1 Commits
v4.90 ... main

Author SHA1 Message Date
Jaysyn904
0aa32fb621 2026/04/02 Updated PRC8 Manual
Updated PRC8 manual to v4.90.
2026-05-02 12:46:30 -04:00
44 changed files with 895 additions and 30 deletions

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<div>Type of Feat: Class Specific
<br />Prerequisite: Disciple of Asmodeus level 4.
<br />Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon monster spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level.
<br />Specifics: A 4th-level disciple of Asmodeus can summon 1 hellcat once per day. This functions as a summon creature spell cast by a spellcaster of his effective caster level. A 9th-level disciple of Asmodeus gains the ability to summon 1d4 hellcats once per day. If the Disciple has no effective caster level, the duration will be 2 rounds per Disciple of Asmodeus class level.
<br />Use: Selected.</div>
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<br />You summon a creature of shadow to serve you, calling it through the barriers between worlds.
<br />
<br />This mystery functions like the spell summon monster I, except as noted here. You can summon one Huge shadow elemental.</div>
<br />This mystery functions like the spell summon creature I, except as noted here. You can summon one Huge shadow elemental.</div>
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<br />Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges.
<br />
<br />This mystery functions like the spell summon monster I, except as noted here. You can summon one Elder shadow elemental.</div>
<br />This mystery functions like the spell summon creature I, except as noted here. You can summon one Elder shadow elemental.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Chaos</title>
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<div><h1> :: Chaos :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Chaos domain.
<br />Specifics:
<br />You cast chaos spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9)
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<br />Use: Automatic</div>
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<title>Player Resource Consortium :: Manual :: Content :: Law</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Law :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Law domain.
<br />Specifics:
<br />You cast law spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9)
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<br />Use: Automatic</div>
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<title>Player Resource Consortium :: Manual :: Content :: Luck</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Luck :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Luck domain.
<br />Specifics:
<br />Lucky: You gain the Luck of Heroes feat as a bonus feat.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Glory</title>
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<div><h1> :: Glory :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Glory domain.
<br />Specifics:
<br />Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Madness</title>
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<div><h1> :: Madness :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Madness domain.
<br />Specifics:
<br />Aberrant Turning: Able to turn aberrations as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Mind</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Mind :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Mind domain.
<br />Specifics:
<br />Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Moon</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Moon :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Moon domain.
<br />Specifics:
<br />Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9)
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<br />Use: Automatic.
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<br />*Not implemented</div>
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<title>Player Resource Consortium :: Manual :: Content :: Chaos Domain Powers</title>
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<div><h1> :: Chaos Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Chaos domain.
<br />Specifics:
<br />You cast chaos spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9)
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<br />Use: Automatic</div>
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<title>Player Resource Consortium :: Manual :: Content :: Law Domain Powers</title>
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<div><h1> :: Law Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Law domain.
<br />Specifics:
<br />You cast law spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9)
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<br />Use: Automatic</div>
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<title>Player Resource Consortium :: Manual :: Content :: Luck Domain Powers</title>
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<div><h1> :: Luck Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Luck domain.
<br />Specifics:
<br />Lucky: You gain the Luck of Heroes feat as a bonus feat.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Glory Domain Powers</title>
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<div><h1> :: Glory Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Glory domain.
<br />Specifics:
<br />Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Madness Domain Powers</title>
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<div><h1> :: Madness Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Madness domain.
<br />Specifics:
<br />Aberrant Turning: Able to turn aberrations as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9)
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<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Mind Domain Powers</title>
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<div><h1> :: Mind Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Mind domain.
<br />Specifics:
<br />Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Moon Domain Powers</title>
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<div><h1> :: Moon Domain Powers :: </h1></div>
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Moon domain.
<br />Specifics:
<br />Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9)
<br />
<br />Use: Automatic.
<br />
<br />*Not implemented</div>
