7 Commits
v4.90 ... 4.91

Author SHA1 Message Date
Jaysyn904
d375a56267 2026/05/25 Memorial Day Update
Attune Gem was using the wrong prereqs.
Attune Gem didn't handle radial spells properly.
Attune Gem incorrectly allowed divine spells.
Attune Gem was checking the wrong resref for vanilla gems.
Attune Gem didn't handle stacks of gems properly.
Updated Attune Gem's TLK entry.
PRCGetSaveDC() wasn't using PRCGetSpellCastItem().
Damning Darkness' vfx_persistent.2da entry was typoed.
Damning Darkness was checking the wrong object for inventory item for validity.
Darkness invocation was checking the wrong object for inventory item for validity.
Deeper Darkness was checking the wrong object for inventory item for validity.
Darkness was checking the wrong object for inventory item for validity.
Fixed Dragon's Tooth range & save.
Hopefully fixed Seize Items' VFX.
Fixed Acolyte of the Skin's DR.
Updated PRC8 Changelog doc.
2026-05-26 00:21:58 -04:00
Jaysyn904
49a89f5055 202/05/24 Evening Update
Archivist should use INT for epic spell DCs, not WIS.
Fixed Sublime Chord epic spell DCs.
2026-05-24 20:44:14 -04:00
Jaysyn904
282b336321 2026/05/24 Afternoon Update
Fixed Contingent Resurrection from stealing epic spell slots.
Fixed bonus spell slot itemprops for newspellbook casters. (@lightbeard)
Fixed taking Ability Focus: Eldritch Blast from bricking a first level character.
2026-05-24 13:38:28 -04:00
Jaysyn904
cda92e9396 2026/05/23 Update
Archivist wasn't specifically set as a divine class in classes.2da.
Added Create Infusion & Craft Scepter to the Archvist's feat 2da.
The Lich class is now getting the correct level based stat updates.
Fixed Create Infusion and Craft Scepter to use class level instead of caster level in feat.2da.
Added default level up package for Scout.
Added default level up package for Swashbuckler.
Fixed Contingent Resurrection to not permanently remove an epic spell slot.
Fixed the prc cache creature to be cutscene invisible, regardless of which function is creating it.
Added special handling in PRCGetLastSpellCastClass() for Bard/Sublime Chord to fix the DC issue.
Added more CEP2 wings to PRCIsFlying()
Added X2_CI_CRAFTSCEPTER_FEAT_ID to CIGetIsSpellRestrictedFromCraftFeat()
Fixed Small Shield handling in ArcaneSpellFailure()
Fixed Troglodyte's racial Stench ability.
Vow of Poverty dialog no longer shows up when you rest & haven't selected a feat for the previous level.
Swashbuckler Grace now supports 60 levels.
Swashbuckler Dodge now respects Daring Outlaw and supports 60 levels.
Blinding Glory isn't a Glory Domain spell in the PRC8.
Fixed TLK typo in Knight (Cavalier) package description.
2026-05-23 10:36:02 -04:00
Jaysyn904
1ea0b03976 2026/05/07 Update
Hospitaler had incorrect epic bonus feat progression
Hospitaler had incorrect bonus feat list.
Hospitaler was missing Ride from its skill list.
Runecaster had incorrect epic bonus feat progression
Runecaster had incorrect bonus feat list.
Warmage Edge should work with magic staves.
Added PRC_RETH_DEKALA_AURA_HOSTILE_ONLY switch and modified Vilefire aura to use it.
Spells that use DoCone() should now respect Mastery of Shaping.
Removed Hospitaler from list of classes that use the Fighter Bonus Feat list.
ExtraordinarySpellAim() now handles persistent AoEs
Acid Fog, Blade Barrier, Creeping Doom, Grease, Incindiary Cloud, Wall of Fire, Wall of Frost, Prismatic Wall, Prismatic Sphere, Sleet Storm and Spike Growth now respect Extraordinary Spell Aim.
2026-05-07 13:42:22 -04:00
Jaysyn904
129d5f33b8 Cinco De Mayo Update
Warforged Scouts can take Warforged Juggernaut.
Updated PRC8 version number.
FEAT_EXTRA_GRANTED_MANEUVER is for Crusaders, not Swordsages.
FEAT_EXTRA_GRANTED_MANEUVER now shows all 5 granted maneuvers after 19th lvl.
Mirror Image onCastAt script now uses PRCGetCasterLevel()
Summon Hamatula now uses PRCGetCasterLevel()
Spiritual Weapon now uses PRCGetCasterLevel()
Heal & Harm now SignalEvent on placeables.  DEITY$ only knows how many modules this broke.
Updated human readable changelog.
Added current list of PRC8 additions.
2026-05-05 13:25:45 -04:00
Jaysyn904
0aa32fb621 2026/04/02 Updated PRC8 Manual
Updated PRC8 manual to v4.90.
2026-05-02 12:46:30 -04:00
143 changed files with 9326 additions and 5675 deletions

161
PRC8 Additions.txt Normal file
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CLASSES / PRESTIGE CLASSES
Fochlucan Lyrist
Verdant Lord
Lion of Talisid
RACIAL TYPES
Nezumi (OA)
Korobokuru (OA)
Warforged Scout (Eberron)
Shyft (Planescape)
Maeluth (Planescape)
Mechanatrix (Planescape)
Wispling (Planescape)
TEMPLATES
Baelnorn template
DOMAINS
Chaos
Glory
Law
Luck
Madness
Mind
Moon
FEATS
Combat Focus
Combat Awareness
Combat Stability
Combat Defense
Combat Vitality
Combat Strike
Choke Hold
Pain Touch
Ki Shout
Great Ki Shout
Freezing the Lifeblood
Falling Star Strike
Unbalancing Strike
Plant Defiance
Plant Control
Favored of the Companions
Create Infusion
Magical Artisan: Create Infusion
Craft Scepter
Magical Artisan: Craft Scepter
Improved Critical (touch attack)
Improved Critical (ray)
Weapon Focus (touch attack)
Epic Weapon Focus (touch attack)
Builder / System Feats
Intrinsic Armor
Intrinsic Weapon
SPELLS
Control Plants
Forestfold
Creeping Cold
Greater Creeping Cold
Immunity from Elements
Adrenaline Surge
Regeneration Line
Regenerate Ring
Regenerate Circle
Summoning
Summon Nature<72>s Ally I<>IX
Leonal<EFBFBD>s Roar
Repair Damage (spell line)
PSIONICS
Defensive Manifestation
INFUSIONS
Armor Enhancement (Lesser / Standard / Greater)
Resistance Item
Weapon Augmentation (Lesser / Standard / Personal)
CRAFTING SYSTEMS / ECONOMY
Create Infusion crafting system
Scepter crafting system
Offline PnP magical crafting system
Craftable Items
Aroma of Death
Beetle Elixir
Harness of Armor
New Base Item Types
Crafted Vial
Mundane Herb
Infused Herb
Mundane Scepter
Enchanted Scepter
Materials
Botanical material
Glassteel
SYSTEMS / GAMEPLAY MECHANICS
Scrying System Overhaul
Area-blocked scrying variables
Source-blocked scrying variables
Unified handling across spells/powers
Player Appearance System
Runtime player model swapping via racialappear.2da
Spell Systems
Spell Cancellation system
Spell Effect Viewer system
Spell Duration tracking UI
Summoning / Scaling
LevelUpSummon() system
Summon scaling framework (HD/class scaling)
Combat / Mechanics
Grapple removes invisibility rule enforcement
Double chakra bind system (Incarnum expansion)
Double totem bind system
UI / NUI SYSTEMS
NUI Spellcasting system
NUI Spell Effect Viewer
NUI Spell Duration Viewer
NUI Level-up spell selector
Power Attack GUI system
prc_onplayergui event system
NUI event dispatch framework
FRAMEWORKS / BACKEND SYSTEMS
JSON / Data Systems
JSON summoning support library
JSON spell/creature handling utilities
NWNx / PRCX Integration
Optional PRCX shim system / NWNxEE compatibility layer
SCRIPTING / ENGINE UTILITIES (NEW FUNCTIONS)
GenerateRandomName()
GetIsAlchemical()
VectorToPerpendicular()
GetCurrentUnixTimestamp()
LevelUpSummon()
json_GetFirstKnownSpell()
json_GetNextKnownSpell()
GetHealerCompanionBonus()
CelestialTemplateEffects()
MakeCelestialCreatureFromTemplate()
Item Properties
Expanded Damage Resistance tiers
Material-based crafting properties
Quality-based item properties
OTHER SYSTEMS / FEATURES
DM character inspection tool (view templates/effects)
Spell effect click-to-inspect system
PRC options system expansions (player toggles)
Dynamic conversation system expansions
Summon AI/stat scaling improvements

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<div>Type of Feat: Class Specific
<br />Prerequisite: Disciple of Asmodeus level 4.
<br />Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level.
<br />Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon creature spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level.
<br />Use: Selected.</div>
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<br />You summon a creature of shadow to serve you, calling it through the barriers between worlds.
<br />
<br />This mystery functions like the spell summon monster I, except as noted here. You can summon one Huge shadow elemental.</div>
<br />This mystery functions like the spell summon creature I, except as noted here. You can summon one Huge shadow elemental.</div>
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<br />Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges.
<br />
<br />This mystery functions like the spell summon monster I, except as noted here. You can summon one Elder shadow elemental.</div>
<br />This mystery functions like the spell summon creature I, except as noted here. You can summon one Elder shadow elemental.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Chaos</title>
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<div><h1> :: Chaos :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Chaos domain.
<br />Specifics:
<br />You cast chaos spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9)
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<br />Use: Automatic</div>
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<title>Player Resource Consortium :: Manual :: Content :: Law</title>
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<div><h1> :: Law :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Law domain.
<br />Specifics:
<br />You cast law spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9)
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<br />Use: Automatic</div>
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<title>Player Resource Consortium :: Manual :: Content :: Luck</title>
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<div><h1> :: Luck :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Luck domain.
<br />Specifics:
<br />Lucky: You gain the Luck of Heroes feat as a bonus feat.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Glory</title>
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<div><h1> :: Glory :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Glory domain.
<br />Specifics:
<br />Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Madness</title>
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<div><h1> :: Madness :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Madness domain.
<br />Specifics:
<br />Aberrant Turning: Able to turn aberrations as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Mind</title>
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<div><h1> :: Mind :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Mind domain.
<br />Specifics:
<br />Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Moon</title>
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<div><h1> :: Moon :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Moon domain.
<br />Specifics:
<br />Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9)
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<br />Use: Automatic.
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<br />*Not implemented</div>
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<title>Player Resource Consortium :: Manual :: Content :: Chaos Domain Powers</title>
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<div><h1> :: Chaos Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Chaos domain.
<br />Specifics:
<br />You cast chaos spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9)
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<br />Use: Automatic</div>
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<title>Player Resource Consortium :: Manual :: Content :: Law Domain Powers</title>
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<div><h1> :: Law Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Law domain.
<br />Specifics:
<br />You cast law spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9)
<br />
<br />Use: Automatic</div>
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<title>Player Resource Consortium :: Manual :: Content :: Luck Domain Powers</title>
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<div><h1> :: Luck Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Luck domain.
<br />Specifics:
<br />Lucky: You gain the Luck of Heroes feat as a bonus feat.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9)
<br />
<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Glory Domain Powers</title>
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<div><h1> :: Glory Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Glory domain.
<br />Specifics:
<br />Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9)
<br />
<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Madness Domain Powers</title>
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<div><h1> :: Madness Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Madness domain.
<br />Specifics:
<br />Aberrant Turning: Able to turn aberrations as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Mind Domain Powers</title>
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<div><h1> :: Mind Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Mind domain.
<br />Specifics:
<br />Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Moon Domain Powers</title>
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<div><h1> :: Moon Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Moon domain.
<br />Specifics:
<br />Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9)
<br />
<br />Use: Automatic.
<br />
<br />*Not implemented</div>
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<div>Type of Feat: Class
<br />Prerequisite: Thrall of Graz'zt
<br />At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon monster spell.
<br />At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon creature spell.
<br />
<br />The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30.</div>
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<div>Type of Feat: Class Specific
<br />Prerequisite: Disciple of Mephistopheles Level 5
<br />Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon monster spell cast by a 15th-level caster.
<br />Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon creature spell cast by a 15th-level caster.
<br />Use: Selected.</div>
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<br />Prerequisite: Artificer level 5
<br />Specifics: At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. The artificer must spend a day with the item, and he must also have the appropriate item creation feat for the item he is salvaging. After one day, the item is destroyed and the artificer adds the XP it took to create the item to his craft reserve. These points are lost if the artificer does not use them before gaining his next level.
<br />
<br />For example, an artificer wants to retain the essence of a wand of summon monster IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve.
<br />For example, an artificer wants to retain the essence of a wand of summon creature IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve.
<br />
<br />Use: Selected</div>
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<br />
<br />Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds.
<br />
<br />Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div>
<br />Summon Alien: You can summon any creature from the summon creature list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon creature I-V list. When you reach 14th level, you can summon any creature from the summon creature I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div>
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<br />
<br />Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds.
<br />
<br />Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div>
<br />Summon Alien: You can summon any creature from the summon creature list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon creature I-V list. When you reach 14th level, you can summon any creature from the summon creature I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Law</title>
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<div><h1> :: Law :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Law domain.
<br />Specifics:
<br />You cast law spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9)
<br />
<br />Use: Automatic</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25139.html" target="content">Law Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/136.html" target="content">Protection from Chaos</a></div>
<div class="div_pagelink"><a href="../spells/1852.html" target="content">Calm Emotions</a></div>
<div class="div_pagelink"><a href="../spells/103.html" target="content">Magic Circle against Chaos</a></div>
<div class="div_pagelink"><a href="../spells/76.html" target="content">Hammer of the Gods</a></div>
<div class="div_pagelink"><a href="../spells/451.html" target="content">Planar Ally</a></div>
<div class="div_pagelink"><a href="../spells/82.html" target="content">Hold Monster</a></div>
<div class="div_pagelink"><a href="../spells/3222.html" target="content">Dictum</a></div>
<div class="div_pagelink"><a href="../spells/178.html" target="content">Summon Creature IX</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Luck</title>
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<div><h1> :: Luck :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Luck domain.
<br />Specifics:
<br />Lucky: You gain the Luck of Heroes feat as a bonus feat.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9)
<br />
<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25140.html" target="content">Luck Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/415.html" target="content">True Strike</a></div>
<div class="div_pagelink"><a href="../spells/4.html" target="content">Bestow Curse</a></div>
<div class="div_pagelink"><a href="../spells/137.html" target="content">Protection from Elements</a></div>
<div class="div_pagelink"><a href="../spells/62.html" target="content">Freedom of Movement</a></div>
<div class="div_pagelink"><a href="../spells/1806.html" target="content">Break Enchantment</a></div>
<div class="div_pagelink"><a href="../spells/1512.html" target="content">Mislead</a></div>
<div class="div_pagelink"><a href="../spells/1567.html" target="content">Spell Turning</a></div>
<div class="div_pagelink"><a href="../psionic_powers/14347.html" target="content">Moment of Prescience, Psionic</a></div>
<div class="div_pagelink"><a href="../spells/134.html" target="content">Premonition</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Chaos</title>
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<div><h1> :: Chaos :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Chaos domain.
<br />Specifics:
<br />You cast chaos spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9)
<br />
<br />Use: Automatic</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25138.html" target="content">Chaos Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/140.html" target="content">Protection from Law</a></div>
<div class="div_pagelink"><a href="../spells/24.html" target="content">Color Spray</a></div>
<div class="div_pagelink"><a href="../spells/106.html" target="content">Magic Circle against Law</a></div>
<div class="div_pagelink"><a href="../spells/26.html" target="content">Confusion</a></div>
<div class="div_pagelink"><a href="../spells/1790.html" target="content">Animate Objects</a></div>
<div class="div_pagelink"><a href="../spells/3223.html" target="content">Word of Chaos</a></div>
<div class="div_pagelink"><a href="../spells/178.html" target="content">Summon Creature IX</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Glory</title>
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<div><h1> :: Glory :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Glory domain.
<br />Specifics:
<br />Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9)
<br />
<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25141.html" target="content">Glory Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/3675.html" target="content">Disrupt Undead</a></div>
<div class="div_pagelink"><a href="../spells/537.html" target="content">Bless Weapon</a></div>
<div class="div_pagelink"><a href="../spells/156.html" target="content">Searing Light</a></div>
<div class="div_pagelink"><a href="../spells/76.html" target="content">Hammer of the Gods</a></div>
<div class="div_pagelink"><a href="../spells/538.html" target="content">Holy Sword</a></div>
<div class="div_pagelink"><a href="../spells/183.html" target="content">Sunbeam</a></div>
<div class="div_pagelink"><a href="../spells/429.html" target="content">Aura of Glory</a></div>
<div class="div_pagelink"><a href="../spells/63.html" target="content">Gate</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Madness</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Madness :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Madness domain.
<br />Specifics:
<br />Aberrant Turning: Able to turn aberrations as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25142.html" target="content">Madness Domain Powers</a></div>
</div>
</div>
<div class="div_paddedtop">
<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/24.html" target="content">Color Spray</a></div>
<div class="div_pagelink"><a href="../spells/1510.html" target="content">Daze Monster</a></div>
<div class="div_pagelink"><a href="../spells/1601.html" target="content">Barbarian Rage (1x per day)</a></div>
<div class="div_pagelink"><a href="../spells/26.html" target="content">Confusion</a></div>
<div class="div_pagelink"><a href="../spells/118.html" target="content">Mind Fog</a></div>
<div class="div_pagelink"><a href="../spells/127.html" target="content">Phantasmal Killer</a></div>
<div class="div_pagelink"><a href="../spells/3212.html" target="content">Insanity</a></div>
<div class="div_pagelink"><a href="../spells/2484.html" target="content">Symbol of Insanity</a></div>
<div class="div_pagelink"><a href="../spells/193.html" target="content">Weird</a></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Mind</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<div><h1> :: Mind :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Mind domain.
<br />Specifics:
<br />Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25143.html" target="content">Mind Domain Powers</a></div>
</div>
</div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/3175.html" target="content">Nybor's Gentle Reminder</a></div>
<div class="div_pagelink"><a href="../spells/8.html" target="content">Blindness / Deafness</a></div>
<div class="div_pagelink"><a href="../spells/3433.html" target="content">Crushing Despair</a></div>
<div class="div_pagelink"><a href="../spells/95.html" target="content">Lesser Mind Blank</a></div>
<div class="div_pagelink"><a href="../spells/55.html" target="content">Feeblemind</a></div>
<div class="div_pagelink"><a href="../spells/118.html" target="content">Mind Fog</a></div>
<div class="div_pagelink"><a href="../spells/3176.html" target="content">Nybor's Stern Reproof</a></div>
<div class="div_pagelink"><a href="../spells/193.html" target="content">Weird</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Moon</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<div><h1> :: Moon :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Moon domain.
<br />Specifics:
<br />Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9)
<br />
<br />Use: Automatic.
<br />
<br />*Not implemented</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25144.html" target="content">Moon Domain Powers</a></div>
</div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/2924.html" target="content">Faerie Fire</a></div>
<div class="div_pagelink"><a href="../spells/3212.html" target="content">Insanity</a></div>
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<div>Type of Feat: Reserve
<br />Prerequisite: Ability to cast 4th-level spells
<br />Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon monster spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
<br />Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
<br />Use: Activated</div>
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<div>Type of Feat: Exalted
<br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike
<br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Good alignment.
<br />Specifics: A Your unarmed strikes deal 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, they are considered good-aligned for purposes of overcoming damage reduction.</div>
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<div>Type of Feat: Exalted
<br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike
<br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike, good alignment
<br />Specifics: Your unarmed strike deals 2d6 points of extra holy damage to evil creatures. In addition, it is considered holy, which means that it can bypass the damage reduction of some evil outsiders. This does not stack with the extra damage from the Sanctify Ki Strike feat.</div>
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<div></div>

