" target="content">Winterheart</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/1807.html" target="content">Winterhide</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/1807.html" target="content">Winterhide</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4433.html" target="content">Wispling Change Shape <div class ="div_listpage_even"><a href="../class_feats/4433.html" target="content">Wispling Change Shape</a><br /></div>
</a><br /></div>
<div class ="div_listpage_odd"><a href="../feats/5322.html" target="content">Wolf Berserker</a><br /></div> <div class ="div_listpage_odd"><a href="../feats/5322.html" target="content">Wolf Berserker</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/3522.html" target="content">Wolf Class (Level 1)</a><br /></div> <div class ="div_listpage_even"><a href="../class_feats/3522.html" target="content">Wolf Class (Level 1)</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/3523.html" target="content">Wolf Class (Level 2)</a><br /></div> <div class ="div_listpage_odd"><a href="../class_feats/3523.html" target="content">Wolf Class (Level 2)</a><br /></div>

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@@ -14,7 +14,7 @@
<div><h1> :: Harness of Armor +1 :: </h1></div><br /> <div><h1> :: Harness of Armor +1 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

View File

@@ -14,7 +14,7 @@
<div><h1> :: Harness of Armor +2 :: </h1></div><br /> <div><h1> :: Harness of Armor +2 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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@@ -14,7 +14,7 @@
<div><h1> :: Harness of Armor +3 :: </h1></div><br /> <div><h1> :: Harness of Armor +3 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

View File

@@ -14,7 +14,7 @@
<div><h1> :: Harness of Armor +4 :: </h1></div><br /> <div><h1> :: Harness of Armor +4 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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<div><h1> :: Harness of Armor +5 :: </h1></div><br /> <div><h1> :: Harness of Armor +5 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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<div><h1> :: Harness of Armor +6 :: </h1></div><br /> <div><h1> :: Harness of Armor +6 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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<div><h1> :: Harness of Armor +7 :: </h1></div><br /> <div><h1> :: Harness of Armor +7 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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<div><h1> :: Harness of Armor +8 :: </h1></div><br /> <div><h1> :: Harness of Armor +8 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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<div><h1> :: Epic Harness of Armor +11 :: </h1></div><br /> <div><h1> :: Epic Harness of Armor +11 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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<div><h1> :: Epic Harness of Armor +12 :: </h1></div><br /> <div><h1> :: Epic Harness of Armor +12 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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<div><h1> :: Epic Harness of Armor +13 :: </h1></div><br /> <div><h1> :: Epic Harness of Armor +13 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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<div><h1> :: Epic Harness of Armor +14 :: </h1></div><br /> <div><h1> :: Epic Harness of Armor +14 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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<div><h1> :: Epic Harness of Armor +15 :: </h1></div><br /> <div><h1> :: Epic Harness of Armor +15 :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers. <div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness; <br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8); <br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
<br />Weight 1 lb.</div> <br />Weight 1 lb.</div>
</div> </div>

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<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div>This elegant, stoppered glass bottle holds a dark, viscous fluid. <div>This elegant, stoppered glass bottle holds a dark, viscous fluid.
<br /> <br />
<br />One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud?s effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4?6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of <br />One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud's effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4-6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of
<br />Constitution damage (Fort DC 17 half) per round of exposure. <br />Constitution damage (Fort DC 17 half) per round of exposure.
<br /> <br />
<br />Prerequisites: Craft Wondrous Item, cloudkill, Craft (alchemy) 4 ranks. <br />Prerequisites: Craft Wondrous Item, cloudkill, Craft (alchemy) 4 ranks.

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<div><h1> :: White Raven Hammer :: </h1></div><br /> <div><h1> :: White Raven Hammer :: </h1></div><br />
<!-- The icon, if building with icons. icon.html --> <!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div> <div class="div_paddedicon"></div>
<div>White Raven (Stance) <div>White Raven (Strike)
<br />Level: Crusader 1, Warblade 1 <br />Level: Crusader 8, Warblade 8
<br />Initiation Action: 1 Swift Action <br />Prerequisite: Three White Raven maneuvers
<br />Range: 60ft. <br />Initiation Action: 1 Standard Action
<br />Area: 60 ft radius centred on you. <br />Range: Melee Attack
<br />Duration: Stance. <br />Target: One Creature
<br />Duration: 1 round.
<br /> <br />
<br />You fire the confidence and martial spirit of your allies, giving them the energy and bravery needed to make a devastating charge against your enemies. <br />You slam your opponent with a mighty attack to disrupt his senses and leave him unable to defend himself while your allies close to finish him off.
<br /> <br />
<br />All allies gain a +1 damage bonus on charge attacks per initiator level.</div> <br />If your strike hits, you deal an extra 6d6 damage and your opponent is stunned.</div>
<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html --> <!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div> <div></div>
</div> </div>

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<center> <img src="../../images/manual_prclogo.jpg"> </center> <center> <img src="../../images/manual_prclogo.jpg"> </center>
<br> <br>
<br> <br>
<div><h1>:: PRC8 v4.84 ::</h1></div> <div><h1>:: PRC8 v4.90 ::</h1></div>
<br> <br>
<div class="div_paddedcontent"> <div class="div_paddedcontent">
<center><b>Welcome to the Player Resource Consortium 8 manual!</b> <center><b>Welcome to the Player Resource Consortium 8 manual!</b>

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<div class="div_pagelink"><a href="../class_feats/2018.html" target="content">Bonus Domain: War</a></div> <div class="div_pagelink"><a href="../class_feats/2018.html" target="content">Bonus Domain: War</a></div>
<div class="div_pagelink"><a href="../class_feats/2019.html" target="content">Bonus Domain: Water</a></div> <div class="div_pagelink"><a href="../class_feats/2019.html" target="content">Bonus Domain: Water</a></div>
<div class="div_pagelink"><a href="../class_feats/5297.html" target="content">Bonus Domain: Winter</a></div> <div class="div_pagelink"><a href="../class_feats/5297.html" target="content">Bonus Domain: Winter</a></div>
<div class="div_pagelink"><a href="../class_feats/25130.html" target="content">Chaos</a></div>
<div class="div_pagelink"><a href="../class_feats/25133.html" target="content">Glory</a></div>
<div class="div_pagelink"><a href="../class_feats/25131.html" target="content">Law</a></div>
<div class="div_pagelink"><a href="../class_feats/25132.html" target="content">Luck</a></div>
<div class="div_pagelink"><a href="../class_feats/25134.html" target="content">Madness</a></div>
<div class="div_pagelink"><a href="../class_feats/25135.html" target="content">Mind</a></div>
<div class="div_pagelink"><a href="../class_feats/25136.html" target="content">Moon</a></div>
<div class="div_pagelink"><a href="../class_feats/5299.html" target="content">Winter</a></div> <div class="div_pagelink"><a href="../class_feats/5299.html" target="content">Winter</a></div>
</div> </div>
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