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<div>Type of Feat: Class
<br />Prerequisite: Thrall of Graz'zt
<br />At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon monster spell.
<br />At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon creature spell.
<br />
<br />The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30.</div>
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<div>Type of Feat: Class Specific
<br />Prerequisite: Disciple of Mephistopheles Level 5
<br />Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon monster spell cast by a 15th-level caster.
<br />Specifics: Disciple of Mephistopheles can summon 1 hamatula once per day. This functions as a summon creature spell cast by a 15th-level caster.
<br />Use: Selected.</div>
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<br />Prerequisite: Artificer level 5
<br />Specifics: At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. The artificer must spend a day with the item, and he must also have the appropriate item creation feat for the item he is salvaging. After one day, the item is destroyed and the artificer adds the XP it took to create the item to his craft reserve. These points are lost if the artificer does not use them before gaining his next level.
<br />
<br />For example, an artificer wants to retain the essence of a wand of summon monster IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve.
<br />For example, an artificer wants to retain the essence of a wand of summon creature IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft reserve.
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<br />Use: Selected</div>
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<br />Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds.
<br />
<br />Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div>
<br />Summon Alien: You can summon any creature from the summon creature list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon creature I-V list. When you reach 14th level, you can summon any creature from the summon creature I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div>
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<br />Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds.
<br />
<br />Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div>
<br />Summon Alien: You can summon any creature from the summon creature list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon creature I-V list. When you reach 14th level, you can summon any creature from the summon creature I-VII list.Once you have used this ability, you cannot do so again for 5 rounds.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Law</title>
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<div><h1> :: Law :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Law domain.
<br />Specifics:
<br />You cast law spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection from Chaos (1), Calm Emotions (2), Magic Circle against Chaos (3), Divine Hammer (4), Planar Ally (5), Hold Monster (6), Dictum (7), Shield of Law (8), Summon Creature IX (9)
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<br />Use: Automatic</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25139.html" target="content">Law Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/136.html" target="content">Protection from Chaos</a></div>
<div class="div_pagelink"><a href="../spells/1852.html" target="content">Calm Emotions</a></div>
<div class="div_pagelink"><a href="../spells/103.html" target="content">Magic Circle against Chaos</a></div>
<div class="div_pagelink"><a href="../spells/76.html" target="content">Hammer of the Gods</a></div>
<div class="div_pagelink"><a href="../spells/451.html" target="content">Planar Ally</a></div>
<div class="div_pagelink"><a href="../spells/82.html" target="content">Hold Monster</a></div>
<div class="div_pagelink"><a href="../spells/3222.html" target="content">Dictum</a></div>
<div class="div_pagelink"><a href="../spells/178.html" target="content">Summon Creature IX</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Luck</title>
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<div><h1> :: Luck :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Luck domain.
<br />Specifics:
<br />Lucky: You gain the Luck of Heroes feat as a bonus feat.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Entropic Shield (1), Bestow Curse (2), Protection from Elements (3), Freedom of Movement (4), Break Enchantment (5), Mislead (6), Spell Turning (7), Moment of Prescience (8), Premonition (9)
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<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25140.html" target="content">Luck Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/415.html" target="content">True Strike</a></div>
<div class="div_pagelink"><a href="../spells/4.html" target="content">Bestow Curse</a></div>
<div class="div_pagelink"><a href="../spells/137.html" target="content">Protection from Elements</a></div>
<div class="div_pagelink"><a href="../spells/62.html" target="content">Freedom of Movement</a></div>
<div class="div_pagelink"><a href="../spells/1806.html" target="content">Break Enchantment</a></div>
<div class="div_pagelink"><a href="../spells/1512.html" target="content">Mislead</a></div>
<div class="div_pagelink"><a href="../spells/1567.html" target="content">Spell Turning</a></div>
<div class="div_pagelink"><a href="../psionic_powers/14347.html" target="content">Moment of Prescience, Psionic</a></div>
<div class="div_pagelink"><a href="../spells/134.html" target="content">Premonition</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Chaos</title>
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<div><h1> :: Chaos :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to Chaos domain.
<br />Specifics:
<br />You cast chaos spells at +1 caster level.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Protection From Law (1), Color Spray (2), Magic Circle vs. Law (3), Confusion (4), Sphere of Chaos (5), Animate Objects (6), Word of Chaos (7), Cloak of Chaos (8), Summon Creature IX (9)
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<br />Use: Automatic</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25138.html" target="content">Chaos Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/140.html" target="content">Protection from Law</a></div>
<div class="div_pagelink"><a href="../spells/24.html" target="content">Color Spray</a></div>