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<div>Type of Feat: Exalted
<br />Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike
<br />Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike, good alignment
<br />Specifics: The saving throw DC of your Stunning Fist increases by 2 when you use it against an evil creature. If the stunning attack succeeds, the creature is staggered for 1 round following the round it is stunned.</div>
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<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
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<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8947.html" target="content">Expanded Soulmeld Capacity II</a></div>
</div>
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<div></div>
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8947.html" target="content">Expanded Soulmeld Capacity II</a></div>
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<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8946.html" target="content">Expanded Soulmeld Capacity I</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8948.html" target="content">Expanded Soulmeld Capacity III</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8948.html" target="content">Expanded Soulmeld Capacity III</a></div>
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<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8947.html" target="content">Expanded Soulmeld Capacity II</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8949.html" target="content">Expanded Soulmeld Capacity IV</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8949.html" target="content">Expanded Soulmeld Capacity IV</a></div>
</div>
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<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8948.html" target="content">Expanded Soulmeld Capacity III</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8950.html" target="content">Expanded Soulmeld Capacity V</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8950.html" target="content">Expanded Soulmeld Capacity V</a></div>
</div>
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<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8949.html" target="content">Expanded Soulmeld Capacity IV</a></div>
</div>
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@@ -3940,6 +3940,8 @@ You gain a bite attack that deals 1d8 points of damage. You can use this bite as
<div class ="div_listpage_even"><a href="../class_feats/4694.html" target="content">Channel Spell 7</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/4695.html" target="content">Channel Spell 8</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4696.html" target="content">Channel Spell 9</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25130.html" target="content">Chaos</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25138.html" target="content">Chaos Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22687.html" target="content">Chaos Half-Dragon</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/22860.html" target="content">Charge</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/5245.html" target="content">Charge Bonus</a><br /></div>
@@ -7357,6 +7359,8 @@ You gain a bite attack that deals 1d8 points of damage. You can use this bite as
<div class ="div_listpage_odd"><a href="../class_feats/2523.html" target="content">Glare of the Pit</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/22887.html" target="content">Glittering Motes</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22784.html" target="content">Glorious Form of the Tiger General</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25133.html" target="content">Glory</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25141.html" target="content">Glory Domain Powers</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/8727.html" target="content">Gloves of the Poisoned Hand</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/8822.html" target="content">Gloves of the Poisoned Hand Ability Damage</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/5214.html" target="content">Glow Lamp</a><br /></div>
@@ -8974,6 +8978,8 @@ Level
<div class ="div_listpage_even"><a href="../class_feats/4760.html" target="content">Large Creature</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/4081.html" target="content">Lashing Whip</a><br /></div>
<div class ="div_listpage_even"><a href="../class_epic_feats/870.html" target="content">Lasting Inspiration</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25131.html" target="content">Law</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25139.html" target="content">Law Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/299.html" target="content">Lay on Hands</a><br /></div>
<div class ="div_listpage_even"><a href="../feats/4365.html" target="content">Leadership</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22821.html" target="content">Leading The Attack</a><br /></div>
@@ -9062,6 +9068,8 @@ Level
<div class ="div_listpage_even"><a href="../class_feats/2091.html" target="content">Lore of the World</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/354.html" target="content">Low-light Vision</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/2839.html" target="content">Loyal Beyond Death</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25132.html" target="content">Luck</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25140.html" target="content">Luck Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../feats/382.html" target="content">Luck of Heroes</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/1914.html" target="content">Lucky</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/8834.html" target="content">Lucky Dice</a><br /></div>
@@ -9077,6 +9085,8 @@ Level
<a name="m">M</a><br />
<!-- Replaced by instances of listpageentry.html -->
<div class ="div_listpage_odd"><a href="../class_feats/24216.html" target="content">Mad Certainty</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25134.html" target="content">Madness</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25142.html" target="content">Madness Domain Powers</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4381.html" target="content">Maelstrom of Fire</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/18043.html" target="content">Maester (REMOVE)</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/18023.html" target="content">Maester Invoking (Dragonfire Adept)</a><br /></div>
@@ -9281,8 +9291,10 @@ Level
<div class ="div_listpage_odd"><a href="../class_feats/19539.html" target="content">Mighty Contender of Kord Spellcasting (Spirit Shaman)</a><br /></div>
<div class ="div_listpage_even"><a href="../class_epic_feats/3516.html" target="content">Mighty Rage</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/2406.html" target="content">Milil's Ear </a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/24414.html" target="content">Mind Cleave</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/24282.html" target="content">Mind Cripple</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25135.html" target="content">Mind</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/24414.html" target="content">Mind Cleave</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/24282.html" target="content">Mind Cripple</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25143.html" target="content">Mind Domain Powers</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/3659.html" target="content">Mind Over Body</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/3629.html" target="content">Mind Stab</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4172.html" target="content">Mindbending Melody</a><br /></div>
@@ -9314,6 +9326,8 @@ Level
<div class ="div_listpage_even"><a href="../feats/5197.html" target="content">Monkey Grip</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/226.html" target="content">Monster Uncanny Reflex</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25136.html" target="content">Moon</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25144.html" target="content">Moon Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../feats/24051.html" target="content">Moradin's Smile</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/2097.html" target="content">Morale Boost</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22831.html" target="content">Mordenkainen's Sword</a><br /></div>

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@@ -11,7 +11,7 @@
<center> <img src="../../images/manual_prclogo.jpg"> </center>
<br>
<br>
<div><h1>:: PRC8 v4.84 ::</h1></div>
<div><h1>:: PRC8 v4.90 ::</h1></div>
<br>
<div class="div_paddedcontent">
<center><b>Welcome to the Player Resource Consortium 8 manual!</b>

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@@ -69,6 +69,13 @@
<div class="div_pagelink"><a href="../class_feats/2018.html" target="content">Bonus Domain: War</a></div>
<div class="div_pagelink"><a href="../class_feats/2019.html" target="content">Bonus Domain: Water</a></div>
<div class="div_pagelink"><a href="../class_feats/5297.html" target="content">Bonus Domain: Winter</a></div>
<div class="div_pagelink"><a href="../class_feats/25130.html" target="content">Chaos</a></div>
<div class="div_pagelink"><a href="../class_feats/25133.html" target="content">Glory</a></div>
<div class="div_pagelink"><a href="../class_feats/25131.html" target="content">Law</a></div>
<div class="div_pagelink"><a href="../class_feats/25132.html" target="content">Luck</a></div>
<div class="div_pagelink"><a href="../class_feats/25134.html" target="content">Madness</a></div>
<div class="div_pagelink"><a href="../class_feats/25135.html" target="content">Mind</a></div>
<div class="div_pagelink"><a href="../class_feats/25136.html" target="content">Moon</a></div>
<div class="div_pagelink"><a href="../class_feats/5299.html" target="content">Winter</a></div>
</div>
</div>

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@@ -17,7 +17,7 @@
<!-- The feat's TLK text -->
<div>Type of Feat: Class
<br />Prerequisite: Thrall of Graz'zt
<br />At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon monster spell.
<br />At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon creature spell.
<br />
<br />The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30.</div>
<br />

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@@ -31,12 +31,12 @@
<br />CLASS FEATURES:
<br />
<br />Level
<br />1: Summon Alien - when casting any summon monster spell, Alienist summons "pseudonatural" version of a creature.
<br />1: Summon Alien - when casting any summon creature spell, Alienist summons "pseudonatural" version of a creature.
<br />2: Alien blessing - +1 insight bonus on all saving throws, but permanently loses 2 points of Wisdom.
<br />3: Metamagic secret - bonus metamagic feat.
<br />4: Mad certainty - -2 penalty to saving throws, attack rolls, and Charisma based skill and ability checks against specified kind of creatures.
<br />5: Pseudonatural familiar - Alienists familiar gains the pseudonatural template.
<br />6: Extra summoning - once pre day Alienist can cast summon monster spell at her highest spell level.
<br />6: Extra summoning - once pre day Alienist can cast summon creature spell at her highest spell level.
<br />7: Metamagic secret - bonus metamagic feat.
<br />8: Insane certainty - penalties increase to -6.
<br />9: Timeless secret - The Alienist learns the secret of perpetual youth. She no longer suffers ability penalties for aging and cannot be magically aged.

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@@ -19,6 +19,7 @@
<div class="div_menu_padding_right"><a href="../content/domains/0.html" target="content"><div class="div_menuitem_right">Air</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/1.html" target="content"><div class="div_menuitem_right">Animal</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/58.html" target="content"><div class="div_menuitem_right">Blightbringer Prestige Domain</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/2.html" target="content"><div class="div_menuitem_right">Chaos</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/42.html" target="content"><div class="div_menuitem_right">Charm</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/60.html" target="content"><div class="div_menuitem_right">Cold</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/30.html" target="content"><div class="div_menuitem_right">Darkness</div></a></div>
@@ -34,6 +35,7 @@
<div class="div_menu_padding_right"><a href="../content/domains/45.html" target="content"><div class="div_menuitem_right">Fate</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/7.html" target="content"><div class="div_menuitem_right">Fire</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/34.html" target="content"><div class="div_menuitem_right">Force</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/25.html" target="content"><div class="div_menuitem_right">Glory</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/46.html" target="content"><div class="div_menuitem_right">Gnome</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/8.html" target="content"><div class="div_menuitem_right">Good</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/49.html" target="content"><div class="div_menuitem_right">Halfling</div></a></div>
@@ -41,8 +43,13 @@
<div class="div_menu_padding_right"><a href="../content/domains/9.html" target="content"><div class="div_menuitem_right">Healing</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/47.html" target="content"><div class="div_menuitem_right">Illusion</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/10.html" target="content"><div class="div_menuitem_right">Knowledge</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/11.html" target="content"><div class="div_menuitem_right">Law</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/12.html" target="content"><div class="div_menuitem_right">Luck</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/26.html" target="content"><div class="div_menuitem_right">Madness</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/13.html" target="content"><div class="div_menuitem_right">Magic</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/32.html" target="content"><div class="div_menuitem_right">Metal</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/27.html" target="content"><div class="div_menuitem_right">Mind</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/28.html" target="content"><div class="div_menuitem_right">Moon</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/50.html" target="content"><div class="div_menuitem_right">Nobility</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/51.html" target="content"><div class="div_menuitem_right">Ocean</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/52.html" target="content"><div class="div_menuitem_right">Orc</div></a></div>

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@@ -61,10 +61,10 @@
57 Spellfire_Channeler 16790544 16824664 16824665 16824666 16824667 IR_SPELLFIRE 4 CLS_ATK_3 CLS_FEAT_SPELLF CLS_SAVTHR_CLER CLS_SKILL_SPELLF CLS_BFEAT_SPELLF 2 **** **** 1 0 16 13 16 10 10 9 CON 0X00 0X0 0 CLASS_TYPE_SPELLFIRE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPELLF 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
58 Virtuoso 16790545 16828436 16828437 16828438 16828439 IR_BARD 6 CLS_ATK_3 CLS_FEAT_VIRT CLS_SAVTHR_WIZ CLS_SKILL_VIRT CLS_BFEAT_VIRT 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_VIRTUOSO 1 2 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_VIRT 40 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
59 Marshal 16790546 16828255 16828256 16828257 16828258 IR_MARSH 8 CLS_ATK_2 CLS_FEAT_MARSH CLS_SAVTHR_DRU CLS_SKILL_MARSH CLS_BFEAT_MARSH 4 **** **** 1 0 14 12 12 8 14 16 CHA 0X00 0X0 0 CLASS_TYPE_MARSHAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MARSH 0 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
60 Swashbuckler 16790547 16828217 16828218 16828219 16828220 IR_SWASH 10 CLS_ATK_1 CLS_FEAT_SWASH CLS_SAVTHR_FIGHT CLS_SKILL_SWASH CLS_BFEAT_SWASH 4 **** **** 1 0 12 14 12 8 16 14 DEX 0X00 0X0 0 CLASS_TYPE_SWASHBUCKLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWASH 0 1 0 0 -1 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
60 Swashbuckler 16790547 16828217 16828218 16828219 16828220 IR_SWASH 10 CLS_ATK_1 CLS_FEAT_SWASH CLS_SAVTHR_FIGHT CLS_SKILL_SWASH CLS_BFEAT_SWASH 4 **** **** 1 0 13 16 12 8 14 13 DEX 0X00 0X0 0 CLASS_TYPE_SWASHBUCKLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWASH 0 1 0 0 -1 840 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
61 Hexblade 16790548 16823462 16823463 16823464 16823465 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_HEXBL CLS_SAVTHR_CLER CLS_SKILL_HEXBL CLS_BFEAT_HEXBL 2 CLS_SPGN_HEXBL CLS_SPKN_HEXBL 1 1 14 14 14 10 12 14 CHA 0X08 0X2 0 CLASS_TYPE_HEXBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEXBL 0 1 0 0 -1 5 131 **** **** **** **** **** **** **** **** **** Hexblade **** **** **** **** ****
62 Duskblade 16790549 16824168 16824169 16824170 16824171 IR_HAVOCMAGE 8 CLS_ATK_1 CLS_FEAT_DUSKBL CLS_SAVTHR_CLER CLS_SKILL_DUSKBL CLS_BFEAT_DUSKBL 2 CLS_SPGN_DUSKBL CLS_SPKN_DUSKBL 1 1 15 12 14 10 15 10 STR 0X00 0X0 0 CLASS_TYPE_DUSKBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DUSKBL 0 1 0 0 -1 735 131 **** **** **** **** **** **** **** **** **** Duskblade **** **** **** **** ****
63 Scout 16790550 16822486 16822513 16822514 16822515 IR_ARCHER 8 CLS_ATK_2 CLS_FEAT_SCOUT CLS_SAVTHR_ROG CLS_SKILL_SCOUT CLS_BFEAT_SCOUT 8 **** **** 1 0 12 16 12 14 12 10 DEX 0X00 0X0 0 CLASS_TYPE_SCOUT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCOUT 0 1 0 0 -1 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
63 Scout 16790550 16822486 16822513 16822514 16822515 IR_ARCHER 8 CLS_ATK_2 CLS_FEAT_SCOUT CLS_SAVTHR_ROG CLS_SKILL_SCOUT CLS_BFEAT_SCOUT 8 **** **** 1 0 12 16 14 12 12 10 DEX 0X00 0X0 0 CLASS_TYPE_SCOUT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCOUT 0 1 0 0 -1 810 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
64 Healer 16790551 16822656 16822657 16822658 16822659 IR_CBTMEDIC 8 CLS_ATK_3 CLS_FEAT_HEALER CLS_SAVTHR_CLER CLS_SKILL_HEALER CLS_BFEAT_HEALER 4 CLS_SPGN_HEALER **** 1 1 10 12 12 15 10 16 WIS 0X11 0X2 0 CLASS_TYPE_HEALER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEALER 0 1 0 0 -1 750 0 **** 1 0 0 0 0 0 0 WIS Healer 1 1 255 0 0
65 Mage_Killer 16790552 16822219 16822220 16822221 16822222 IR_MAGEKILL 4 CLS_ATK_3 CLS_FEAT_MAGEK CLS_SAVTHR_WIZ CLS_SKILL_MAGEK CLS_BFEAT_MAGEK 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_MAGEKILLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MAGEK 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
66 Harper_Mage 16790553 16822223 16822224 16822225 16822226 IEF_HARPWIZ 4 CLS_ATK_3 CLS_FEAT_HMAGE CLS_SAVTHR_WIZ CLS_SKILL_HMAGE CLS_BFEAT_HMAGE 4 **** **** 1 0 12 16 14 8 14 12 INT 0X10 0X2 0 CLASS_TYPE_HARPERMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HMAGE 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -191,7 +191,7 @@
187 DreadNecromancer 16790672 16847586 16847587 16847588 16847589 IR_PALEMA 6 CLS_ATK_3 CLS_FEAT_DNECRO CLS_SAVTHR_WIZ CLS_SKILL_DNECRO CLS_BFEAT_DNECRO 2 CLS_SPGN_DNECRO CLS_SPKN_DNECRO 1 1 10 14 12 10 14 16 CHA 0X08 0X2 0 CLASS_TYPE_DREAD_NECROMANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DNECRO 0 1 0 0 -1 10 130 **** **** **** **** **** **** 1 **** **** DreadNecro **** **** **** **** ****
188 UltimateMagus **** 16790350 16790351 16790352 16790353 IR_EPICSPELL 4 CLS_ATK_3 CLS_FEAT_UM CLS_SAVTHR_WIZ CLS_SKILL_UM CLS_BFEAT_UM 2 **** **** 0 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_MYSTIC_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UM 40 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
189 ForestMaster 16790673 16793736 16793737 16793738 16793739 IR_DRUID 8 CLS_ATK_2 CLS_FEAT_FORMAS CLS_SAVTHR_DRU CLS_SKILL_FORMAS CLS_BFEAT_FORMAS 2 **** **** 1 0 14 13 13 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_FORESTMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FORMAS 40 0 0 1 10 3 0 cls_stat_formas **** **** **** **** **** **** **** **** **** **** **** **** **** ****
190 Archivist 16790674 16789866 16789867 16789868 16789869 IR_ARCHIVIST 6 CLS_ATK_3 CLS_FEAT_ARCHV CLS_SAVTHR_CLER CLS_SKILL_ARCHV CLS_BFEAT_ARCHV 4 CLS_SPGN_ARCHV **** 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ARCHIVIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHV 0 1 0 0 -1 700 65 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
190 Archivist 16790674 16789866 16789867 16789868 16789869 IR_ARCHIVIST 6 CLS_ATK_3 CLS_FEAT_ARCHV CLS_SAVTHR_CLER CLS_SKILL_ARCHV CLS_BFEAT_ARCHV 4 CLS_SPGN_ARCHV **** 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ARCHIVIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHV 0 1 0 0 -1 700 65 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** ****
191 DeepstoneSentinel 16790675 16829771 16829772 16829773 16829774 IR_DWDEF 10 CLS_ATK_2 CLS_FEAT_DEEPST CLS_SAVTHR_FIGHT CLS_SKILL_DEEPST CLS_BFEAT_DEEPST 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_DEEPSTONE_SENTINEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DEEPST 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
192 JadePhoenixMage 16790676 16827181 16827182 16827183 16827184 IR_JPM 6 CLS_ATK_1 CLS_FEAT_JPM CLS_SAVTHR_FIGHT CLS_SKILL_JPM CLS_BFEAT_JPM 2 **** **** 1 0 14 14 14 10 16 8 INT 0X10 0X2 0 CLASS_TYPE_JADE_PHOENIX_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_JPM 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
193 BloodclawMaster 16790677 16827149 16827150 16827151 16827152 IR_BLOODCLAW 12 CLS_ATK_2 CLS_FEAT_BLDCLW CLS_SAVTHR_WILD CLS_SKILL_BLDCLW CLS_BFEAT_BLDCLW 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_BLOODCLAW_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLDCLW 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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@@ -11,53 +11,53 @@
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@@ -16,48 +16,48 @@
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File diff suppressed because it is too large Load Diff

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@@ -65,7 +65,7 @@
61 FEAT_HOSPITALER_SPELLCASTING_UR_PRIEST 19560 2 1 0
62 FEAT_HOSPITALER_SPELLCASTING_VASSAL 19576 2 1 0
63 FEAT_EPIC_ARMOR_SKIN 490 1 -1 0
64 feat_epic_spellcasting 4073 1 -1 0
64 feat_epic_spellcasting 4073 0 -1 0
65 FEAT_EPIC_DEVASTATING_CRITICAL_CLUB 495 1 -1 0
66 FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER 496 1 -1 0
67 FEAT_EPIC_DEVASTATING_CRITICAL_DART 497 1 -1 0
@@ -181,425 +181,368 @@
177 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0
178 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0
179 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0
180 FEAT_FREEZING_THE_LIFEBLOOD 26015 1 -1 0
180 FEAT_FREEZING_THE_LIFEBLOOD 26015 0 -1 0
181 Ambidex 1 1 -1 0
182 Cleave 6 1 -1 0
183 DefArrow 8 1 -1 0
184 Disarm 9 1 -1 0
185 Dodge 10 1 -1 0
186 ImpDis 16 1 -1 0
187 ImpTwo 20 1 -1 0
188 LightngRef 24 1 -1 0
189 Mobility 26 1 -1 0
190 PBShot 27 1 -1 0
191 PowerAtk 28 1 -1 0
192 StunFist 39 1 -1 0
193 TwoWeap 41 1 -1 0
194 WeapFinesse 42 1 -1 0
195 BlindFight 408 1 -1 0
196 Expertise 389 1 -1 0
197 ImpExpertise 390 1 -1 0
198 GreatCleave 391 1 -1 0
199 SpringAttack 392 1 -1 0
200 ImpInit 377 1 -1 0
201 WP_BstrdSwd 7904 1 -1 0
202 WP_TwoBldSwd 7911 1 -1 0
203 WP_DireMace 7915 1 -1 0
204 WP_DblAxe 7916 1 -1 0
205 WP_Kama 7920 1 -1 0
206 WP_Katana 7921 1 -1 0
207 WP_Kukri 7922 1 -1 0
208 WP_Scythe 7926 1 -1 0
209 WP_Shuriken 7928 1 -1 0
210 WP_DwarfWaraxe 7933 1 -1 0
211 WP_Whip 7934 1 -1 0
212 WP_Lightblade 7935 1 -1 0
213 WP_Thinblade 7936 1 -1 0
214 WP_Courtblade 7937 1 -1 0
215 ImpStrike 21 1 -1 0
216 ImpCritDart 53 1 -1 0
217 ImpCritDagger 52 1 -1 0
218 ImpCritHXBow 54 1 -1 0
219 ImpCritLgXBow 55 1 -1 0
220 ImpCritLgMace 56 1 -1 0
221 ImpCritMorn 57 1 -1 0
222 ImpCritStaff 58 1 -1 0
223 ImpCritSpear 59 1 -1 0
224 ImpCritSickle 60 1 -1 0
225 ImpCritSling 61 1 -1 0
226 ImpCritUnArm 62 1 -1 0
227 ImpCritLongBow 63 1 -1 0
228 ImpCritShortBow 64 1 -1 0
229 ImpCritShortSword 65 1 -1 0
230 ImpCritRapier 66 1 -1 0
231 ImpCritScim 67 1 -1 0
232 ImpCritLSw 68 1 -1 0
233 ImpCritGSw 69 1 -1 0
234 ImpCritHAxe 70 1 -1 0
235 ImpCritTAxe 71 1 -1 0
236 ImpCritBAxe 72 1 -1 0
237 ImpCritGAxe 73 1 -1 0
238 ImpCritHalb 74 1 -1 0
239 ImpCritLgHam 75 1 -1 0
240 ImpCritLgFlail 76 1 -1 0
241 ImpCritWHam 77 1 -1 0
242 ImpCritHFlail 78 1 -1 0
243 ImpCritKama 79 1 -1 0
244 ImpCritKukri 80 1 -1 0
245 ImpCritShur 82 1 -1 0
246 ImpCritScy 83 1 -1 0
247 ImpCritKatana 84 1 -1 0
248 ImpCritBSw 85 1 -1 0
249 ImpCritDMace 87 1 -1 0
250 ImpCritDAxe 88 1 -1 0
251 ImpCrit2Sw 89 1 -1 0
252 IMP_CRIT_LIGHT_LANCE 24649 1 -1 0
253 IMP_CRIT_HEAVY_PICK 24650 1 -1 0
254 IMP_CRIT_LIGHT_PICK 24651 1 -1 0
255 IMP_CRIT_SAI 24652 1 -1 0
256 IMP_CRIT_NUNCHAKU 24653 1 -1 0
257 IMP_CRIT_FALCHION 24654 1 -1 0
258 IMP_CRIT_SAP 24655 1 -1 0
259 IMP_CRIT_KATAR 24656 1 -1 0
260 IMP_CRIT_HEAVY_MACE 24657 1 -1 0
261 IMP_CRIT_MAUL 24658 1 -1 0
262 IMP_CRIT_DBL_SCIMITAR 24659 1 -1 0
263 IMP_CRIT_GOAD 24660 1 -1 0
264 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 -1 0
265 IMP_CRIT_ELVEN_THINBLADE 24709 1 -1 0
266 IMP_CRIT_ELVEN_COURTBLADE 24717 1 -1 0
267 WeapFocDagger 90 1 -1 0
268 WeapFocDart 91 1 -1 0
269 WeapFocHXBow 92 1 -1 0
270 WeapFocLgXBow 93 1 -1 0
271 WeapFocLgMace 94 1 -1 0
272 WeapFocMorn 95 1 -1 0
273 WeapFocStaff 96 1 -1 0
274 WeapFocSpear 97 1 -1 0
275 WeapFocSickle 98 1 -1 0
276 WeapFocSling 99 1 -1 0
277 WeapFocUnArm 100 1 -1 0
278 WeapFocLongBow 101 1 -1 0
279 WeapFocShortBow 102 1 -1 0
280 WeapFocShortSword 103 1 -1 0
281 WeapFocRapier 104 1 -1 0
282 WeapFocScim 105 1 -1 0
283 WeapFocLSw 106 1 -1 0
284 WeapFocGSw 107 1 -1 0
285 WeapFocHAxe 108 1 -1 0
286 WeapFocTAxe 109 1 -1 0
287 WeapFocBAxe 110 1 -1 0
288 WeapFocGAxe 111 1 -1 0
289 WeapFocHalb 112 1 -1 0
290 WeapFocLgHam 113 1 -1 0
291 WeapFocLgFlail 114 1 -1 0
292 WeapFocWHam 115 1 -1 0
293 WeapFocHFlail 116 1 -1 0
294 WeapFocKama 117 1 -1 0
295 WeapFocKukri 118 1 -1 0
296 WeapFocShur 120 1 -1 0
297 WeapFocScy 121 1 -1 0
298 WeapFocKatana 122 1 -1 0
299 WeapFocBSw 123 1 -1 0
300 WeapFocDMace 125 1 -1 0
301 WeapFocDAxe 126 1 -1 0
302 WeapFoc2Sw 127 1 -1 0
303 WF_LIGHT_LANCE 24613 1 -1 0
304 WF_HEAVY_PICK 24614 1 -1 0
305 WF_LIGHT_PICK 24615 1 -1 0
306 WF_SAI 24616 1 -1 0
307 WF_NUNCHUKU 24617 1 -1 0
308 WF_FALCHION 24618 1 -1 0
309 WF_SAP 24619 1 -1 0
310 WF_KATAR 24620 1 -1 0
311 WF_HEAVY_MACE 24621 1 -1 0
312 WF_MAUL 24622 1 -1 0
313 WF_DOUBLE_SCIMITAR 24623 1 -1 0
314 WF_GOAD 24624 1 -1 0
315 WF_ELVEN_LIGHTBLADE 24697 1 -1 0
316 WF_ELVEN_THINBLADE 24705 1 -1 0
317 WF_ELVEN_COURTBLADE 24713 1 -1 0
318 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0
319 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0
320 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0
321 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0
322 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0
323 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0
324 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0
325 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0
326 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0
327 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0
328 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0
329 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0
330 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0
331 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0
332 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0
333 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0
334 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0
335 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0
336 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0
337 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0
338 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0
339 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0
340 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0
341 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0
342 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0
343 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0
344 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0
345 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0
346 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0
347 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0
348 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0
349 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0
350 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0
351 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0
352 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0
353 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0
354 EPIC_WEAPON_FOCUS_LANCE 24637 1 -1 0
355 EPIC_WEAPON_FOCUS_HEAVY_PICK 24638 1 -1 0
356 EPIC_WEAPON_FOCUS_LIGHT_PICK 24639 1 -1 0
357 EPIC_WEAPON_FOCUS_SAI 24640 1 -1 0
358 EPIC_WEAPON_FOCUS_NUNCHAKU 24641 1 -1 0
359 EPIC_WEAPON_FOCUS_FALCHION 24642 1 -1 0
360 EPIC_WEAPON_FOCUS_SAP 24643 1 -1 0
361 EPIC_WEAPON_FOCUS_KATAR 24644 1 -1 0
362 EPIC_WEAPON_FOCUS_HEAVY_MACE 24645 1 -1 0
363 EPIC_WEAPON_FOCUS_MAUL 24646 1 -1 0
364 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24647 1 -1 0
365 EPIC_WEAPON_FOCUS_GOAD 24648 1 -1 0
366 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0
367 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0
368 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0
369 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0
370 FEAT_WEAPON_FOCUS_TRIDENT 1072 1 -1 0
371 FEAT_IMPROVED_CRITICAL_TRIDENT 1074 1 -1 0
372 FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT 1075 1 -1 0
373 FEAT_EPIC_WEAPON_FOCUS_TRIDENT 1076 1 -1 0
374 FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT 1078 1 -1 0
375 FEAT_EPIC_PERFECT_HEALTH 747 1 -1 0
376 FEAT_EPIC_PLANAR_TURNING 854 1 -1 1
377 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
378 DivineMight 413 1 -1 1
379 DivineShield 414 1 -1 1
380 FEAT_EPIC_GREAT_WISDOM_1 804 1 -1 0
381 FEAT_EPIC_GREAT_WISDOM_2 805 1 -1 0
382 FEAT_EPIC_GREAT_WISDOM_3 806 1 -1 0
383 FEAT_EPIC_GREAT_WISDOM_4 807 1 -1 0
384 FEAT_EPIC_GREAT_WISDOM_5 808 1 -1 0
385 FEAT_EPIC_GREAT_WISDOM_6 809 1 -1 0
386 FEAT_EPIC_GREAT_WISDOM_7 810 1 -1 0
387 FEAT_EPIC_GREAT_WISDOM_8 811 1 -1 0
388 FEAT_EPIC_GREAT_WISDOM_9 812 1 -1 0
389 FEAT_EPIC_GREAT_WISDOM_10 813 1 -1 0
390 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 -1 0
391 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 -1 0
392 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 -1 0
393 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 -1 0
394 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 -1 0
395 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 -1 0
396 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 -1 0
397 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 -1 0
398 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 -1 0
399 WhirlwindAttack 867 1 -1 0
400 WeaponFocusdwaxe 952 1 -1 0
401 WeaponFocuswhip 993 1 -1 0
402 FocusedSpellPenetrCon 3128 1 -1 0
403 FocusedSpellPenetrDiv 3129 1 -1 0
404 FocusedSpellPenetrEnc 3130 1 -1 0
405 FocusedSpellPenetrEvo 3131 1 -1 0
406 FocusedSpellPenetrIll 3132 1 -1 0
407 FocusedSpellPenetrNec 3133 1 -1 0
408 FocusedSpellPenetrTra 3134 1 -1 0
409 FocusedSpellPenetrAbj 3135 1 -1 0
410 FEAT_EPIC_DIVINE_VIGOR 3115 1 -1 1
411 FEAT_EPIC_DIVINE_RESISTANCE 3119 1 -1 1
412 FEAT_EPIC_DIVINE_MIGHT 3120 1 -1 1
413 FEAT_EPIC_BLINDING_SPEED 491 1 -1 1
414 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0
415 FEAT_EPIC_DIVINE_SHIELD 3548 1 -1 1
416 OverWCrit_Mindblade 3615 1 -1 0
417 DevCrit_Mindblade 3616 1 -1 0
418 Epic_WeaponFocus_Mindblade 3618 1 -1 0
419 ImpCrit_Mindblade 3614 1 -1 0
420 FEAT_EPIC_REPUTATION 586 1 -1 0
421 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 -1 0
422 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 -1 0
423 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 -1 0
424 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 -1 0
425 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 -1 0
426 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0
427 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0
428 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0
429 FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB 657 1 -1 0
430 FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER 658 1 -1 0
431 FEAT_EPIC_WEAPON_SPECIALIZATION_DART 659 1 -1 0
432 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW 660 1 -1 0
433 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW 661 1 -1 0
434 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE 662 1 -1 0
435 FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR 663 1 -1 0
436 FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF 664 1 -1 0
437 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR 665 1 -1 0
438 FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE 666 1 -1 0
439 FEAT_EPIC_WEAPON_SPECIALIZATION_SLING 667 1 -1 0
440 FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED 668 1 -1 0
441 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW 669 1 -1 0
442 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW 670 1 -1 0
443 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD 671 1 -1 0
444 FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER 672 1 -1 0
445 FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR 673 1 -1 0
446 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 674 1 -1 0
447 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD 675 1 -1 0
448 FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE 676 1 -1 0
449 FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE 677 1 -1 0
450 FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE 678 1 -1 0
451 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE 679 1 -1 0
452 FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD 680 1 -1 0
453 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER 681 1 -1 0
454 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL 682 1 -1 0
455 FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER 683 1 -1 0
456 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL 684 1 -1 0
457 FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA 685 1 -1 0
458 FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI 686 1 -1 0
459 FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN 687 1 -1 0
460 FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE 688 1 -1 0
461 FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA 689 1 -1 0
462 FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD 690 1 -1 0
463 FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE 691 1 -1 0
464 FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE 692 1 -1 0
465 FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD 693 1 -1 0
466 EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE 24700 1 -1 0
467 EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE 24708 1 -1 0
468 EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE 24716 1 -1 0
469 FEAT_EPIC_WEAPON_SPECIALIZATION_DWAXE 957 1 -1 0
470 FEAT_EPIC_WEAPON_SPECIALIZATION_WHIP 998 1 -1 0
471 FEAT_EPIC_GREAT_CHARISMA_1 764 1 -1 0
472 FEAT_EPIC_GREAT_CHARISMA_2 765 1 -1 0
473 FEAT_EPIC_GREAT_CHARISMA_3 766 1 -1 0
474 FEAT_EPIC_GREAT_CHARISMA_4 767 1 -1 0
475 FEAT_EPIC_GREAT_CHARISMA_5 768 1 -1 0
476 FEAT_EPIC_GREAT_CHARISMA_6 769 1 -1 0
477 FEAT_EPIC_GREAT_CHARISMA_7 770 1 -1 0
478 FEAT_EPIC_GREAT_CHARISMA_8 771 1 -1 0
479 FEAT_EPIC_GREAT_CHARISMA_9 772 1 -1 0
480 FEAT_EPIC_GREAT_CHARISMA_10 773 1 -1 0
481 FEAT_EPIC_GREAT_SMITING_1 824 1 -1 0
482 FEAT_EPIC_GREAT_SMITING_2 825 1 -1 0
483 FEAT_EPIC_GREAT_SMITING_3 826 1 -1 0
484 FEAT_EPIC_GREAT_SMITING_4 827 1 -1 0
485 FEAT_EPIC_GREAT_SMITING_5 828 1 -1 0
486 FEAT_EPIC_GREAT_SMITING_6 829 1 -1 0
487 FEAT_EPIC_GREAT_SMITING_7 830 1 -1 0
488 FEAT_EPIC_GREAT_SMITING_8 831 1 -1 0
489 FEAT_EPIC_GREAT_SMITING_9 832 1 -1 0
490 FEAT_EPIC_GREAT_SMITING_10 833 1 -1 0
491 FEAT_DIVINE_VIGOR 3116 0 -1 1
492 FEAT_DIVINE_RESISTANCE 3117 0 -1 1
493 FEAT_DIVINE_CLEANSING 3118 0 -1 1
494 FEAT_DIVINE_VENGEANCE 3142 0 -1 1
495 FEAT_DISCIPLE_OF_SUN 3127 0 -1 1
496 Bane_Magic_Aberration 23556 0 -1 0
497 Bane_Magic_Animal 23557 0 -1 0
498 Bane_Magic_Beast 23558 0 -1 0
499 Bane_Magic_Construct 23559 0 -1 0
500 Bane_Magic_Dragon 23560 0 -1 0
501 Bane_Magic_Dwarf 23561 0 -1 0
502 Bane_Magic_Elemental 23562 0 -1 0
503 Bane_Magic_Elf 23563 0 -1 0
504 Bane_Magic_Fey 23564 0 -1 0
505 Bane_Magic_Giant 23565 0 -1 0
506 Bane_Magic_Gnome 23566 0 -1 0
507 Bane_Magic_HalfElf 23567 0 -1 0
508 Bane_Magic_Halfling 23568 0 -1 0
509 Bane_Magic_HalfOrc 23569 0 -1 0
510 Bane_Magic_Human 23570 0 -1 0
511 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
512 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
513 Bane_Magic_Humanoid_Orc 23573 0 -1 0
514 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
515 Bane_Magic_Magical_Beast 23575 0 -1 0
516 Bane_Magic_Outsider 23576 0 -1 0
517 Bane_Magic_Shapechanger 23577 0 -1 0
518 Bane_Magic_Undead 23578 0 -1 0
519 Bane_Magic_Vermin 23579 0 -1 0
520 DivineMetamagic_Empower 23530 0 -1 1
521 DivineMetamagic_Extend 23531 0 -1 1
522 DivineMetamagic_Maximize 23532 0 -1 1
523 SpellFocusCon 166 0 -1 0
524 SpellFocusDiv 167 0 -1 0
525 SpellFocusEnc 168 0 -1 0
526 SpellFocusEvo 169 0 -1 0
527 SpellFocusIll 170 0 -1 0
528 SpellFocusNec 171 0 -1 0
529 SpellFocusTra 172 0 -1 0
530 SpellFocusAbj 35 0 -1 0
531 FEAT_BREW_POTION 944 0 -1 0
532 Quicken 29 0 -1 0
533 FEAT_IMP_MANYSHOT 3350 1 -1 1
534 FEAT_WEAPON_FOCUS_RAY 4819 1 -1 0
535 FEAT_EPIC_WEAPON_FOCUS_RAY 4820 1 -1 0
536 FEAT_IMPROVED_CRITICAL_TOUCH 26009 1 -1 0
537 FEAT_IMPROVED_CRITICAL_RAY 26010 1 -1 0
538 FEAT_WEAPON_FOCUS_TOUCH 26011 1 -1 0
539 FEAT_EPIC_WEAPON_FOCUS_TOUCH 26012 1 -1 0
540 FEAT_CHARMING_THE_ARROW 25997 1 -1 0
541 WeapSpeClub 47 1 -1 0
542 WeapSpeDagger 128 1 -1 0
543 WeapSpeDart 129 1 -1 0
544 WeapSpeHXBow 130 1 -1 0
545 WeapSpeLgXBow 131 1 -1 0
546 WeapSpeLgMace 132 1 -1 0
547 WeapSpeMorn 133 1 -1 0
548 WeapSpeStaff 134 1 -1 0
549 WeapSpeSpear 135 1 -1 0
550 WeapSpeSickle 136 1 -1 0
551 WeapSpeSling 137 1 -1 0
552 WeapSpeUnArm 138 1 -1 0
553 WeapSpeLongBow 139 1 -1 0
554 WeapSpeShortBow 140 1 -1 0
555 WeapSpeShortSword 141 1 -1 0
556 WeapSpeRapier 142 1 -1 0
557 WeapSpeScim 143 1 -1 0
558 WeapSpeLSw 144 1 -1 0
559 WeapSpeGSw 145 1 -1 0
560 WeapSpeHAxe 146 1 -1 0
561 WeapSpeTAxe 147 1 -1 0
562 WeapSpeBAxe 148 1 -1 0
563 WeapSpeGAxe 149 1 -1 0