<div class="div_pagelink"><a href="../spells/106.html" target="content">Magic Circle against Law</a></div>
<div class="div_pagelink"><a href="../spells/26.html" target="content">Confusion</a></div>
<div class="div_pagelink"><a href="../spells/1790.html" target="content">Animate Objects</a></div>
<div class="div_pagelink"><a href="../spells/3223.html" target="content">Word of Chaos</a></div>
<div class="div_pagelink"><a href="../spells/178.html" target="content">Summon Creature IX</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Glory</title>
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<div><h1> :: Glory :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Glory domain.
<br />Specifics:
<br />Powerful Turning: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Disrupt Undead (1), Bless Weapon (2), Searing Light (3), Hammer of the Gods (4), Holy Sword (5), Bolt of Glory (6), Sunbeam (7), Aura of Glory (8), Gate (9)
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<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25141.html" target="content">Glory Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/3675.html" target="content">Disrupt Undead</a></div>
<div class="div_pagelink"><a href="../spells/537.html" target="content">Bless Weapon</a></div>
<div class="div_pagelink"><a href="../spells/156.html" target="content">Searing Light</a></div>
<div class="div_pagelink"><a href="../spells/76.html" target="content">Hammer of the Gods</a></div>
<div class="div_pagelink"><a href="../spells/538.html" target="content">Holy Sword</a></div>
<div class="div_pagelink"><a href="../spells/183.html" target="content">Sunbeam</a></div>
<div class="div_pagelink"><a href="../spells/429.html" target="content">Aura of Glory</a></div>
<div class="div_pagelink"><a href="../spells/63.html" target="content">Gate</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Madness</title>
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<div><h1> :: Madness :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Madness domain.
<br />Specifics:
<br />Aberrant Turning: Able to turn aberrations as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Color Spray (1), Daze Monster (2), Rage (3), Confusion (4), Mind Fog (5), Phantasmal Killer (6), Insanity (7), Symbol of Insanity (8), Weird (9)
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<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25142.html" target="content">Madness Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/24.html" target="content">Color Spray</a></div>
<div class="div_pagelink"><a href="../spells/1510.html" target="content">Daze Monster</a></div>
<div class="div_pagelink"><a href="../spells/1601.html" target="content">Barbarian Rage (1x per day)</a></div>
<div class="div_pagelink"><a href="../spells/26.html" target="content">Confusion</a></div>
<div class="div_pagelink"><a href="../spells/118.html" target="content">Mind Fog</a></div>
<div class="div_pagelink"><a href="../spells/127.html" target="content">Phantasmal Killer</a></div>
<div class="div_pagelink"><a href="../spells/3212.html" target="content">Insanity</a></div>
<div class="div_pagelink"><a href="../spells/2484.html" target="content">Symbol of Insanity</a></div>
<div class="div_pagelink"><a href="../spells/193.html" target="content">Weird</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Mind</title>
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<div><h1> :: Mind :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Mind domain.
<br />Specifics:
<br />Granted Power: Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Nybor's Gentle Reminder (1), Blindness / Deafness (2), Crushing Despair (3), Lesser Mind Blank (4), Feeblemind (5), Mind Fog (6), Nybor's Stern Reproof (7), Mind Blank (8), Weird (9)
<br />
<br />Use: Automatic.</div>
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<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25143.html" target="content">Mind Domain Powers</a></div>
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<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/3175.html" target="content">Nybor's Gentle Reminder</a></div>
<div class="div_pagelink"><a href="../spells/8.html" target="content">Blindness / Deafness</a></div>
<div class="div_pagelink"><a href="../spells/3433.html" target="content">Crushing Despair</a></div>
<div class="div_pagelink"><a href="../spells/95.html" target="content">Lesser Mind Blank</a></div>
<div class="div_pagelink"><a href="../spells/55.html" target="content">Feeblemind</a></div>
<div class="div_pagelink"><a href="../spells/118.html" target="content">Mind Fog</a></div>
<div class="div_pagelink"><a href="../spells/3176.html" target="content">Nybor's Stern Reproof</a></div>
<div class="div_pagelink"><a href="../spells/193.html" target="content">Weird</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Moon</title>
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<div><h1> :: Moon :: </h1></div><br />
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<div>Type of Feat: Domain
<br />Prerequisite: Access to the Moon domain.
<br />Specifics:
<br />Lycanthrope Turning: Able to turn or destroy lycanthropes as if they were undead.
<br />Bonus Spells:
<br />The cleric gains access to the following spells at the specified spell level: Faerie Fire (1), Moonbeam* (2), Moonblade* (3), Good Hope* (4), Moon Path* (5), Countermoon* (6), Insanity (7), Animal Shapes* (8), Moonfire* (9)
<br />
<br />Use: Automatic.
<br />
<br />*Not implemented</div>
<div class="div_paddedtop">
<h2> Granted feat </h2>
<div><div class="div_pagelink"><a href="../class_feats/25144.html" target="content">Moon Domain Powers</a></div>
</div>
</div>
<div class="div_paddedtop">
<h2> Granted spells </h2>
<div><div class="div_pagelink"><a href="../spells/2924.html" target="content">Faerie Fire</a></div>
<div class="div_pagelink"><a href="../spells/3212.html" target="content">Insanity</a></div>
</div>
</div>
</div>
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<div>Type of Feat: Reserve
<br />Prerequisite: Ability to cast 4th-level spells
<br />Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon monster spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
<br />Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon creature spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.
<br />Use: Activated</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>