564 WeapSpeHalb 150 1 -1 0
565 WeapSpeLgHam 151 1 -1 0
566 WeapSpeLgFlail 152 1 -1 0
567 WeapSpeWHam 153 1 -1 0
568 WeapSpeHFlail 154 1 -1 0
569 WeapSpeKama 155 1 -1 0
570 WeapSpeKukri 156 1 -1 0
571 WeapSpeShur 158 1 -1 0
572 WeapSpeScy 159 1 -1 0
573 WeapSpeKatana 160 1 -1 0
574 WeapSpeBSw 161 1 -1 0
575 WeapSpeDMace 163 1 -1 0
576 WeapSpeDAxe 164 1 -1 0
577 WeapSpe2Sw 165 1 -1 0
578 FEAT_WEAPON_SPECIALIZATION_TRIDENT 1073 1 -1 0
579 WEAP_SPEC_LIGHT_LANCE 24625 1 -1 0
580 WEAP_SPEC_HEAVY_PICK 24626 1 -1 0
581 WEAP_SPEC_LIGHT_PICK 24627 1 -1 0
582 WEAP_SPEC_SAI 24628 1 -1 0
583 WEAP_SPEC_NUNCHAKU 24629 1 -1 0
584 WEAP_SPEC_FALCHION 24630 1 -1 0
585 WEAP_SPEC_SAP 24631 1 -1 0
586 WEAP_SPEC_KATAR 24632 1 -1 0
587 WEAP_SPEC_HEAVY_MACE 24633 1 -1 0
588 WEAP_SPEC_MAUL 24634 1 -1 0
589 WEAP_SPEC_DBL_SCIMITAR 24635 1 -1 0
590 WEAP_SPEC_GOAD 24636 1 -1 0
591 WEAP_SPEC_ELVEN_LIGHTBLADE 24699 1 -1 0
592 WEAP_SPEC_ELVEN_THINBLADE 24707 1 -1 0
593 WEAP_SPEC_ELVEN_COURTBLADE 24715 1 -1 0
594 ExtraTurning 13 0 -1 0
595 FEAT_COMBAT_FOCUS 26020 1 -1 0
596 FEAT_COMBAT_AWARENESS 26021 1 -1 0
597 FEAT_COMBAT_DEFENSE 26022 1 -1 0
598 FEAT_COMBAT_STABILITY 26023 1 -1 0
599 FEAT_COMBAT_STRIKE 26024 1 -1 1
600 FEAT_COMBAT_VIGOR 26025 1 -1 0
601 FEAT_FREEZING_THE_LIFEBLOOD 26015 1 -1 1
184 Dodge 10 1 -1 0
185 ImpDis 16 1 -1 0
186 ImpTwo 20 1 -1 0
187 LightngRef 24 0 -1 0
188 Mobility 26 1 -1 0
189 PBShot 27 1 -1 0
190 PowerAtk 28 1 -1 0
191 StunFist 39 1 -1 0
192 TwoWeap 41 1 -1 0
193 WeapFinesse 42 1 -1 0
194 BlindFight 408 1 -1 0
195 Expertise 389 1 -1 0
196 ImpExpertise 390 1 -1 0
197 GreatCleave 391 1 -1 0
198 SpringAttack 392 1 -1 0
199 ImpInit 377 1 -1 0
200 WP_BstrdSwd 7904 1 -1 0
201 WP_TwoBldSwd 7911 1 -1 0
202 WP_DireMace 7915 1 -1 0
203 WP_DblAxe 7916 1 -1 0
204 WP_Kama 7920 1 -1 0
205 WP_Katana 7921 1 -1 0
206 WP_Kukri 7922 1 -1 0
207 WP_Scythe 7926 1 -1 0
208 WP_Shuriken 7928 1 -1 0
209 WP_DwarfWaraxe 7933 1 -1 0
210 WP_Whip 7934 1 -1 0
211 WP_Lightblade 7935 1 -1 0
212 WP_Thinblade 7936 1 -1 0
213 WP_Courtblade 7937 1 -1 0
214 ImpStrike 21 1 -1 0
215 ImpCritDart 53 1 -1 0
216 ImpCritDagger 52 1 -1 0
217 ImpCritHXBow 54 1 -1 0
218 ImpCritLgXBow 55 1 -1 0
219 ImpCritLgMace 56 1 -1 0
220 ImpCritMorn 57 1 -1 0
221 ImpCritStaff 58 1 -1 0
222 ImpCritSpear 59 1 -1 0
223 ImpCritSickle 60 1 -1 0
224 ImpCritSling 61 1 -1 0
225 ImpCritUnArm 62 1 -1 0
226 ImpCritLongBow 63 1 -1 0
227 ImpCritShortBow 64 1 -1 0
228 ImpCritShortSword 65 1 -1 0
229 ImpCritRapier 66 1 -1 0
230 ImpCritScim 67 1 -1 0
231 ImpCritLSw 68 1 -1 0
232 ImpCritGSw 69 1 -1 0
233 ImpCritHAxe 70 1 -1 0
234 ImpCritTAxe 71 1 -1 0
235 ImpCritBAxe 72 1 -1 0
236 ImpCritGAxe 73 1 -1 0
237 ImpCritHalb 74 1 -1 0
238 ImpCritLgHam 75 1 -1 0
239 ImpCritLgFlail 76 1 -1 0
240 ImpCritWHam 77 1 -1 0
241 ImpCritHFlail 78 1 -1 0
242 ImpCritKama 79 1 -1 0
243 ImpCritKukri 80 1 -1 0
244 ImpCritShur 82 1 -1 0
245 ImpCritScy 83 1 -1 0
246 ImpCritKatana 84 1 -1 0
247 ImpCritBSw 85 1 -1 0
248 ImpCritDMace 87 1 -1 0
249 ImpCritDAxe 88 1 -1 0
250 ImpCrit2Sw 89 1 -1 0
251 IMP_CRIT_LIGHT_LANCE 24649 1 -1 0
252 IMP_CRIT_HEAVY_PICK 24650 1 -1 0
253 IMP_CRIT_LIGHT_PICK 24651 1 -1 0
254 IMP_CRIT_SAI 24652 1 -1 0
255 IMP_CRIT_NUNCHAKU 24653 1 -1 0
256 IMP_CRIT_FALCHION 24654 1 -1 0
257 IMP_CRIT_SAP 24655 1 -1 0
258 IMP_CRIT_KATAR 24656 1 -1 0
259 IMP_CRIT_HEAVY_MACE 24657 1 -1 0
260 IMP_CRIT_MAUL 24658 1 -1 0
261 IMP_CRIT_DBL_SCIMITAR 24659 1 -1 0
262 IMP_CRIT_GOAD 24660 1 -1 0
263 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 -1 0
264 IMP_CRIT_ELVEN_THINBLADE 24709 1 -1 0
265 IMP_CRIT_ELVEN_COURTBLADE 24717 1 -1 0
266 WeapFocDagger 90 1 -1 0
267 WeapFocDart 91 1 -1 0
268 WeapFocHXBow 92 1 -1 0
269 WeapFocLgXBow 93 1 -1 0
270 WeapFocLgMace 94 1 -1 0
271 WeapFocMorn 95 1 -1 0
272 WeapFocStaff 96 1 -1 0
273 WeapFocSpear 97 1 -1 0
274 WeapFocSickle 98 1 -1 0
275 WeapFocSling 99 1 -1 0
276 WeapFocUnArm 100 1 -1 0
277 WeapFocLongBow 101 1 -1 0
278 WeapFocShortBow 102 1 -1 0
279 WeapFocShortSword 103 1 -1 0
280 WeapFocRapier 104 1 -1 0
281 WeapFocScim 105 1 -1 0
282 WeapFocLSw 106 1 -1 0
283 WeapFocGSw 107 1 -1 0
284 WeapFocHAxe 108 1 -1 0
285 WeapFocTAxe 109 1 -1 0
286 WeapFocBAxe 110 1 -1 0
287 WeapFocGAxe 111 1 -1 0
288 WeapFocHalb 112 1 -1 0
289 WeapFocLgHam 113 1 -1 0
290 WeapFocLgFlail 114 1 -1 0
291 WeapFocWHam 115 1 -1 0
292 WeapFocHFlail 116 1 -1 0
293 WeapFocKama 117 1 -1 0
294 WeapFocKukri 118 1 -1 0
295 WeapFocShur 120 1 -1 0
296 WeapFocScy 121 1 -1 0
297 WeapFocKatana 122 1 -1 0
298 WeapFocBSw 123 1 -1 0
299 WeapFocDMace 125 1 -1 0
300 WeapFocDAxe 126 1 -1 0
301 WeapFoc2Sw 127 1 -1 0
302 WF_LIGHT_LANCE 24613 1 -1 0
303 WF_HEAVY_PICK 24614 1 -1 0
304 WF_LIGHT_PICK 24615 1 -1 0
305 WF_SAI 24616 1 -1 0
306 WF_NUNCHUKU 24617 1 -1 0
307 WF_FALCHION 24618 1 -1 0
308 WF_SAP 24619 1 -1 0
309 WF_KATAR 24620 1 -1 0
310 WF_HEAVY_MACE 24621 1 -1 0
311 WF_MAUL 24622 1 -1 0
312 WF_DOUBLE_SCIMITAR 24623 1 -1 0
313 WF_GOAD 24624 1 -1 0
314 WF_ELVEN_LIGHTBLADE 24697 1 -1 0
315 WF_ELVEN_THINBLADE 24705 1 -1 0
316 WF_ELVEN_COURTBLADE 24713 1 -1 0
317 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0
318 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0
319 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0
320 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0
321 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0
322 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0
323 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0
324 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0
325 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0
326 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0
327 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0
328 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0
329 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0
330 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0
331 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0
332 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0
333 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0
334 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0
335 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0
336 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0
337 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0
338 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0
339 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0
340 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0
341 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0
342 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0
343 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0
344 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0
345 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0
346 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0
347 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0
348 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0
349 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0
350 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0
351 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0
352 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0
353 EPIC_WEAPON_FOCUS_LANCE 24637 1 -1 0
354 EPIC_WEAPON_FOCUS_HEAVY_PICK 24638 1 -1 0
355 EPIC_WEAPON_FOCUS_LIGHT_PICK 24639 1 -1 0
356 EPIC_WEAPON_FOCUS_SAI 24640 1 -1 0
357 EPIC_WEAPON_FOCUS_NUNCHAKU 24641 1 -1 0
358 EPIC_WEAPON_FOCUS_FALCHION 24642 1 -1 0
359 EPIC_WEAPON_FOCUS_SAP 24643 1 -1 0
360 EPIC_WEAPON_FOCUS_KATAR 24644 1 -1 0
361 EPIC_WEAPON_FOCUS_HEAVY_MACE 24645 1 -1 0
362 EPIC_WEAPON_FOCUS_MAUL 24646 1 -1 0
363 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24647 1 -1 0
364 EPIC_WEAPON_FOCUS_GOAD 24648 1 -1 0
365 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0
366 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0
367 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0
368 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0
369 FEAT_WEAPON_FOCUS_TRIDENT 1072 1 -1 0
370 FEAT_IMPROVED_CRITICAL_TRIDENT 1074 1 -1 0
371 FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT 1075 1 -1 0
372 FEAT_EPIC_WEAPON_FOCUS_TRIDENT 1076 1 -1 0
373 FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT 1078 1 -1 0
374 FEAT_EPIC_PERFECT_HEALTH 747 1 -1 0
375 FEAT_EPIC_PLANAR_TURNING 854 1 -1 1
376 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
377 DivineMight 413 0 -1 1
378 DivineShield 414 0 -1 1
379 FEAT_EPIC_GREAT_WISDOM_1 804 0 -1 0
380 FEAT_EPIC_GREAT_WISDOM_2 805 0 -1 0
381 FEAT_EPIC_GREAT_WISDOM_3 806 0 -1 0
382 FEAT_EPIC_GREAT_WISDOM_4 807 0 -1 0
383 FEAT_EPIC_GREAT_WISDOM_5 808 0 -1 0
384 FEAT_EPIC_GREAT_WISDOM_6 809 0 -1 0
385 FEAT_EPIC_GREAT_WISDOM_7 810 0 -1 0
386 FEAT_EPIC_GREAT_WISDOM_8 811 0 -1 0
387 FEAT_EPIC_GREAT_WISDOM_9 812 0 -1 0
388 FEAT_EPIC_GREAT_WISDOM_10 813 0 -1 0
389 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 0 -1 0
390 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 0 -1 0
391 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 0 -1 0
392 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 0 -1 0
393 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 0 -1 0
394 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 0 -1 0
395 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 0 -1 0
396 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 0 -1 0
397 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 0 -1 0
398 WhirlwindAttack 867 0 -1 0
399 WeaponFocusdwaxe 952 1 -1 0
400 WeaponFocuswhip 993 1 -1 0
401 FocusedSpellPenetrCon 3128 0 -1 0
402 FocusedSpellPenetrDiv 3129 0 -1 0
403 FocusedSpellPenetrEnc 3130 0 -1 0
404 FocusedSpellPenetrEvo 3131 0 -1 0
405 FocusedSpellPenetrIll 3132 0 -1 0
406 FocusedSpellPenetrNec 3133 0 -1 0
407 FocusedSpellPenetrTra 3134 0 -1 0
408 FocusedSpellPenetrAbj 3135 0 -1 0
409 FEAT_EPIC_DIVINE_VIGOR 3115 0 -1 1
410 FEAT_EPIC_DIVINE_RESISTANCE 3119 0 -1 1
411 FEAT_EPIC_DIVINE_MIGHT 3120 0 -1 1
412 FEAT_EPIC_BLINDING_SPEED 491 0 -1 1
413 FEAT_EPIC_SPELL_PENETRATION 618 0 -1 0
414 FEAT_EPIC_DIVINE_SHIELD 3548 0 -1 1
415 OverWCrit_Mindblade 3615 1 -1 0
416 DevCrit_Mindblade 3616 1 -1 0
417 Epic_WeaponFocus_Mindblade 3618 1 -1 0
418 ImpCrit_Mindblade 3614 1 -1 0
419 FEAT_EPIC_REPUTATION 586 1 -1 0
420 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 0 -1 0
421 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 0 -1 0
422 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 0 -1 0
423 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 0 -1 0
424 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 0 -1 0
425 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 0 -1 0
426 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 0 -1 0
427 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 0 -1 0
428 FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB 657 0 -1 0
429 FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER 658 0 -1 0
430 FEAT_EPIC_WEAPON_SPECIALIZATION_DART 659 0 -1 0
431 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW 660 0 -1 0
432 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW 661 0 -1 0
433 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE 662 0 -1 0
434 FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR 663 0 -1 0
435 FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF 664 0 -1 0
436 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR 665 0 -1 0
437 FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE 666 0 -1 0
438 FEAT_EPIC_WEAPON_SPECIALIZATION_SLING 667 0 -1 0
439 FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED 668 0 -1 0
440 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW 669 0 -1 0
441 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW 670 0 -1 0
442 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD 671 0 -1 0
443 FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER 672 0 -1 0
444 FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR 673 0 -1 0
445 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD 674 0 -1 0
446 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD 675 0 -1 0
447 FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE 676 0 -1 0
448 FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE 677 0 -1 0
449 FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE 678 0 -1 0
450 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE 679 0 -1 0
451 FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD 680 0 -1 0
452 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER 681 0 -1 0
453 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL 682 0 -1 0
454 FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER 683 0 -1 0
455 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL 684 0 -1 0
456 FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA 685 0 -1 0
457 FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI 686 0 -1 0
458 FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN 687 0 -1 0
459 FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE 688 0 -1 0
460 FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA 689 0 -1 0
461 FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD 690 0 -1 0
462 FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE 691 0 -1 0
463 FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE 692 0 -1 0
464 FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD 693 0 -1 0
465 EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE 24700 0 -1 0
466 EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE 24708 0 -1 0
467 EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE 24716 0 -1 0
468 FEAT_EPIC_WEAPON_SPECIALIZATION_DWAXE 957 0 -1 0
469 FEAT_EPIC_WEAPON_SPECIALIZATION_WHIP 998 0 -1 0
470 FEAT_EPIC_GREAT_CHARISMA_1 764 0 -1 0
471 FEAT_EPIC_GREAT_CHARISMA_2 765 0 -1 0
472 FEAT_EPIC_GREAT_CHARISMA_3 766 0 -1 0
473 FEAT_EPIC_GREAT_CHARISMA_4 767 0 -1 0
474 FEAT_EPIC_GREAT_CHARISMA_5 768 0 -1 0
475 FEAT_EPIC_GREAT_CHARISMA_6 769 0 -1 0
476 FEAT_EPIC_GREAT_CHARISMA_7 770 0 -1 0
477 FEAT_EPIC_GREAT_CHARISMA_8 771 0 -1 0
478 FEAT_EPIC_GREAT_CHARISMA_9 772 0 -1 0
479 FEAT_EPIC_GREAT_CHARISMA_10 773 0 -1 0
480 FEAT_EPIC_GREAT_SMITING_1 824 0 -1 0
481 FEAT_EPIC_GREAT_SMITING_2 825 0 -1 0
482 FEAT_EPIC_GREAT_SMITING_3 826 0 -1 0
483 FEAT_EPIC_GREAT_SMITING_4 827 0 -1 0
484 FEAT_EPIC_GREAT_SMITING_5 828 0 -1 0
485 FEAT_EPIC_GREAT_SMITING_6 829 0 -1 0
486 FEAT_EPIC_GREAT_SMITING_7 830 0 -1 0
487 FEAT_EPIC_GREAT_SMITING_8 831 0 -1 0
488 FEAT_EPIC_GREAT_SMITING_9 832 0 -1 0
489 FEAT_EPIC_GREAT_SMITING_10 833 0 -1 0
490 FEAT_DIVINE_VIGOR 3116 0 -1 1
491 FEAT_DIVINE_RESISTANCE 3117 0 -1 1
492 FEAT_DIVINE_CLEANSING 3118 0 -1 1
493 FEAT_DIVINE_VENGEANCE 3142 0 -1 1
494 FEAT_DISCIPLE_OF_SUN 3127 0 -1 1
495 Bane_Magic_Aberration 23556 0 -1 0
496 Bane_Magic_Animal 23557 0 -1 0
497 Bane_Magic_Beast 23558 0 -1 0
498 Bane_Magic_Construct 23559 0 -1 0
499 Bane_Magic_Dragon 23560 0 -1 0
500 Bane_Magic_Dwarf 23561 0 -1 0
501 Bane_Magic_Elemental 23562 0 -1 0
502 Bane_Magic_Elf 23563 0 -1 0
503 Bane_Magic_Fey 23564 0 -1 0
504 Bane_Magic_Giant 23565 0 -1 0
505 Bane_Magic_Gnome 23566 0 -1 0
506 Bane_Magic_HalfElf 23567 0 -1 0
507 Bane_Magic_Halfling 23568 0 -1 0
508 Bane_Magic_HalfOrc 23569 0 -1 0
509 Bane_Magic_Human 23570 0 -1 0
510 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
511 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
512 Bane_Magic_Humanoid_Orc 23573 0 -1 0
513 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
514 Bane_Magic_Magical_Beast 23575 0 -1 0
515 Bane_Magic_Outsider 23576 0 -1 0
516 Bane_Magic_Shapechanger 23577 0 -1 0
517 Bane_Magic_Undead 23578 0 -1 0
518 Bane_Magic_Vermin 23579 0 -1 0
519 DivineMetamagic_Empower 23530 0 -1 1
520 DivineMetamagic_Extend 23531 0 -1 1
521 DivineMetamagic_Maximize 23532 0 -1 1
522 SpellFocusCon 166 0 -1 0
523 SpellFocusDiv 167 0 -1 0
524 SpellFocusEnc 168 0 -1 0
525 SpellFocusEvo 169 0 -1 0
526 SpellFocusIll 170 0 -1 0
527 SpellFocusNec 171 0 -1 0
528 SpellFocusTra 172 0 -1 0
529 SpellFocusAbj 35 0 -1 0
530 FEAT_BREW_POTION 944 0 -1 0
531 Quicken 29 0 -1 0
532 FEAT_IMP_MANYSHOT 3350 0 -1 1
533 FEAT_WEAPON_FOCUS_RAY 4819 1 -1 0
534 FEAT_EPIC_WEAPON_FOCUS_RAY 4820 1 -1 0
535 FEAT_IMPROVED_CRITICAL_TOUCH 26009 1 -1 0
536 FEAT_IMPROVED_CRITICAL_RAY 26010 1 -1 0
537 FEAT_WEAPON_FOCUS_TOUCH 26011 1 -1 0
538 FEAT_EPIC_WEAPON_FOCUS_TOUCH 26012 1 -1 0
539 FEAT_CHARMING_THE_ARROW 25997 0 -1 0
540 ExtraTurning 13 0 -1 0
541 ImprovedTrip 2807 1 -1 0
542 RapidShot 30 1 -1 0
543 ImprovedBullrush 2806 1 -1 0
544 FEAT_EPIC_LEADERSHIP 4366 1 -1 0

View File

@@ -61,148 +61,64 @@
57 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0
58 FEAT_EPIC_SPELLCASTING 4073 1 -1 0
59 IGNORE_MATERIAL_COMPONENTS 2597 1 -1 0
60 FEAT_EPIC_ARMOR_SKIN 490 1 -1 0
61 FEAT_EPIC_BLINDING_SPEED 491 1 -1 1
62 FEAT_EPIC_ENERGY_RESISTANCE_COLD_1 533 1 -1 0
63 FEAT_EPIC_ENERGY_RESISTANCE_COLD_2 534 1 -1 0
64 FEAT_EPIC_ENERGY_RESISTANCE_COLD_3 535 1 -1 0
65 FEAT_EPIC_ENERGY_RESISTANCE_COLD_4 536 1 -1 0
66 FEAT_EPIC_ENERGY_RESISTANCE_COLD_5 537 1 -1 0
67 FEAT_EPIC_ENERGY_RESISTANCE_COLD_6 538 1 -1 0
68 FEAT_EPIC_ENERGY_RESISTANCE_COLD_7 539 1 -1 0
69 FEAT_EPIC_ENERGY_RESISTANCE_COLD_8 540 1 -1 0
70 FEAT_EPIC_ENERGY_RESISTANCE_COLD_9 541 1 -1 0
71 FEAT_EPIC_ENERGY_RESISTANCE_COLD_10 542 1 -1 0
72 FEAT_EPIC_ENERGY_RESISTANCE_ACID_1 543 1 -1 0
73 FEAT_EPIC_ENERGY_RESISTANCE_ACID_2 544 1 -1 0
74 FEAT_EPIC_ENERGY_RESISTANCE_ACID_3 545 1 -1 0
75 FEAT_EPIC_ENERGY_RESISTANCE_ACID_4 546 1 -1 0
76 FEAT_EPIC_ENERGY_RESISTANCE_ACID_5 547 1 -1 0
77 FEAT_EPIC_ENERGY_RESISTANCE_ACID_6 548 1 -1 0
78 FEAT_EPIC_ENERGY_RESISTANCE_ACID_7 549 1 -1 0
79 FEAT_EPIC_ENERGY_RESISTANCE_ACID_8 550 1 -1 0
80 FEAT_EPIC_ENERGY_RESISTANCE_ACID_9 551 1 -1 0
81 FEAT_EPIC_ENERGY_RESISTANCE_ACID_10 552 1 -1 0
82 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_1 553 1 -1 0
83 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_2 554 1 -1 0
84 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_3 555 1 -1 0
85 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_4 556 1 -1 0
86 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_5 557 1 -1 0
87 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_6 558 1 -1 0
88 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_7 559 1 -1 0
89 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_8 560 1 -1 0
90 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_9 561 1 -1 0
91 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_10 562 1 -1 0
92 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_1 563 1 -1 0
93 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_2 564 1 -1 0
94 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_3 565 1 -1 0
95 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_4 566 1 -1 0
96 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_5 567 1 -1 0
97 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_6 568 1 -1 0
98 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_7 569 1 -1 0
99 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_8 570 1 -1 0
100 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_9 571 1 -1 0
101 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_10 572 1 -1 0
102 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_1 573 1 -1 0
103 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_2 574 1 -1 0
104 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_3 575 1 -1 0
105 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_4 576 1 -1 0
106 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_5 577 1 -1 0
107 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_6 578 1 -1 0
108 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_7 579 1 -1 0
109 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_8 580 1 -1 0
110 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_9 581 1 -1 0
111 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_10 582 1 -1 0
112 FEAT_EPIC_FORTITUDE 583 1 -1 0
113 FEAT_EPIC_PROWESS 584 1 -1 0
114 FEAT_EPIC_GREAT_CHARISMA_1 764 1 -1 0
115 FEAT_EPIC_GREAT_CHARISMA_2 765 1 -1 0
116 FEAT_EPIC_GREAT_CHARISMA_3 766 1 -1 0
117 FEAT_EPIC_GREAT_CHARISMA_4 767 1 -1 0
118 FEAT_EPIC_GREAT_CHARISMA_5 768 1 -1 0
119 FEAT_EPIC_GREAT_CHARISMA_6 769 1 -1 0
120 FEAT_EPIC_GREAT_CHARISMA_7 770 1 -1 0
121 FEAT_EPIC_GREAT_CHARISMA_8 771 1 -1 0
122 FEAT_EPIC_GREAT_CHARISMA_9 772 1 -1 0
123 FEAT_EPIC_GREAT_CHARISMA_10 773 1 -1 0
124 FEAT_EPIC_GREAT_WISDOM_1 804 1 -1 0
125 FEAT_EPIC_GREAT_WISDOM_2 805 1 -1 0
126 FEAT_EPIC_GREAT_WISDOM_3 806 1 -1 0
127 FEAT_EPIC_GREAT_WISDOM_4 807 1 -1 0
128 FEAT_EPIC_GREAT_WISDOM_5 808 1 -1 0
129 FEAT_EPIC_GREAT_WISDOM_6 809 1 -1 0
130 FEAT_EPIC_GREAT_WISDOM_7 810 1 -1 0
131 FEAT_EPIC_GREAT_WISDOM_8 811 1 -1 0
132 FEAT_EPIC_GREAT_WISDOM_9 812 1 -1 0
133 FEAT_EPIC_GREAT_WISDOM_10 813 1 -1 0
134 FEAT_EPIC_PERFECT_HEALTH 747 1 -1 0
135 FEAT_EPIC_PLANAR_TURNING 854 1 -1 0
136 FEAT_TENACIOUSMAGIC 2961 1 -1 0
137 FAST_HEALING_1 4145 1 -1 0
138 FAST_HEALING_2 4146 1 -1 0
139 FAST_HEALING_3 4147 1 -1 0
140 FEAT_EPIC_WEAPON_FOCUS_CLUB 619 1 -1 0
141 FEAT_EPIC_WEAPON_FOCUS_DAGGER 620 1 -1 0
142 FEAT_EPIC_WEAPON_FOCUS_DART 621 1 -1 0
143 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW 622 1 -1 0
144 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW 623 1 -1 0
145 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE 624 1 -1 0
146 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR 625 1 -1 0
147 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF 626 1 -1 0
148 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR 627 1 -1 0
149 FEAT_EPIC_WEAPON_FOCUS_SICKLE 628 1 -1 0
150 FEAT_EPIC_WEAPON_FOCUS_SLING 629 1 -1 0
151 FEAT_EPIC_WEAPON_FOCUS_UNARMED 630 1 -1 0
152 FEAT_EPIC_WEAPON_FOCUS_LONGBOW 631 1 -1 0
153 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW 632 1 -1 0
154 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD 633 1 -1 0
155 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 -1 0
156 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR 635 1 -1 0
157 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 -1 0
158 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD 637 1 -1 0
159 FEAT_EPIC_WEAPON_FOCUS_HANDAXE 638 1 -1 0
160 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE 639 1 -1 0
161 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE 640 1 -1 0
162 FEAT_EPIC_WEAPON_FOCUS_GREATAXE 641 1 -1 0
163 FEAT_EPIC_WEAPON_FOCUS_HALBERD 642 1 -1 0
164 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER 643 1 -1 0
165 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL 644 1 -1 0
166 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER 645 1 -1 0
167 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL 646 1 -1 0
168 FEAT_EPIC_WEAPON_FOCUS_KAMA 647 1 -1 0
169 FEAT_EPIC_WEAPON_FOCUS_KUKRI 648 1 -1 0
170 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN 649 1 -1 0
171 FEAT_EPIC_WEAPON_FOCUS_SCYTHE 650 1 -1 0
172 FEAT_EPIC_WEAPON_FOCUS_KATANA 651 1 -1 0
173 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD 652 1 -1 0
174 FEAT_EPIC_WEAPON_FOCUS_DIREMACE 653 1 -1 0
175 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE 654 1 -1 0
176 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD 655 1 -1 0
177 EPIC_WEAPON_FOCUS_LANCE 24613 1 -1 0
178 EPIC_WEAPON_FOCUS_HEAVY_PICK 24614 1 -1 0
179 EPIC_WEAPON_FOCUS_LIGHT_PICK 24615 1 -1 0
180 EPIC_WEAPON_FOCUS_SAI 24616 1 -1 0
181 EPIC_WEAPON_FOCUS_NUNCHAKU 24617 1 -1 0
182 EPIC_WEAPON_FOCUS_FALCHION 24618 1 -1 0
183 EPIC_WEAPON_FOCUS_SAP 24619 1 -1 0
184 EPIC_WEAPON_FOCUS_KATAR 24620 1 -1 0
185 EPIC_WEAPON_FOCUS_HEAVY_MACE 24621 1 -1 0
186 EPIC_WEAPON_FOCUS_MAUL 24622 1 -1 0
187 EPIC_WEAPON_FOCUS_DBL_SCIMITAR 24623 1 -1 0
188 EPIC_WEAPON_FOCUS_GOAD 24624 1 -1 0
189 EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE 24698 1 -1 0
190 EPIC_WEAPON_FOCUS_ELVEN_THINBLADE 24706 1 -1 0
191 EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE 24714 1 -1 0
192 FEAT_EPIC_WEAPON_FOCUS_DWAXE 956 1 -1 0
193 FEAT_EPIC_WEAPON_FOCUS_WHIP 997 1 -1 0
194 Epic_WeaponFocus_Mindblade 3618 1 -1 0
195 FEAT_EPIC_GREAT_INTELLIGENCE_1 794 1 -1 0
196 FEAT_EPIC_GREAT_INTELLIGENCE_2 795 1 -1 0
197 FEAT_EPIC_GREAT_INTELLIGENCE_3 796 1 -1 0
198 FEAT_EPIC_GREAT_INTELLIGENCE_4 797 1 -1 0
199 FEAT_EPIC_GREAT_INTELLIGENCE_5 798 1 -1 0
200 FEAT_EPIC_GREAT_INTELLIGENCE_6 799 1 -1 0
201 FEAT_EPIC_GREAT_INTELLIGENCE_7 800 1 -1 0
202 FEAT_EPIC_GREAT_INTELLIGENCE_8 801 1 -1 0
203 FEAT_EPIC_GREAT_INTELLIGENCE_9 802 1 -1 0
204 FEAT_EPIC_GREAT_INTELLIGENCE_10 803 1 -1 0
60 FEAT_EPIC_ARMOR_SKIN 490 0 -1 0
61 FEAT_EPIC_BLINDING_SPEED 491 0 -1 1
62 FEAT_TENACIOUSMAGIC 2961 1 -1 0
63 BonusDomainAIR 2001 1 2 0
64 BonusDomainANIMAL 2002 1 2 0
65 BonusDomainDEATH 2003 1 2 0
66 BonusDomainDESTRUCTION 2004 1 2 0
67 BonusDomainEARTH 2005 1 2 0
68 BonusDomainEVIL 2006 1 2 0
69 BonusDomainFIRE 2007 1 2 0
70 BonusDomainGOOD 2008 1 2 0
71 BonusDomainHEALING 2009 1 2 0
72 BonusDomainKNOWLEDGE 2010 1 2 0
73 BonusDomainMAGIC 2011 1 2 0
74 BonusDomainPLANT 2012 1 2 0
75 BonusDomainPROTECTION 2013 1 2 0
76 BonusDomainSTRENGTH 2014 1 2 0
77 BonusDomainSUN 2015 1 2 0
78 BonusDomainTRAVEL 2016 1 2 0
79 BonusDomainTRICKERY 2017 1 2 0
80 BonusDomainWAR 2018 1 2 0
81 BonusDomainWATER 2019 1 2 0
82 BonusDomainDARKNESS 2020 1 2 0
83 BonusDomainSTORM 2021 1 2 0
84 BonusDomainMETAL 2022 1 2 0
85 BonusDomainPORTAL 2023 1 2 0
86 BonusDomainFORCE 2024 1 2 0
87 BonusDomainSLIME 2025 1 2 0
88 BonusDomainTYRANNY 2026 1 2 0
89 BonusDomainDOMINATION 2027 1 2 0
90 BonusDomainSPIDER 2028 1 2 0
91 BonusDomainUNDEATH 2029 1 2 0
92 BonusDomainTIME 2030 1 2 0
93 BonusDomainDWARF 2031 1 2 0
94 BonusDomainCHARM 2032 1 2 0
95 BonusDomainELF 2033 1 2 0
96 BonusDomainFAMILY 2034 1 2 0
97 BonusDomainFATE 2035 1 2 0
98 BonusDomainGNOME 2036 1 2 0
99 BonusDomainILLUSION 2037 1 2 0
100 BonusDomainHATRED 2038 1 2 0
101 BonusDomainHALFLING 2039 1 2 0
102 BonusDomainNOBILITY 2040 1 2 0
103 BonusDomainOCEAN 2041 1 2 0
104 BonusDomainORC 2042 1 2 0
105 BonusDomainRENEWAL 2043 1 2 0
106 BonusDomainRETRIBUTION 2044 1 2 0
107 BonusDomainRUNE 2045 1 2 0
108 BonusDomainSPELLS 2046 1 2 0
109 BonusDomainSCALEYKIND 2047 1 2 0
110 FEAT_BONUS_DOMAIN_CHAOS 25130 1 2 0
111 FEAT_BONUS_DOMAIN_LAW 25131 1 2 0
112 FEAT_BONUS_DOMAIN_LUCK 25132 1 2 0
113 FEAT_BONUS_DOMAIN_GLORY 25133 1 2 0
114 FEAT_BONUS_DOMAIN_MADNESS 25134 1 2 0
115 FEAT_BONUS_DOMAIN_MIND 25135 1 2 0
116 FEAT_BONUS_DOMAIN_MOON 25136 1 2 0
117 FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP 590 1 -1 0
118 FEAT_EPIC_SKILL_FOCUS_CRAFT_GENERAL 3054 1 -1 0
119 FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR 913 1 -1 0
120 FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON 914 1 -1 0

View File

@@ -3,8 +3,9 @@
LABEL ReqType ReqParam1 ReqParam2
0 Warforged RACE 149 ****
1 WarforgedCharger RACE 145 ****
2 ScriptVar VAR PRC_AllowJuggernaut 0
3 Base_Attack BAB 5 ****
4 AdamantineBody_WarForged FEAT 4781 ****
5 PowerAtk FEAT 28 ****
6 ImprovedBullrush FEAT 2806 ****
2 WarforgedScout RACE 144 ****
3 ScriptVar VAR PRC_AllowJuggernaut 0
4 Base_Attack BAB 5 ****
5 AdamantineBody_WarForged FEAT 4781 ****
6 PowerAtk FEAT 28 ****
7 ImprovedBullrush FEAT 2806 ****

View File

@@ -24,7 +24,7 @@
20 Intimidate 24 0
21 CraftArmor 25 1
22 CraftWeapon 26 1
23 Ride 27 0
23 Ride 27 1
24 Jump 28 0
25 TrueSpeak 29 1
26 Sense_Motive 30 0

View File

@@ -10,7 +10,7 @@
6 7 **** **** **** 2 2 2 ****
7 8 **** **** **** 1 1 1 ****
8 9 **** **** **** 1 1 1 ****
9 10 **** **** **** 1 1 1 ****
9 10 **** **** **** 2 2 2 ****
10 11 **** **** **** **** **** **** ****
11 12 **** **** **** **** **** **** ****
12 13 **** **** **** **** **** **** ****

View File

@@ -2473,7 +2473,7 @@
2469 TribalFrenzy 16825723 16825718 ife_cfrenzy **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1597 **** 1 -1 **** 1 **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 0
2470 AbilityBoost 16825719 16825720 ife_X2GrCha1 **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ALERTNESS 5 **** **** **** **** **** 0 1
2471 DevotedBodyguards 16825721 16825722 ife_epAlliedMa **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ALERTNESS 5 **** **** **** **** **** 0 1
2472 AttuneGem 16822665 16822666 ife_X2PlnrTurn **** **** **** 13 **** **** **** **** **** **** 0 0 1 **** **** 1781 **** 1 -1 **** 0 **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 0
2472 AttuneGem 16822665 16822666 ife_X2PlnrTurn **** **** **** 13 **** **** **** **** **** **** 0 0 1 **** **** 1781 **** 1 -1 **** 0 **** **** **** **** **** **** **** **** **** **** 4 **** 5 **** **** **** 0 0
2473 WidenSpell 16822648 16822649 ife_X2PlnrTurn **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 1637 **** 1 35 **** 1 **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 0
2474 EnlargeSpellArea 16822650 16822651 ife_legendaryart **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ALERTNESS 5 **** **** **** **** **** 0 1
2475 StunningStrike 16827037 16827038 ife_X2SpTghBne **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 2470 **** 1 5 **** **** **** **** **** **** **** **** **** **** **** **** 4 **** **** **** **** **** 0 1
@@ -25961,9 +25961,9 @@
25957 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
25958 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
25959 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
25960 FEAT_CREATE_INFUSION 16989216 16989217 ife_X2BrewPotion **** **** **** **** **** **** **** 3 **** **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** 7 4 **** **** FEAT_CREATE_INFUSION 4 0 **** **** **** **** 0 1
25960 FEAT_CREATE_INFUSION 16989216 16989217 ife_X2BrewPotion **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** 7 4 **** **** FEAT_CREATE_INFUSION 4 0 5 **** **** **** 0 1
25961 FEAT_MAGICAL_ARTISAN_CREATE_INFUSION 16989218 16847257 ife_X2BrewPotion **** **** **** **** **** **** **** **** 25960 **** 0 0 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_MAGICAL_ARTISAN_CREATE_INFUSION **** 0 **** **** **** **** 0 1
25962 FEAT_CRAFT_SCEPTER 16989396 16989397 ife_craft_sceptr **** **** **** **** **** **** **** 9 **** **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** 7 4 **** **** FEAT_CRAFT_SCEPTER 4 0 **** **** **** **** 0 1
25962 FEAT_CRAFT_SCEPTER 16989396 16989397 ife_craft_sceptr **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** 7 4 **** **** FEAT_CRAFT_SCEPTER 4 0 17 **** **** **** 0 1
25963 FEAT_MAGICAL_ARTISAN_CRAFT_SCEPTER 16989398 16847257 ife_craft_sceptr **** **** **** **** **** **** **** **** 25962 **** 0 0 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** FEAT_MAGICAL_ARTISAN_CRAFT_SCEPTER **** 0 **** **** **** **** 0 1
25964 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
25965 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

View File

@@ -811,7 +811,7 @@
807 SamuraiCW3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
808 SamuraiCW4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
809 SamuraiCW5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
810 Scout1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
810 Scout_Sniper 16988833 16988834 63 DEX 20 **** **** **** **** **** packftscout1 packskscout1 packeqscout1 **** 1
811 Scout2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
812 Scout3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
813 Scout4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -841,7 +841,7 @@
837 Soulknife3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
838 Soulknife4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
839 Soulknife5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
840 Swashbuckler1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
840 Swashbuckler_Default 16988893 16988894 60 DEX 20 **** **** **** **** **** packftswash1 packskswash1 packeqswash1 **** 1
841 Swashbuckler2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
842 Swashbuckler3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
843 Swashbuckler4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

View File

@@ -1783,7 +1783,7 @@
1779 ShieldAlly 16827626 ife_mastelem T M 0 **** 0x03 prc_knght_shally **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 **** 0 0 **** 0 2843 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
1780 ImprovedShieldAlly 16827628 ife_mastelem T M 0 **** 0x03 prc_knght_ishlly **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 **** 0 0 **** 0 2844 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
1781 AttuneGem 16822665 is_divprot G L v **** 0x09 prc_radialbug **** **** **** **** **** **** 1 1500 hand **** vco_mehanodd02 vco_lgrinodd01 sco_lgrinodd01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 1782 1783 **** **** **** 15 **** 1 16828494 1 0 **** 0 2472 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
1782 AttuneGemCraft 16822665 is_divprot G L v **** 0x09 prc_ft_attunegem **** **** **** **** **** **** 1 1500 hand **** vco_mehanelec02 vco_lgrinelec01 sco_lgrinelec01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 1781 1 16828494 1 0 **** 0 392694184 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
1782 AttuneGemCraft 16822665 is_divprot G L v **** 0x01 prc_ft_attunegem **** **** **** **** **** **** 1 1500 hand **** vco_mehanelec02 vco_lgrinelec01 sco_lgrinelec01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 1781 1 16828494 1 0 **** 0 392694184 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
1783 AttuneGemCheckGem 16822665 is_curpfail G L v **** 0x09 prc_ft_attngemsl **** **** **** **** **** **** 1 1500 hand **** vco_mehanacid02 vco_lgrinacid01 sco_lgrinelec01 vs_chant_conj_hm vs_chant_conj_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 1781 1 16828494 1 0 **** 0 392759720 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
1784 SummonUndeadI 16847420 is_SumUndead1 C S vs 0x3a 0x2c sp_sum_undead **** 1 **** **** **** 1 1 1500 hand **** vco_mebalsonc01 **** sco_mebalsonc01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 16847421 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** ****
1785 SummonUndeadII 16847422 is_SumUndead2 C S vs 0x3a 0x2c sp_sum_undead **** 2 **** **** **** 2 2 1500 hand **** vco_mebalsonc01 **** sco_mebalsonc01 vs_chant_necr_lm vs_chant_necr_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 15 **** 1 16847423 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** 2 **** **** **** **** **** **** ****

View File

@@ -204,7 +204,7 @@
200 VFX_PER_FOGFREEZE C 5 **** **** **** **** **** 0 **** vps_fogfreeze vps_fogfreeze vps_fogfreeze 5 10 5 3400 1100 1900 0 0.25 0.25 **** sps_fog_loop **** sps_fog 0.3 vps_fogfreeze_L vps_fogfreeze_L vps_fogfreeze_L
201 VFX_PER_FOGYELLOW C 5 **** **** **** **** **** 0 **** vps_fogyell vps_fogyell vps_fogyell 5 10 5 3400 1100 1900 0 0.25 0.25 **** sps_fog_loop **** sps_fog 0.3 vps_fogyell_L vps_fogyell_L vps_fogyell_L
202 VFX_PER_FOGPURPLE C 5 **** **** **** **** **** 0 **** vps_fogpurp vps_fogpurp vps_fogpurp 5 10 5 3400 1100 1900 0 0.25 0.25 **** sps_fog_loop **** sps_fog 0.3 vps_fogpurp_L vps_fogpurp_L vps_fogpurp_L
203 AOE_PER_DAMNDARK C 6.7 **** **** sp_damn_darkA sp_damn_darkB **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
203 AOE_PER_DAMNDARK C 6.7 **** **** sp_damng_darka sp_damng_darkb **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
204 VFX_MOB_BRILLIANT_EMANATION C 30.48 **** **** sp_brill_emanA sp_brill_emanB **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
205 VFX_PER_UTTERDARK C 50 **** **** sp_utterdarkA sp_utterdarkB **** 0 844 **** **** **** **** **** **** **** **** **** **** **** **** sps_darkness **** **** **** **** **** **** ****
206 VFX_PER_ACHAIERAI C 3.048 **** **** sp_cloud_achai sp_cloud_achaiB **** 0 845 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

View File

@@ -0,0 +1,12 @@
2DA V2.0
Label Name
0 NW_WAXHN001 Handaxe_1d6
1 NW_AARCL002 Studded_Leather_Armor_3AC
2 NW_WBWXL001 Light_Crossbow_1d8
3 NW_WAMBO001 Bolt
4 NW_WAMBO001 Bolt
5 NW_IT_TORCH001 Torch
6 NW_IT_MEDKIT001 Healer's_Kit_+1
7 NW_IT_MEDKIT001 Healer's_Kit_+1
8 NW_IT_MEDKIT001 Healer's_Kit_+1

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@@ -0,0 +1,4 @@
2DA V2.0
Label Name
0 NW_WSWRP001 Rapier_1d6