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<div>Type of Feat: Exalted
<br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike
<br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Good alignment.
<br />Specifics: A Your unarmed strikes deal 1 extra point of damage to evil creatures, or 1d4 points to evil outsiders and evil undead. In addition, they are considered good-aligned for purposes of overcoming damage reduction.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>

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<div class="div_paddedicon"></div>
<div>Type of Feat: Exalted
<br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike
<br />Prerequisite: Improved Unarmed Strike, CHA 15, Ki strike, Sanctify Ki Strike, good alignment
<br />Specifics: Your unarmed strike deals 2d6 points of extra holy damage to evil creatures. In addition, it is considered holy, which means that it can bypass the damage reduction of some evil outsiders. This does not stack with the extra damage from the Sanctify Ki Strike feat.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>

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@@ -15,7 +15,7 @@
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<div class="div_paddedicon"></div>
<div>Type of Feat: Exalted
<br />Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike
<br />Prerequisite: Improved Unarmed Strike, WIS 15, Sanctify Ki Strike, good alignment
<br />Specifics: The saving throw DC of your Stunning Fist increases by 2 when you use it against an evil creature. If the stunning attack succeeds, the creature is staggered for 1 round following the round it is stunned.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>

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<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8947.html" target="content">Expanded Soulmeld Capacity II</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8947.html" target="content">Expanded Soulmeld Capacity II</a></div>
</div>
</div>
</body>
</html>

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<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8946.html" target="content">Expanded Soulmeld Capacity I</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8948.html" target="content">Expanded Soulmeld Capacity III</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8948.html" target="content">Expanded Soulmeld Capacity III</a></div>
</div>
</div>
</body>
</html>

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@@ -23,11 +23,17 @@
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8947.html" target="content">Expanded Soulmeld Capacity II</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8949.html" target="content">Expanded Soulmeld Capacity IV</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8949.html" target="content">Expanded Soulmeld Capacity IV</a></div>
</div>
</div>
</body>
</html>

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<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8948.html" target="content">Expanded Soulmeld Capacity III</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/8950.html" target="content">Expanded Soulmeld Capacity V</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8950.html" target="content">Expanded Soulmeld Capacity V</a></div>
</div>
</div>
</body>
</html>

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@@ -23,7 +23,9 @@
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/8949.html" target="content">Expanded Soulmeld Capacity IV</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->