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@@ -0,0 +1,273 @@
2DA V2.0
FeatIndex Label
0 27 PointBlankShot
1 42 WeapFinesse
2 411 RapidReload
3 131 WeapSpeLgXBow
4 93 WeapFocLgXBow
5 5311 CrossbowSniper
6 5202 ExpDodge
7 3175 CrossbowMaster
8 55 ImpCritLgXBow
9 5192 RangedDisarm
10 408 BlindFight
11 26 Mobility
12 178 SkillFocusHide
13 181 SkillFocusMove
14 108 WeapFocHAxe
15 70 ImpCritHandAxe
16 392 SpringAttack
17 856 FEAT_EPIC_DODGE
18 499 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW
19 713 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW
20 623 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW
21 495 FEAT_EPIC_DEVASTATING_CRITICAL_CLUB
22 496 FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER
23 497 FEAT_EPIC_DEVASTATING_CRITICAL_DART
24 498 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW
25 500 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE
26 501 FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR
27 502 FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF
28 503 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR
29 504 FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE
30 505 FEAT_EPIC_DEVASTATING_CRITICAL_SLING
31 506 FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED
32 507 FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW
33 508 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW
34 509 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD
35 510 FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER
36 511 FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR
37 512 FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD
38 513 FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD
39 514 FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE
40 515 FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE
41 516 FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE
42 517 FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE
43 518 FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD
44 519 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER
45 520 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL
46 521 FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER
47 522 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL
48 523 FEAT_EPIC_DEVASTATING_CRITICAL_KAMA
49 524 FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI
50 525 FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN
51 526 FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE
52 527 FEAT_EPIC_DEVASTATING_CRITICAL_KATANA
53 528 FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD
54 529 FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE
55 530 FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE
56 531 FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD
57 709 FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB
58 710 FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER
59 711 FEAT_EPIC_OVERWHELMING_CRITICAL_DART
60 712 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW
61 714 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE
62 715 FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR
63 716 FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF
64 717 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR
65 718 FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE
66 719 FEAT_EPIC_OVERWHELMING_CRITICAL_SLING
67 720 FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED
68 721 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW
69 722 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW
70 723 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD
71 724 FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER
72 725 FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR
73 726 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD
74 727 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD
75 728 FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE
76 729 FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE
77 730 FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE
78 731 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE
79 732 FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD
80 733 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER
81 734 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL
82 735 FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER
83 736 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL
84 737 FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA
85 738 FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI
86 739 FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN
87 740 FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE
88 741 FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA
89 742 FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD
90 743 FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE
91 744 FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE
92 745 FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD
93 619 FEAT_EPIC_WEAPON_FOCUS_CLUB
94 620 FEAT_EPIC_WEAPON_FOCUS_DAGGER
95 621 FEAT_EPIC_WEAPON_FOCUS_DART
96 622 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW
97 624 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE
98 625 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR
99 626 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF
100 627 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR
101 628 FEAT_EPIC_WEAPON_FOCUS_SICKLE
102 629 FEAT_EPIC_WEAPON_FOCUS_SLING
103 630 FEAT_EPIC_WEAPON_FOCUS_UNARMED
104 631 FEAT_EPIC_WEAPON_FOCUS_LONGBOW
105 632 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW
106 633 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD
107 634 FEAT_EPIC_WEAPON_FOCUS_RAPIER
108 635 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR
109 636 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD
110 637 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD
111 638 FEAT_EPIC_WEAPON_FOCUS_HANDAXE
112 639 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE
113 640 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE
114 641 FEAT_EPIC_WEAPON_FOCUS_GREATAXE
115 642 FEAT_EPIC_WEAPON_FOCUS_HALBERD
116 643 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER
117 644 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL
118 645 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER
119 646 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL
120 647 FEAT_EPIC_WEAPON_FOCUS_KAMA
121 648 FEAT_EPIC_WEAPON_FOCUS_KUKRI
122 649 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN
123 650 FEAT_EPIC_WEAPON_FOCUS_SCYTHE
124 651 FEAT_EPIC_WEAPON_FOCUS_KATANA
125 652 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD
126 653 FEAT_EPIC_WEAPON_FOCUS_DIREMACE
127 654 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE
128 655 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD
129 748 FEAT_EPIC_SELF_CONCEALMENT_10
130 749 FEAT_EPIC_SELF_CONCEALMENT_20
131 750 FEAT_EPIC_SELF_CONCEALMENT_30
132 751 FEAT_EPIC_SELF_CONCEALMENT_40
133 752 FEAT_EPIC_SELF_CONCEALMENT_50
134 491 FEAT_EPIC_BLINDING_SPEED
135 584 FEAT_EPIC_PROWESS
136 753 FEAT_EPIC_SUPERIOR_INITIATIVE
137 784 FEAT_EPIC_GREAT_DEXTERITY_1
138 785 FEAT_EPIC_GREAT_DEXTERITY_2
139 786 FEAT_EPIC_GREAT_DEXTERITY_3
140 787 FEAT_EPIC_GREAT_DEXTERITY_4
141 788 FEAT_EPIC_GREAT_DEXTERITY_5
142 789 FEAT_EPIC_GREAT_DEXTERITY_6
143 790 FEAT_EPIC_GREAT_DEXTERITY_7
144 791 FEAT_EPIC_GREAT_DEXTERITY_8
145 792 FEAT_EPIC_GREAT_DEXTERITY_9
146 793 FEAT_EPIC_GREAT_DEXTERITY_10
147 594 FEAT_EPIC_SKILL_FOCUS_HIDE
148 597 FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY
149 598 FEAT_EPIC_SKILL_FOCUS_OPENLOCK
150 591 FEAT_EPIC_SKILL_FOCUS_DISABLETRAP
151 604 FEAT_EPIC_SKILL_FOCUS_SETTRAP
152 377 ImpInit
153 40 Toughness
154 24 LightngRef
155 0 Alertness
156 387 Stealthy
157 389 Expertise
158 390 ImpExpertise
159 404 SkillFocAppraise
160 406 SkillFocTumble
161 407 SkillFocCrftTrap
162 8 DefArrow
163 32 Shield
164 39 StunFist
165 30 RapidShot
166 145 WeapSpeGSw
167 1 Ambidex
168 41 TwoWeap
169 43 WeapFocClub
170 15 ImpCritClub
171 16 ImpDis
172 19 ImpPower
173 65 ImpCritShortSwor
174 103 WeapFocShortSwor
175 52 ImpCritDagger
176 90 WeapFocDagger
177 20 ImpTwo
178 21 ImpStrike
179 53 ImpCritDart
180 54 ImpCritHXBow
181 83 ImpCritScy
182 84 ImpCritKatana
183 85 ImpCritBSw
184 87 ImpCritDMace
185 88 ImpCritDAxe
186 89 ImpCrit2Sw
187 68 ImpCritLSw
188 144 WeapSpeLSw
189 106 WeapFocLSw
190 91 WeapFocDart
191 92 WeapFocHXBow
192 94 WeapFocLgMace
193 95 WeapFocMorn
194 96 WeapFocStaff
195 97 WeapFocSpear
196 98 WeapFocSickle
197 99 WeapFocSling
198 100 WeapFocUnArm
199 101 WeapFocLongBow
200 102 WeapFocShortBow
201 104 WeapFocRapier
202 105 WeapFocScim
203 109 WeapFocTAxe
204 110 WeapFocBAxe
205 111 WeapFocGAxe
206 112 WeapFocHalb
207 113 WeapFocLgHam
208 114 WeapFocLgFlail
209 115 WeapFocWHam
210 116 WeapFocHFlail
211 117 WeapFocKama
212 118 WeapFocKukri
213 120 WeapFocShur
214 121 WeapFocScy
215 122 WeapFocKatana
216 123 WeapFocBSw
217 125 WeapFocDMace
218 126 WeapFocDAxe
219 127 WeapFoc2Sw
220 128 WeapSpeDagger
221 129 WeapSpeDart
222 130 WeapSpeHXBow
223 132 WeapSpeLgMace
224 133 WeapSpeMorn
225 134 WeapSpeStaff
226 135 WeapSpeSpear
227 136 WeapSpeSickle
228 137 WeapSpeSling
229 138 WeapSpeUnArm
230 139 WeapSpeLongBow
231 140 WeapSpeShortBow
232 141 WeapSpeShortSwor
233 142 WeapSpeRapier
234 143 WeapSpeScim
235 146 WeapSpeHAxe
236 147 WeapSpeTAxe
237 148 WeapSpeBAxe
238 149 WeapSpeGAxe
239 150 WeapSpeHalb
240 151 WeapSpeLgHam
241 152 WeapSpeLgFlail
242 153 WeapSpeWHam
243 154 WeapSpeHFlail
244 155 WeapSpeKama
245 156 WeapSpeKukri
246 158 WeapSpeShur
247 159 WeapSpeScy
248 160 WeapSpeKatana
249 161 WeapSpeBSw
250 163 WeapSpeDMace
251 164 WeapSpeDAxe
252 165 WeapSpe2Sw
253 173 SkillFocusConc
254 174 SkillFocusDisa
255 175 SkillFocusGrip
256 177 SkillFocusHeal
257 179 SkillFocusList
258 180 SkillFocusLore
259 182 SkillFocusOpen
260 183 SkillFocusParr
261 184 SkillFocusPerf
262 186 SkillFocusPick
263 187 SkillFocusSearch
264 188 SkillFocusSet
265 189 SkillFocusSpell
266 190 SkillFocusSpot
267 192 SkillFocusTaunt
268 193 SkillFocusDevi
269 34 SkillFocusAnim

View File

@@ -0,0 +1,275 @@
2DA V2.0
FeatIndex Label
0 856 FEAT_EPIC_DODGE
1 634 FEAT_EPIC_WEAPON_FOCUS_RAPIER
2 584 FEAT_EPIC_PROWESS
3 495 FEAT_EPIC_DEVASTATING_CRITICAL_CLUB
4 496 FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER
5 497 FEAT_EPIC_DEVASTATING_CRITICAL_DART
6 498 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW
7 499 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW
8 500 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE
9 501 FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR
10 502 FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF
11 503 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR
12 504 FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE
13 505 FEAT_EPIC_DEVASTATING_CRITICAL_SLING
14 506 FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED
15 507 FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW
16 508 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW
17 509 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD
18 510 FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER
19 511 FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR
20 512 FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD
21 513 FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD
22 514 FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE
23 515 FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE
24 516 FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE
25 517 FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE
26 518 FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD
27 519 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER
28 520 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL
29 521 FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER
30 522 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL
31 523 FEAT_EPIC_DEVASTATING_CRITICAL_KAMA
32 524 FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI
33 525 FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN
34 526 FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE
35 527 FEAT_EPIC_DEVASTATING_CRITICAL_KATANA
36 528 FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD
37 529 FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE
38 530 FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE
39 531 FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD
40 709 FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB
41 710 FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER
42 711 FEAT_EPIC_OVERWHELMING_CRITICAL_DART
43 712 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW
44 713 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW
45 714 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE
46 715 FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR
47 716 FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF
48 717 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR
49 718 FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE
50 719 FEAT_EPIC_OVERWHELMING_CRITICAL_SLING
51 720 FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED
52 721 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW
53 722 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW
54 723 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD
55 724 FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER
56 725 FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR
57 726 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD
58 727 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD
59 728 FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE
60 729 FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE
61 730 FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE
62 731 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE
63 732 FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD
64 733 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER
65 734 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL
66 735 FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER
67 736 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL
68 737 FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA
69 738 FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI
70 739 FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN
71 740 FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE
72 741 FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA
73 742 FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD
74 743 FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE
75 744 FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE
76 745 FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD
77 619 FEAT_EPIC_WEAPON_FOCUS_CLUB
78 620 FEAT_EPIC_WEAPON_FOCUS_DAGGER
79 621 FEAT_EPIC_WEAPON_FOCUS_DART
80 622 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW
81 623 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW
82 624 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE
83 625 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR
84 626 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF
85 627 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR
86 628 FEAT_EPIC_WEAPON_FOCUS_SICKLE
87 629 FEAT_EPIC_WEAPON_FOCUS_SLING
88 630 FEAT_EPIC_WEAPON_FOCUS_UNARMED
89 631 FEAT_EPIC_WEAPON_FOCUS_LONGBOW
90 632 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW
91 633 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD
92 635 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR
93 636 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD
94 637 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD
95 638 FEAT_EPIC_WEAPON_FOCUS_HANDAXE
96 639 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE
97 640 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE
98 641 FEAT_EPIC_WEAPON_FOCUS_GREATAXE
99 642 FEAT_EPIC_WEAPON_FOCUS_HALBERD
100 643 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER
101 644 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL
102 645 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER
103 646 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL
104 647 FEAT_EPIC_WEAPON_FOCUS_KAMA
105 648 FEAT_EPIC_WEAPON_FOCUS_KUKRI
106 649 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN
107 650 FEAT_EPIC_WEAPON_FOCUS_SCYTHE
108 651 FEAT_EPIC_WEAPON_FOCUS_KATANA
109 652 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD
110 653 FEAT_EPIC_WEAPON_FOCUS_DIREMACE
111 654 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE
112 655 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD
113 748 FEAT_EPIC_SELF_CONCEALMENT_10
114 749 FEAT_EPIC_SELF_CONCEALMENT_20
115 750 FEAT_EPIC_SELF_CONCEALMENT_30
116 751 FEAT_EPIC_SELF_CONCEALMENT_40
117 752 FEAT_EPIC_SELF_CONCEALMENT_50
118 491 FEAT_EPIC_BLINDING_SPEED
119 753 FEAT_EPIC_SUPERIOR_INITIATIVE
120 794 FEAT_EPIC_GREAT_INTELLIGENCE_1
121 795 FEAT_EPIC_GREAT_INTELLIGENCE_2
122 796 FEAT_EPIC_GREAT_INTELLIGENCE_3
123 797 FEAT_EPIC_GREAT_INTELLIGENCE_4
124 798 FEAT_EPIC_GREAT_INTELLIGENCE_5
125 799 FEAT_EPIC_GREAT_INTELLIGENCE_6
126 800 FEAT_EPIC_GREAT_INTELLIGENCE_7
127 801 FEAT_EPIC_GREAT_INTELLIGENCE_8
128 802 FEAT_EPIC_GREAT_INTELLIGENCE_9
129 803 FEAT_EPIC_GREAT_INTELLIGENCE_10
130 784 FEAT_EPIC_GREAT_DEXTERITY_1
131 785 FEAT_EPIC_GREAT_DEXTERITY_2
132 786 FEAT_EPIC_GREAT_DEXTERITY_3
133 787 FEAT_EPIC_GREAT_DEXTERITY_4
134 788 FEAT_EPIC_GREAT_DEXTERITY_5
135 789 FEAT_EPIC_GREAT_DEXTERITY_6
136 790 FEAT_EPIC_GREAT_DEXTERITY_7
137 791 FEAT_EPIC_GREAT_DEXTERITY_8
138 792 FEAT_EPIC_GREAT_DEXTERITY_9
139 793 FEAT_EPIC_GREAT_DEXTERITY_10
140 2374 DaringOutlaw
141 142 WeapSpeRapier
142 41 TwoWeap
143 28 PowerAttack
144 66 ImpCritRapier
145 1 Ambidexterity
146 20 ImpTWF
147 10 Dodge
148 26 Mobility
149 408 BlindFight
150 389 Expertise
151 16 ImpDis
152 392 SpringAttack
153 104 WFRapier
154 40 Toughness
155 52 ImpCritDagger
156 90 WeapFocDagger
157 27 PBShot
158 377 ImpInit
159 24 LightngRef
160 65 ImpCritShortSwor
161 103 WeapFocShortSwor
162 0 Alertness
163 387 Stealthy
164 390 ImpExpertise
165 404 SkillFocAppraise
166 406 SkillFocTumble
167 407 SkillFocCrftTrap
168 8 DefArrow
169 68 ImpCritLSw
170 144 WeapSpeLSw
171 106 WeapFocLSw
172 32 Shield
173 39 StunFist
174 30 RapidShot
175 145 WeapSpeGSw
176 43 WeapFocClub
177 15 ImpCritClub
178 19 ImpPower
179 21 ImpStrike
180 53 ImpCritDart
181 54 ImpCritHXBow
182 55 ImpCritLgXBow
183 83 ImpCritScy
184 84 ImpCritKatana
185 85 ImpCritBSw
186 87 ImpCritDMace
187 88 ImpCritDAxe
188 89 ImpCrit2Sw
189 91 WeapFocDart
190 92 WeapFocHXBow
191 93 WeapFocLgXBow
192 94 WeapFocLgMace
193 95 WeapFocMorn
194 96 WeapFocStaff
195 97 WeapFocSpear
196 98 WeapFocSickle
197 99 WeapFocSling
198 100 WeapFocUnArm
199 101 WeapFocLongBow
200 102 WeapFocShortBow
201 104 WeapFocRapier
202 105 WeapFocScim
203 108 WeapFocHAxe
204 109 WeapFocTAxe
205 110 WeapFocBAxe
206 111 WeapFocGAxe
207 112 WeapFocHalb
208 113 WeapFocLgHam
209 114 WeapFocLgFlail
210 115 WeapFocWHam
211 116 WeapFocHFlail
212 117 WeapFocKama
213 118 WeapFocKukri
214 120 WeapFocShur
215 121 WeapFocScy
216 122 WeapFocKatana
217 123 WeapFocBSw
218 125 WeapFocDMace
219 126 WeapFocDAxe
220 127 WeapFoc2Sw
221 128 WeapSpeDagger
222 129 WeapSpeDart
223 130 WeapSpeHXBow
224 131 WeapSpeLgXBow
225 132 WeapSpeLgMace
226 133 WeapSpeMorn
227 134 WeapSpeStaff
228 135 WeapSpeSpear
229 136 WeapSpeSickle
230 137 WeapSpeSling
231 138 WeapSpeUnArm
232 139 WeapSpeLongBow
233 140 WeapSpeShortBow
234 141 WeapSpeShortSwor
235 143 WeapSpeScim
236 146 WeapSpeHAxe
237 147 WeapSpeTAxe
238 148 WeapSpeBAxe
239 149 WeapSpeGAxe
240 150 WeapSpeHalb
241 151 WeapSpeLgHam
242 152 WeapSpeLgFlail
243 153 WeapSpeWHam
244 154 WeapSpeHFlail
245 155 WeapSpeKama
246 156 WeapSpeKukri
247 158 WeapSpeShur
248 159 WeapSpeScy
249 160 WeapSpeKatana
250 161 WeapSpeBSw
251 163 WeapSpeDMace
252 164 WeapSpeDAxe
253 165 WeapSpe2Sw
254 173 SkillFocusConc
255 174 SkillFocusDisa
256 175 SkillFocusGrip
257 177 SkillFocusHeal
258 178 SkillFocusHide
259 179 SkillFocusList
260 180 SkillFocusLore
261 181 SkillFocusMove
262 182 SkillFocusOpen
263 183 SkillFocusParr
264 184 SkillFocusPerf
265 186 SkillFocusPick
266 187 SkillFocusSearch
267 188 SkillFocusSet
268 189 SkillFocusSpell
269 190 SkillFocusSpot
270 192 SkillFocusTaunt
271 193 SkillFocusDevi

View File

@@ -0,0 +1,26 @@
2DA V2.0
SkillIndex Label
0 5 Hide
1 8 MoveSilently
2 17 Spot
3 21 Tumble
4 6 Listen
5 14 Search
6 32 Balance
7 7 Lore
8 37 Climb
9 23 Bluff
10 28 Jump
11 2 DisableTrap
12 9 OpenLock
13 30 SenseMotive
14 19 UseMagicDevice
15 24 Intimidate
16 3 Discipline
17 35 CraftPoison
18 38 GraftGeneral
19 22 CraftTrap
20 26 CraftWeapon
21 25 CraftArmor
22 1 Concentration

View File

@@ -0,0 +1,16 @@
2DA V2.0
SkillIndex Label
0 23 Bluff
1 21 Tumble
2 37 Climb
3 12 Persuade
4 28 Jump
5 17 Spot
6 6 Listen
7 32 Balance
8 30 SenseMotive
9 38 GraftGeneral
10 26 CraftWeapon
11 25 CraftArmor
12 22 CraftTrap

View File

@@ -6,8 +6,16 @@
//:: Created By: Boneshank
//:: Last Updated On:
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
void main()
{
object oPC = GetPCSpeaker();
// Restore the spell slot used by this contingency
RestoreSpellSlotForCaster(oPC);
DeleteLocalInt(oPC, "nContingentReunion0");
}

View File

@@ -6,8 +6,16 @@
//:: Created By: Boneshank
//:: Last Updated On:
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
void main()
{
object oPC = GetPCSpeaker();
// Restore the spell slot used by this contingency
RestoreSpellSlotForCaster(oPC);
DeleteLocalInt(oPC, "nContingentReunion1");
}

View File

@@ -6,8 +6,15 @@
//:: Created By: Boneshank
//:: Last Updated On:
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
void main()
{
object oPC = GetPCSpeaker();
// Restore the spell slot used by this contingency
RestoreSpellSlotForCaster(oPC);
DeleteLocalInt(oPC, "nContingentReunion2");
}

View File

@@ -6,8 +6,15 @@
//:: Created By: Boneshank
//:: Last Updated On:
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
void main()
{
object oPC = GetPCSpeaker();
// Restore the spell slot used by this contingency
RestoreSpellSlotForCaster(oPC);
DeleteLocalInt(oPC, "nContingentReunion3");
}

View File

@@ -6,8 +6,15 @@
//:: Created By: Boneshank
//:: Last Updated On:
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
void main()
{
object oPC = GetPCSpeaker();
// Restore the spell slot used by this contingency
RestoreSpellSlotForCaster(oPC);
DeleteLocalInt(oPC, "nContingentReunion4");
}