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@@ -3940,6 +3940,8 @@ You gain a bite attack that deals 1d8 points of damage. You can use this bite as
<div class ="div_listpage_even"><a href="../class_feats/4694.html" target="content">Channel Spell 7</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/4695.html" target="content">Channel Spell 8</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4696.html" target="content">Channel Spell 9</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25130.html" target="content">Chaos</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25138.html" target="content">Chaos Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22687.html" target="content">Chaos Half-Dragon</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/22860.html" target="content">Charge</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/5245.html" target="content">Charge Bonus</a><br /></div>
@@ -7357,6 +7359,8 @@ You gain a bite attack that deals 1d8 points of damage. You can use this bite as
<div class ="div_listpage_odd"><a href="../class_feats/2523.html" target="content">Glare of the Pit</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/22887.html" target="content">Glittering Motes</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22784.html" target="content">Glorious Form of the Tiger General</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25133.html" target="content">Glory</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25141.html" target="content">Glory Domain Powers</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/8727.html" target="content">Gloves of the Poisoned Hand</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/8822.html" target="content">Gloves of the Poisoned Hand Ability Damage</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/5214.html" target="content">Glow Lamp</a><br /></div>
@@ -8974,6 +8978,8 @@ Level
<div class ="div_listpage_even"><a href="../class_feats/4760.html" target="content">Large Creature</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/4081.html" target="content">Lashing Whip</a><br /></div>
<div class ="div_listpage_even"><a href="../class_epic_feats/870.html" target="content">Lasting Inspiration</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25131.html" target="content">Law</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25139.html" target="content">Law Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/299.html" target="content">Lay on Hands</a><br /></div>
<div class ="div_listpage_even"><a href="../feats/4365.html" target="content">Leadership</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22821.html" target="content">Leading The Attack</a><br /></div>
@@ -9062,6 +9068,8 @@ Level
<div class ="div_listpage_even"><a href="../class_feats/2091.html" target="content">Lore of the World</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/354.html" target="content">Low-light Vision</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/2839.html" target="content">Loyal Beyond Death</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25132.html" target="content">Luck</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25140.html" target="content">Luck Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../feats/382.html" target="content">Luck of Heroes</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/1914.html" target="content">Lucky</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/8834.html" target="content">Lucky Dice</a><br /></div>
@@ -9077,6 +9085,8 @@ Level
<a name="m">M</a><br />
<!-- Replaced by instances of listpageentry.html -->
<div class ="div_listpage_odd"><a href="../class_feats/24216.html" target="content">Mad Certainty</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25134.html" target="content">Madness</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25142.html" target="content">Madness Domain Powers</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4381.html" target="content">Maelstrom of Fire</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/18043.html" target="content">Maester (REMOVE)</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/18023.html" target="content">Maester Invoking (Dragonfire Adept)</a><br /></div>
@@ -9281,8 +9291,10 @@ Level
<div class ="div_listpage_odd"><a href="../class_feats/19539.html" target="content">Mighty Contender of Kord Spellcasting (Spirit Shaman)</a><br /></div>
<div class ="div_listpage_even"><a href="../class_epic_feats/3516.html" target="content">Mighty Rage</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/2406.html" target="content">Milil's Ear </a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/24414.html" target="content">Mind Cleave</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/24282.html" target="content">Mind Cripple</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25135.html" target="content">Mind</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/24414.html" target="content">Mind Cleave</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/24282.html" target="content">Mind Cripple</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25143.html" target="content">Mind Domain Powers</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/3659.html" target="content">Mind Over Body</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/3629.html" target="content">Mind Stab</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4172.html" target="content">Mindbending Melody</a><br /></div>
@@ -9314,6 +9326,8 @@ Level
<div class ="div_listpage_even"><a href="../feats/5197.html" target="content">Monkey Grip</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/226.html" target="content">Monster Uncanny Reflex</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/25136.html" target="content">Moon</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/25144.html" target="content">Moon Domain Powers</a><br /></div>
<div class ="div_listpage_odd"><a href="../feats/24051.html" target="content">Moradin's Smile</a><br /></div>
<div class ="div_listpage_even"><a href="../class_feats/2097.html" target="content">Morale Boost</a><br /></div>
<div class ="div_listpage_odd"><a href="../class_feats/22831.html" target="content">Mordenkainen's Sword</a><br /></div>

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<center> <img src="../../images/manual_prclogo.jpg"> </center>
<br>
<br>
<div><h1>:: PRC8 v4.84 ::</h1></div>
<div><h1>:: PRC8 v4.90 ::</h1></div>
<br>
<div class="div_paddedcontent">
<center><b>Welcome to the Player Resource Consortium 8 manual!</b>