View File

@@ -6,8 +6,15 @@
//:: Created By: Boneshank
//:: Last Updated On:
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
void main()
{
object oPC = GetPCSpeaker();
// Restore the spell slot used by this contingency
RestoreSpellSlotForCaster(oPC);
DeleteLocalInt(oPC, "nContingentReunion5");
}

View File

@@ -10,15 +10,29 @@
#include "prc_alterations"
#include "inc_epicspells"
void main()
{
object oPC = GetPCSpeaker();
int nSlotsUsed = GetLocalInt(oPC, "nContingentRez");
// Restore all used slots
while(nSlotsUsed-- > 0)
RestoreSpellSlotForCaster(oPC);
// Set to 0 to deactivate the contingency
SetLocalInt(oPC, "nContingentRez", 0);
}
/* void main()
{
object oPC = GetPCSpeaker();
int nSlotsUsed = GetLocalInt(oPC, "nContingentRez");
// Restore all used slots
while(nSlotsUsed-- > 0)
RestoreSpellSlotForCaster(oPC);
SetLocalInt(oPC, "nContingentRez", 0);
}
*/

View File

@@ -71,9 +71,12 @@ void main()
void ContingencyResurrect(object oTarget, int nCount, object oCaster)
{
// If the contingency has been turned off, terminate HB
// If the contingency has been turned off, terminate HB and restore spellslot
if(!GetLocalInt(oCaster, "nContingentRez"))
{
RestoreSpellSlotForCaster(oCaster);
return;
}
// If the target isn't dead, just toss out a notice that the heartbeat is running
if(!GetIsDead(oTarget))

View File

@@ -1066,7 +1066,7 @@ void spellsDispelAoE(object oTargetAoE, object oCaster, int nCasterLevel)
}
nChance += ((nCasterLevel + (GetAbilityScoreForClass(nClassCaster, oCaster)-10)/2) - (GetCasterLevel(oCreator))); // yes this is a sucky stupid hack
nChance += ((nCasterLevel + (GetAbilityScoreForClass(nClassCaster, oCaster)-10)/2) - (PRCGetCasterLevel(oCreator))); // yes this is a sucky stupid hack
//--------------------------------------------------------------------------
// the AI does cheat here, because it can not react as well as a player to

View File

@@ -835,12 +835,24 @@ int GetEpicSpellSaveDC(object oCaster = OBJECT_SELF, object oTarget = OBJECT_INV
int iBeg = GetPrCAdjustedCasterLevel(CLASS_TYPE_BEGUILER, oCaster); // int determines DC
int iTpl = GetPrCAdjustedCasterLevel(CLASS_TYPE_TEMPLAR, oCaster); // cha determines DC
// Sublime Chord uses the primary arcane class for caster level calculation
int iSCh;
if(GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oCaster) > 0)
{
int nPrimaryArcane = GetPrimaryArcaneClass(oCaster);
iSCh = GetPrCAdjustedCasterLevel(nPrimaryArcane, oCaster);
}
else
{
iSCh = 0;
}
int iBest = 0;
int iAbility;
if(nSpellID == -1)
nSpellID = PRCGetSpellId();
if (iArc > iBest) { iAbility = ABILITY_INTELLIGENCE; iBest = iWit; }
if (iArc > iBest) { iAbility = ABILITY_INTELLIGENCE; iBest = iArc; }
if (iTpl > iBest) { iAbility = ABILITY_CHARISMA; iBest = iTpl; }
if (iWiz > iBest) { iAbility = ABILITY_INTELLIGENCE; iBest = iWiz; }
if (iWMa > iBest) { iAbility = ABILITY_CHARISMA; iBest = iWMa; }
@@ -849,6 +861,7 @@ int GetEpicSpellSaveDC(object oCaster = OBJECT_SELF, object oTarget = OBJECT_INV
if (iWit > iBest) { iAbility = ABILITY_WISDOM; iBest = iWit; }
if (iBeg > iBest) { iAbility = ABILITY_INTELLIGENCE; iBest = iBeg; }
if (iDiv > iBest) { iAbility = ABILITY_WISDOM; iBest = iDiv; }
if (iSCh > iBest) { iAbility = ABILITY_CHARISMA; iBest = iSCh; }
int nDC;
if (iBest) nDC = 20 + GetAbilityModifier(iAbility, oCaster);

View File

@@ -116,12 +116,22 @@ object _inc_lookups_GetCacheObject(string sTag)
//has to be an object, placeables cant go through the DB
oChest = CreateObject(OBJECT_TYPE_CREATURE, "prc_2da_cache",
GetLocation(GetObjectByTag("HEARTOFCHAOS")), FALSE, "Bioware2DACache");
SetPlotFlag(oChest, TRUE);
SetCreatureAppearanceType(oChest, APPEARANCE_TYPE_INVISIBLE_HUMAN_MALE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oChest);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneGhost(), oChest);
AssignCommand(oWP, ActionUseSkill(SKILL_HIDE, oChest));
}
if(!GetIsObjectValid(oChest))
{
//has to be an object, placeables cant go through the DB
oChest = CreateObject(OBJECT_TYPE_CREATURE, "prc_2da_cache",
GetStartingLocation(), FALSE, "Bioware2DACache");
SetPlotFlag(oChest, TRUE);
SetCreatureAppearanceType(oChest, APPEARANCE_TYPE_INVISIBLE_HUMAN_MALE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oChest);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneGhost(), oChest);
AssignCommand(oWP, ActionUseSkill(SKILL_HIDE, oChest));
}
int nContainer = 0;

View File

@@ -870,6 +870,9 @@ void CreateSwitchNameArray()
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_COMBAT_DEBUG);
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PRCX_ENABLED);
// racial
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_RETH_DEKALA_AURA_HOSTILE_ONLY);
//craft
array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_DISABLE_CRAFT);
//array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFT_ENHANCEMENT_CAP);

View File

@@ -690,7 +690,7 @@ int PRCGetSpellSaveDC(int nSpellID = -1, int nSchool = -1, object oCaster = OBJE
int PRCGetSaveDC(object oTarget, object oCaster, int nSpellID = -1)
{
object oItem = GetSpellCastItem();
object oItem = PRCGetSpellCastItem();
if(nSpellID == -1)
nSpellID = PRCGetSpellId();
int nSchool = GetSpellSchool(nSpellID);

View File

@@ -13,6 +13,8 @@
/* Function prototypes */
//////////////////////////////////////////////////
int PRCGetSpellLevelForClass(int nSpell, int nClass);
/**
* Returns the caster level when used in spells. You can use PRCGetCasterLevel()
* to determine a caster level from within a true spell script. In spell-like-
@@ -405,6 +407,7 @@ int ReserveFeatCL(object oCaster, int iSpellId);
#include "prc_inc_newip"
//#include "prc_inc_spells"
#include "prc_inc_descrptr"
#include "prc_inc_core"
//////////////////////////////////////////////////
/* Internal functions */
@@ -700,6 +703,48 @@ int PRCGetCasterLevel(object oCaster = OBJECT_SELF)
}
int PRCGetLastSpellCastClass(object oCaster = OBJECT_SELF)
{
// note that a barbarian has a class type constant of zero. So nClass == 0 could in principle mean
// that a barbarian cast the spell, However, barbarians cannot cast spells, so it doesn't really matter
// beware of Barbarians with UMD, though. Also watch out for spell like abilities
// might have to provide a fix for these (for instance: if(nClass == -1) nClass = 0;
int nClass = GetLocalInt(oCaster, PRC_CASTERCLASS_OVERRIDE);
if(nClass)
{
if(DEBUG) DoDebug("PRCGetLastSpellCastClass: found override caster class = "+IntToString(nClass)+", original class = "+IntToString(GetLastSpellCastClass()));
return nClass;
}
nClass = GetLastSpellCastClass();
int NSB_Class = GetLocalInt(oCaster, "NSB_Class");
if(nClass == CLASS_TYPE_INVALID && GetSpellCastItem() == OBJECT_INVALID && NSB_Class)
nClass = NSB_Class;
// If caster has Sublime Chord levels and is casting an epic spell, always use Sublime Chord
if(GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oCaster) > 0 && nClass != CLASS_TYPE_INVALID)
{
int nSpellID = PRCGetSpellId(oCaster);
// Epic spells are rows 4000-4172 in spells.2da
if(nSpellID >= 4000 && nSpellID <= 4172)
{
nClass = CLASS_TYPE_SUBLIME_CHORD;
}
}
// If caster has Sublime Chord levels, check if the spell
// is outside the base class's native range.
if(GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oCaster) > 0 && nClass != CLASS_TYPE_INVALID)
{
int nSpellID = PRCGetSpellId(oCaster);
if(PRCGetSpellLevelForClass(nSpellID, nClass) == -1 && nSpellID != -1)
{
nClass = CLASS_TYPE_SUBLIME_CHORD;
}
}
return nClass;
}
/* int PRCGetLastSpellCastClass(object oCaster = OBJECT_SELF)
{
// note that a barbarian has a class type constant of zero. So nClass == 0 could in principle mean
// that a barbarian cast the spell, However, barbarians cannot cast spells, so it doesn't really matter
@@ -719,7 +764,7 @@ int PRCGetLastSpellCastClass(object oCaster = OBJECT_SELF)
if(DEBUG) DoDebug("PRCGetLastSpellCastClass: returning caster class = "+IntToString(nClass)+" NSB_Class = "+IntToString(NSB_Class));
return nClass;
}
} */
int GetIsArcaneClass(int nClass, object oCaster = OBJECT_SELF)
{

View File

@@ -490,14 +490,10 @@ int CheckPRCLimitations(object oItem, object oPC = OBJECT_INVALID)
if(bEquip || bUnequip)
{
int nSubType = GetItemPropertySubType(ipTest);
int nCost = GetItemPropertyCostTable(ipTest);
SetLocalInt(oPC,
"PRC_IPRPBonSpellSlots_" + IntToString(nSubType) + "_" + IntToString(nCost),
GetLocalInt(oPC,
"PRC_IPRPBonSpellSlots_" + IntToString(nSubType) + "_" + IntToString(nCost)
)
+ (bEquip ? 1 : -1)
);
int nCost = GetItemPropertyCostTableValue(ipTest);
string sVar = "PRC_IPRPBonSpellSlots_" + IntToString(nSubType) + "_" + IntToString(nCost);
SetLocalInt(oPC, sVar, GetLocalInt(oPC, sVar) + (bEquip ? 1 : -1));
}
}
else if(ipType == ITEM_PROPERTY_WIZARDRY)

View File

@@ -364,6 +364,7 @@ int PRCIsFlying(object oCreature)
}
if(!bFlying
&& ((nWings > 0 && nWings < 79)
|| (nWings > 442 && nWings < 448)
|| (nWings > 1959 && nWings < 1962)
|| (nWings > 1962 && nWings < 1966)
|| nWings == 90))//CEP and Project Q wing models

View File

@@ -2664,8 +2664,10 @@ effect PRCEffectDamage(object oTarget, int nDamageAmount, int nDamageType=DAMAGE
}
}
// None of the stuff here works when items are involved
if (!GetIsObjectValid(PRCGetSpellCastItem()))
object oSpellCastItem = PRCGetSpellCastItem();
//if (!GetIsObjectValid(PRCGetSpellCastItem()))
if (!GetIsObjectValid(oSpellCastItem) || GetBaseItemType(oSpellCastItem) == BASE_ITEM_MAGICSTAFF)
{
if(PRCGetLastSpellCastClass(oCaster) == CLASS_TYPE_WARMAGE && !GetLocalInt(oTarget, "WarmageEdgeDelay"))
{

View File

@@ -76,7 +76,7 @@
/* This variable MUST be updated with every new version of the PRC!!! */
const string PRC_VERSION = "PRC8 4.89";
const string PRC_VERSION = "PRC8 4.91";
/* This variable MUST be updated every time 'assemble_spellbooks.bat' is run!!! */
@@ -637,6 +637,17 @@ const string PRC_PNP_SHIFTER_BONUS = "PRC_PNP_SHIFTER
*/
const string PRC_CHICKEN_INFESTED = "PRC_CHICKEN_INFESTED";
/******************************************************************************\
* Racial switches *
\******************************************************************************/
/**
* When enabled, Reth Dekala's vilefire aura only affects hostile creatures
* instead of all creatures in melee range.
*/
const string PRC_RETH_DEKALA_AURA_HOSTILE_ONLY = "PRC_RETH_DEKALA_AURA_HOSTILE_ONLY";
/******************************************************************************\
* Template and Weapon of Legacy switches *
\******************************************************************************/

View File

@@ -1968,6 +1968,14 @@ int AttuneGem(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID,
return TRUE; // tried item creation but do not know how to do it
}
// Only allow arcane spellcasters
int nClass = PRCGetLastSpellCastClass();
if (!GetIsArcaneClass(nClass, oCaster))
{
FloatingTextStringOnCreature("Only arcane casters can attune gems.", oCaster, FALSE);
return TRUE;
}
// No point scribing Gems from items, and its not allowed.
if (oItem != OBJECT_INVALID)
{
@@ -1977,7 +1985,7 @@ int AttuneGem(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID,
// oTarget here should be the gem. If it's not, fail.
if(!GetIsObjectValid(oTarget)) oTarget = PRCGetSpellTargetObject();
// Only accepts bioware gems & Craftable Natural Resources gems, but not gem dust.
int bIsBioGem = (GetStringLeft(GetResRef(oTarget), 5) == "it_gem");
int bIsBioGem = (GetStringLeft(GetResRef(oTarget), 9) == "nw_it_gem");
int bIsCNRGem = (GetStringLeft(GetResRef(oTarget), 6) == "cnrgem");
int bIsDust = (GetStringLeft(GetResRef(oTarget), 10) == "cnrgemdust");
@@ -1987,21 +1995,12 @@ int AttuneGem(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID,
return TRUE;
}
/* if ((GetStringLeft(GetResRef(oTarget), 5) == "it_gem") || (GetStringLeft(GetResRef(oTarget), 6) == "cnrgem") && (GetStringLeft(GetResRef(oTarget), 10) != "cnrgemdust"))
{
FloatingTextStringOnCreature("Spell target is not a valid gem.", oCaster, FALSE);
// And out we go
return TRUE;
} */
int nCaster = GetAlternativeCasterLevel(oCaster, PRCGetCasterLevel(oCaster));
int nDC = PRCGetSaveDC(oTarget, oCaster);
if(!nSpell) nSpell = PRCGetSpellId();
int nSpellLevel;
if (PRCGetLastSpellCastClass() == CLASS_TYPE_CLERIC || PRCGetLastSpellCastClass() == CLASS_TYPE_UR_PRIEST) nSpellLevel = StringToInt(lookup_spell_cleric_level(nSpell));
else if (PRCGetLastSpellCastClass() == CLASS_TYPE_DRUID) nSpellLevel = StringToInt(lookup_spell_druid_level(nSpell));
else if (PRCGetLastSpellCastClass() == CLASS_TYPE_WIZARD || PRCGetLastSpellCastClass() == CLASS_TYPE_SORCERER) nSpellLevel = StringToInt(lookup_spell_level(nSpell));
if (PRCGetLastSpellCastClass() == CLASS_TYPE_WIZARD || PRCGetLastSpellCastClass() == CLASS_TYPE_SORCERER) nSpellLevel = StringToInt(lookup_spell_level(nSpell));
// If none of these work, check the innate level of the spell
if (nSpellLevel == 0) nSpellLevel = StringToInt(lookup_spell_innate(nSpell));
// Minimum level.
@@ -2034,13 +2033,13 @@ int AttuneGem(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID,
if (!GetHasGPToSpend(oCaster, costs.nGoldCost))
{
FloatingTextStringOnCreature("You do not have enough gold to scribe this Gem.", oCaster, FALSE);
FloatingTextStringOnCreature("You do not have enough gold to attue this Gem.", oCaster, FALSE);
// Since they don't have enough, the spell casts normally
return TRUE;
}
if (!GetHasXPToSpend(oCaster, costs.nXPCost) )
{
FloatingTextStringOnCreature("You do not have enough experience to scribe this Gem.", oCaster, FALSE);
FloatingTextStringOnCreature("You do not have enough experience to attune this Gem.", oCaster, FALSE);
// Since they don't have enough, the spell casts normally
return TRUE;
}
@@ -2057,7 +2056,24 @@ int AttuneGem(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID,
}
// Steal all the code from craft wand.
int nPropID = IPGetIPConstCastSpellFromSpellID(nSpell);
//int nPropID = IPGetIPConstCastSpellFromSpellID(nSpell);
// Handle subradial spells - keep original for radial menu
int nSpellOriginal = nSpell;
int nSpellMaster = nSpellOriginal;
if (GetIsSubradialSpell(nSpellOriginal))
{
nSpellMaster = GetMasterSpellFromSubradial(nSpellOriginal);
}
// Prefer iprp mapping for original subradial, fallback to master
int nPropID = IPGetIPConstCastSpellFromSpellID(nSpellOriginal);
int nSpellUsedForIP = nSpellOriginal;
if (nPropID < 0)
{
nPropID = IPGetIPConstCastSpellFromSpellID(nSpellMaster);
nSpellUsedForIP = nSpellMaster;
}
// * GZ 2003-09-11: If the current spell cast is not acid fog, and
// * returned property ID is 0, bail out to prevent
@@ -2077,6 +2093,63 @@ int AttuneGem(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID,
if (nPropID != -1)
{
// Handle stack - reduce original stack by 1
int nOriginalStack = GetItemStackSize(oTarget);
if (nOriginalStack > 1)
SetItemStackSize(oTarget, nOriginalStack - 1);
// Create a NEW single gem in a work container to prevent auto-stacking
string sResRef = GetResRef(oTarget);
object oWorkContainer = IPGetIPWorkContainer(oCaster);
object oWorkGem = CreateItemOnObject(sResRef, oWorkContainer, 1);
// Add properties to the NEW gem only
itemproperty ipLevel = ItemPropertyCastSpellCasterLevel(nSpellUsedForIP, PRCGetCasterLevel());
AddItemProperty(DURATION_TYPE_PERMANENT,ipLevel, oWorkGem);
itemproperty ipMeta = ItemPropertyCastSpellMetamagic(nSpellUsedForIP, PRCGetMetaMagicFeat());
AddItemProperty(DURATION_TYPE_PERMANENT,ipMeta, oWorkGem);
itemproperty ipDC = ItemPropertyCastSpellDC(nSpellUsedForIP, PRCGetSaveDC(PRCGetSpellTargetObject(), OBJECT_SELF));
AddItemProperty(DURATION_TYPE_PERMANENT,ipDC, oWorkGem);
int nUseType = IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE;
if (nCharges == 1)
{
nUseType = IP_CONST_CASTSPELL_NUMUSES_2_CHARGES_PER_USE;
nCharges = 3;
}
itemproperty ipProp = ItemPropertyCastSpell(nPropID, nUseType);
AddItemProperty(DURATION_TYPE_PERMANENT, ipProp, oWorkGem);
SetItemCharges(oWorkGem, nCharges);
SetXP(oCaster, nNewXP);
TakeGoldFromCreature(costs.nGoldCost, oCaster, TRUE);
string sName;
sName = Get2DACache("spells", "Name", nSpellUsedForIP);
sName = "Gem of "+GetStringByStrRef(StringToInt(sName));
SetName(oWorkGem, sName);
// Copy the work gem to create the final attuned gem in caster's inventory
object oNewGem = CopyObject(oWorkGem, GetLocation(oCaster), oCaster, "prc_attunegem");
// Destroy the work gem
DestroyObject(oWorkGem, 0.1);
// If original stack was 1, destroy it too
if (nOriginalStack == 1)
DestroyObject(oTarget, 0.1);
}
/* if (nPropID != -1)
{
// Handle stack splitting - reduce original stack and create single gem to work with
int nOriginalStack = GetItemStackSize(oTarget);
if (nOriginalStack > 1)
{
SetItemStackSize(oTarget, nOriginalStack - 1);
oTarget = CreateItemOnObject(GetResRef(oTarget), oCaster, 1);
}
itemproperty ipLevel = ItemPropertyCastSpellCasterLevel(nSpell, PRCGetCasterLevel());
AddItemProperty(DURATION_TYPE_PERMANENT,ipLevel, oTarget);
itemproperty ipMeta = ItemPropertyCastSpellMetamagic(nSpell, PRCGetMetaMagicFeat());
@@ -2084,14 +2157,6 @@ int AttuneGem(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID,
itemproperty ipDC = ItemPropertyCastSpellDC(nSpell, PRCGetSaveDC(PRCGetSpellTargetObject(), OBJECT_SELF));
AddItemProperty(DURATION_TYPE_PERMANENT,ipDC, oTarget);
/* if (nCharges == 1) // This is to handle one use Gems so the spellhooking works
{
itemproperty ipProp = ItemPropertyCastSpell(nPropID,IP_CONST_CASTSPELL_NUMUSES_2_CHARGES_PER_USE);
AddItemProperty(DURATION_TYPE_PERMANENT,ipProp, oTarget);
// This is done so the item exists when it is used for the game to read data off of
nCharges = 3;
} */
int nUseType = IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE;
if (nCharges == 1)
{
@@ -2139,7 +2204,7 @@ int AttuneGem(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALID,
object oNewGem = CopyObject(oTarget, GetLocation(oCaster), oCaster, "prc_attunegem");
DestroyObject(oTarget, 0.1);
}
*/
// If we have made it this far, they have crafted the Gem and the spell has been used up, so it returns false.
return FALSE;
}
@@ -2726,6 +2791,7 @@ int CIGetIsSpellRestrictedFromCraftFeat(int nSpellID, int nFeatID)
case X2_CI_SCRIBESCROLL_FEAT_ID: sCol = "NoScroll"; break;
case X2_CI_CRAFTWAND_FEAT_ID:
case X2_CI_CRAFTROD_FEAT_ID:
case X2_CI_CRAFTSCEPTER_FEAT_ID:
case X2_CI_CRAFTSTAFF_FEAT_ID: sCol = "NoWand"; break;
}
return !(!StringToInt(Get2DACache(X2_CI_CRAFTING_SP_2DA,sCol,nSpellID)));

View File

@@ -67,14 +67,17 @@ void ToggleMasteryOfShapes(object oCaster);
void SetMasteryOfElements();
object GetAreaOfEffectObject(location lTarget, string sTag, object oCaster = OBJECT_SELF);
//////////////////////////////////////////////////
/* Includes */
//////////////////////////////////////////////////
#include "prc_feat_const"
//#include "prc_inc_spells"
//#include "lookup_2da_spell"
#include "prcsp_reputation"
#include "prc_inc_core"
//#include "prc_inc_spells"
//////////////////////////////////////////////////
@@ -99,6 +102,45 @@ int ExtraordinarySpellAim(object oCaster, object oTarget)
{
int bRetVal = FALSE;
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster)
&& GetIsFriend(oTarget, oCaster))
{
// Check if this is an AOE spell
object oAoE = GetAreaOfEffectObject(GetLocation(oTarget), "", oCaster);
if(GetIsObjectValid(oAoE))
{
// For persistent AOEs, store exclusion on the AOE object
string sTargetID = ObjectToString(oTarget);
if(!GetLocalInt(oAoE, "ExtraordinarySpellAim_" + sTargetID))
{
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, PRCGetSpellId())))
{
SetLocalInt(oAoE, "ExtraordinarySpellAim_" + sTargetID, TRUE);
bRetVal = TRUE;
}
}
}
else
{
// For instant spells, use original logic
if(!GetLocalInt(oCaster, "ExtraordinarySpellAim"))
{
SetLocalInt(oCaster, "ExtraordinarySpellAim", TRUE);
DelayCommand(1.0, DeleteLocalInt(oCaster, "ExtraordinarySpellAim"));
if(GetIsSkillSuccessful(oCaster, SKILL_SPELLCRAFT, 25 + PRCGetSpellLevel(oCaster, PRCGetSpellId())))
bRetVal = TRUE;
}
}
}
return bRetVal;
}
/* int ExtraordinarySpellAim(object oCaster, object oTarget)
{
int bRetVal = FALSE;
// This variable should not be set without the feat being available.
// If someone wants to cheat, let them.
if(GetHasFeat(FEAT_EXTRAORDINARY_SPELL_AIM, oCaster)
@@ -114,7 +156,7 @@ int ExtraordinarySpellAim(object oCaster, object oTarget)
return bRetVal;
}
*/
//
// Help with Visual Effects when setting feats
//

View File

@@ -21,7 +21,6 @@ int CheckSpellfire(object oCaster, object oTarget, int bFriendly = FALSE);
//#include "prc_add_spell_dc"
#include "prc_add_spl_pen"
//
// This function is a wrapper should someone wish to rewrite the Bioware
// version. This is where it should be done.

View File

@@ -51,6 +51,12 @@ void DoCone (int nDieSize, int nBonusDam, int nDieCap, int nConeEffect /* unused
{
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
{
if(CheckMasteryOfShapes(OBJECT_SELF, oTarget))
{
// Target is protected by Mastery of Shaping, skip damage
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
continue;
}
//Fire cast spell at event for the specified target
PRCSignalSpellEvent(oTarget, TRUE, nSpellID);

View File

@@ -251,7 +251,7 @@ int GetMaxReadiedCount(object oPC, int nList)
int nMaxReadied = StringToInt(Get2DACache(GetAMSKnownFileName(nList), "ManeuversReadied", nLevel-1));
// Add in the custom modifier
nMaxReadied += GetReadiedManeuversModifier(oPC, nList);
if(nList == MANEUVER_LIST_SWORDSAGE)
if(nList == MANEUVER_LIST_CRUSADER)
nMaxReadied += GetHasFeat(FEAT_EXTRA_GRANTED_MANEUVER, oPC);
if(DEBUG) DoDebug("tob_inc_recovery: MaxManeuvers Readied: " +IntToString(nMaxReadied));
@@ -401,7 +401,10 @@ void GrantRandomManeuver(object oPC, int nList = MANEUVER_LIST_CRUSADER)
void ListGrantedManeuvers(object oPC)
{
int i;
for(i = 1; i <= 4; i++)
int nMaxGranted = StringToInt(Get2DACache(GetAMSKnownFileName(MANEUVER_LIST_CRUSADER), "ManeuversGranted", GetLevelByClass(CLASS_TYPE_CRUSADER, oPC)-1));
nMaxGranted += GetHasFeat(FEAT_EXTRA_GRANTED_MANEUVER, oPC);
for(i = 1; i <= nMaxGranted; i++)
{
int nMoveId = GetLocalInt(oPC, "ManeuverGranted" + IntToString(i));
int nExpended = GetIsManeuverExpended(oPC, MANEUVER_LIST_CRUSADER, nMoveId);
@@ -409,6 +412,17 @@ void ListGrantedManeuvers(object oPC)
}
}
/* void ListGrantedManeuvers(object oPC)
{
int i;
for(i = 1; i <= 5; i++)
{
int nMoveId = GetLocalInt(oPC, "ManeuverGranted" + IntToString(i));
int nExpended = GetIsManeuverExpended(oPC, MANEUVER_LIST_CRUSADER, nMoveId);
if (nMoveId > 0 && !nExpended) FloatingTextStringOnCreature(GetManeuverName(nMoveId) + " is granted", oPC, FALSE);
}
} */
void GrantManeuvers(object oPC, int nList = MANEUVER_LIST_CRUSADER)
{
// Only crusader level matters for this

View File

@@ -485,7 +485,7 @@ int ArcaneSpellFailure(object oCaster, int nCastingClass, int nSpellLevel, int n
//shields
switch(nShield)
{
case BASE_ITEM_SMALLSHIELD: nASF -= 5; break;
case BASE_ITEM_SMALLSHIELD: nASF -= 10; break;
}
}
@@ -3504,6 +3504,21 @@ int X2PreSpellCastCode2()
}
}
//---------------------------------------------------------------------------
// Attuned Gem Use check
//---------------------------------------------------------------------------
if(nContinue && (GetBaseItemType(oSpellCastItem) == BASE_ITEM_GEM) && (GetTag(oSpellCastItem) == "prc_attunegem"))
{
int bIsSubradial = GetIsSubradialSpell(nSpellID);
if(bIsSubradial)
{
nSpellID = GetMasterSpellFromSubradial(nSpellID);
}
int nItemCL = GetCastSpellCasterLevelFromItem(oSpellCastItem, nSpellID);
if(DEBUG) DoDebug("x2_inc_spellhook >> X2PreSpellCastCode2: Attuned Gem Found");
}
//---------------------------------------------------------------------------
// No casting while using expertise
//---------------------------------------------------------------------------

View File

@@ -39,14 +39,14 @@ void main()
if(iAttackRoll > 0)
{
oItemTarget = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
if(!GetIsObjectValid(oTarget))
if(!GetIsObjectValid(oItemTarget))
{
//no armor, check other slots
int i;
for(i=0;i<14;i++)
{
oItemTarget = GetItemInSlot(i, oTarget);
if(GetIsObjectValid(oTarget))
if(GetIsObjectValid(oItemTarget))
break;//end for loop
}
}

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@@ -6,6 +6,10 @@
----------------
27/01/08 by Stratovarius
Fixed by: Jaysyn
On: 2026-05-25 19:11:53
*/ /** @file
Dragon's Tooth
@@ -23,7 +27,7 @@ void main()
{
object oInitiator = OBJECT_SELF;
object oCreature = CreateObject(OBJECT_TYPE_PLACEABLE, "tob_dpst_pillar", PRCGetSpellTargetLocation());
object oProneTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oInitiator));
object oProneTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(60.0), PRCGetSpellTargetLocation());
while(GetIsObjectValid(oProneTarget))
{
int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
@@ -34,11 +38,11 @@ void main()
nDC += 1;
}
// Save check
if (!PRCMySavingThrow(SAVING_THROW_WILL, oProneTarget, nDC))
if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oProneTarget, nDC))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oProneTarget, 6.0);
}
oProneTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oInitiator));
oProneTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(60.0), PRCGetSpellTargetLocation());
}
}

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@@ -597,6 +597,44 @@ void Shieldmate(object oInitiator)
}
void RethDekalaAura(object oInitiator)
{
location lTarget = GetLocation(oInitiator);
object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
// Check if we should only target hostiles
int bHostileOnly = GetPRCSwitch(PRC_RETH_DEKALA_AURA_HOSTILE_ONLY);
while(GetIsObjectValid(oAreaTarget))
{
if(oAreaTarget != oInitiator && // Not you
GetIsInMeleeRange(oInitiator, oAreaTarget)) // They must be in melee range
{
// If switch is enabled, only affect hostile creatures
if(bHostileOnly && !GetIsEnemy(oAreaTarget, oInitiator))
{
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
continue;
}
int nDamage = d6();
int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_CONSTITUTION, oInitiator);
if(!PRCMySavingThrow(SAVING_THROW_FORT, oAreaTarget, nDC, SAVING_THROW_TYPE_NONE))
{
// Half fire, half acid
ApplyEffectToObject(DURATION_TYPE_INSTANT, SupernaturalEffect(EffectDamage(nDamage/2, DAMAGE_TYPE_FIRE)), oAreaTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oAreaTarget);
// The +1 makes acid round up instead of round down, so you don't miss out on odd numbers
ApplyEffectToObject(DURATION_TYPE_INSTANT, SupernaturalEffect(EffectDamage((nDamage+1)/2, DAMAGE_TYPE_ACID)), oAreaTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_L), oAreaTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectSickened()), oAreaTarget, 6.0);
}
}
//Select the next target within the spell shape.
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}
/* void RethDekalaAura(object oInitiator)
{
location lTarget = GetLocation(oInitiator);
// Use the function to get the closest creature as a target
@@ -622,7 +660,7 @@ void RethDekalaAura(object oInitiator)
//Select the next target within the spell shape.
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}
} */
void HadrimoiPerfectSymmetry(object oInitiator)
{

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@@ -76,7 +76,6 @@ void main()
}
// Impact Effects
//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_FLOATING_DISK), GetLocation(oTarget));
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_FLOATING_DISK), GetLocation(oTarget), 3.0f);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BIGBYS_FORCEFUL_HAND), GetLocation(oTarget));
}// end if - Successful utterance
}

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@@ -23,7 +23,7 @@ void main()
return;
}
effect eStench = EffectAreaOfEffect(AOE_MOB_TROGLODYTE_STENCH, "prc_TrogStenchA", "", "");
effect eStench = EffectAreaOfEffect(AOE_MOB_TROGLODYTE_STENCH, "race_stencha", "", "");
eStench = ExtraordinaryEffect(eStench);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eStench, oCaster);
}

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@@ -182,6 +182,7 @@ void main()
{
// Cancel chosen
DeletePersistantLocalInt(oPC,"VoPFeatCheck");
SetPersistantLocalInt(oPC, "VoPFeat"+IntToString(nLevel), 1);
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
return;
}

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@@ -7,7 +7,7 @@ void main()
// Get the caster of the potential dispel
object oCaster = GetLastSpellCaster();
int nCasterLevel = GetCasterLevel(oCaster);
int nCasterLevel = PRCGetCasterLevel(oCaster);
if(DEBUG) DoDebug("mirror_image_sa: EVENT_NPC_ONSPELLCASTAT triggered.");
@@ -33,10 +33,10 @@ void main()
// Ensure oOriginalCaster is valid
if (GetIsObjectValid(oOriginalCaster))
{
if(DEBUG) DoDebug("mirror_image_sa: Original caster found. Caster level: " + IntToString(GetCasterLevel(oOriginalCaster)));
if(DEBUG) DoDebug("mirror_image_sa: Original caster found. Caster level: " + IntToString(PRCGetCasterLevel(oOriginalCaster)));
// Determine the DC for the dispel check
int nDispelDC = 11 + GetCasterLevel(oOriginalCaster);
int nDispelDC = 11 + PRCGetCasterLevel(oOriginalCaster);
if(DEBUG) DoDebug("mirror_image_sa: Dispel DC: " + IntToString(nDispelDC));
// Determine the maximum cap for the dispel check

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@@ -26,8 +26,10 @@ void AcolyteSymbiosis(object oPC, object oSkin, int iLevel)
{
if(GetLocalInt(oSkin, "AcolyteSymbBonus") == iLevel) return;
RemoveSpecificProperty(oSkin, ITEM_PROPERTY_DAMAGE_REDUCTION, GetLocalInt(oSkin, "AcolyteSymbBonus"), IP_CONST_DAMAGESOAK_20_HP, 1, "AcolyteSymbBonus");
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(iLevel, IP_CONST_DAMAGESOAK_20_HP), oSkin);
//RemoveSpecificProperty(oSkin, ITEM_PROPERTY_DAMAGE_REDUCTION, GetLocalInt(oSkin, "AcolyteSymbBonus"), IP_CONST_DAMAGESOAK_20_HP, 1, "AcolyteSymbBonus");
RemoveSpecificProperty(oSkin, ITEM_PROPERTY_DAMAGE_REDUCTION, IP_CONST_DAMAGESOAK_20_HP, GetLocalInt(oSkin, "AcolyteSymbBonus"), 1, "AcolyteSymbBonus");
//AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(iLevel, IP_CONST_DAMAGESOAK_20_HP), oSkin);
AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(IP_CONST_DAMAGESOAK_20_HP, iLevel), oSkin);
SetLocalInt(oSkin, "AcolyteSymbBonus", iLevel);
}

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@@ -176,7 +176,7 @@ int CheckDivineGifts(object oPC = OBJECT_SELF)
int CheckInvokerAbilityFocus(object oPC = OBJECT_SELF)
{
if (GetHasFeat(FEAT_ABFOC_ELDRITCH_BLAST, oPC) && !GetHasInvocation(INVOKE_ELDRITCH_BLAST, oPC)) return TRUE;
if (GetHasFeat(FEAT_ABFOC_ELDRITCH_BLAST, oPC) && !GetHasFeat(FEAT_ELDRITCH_BLAST)) return TRUE;
if (GetHasFeat(FEAT_ABFOC_ELDRITCH_CHAIN, oPC) && !GetHasInvocation(INVOKE_ELDRITCH_CHAIN, oPC)) return TRUE;
if (GetHasFeat(FEAT_ABFOC_ELDRITCH_CONE, oPC) && !GetHasInvocation(INVOKE_ELDRITCH_CONE, oPC)) return TRUE;
if (GetHasFeat(FEAT_ABFOC_ELDRITCH_DOOM, oPC) && !GetHasInvocation(INVOKE_ELDRITCH_DOOM, oPC)) return TRUE;

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@@ -20,27 +20,42 @@ void Grace(object oPC, object oSkin)
int iMax = 3;
int nGrace;
// Calculate based on feats first (for levels 2-38)
nGrace = GetHasFeat(FEAT_SWASH_GRACE1, oPC) ? 1 : 0;
nGrace = GetHasFeat(FEAT_SWASH_GRACE2, oPC) ? 2 : nGrace;
nGrace = GetHasFeat(FEAT_SWASH_GRACE3, oPC) ? 3 : nGrace;
nGrace = GetHasFeat(FEAT_SWASH_GRACE4, oPC) ? 4 : nGrace;
nGrace = GetHasFeat(FEAT_SWASH_GRACE5, oPC) ? 5 : nGrace;
// For levels beyond 38 (where feats don't exist), calculate based on class level
int nClass = GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC);
if (nClass >= 56) nGrace = 7;
else if (nClass >= 47) nGrace = 6;
// If Daring Outlaw is present, recalculate based on combined levels
if (GetHasFeat(FEAT_DARING_OUTLAW, oPC))
nClass += GetLevelByClass(CLASS_TYPE_ROGUE, oPC);
{
nClass = GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC) + GetLevelByClass(CLASS_TYPE_ROGUE, oPC);
if (nClass > 37) nGrace = 5;
else if (nClass > 28) nGrace = 4;
else if (nClass > 19) nGrace = 3;
else if (nClass > 10) nGrace = 2;
else nGrace = 1; // Default
if (nClass >= 56) nGrace = 7;
else if (nClass >= 47) nGrace = 6;
else if (nClass >= 38) nGrace = 5;
else if (nClass >= 29) nGrace = 4;
else if (nClass >= 20) nGrace = 3;
else if (nClass >= 11) nGrace = 2;
else if (nClass >= 2) nGrace = 1;
else nGrace = 0;
}
if (GetBaseAC(oArmor)>iMax )
SetCompositeBonus(oSkin,"SwashGrace",0,ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC,IP_CONST_SAVEBASETYPE_REFLEX);
else
SetCompositeBonus(oSkin,"SwashGrace",nGrace,ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC,IP_CONST_SAVEBASETYPE_REFLEX);
}
//Applies a Dodge AC boost when they are wearing light armor or less.
//Still need to remove bonus when they are encumbered.
void Dodge(object oPC, object oSkin,int sDodge)
void Dodge(object oPC, object oSkin, int sDodge)
{
object oArmor=GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
int iBase = GetBaseAC(oArmor);
@@ -194,7 +209,7 @@ void main()
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
int iClass = GetLevelByClass(CLASS_TYPE_SWASHBUCKLER,oPC);
int nClass = GetLevelByClass(CLASS_TYPE_SWASHBUCKLER,oPC);
int sDodge = GetHasFeat(SWASH_DODGE_1, oPC) ? 1 : 0;
sDodge = GetHasFeat(SWASH_DODGE_2, oPC) ? 2 : sDodge;
@@ -205,13 +220,40 @@ void main()
sDodge = GetHasFeat(SWASH_DODGE_7, oPC) ? 7 : sDodge;
sDodge = GetHasFeat(SWASH_DODGE_8, oPC) ? 8 : sDodge;
// For levels beyond 40 (where feats don't exist), calculate based on class level
if (nClass >= 45) sDodge = 9;
else if (nClass >= 50) sDodge = 10;
else if (nClass >= 55) sDodge = 11;
else if (nClass >= 60) sDodge = 12;
// If Daring Outlaw is present, recalculate based on combined levels
if (GetHasFeat(FEAT_DARING_OUTLAW, oPC))
{
nClass = GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC) + GetLevelByClass(CLASS_TYPE_ROGUE, oPC);
if (nClass >= 60) sDodge = 12;
else if (nClass >= 55) sDodge = 11;
else if (nClass >= 50) sDodge = 10;
else if (nClass >= 45) sDodge = 9;
else if (nClass >= 40) sDodge = 8;
else if (nClass >= 35) sDodge = 7;
else if (nClass >= 30) sDodge = 6;
else if (nClass >= 25) sDodge = 5;
else if (nClass >= 20) sDodge = 4;
else if (nClass >= 15) sDodge = 3;
else if (nClass >= 10) sDodge = 2;
else if (nClass >= 5) sDodge = 1;
else sDodge = 0;
}
int iStrike = GetHasFeat(INSIGHTFUL_STRIKE, oPC);
int iEquip= GetLocalInt(oPC,"ONEQUIP");
int WeakCrit = GetHasFeat(WEAKENING_CRITICAL, oPC);
int WoundCrit = GetHasFeat(WOUNDING_CRITICAL, oPC);
if (iClass>1) Grace(oPC, oSkin);
if (nClass>1) Grace(oPC, oSkin);
if (sDodge>0) Dodge(oPC, oSkin, sDodge);
if (iStrike>0) SmartWound(oPC, oSkin, iStrike, iEquip);
if (iStrike>0) CritSTR(oPC, oSkin, iStrike, iEquip);

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@@ -17,7 +17,7 @@ void main()
{
//Declare major variables
int nMetaMagic = PRCGetMetaMagicFeat();
int nDuration = GetCasterLevel(OBJECT_SELF);
int nDuration = PRCGetCasterLevel(OBJECT_SELF);
object oPC = OBJECT_SELF;
effect eSummon = EffectSummonCreature("NW_DMVROCK");
if(GetPRCSwitch(MARKER_PRC_COMPANION))

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