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<div class="div_pagelink"><a href="../class_feats/2018.html" target="content">Bonus Domain: War</a></div>
<div class="div_pagelink"><a href="../class_feats/2019.html" target="content">Bonus Domain: Water</a></div>
<div class="div_pagelink"><a href="../class_feats/5297.html" target="content">Bonus Domain: Winter</a></div>
<div class="div_pagelink"><a href="../class_feats/25130.html" target="content">Chaos</a></div>
<div class="div_pagelink"><a href="../class_feats/25133.html" target="content">Glory</a></div>
<div class="div_pagelink"><a href="../class_feats/25131.html" target="content">Law</a></div>
<div class="div_pagelink"><a href="../class_feats/25132.html" target="content">Luck</a></div>
<div class="div_pagelink"><a href="../class_feats/25134.html" target="content">Madness</a></div>
<div class="div_pagelink"><a href="../class_feats/25135.html" target="content">Mind</a></div>
<div class="div_pagelink"><a href="../class_feats/25136.html" target="content">Moon</a></div>
<div class="div_pagelink"><a href="../class_feats/5299.html" target="content">Winter</a></div>
</div>
</div>

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<!-- The feat's TLK text -->
<div>Type of Feat: Class
<br />Prerequisite: Thrall of Graz'zt
<br />At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon monster spell.
<br />At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon creature spell.
<br />
<br />The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30.</div>
<br />

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<br />CLASS FEATURES:
<br />
<br />Level
<br />1: Summon Alien - when casting any summon monster spell, Alienist summons "pseudonatural" version of a creature.
<br />1: Summon Alien - when casting any summon creature spell, Alienist summons "pseudonatural" version of a creature.
<br />2: Alien blessing - +1 insight bonus on all saving throws, but permanently loses 2 points of Wisdom.
<br />3: Metamagic secret - bonus metamagic feat.
<br />4: Mad certainty - -2 penalty to saving throws, attack rolls, and Charisma based skill and ability checks against specified kind of creatures.
<br />5: Pseudonatural familiar - Alienists familiar gains the pseudonatural template.
<br />6: Extra summoning - once pre day Alienist can cast summon monster spell at her highest spell level.
<br />6: Extra summoning - once pre day Alienist can cast summon creature spell at her highest spell level.
<br />7: Metamagic secret - bonus metamagic feat.
<br />8: Insane certainty - penalties increase to -6.
<br />9: Timeless secret - The Alienist learns the secret of perpetual youth. She no longer suffers ability penalties for aging and cannot be magically aged.

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@@ -19,6 +19,7 @@
<div class="div_menu_padding_right"><a href="../content/domains/0.html" target="content"><div class="div_menuitem_right">Air</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/1.html" target="content"><div class="div_menuitem_right">Animal</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/58.html" target="content"><div class="div_menuitem_right">Blightbringer Prestige Domain</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/2.html" target="content"><div class="div_menuitem_right">Chaos</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/42.html" target="content"><div class="div_menuitem_right">Charm</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/60.html" target="content"><div class="div_menuitem_right">Cold</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/30.html" target="content"><div class="div_menuitem_right">Darkness</div></a></div>
@@ -34,6 +35,7 @@
<div class="div_menu_padding_right"><a href="../content/domains/45.html" target="content"><div class="div_menuitem_right">Fate</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/7.html" target="content"><div class="div_menuitem_right">Fire</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/34.html" target="content"><div class="div_menuitem_right">Force</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/25.html" target="content"><div class="div_menuitem_right">Glory</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/46.html" target="content"><div class="div_menuitem_right">Gnome</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/8.html" target="content"><div class="div_menuitem_right">Good</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/49.html" target="content"><div class="div_menuitem_right">Halfling</div></a></div>
@@ -41,8 +43,13 @@
<div class="div_menu_padding_right"><a href="../content/domains/9.html" target="content"><div class="div_menuitem_right">Healing</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/47.html" target="content"><div class="div_menuitem_right">Illusion</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/10.html" target="content"><div class="div_menuitem_right">Knowledge</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/11.html" target="content"><div class="div_menuitem_right">Law</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/12.html" target="content"><div class="div_menuitem_right">Luck</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/26.html" target="content"><div class="div_menuitem_right">Madness</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/13.html" target="content"><div class="div_menuitem_right">Magic</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/32.html" target="content"><div class="div_menuitem_right">Metal</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/27.html" target="content"><div class="div_menuitem_right">Mind</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/28.html" target="content"><div class="div_menuitem_right">Moon</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/50.html" target="content"><div class="div_menuitem_right">Nobility</div></a></div>
<div class="div_menu_padding_right"><a href="../content/domains/51.html" target="content"><div class="div_menuitem_right">Ocean</div></a></div>
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