Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
473 lines
20 KiB
Plaintext
473 lines
20 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Binder Bind Vestige choice script
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//:: bnd_bindingcnv
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//:://////////////////////////////////////////////
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/*
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@author Stratovarius - 2021.02.03
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "bnd_inc_bndfunc"
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int STAGE_SELECT_VESTIGE = 0;
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const int STAGE_CONFIRM_SELECTION = 1;
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const int STAGE_PACT_AUGMENT = 2;
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const int STAGE_NABERIUS = 3;
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const int STAGE_EXPLOIT_VESTIGE = 4;
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const int STAGE_ASTAROTH = 5;
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const int CHOICE_BACK_TO_LSELECT = -1;
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const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:"
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const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?"
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const int STRREF_YES = 4752; // "Yes"
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const int STRREF_NO = 4753; // "No"
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const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE
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const int DEBUG_LIST = FALSE;
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//////////////////////////////////////////////////
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/* Function defintions */
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//////////////////////////////////////////////////
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void PrintList(object oBinder)
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{
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string tp = "Printing list:\n";
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string s = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head");
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if(s == ""){
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tp += "Empty\n";
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}
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else{
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tp += s + "\n";
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s = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + s);
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while(s != ""){
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tp += "=> " + s + "\n";
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s = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + s);
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}
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}
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DoDebug(tp);
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}
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/**
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* Creates a linked list of entries that is sorted into alphabetical order
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* as it is built.
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* Assumption: mystery names are unique.
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*
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* @param oBinder The storage object aka whomever is gaining powers in this conversation
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* @param sChoice The choice string
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* @param nChoice The choice value
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*/
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void AddToTempList(object oBinder, string sChoice, int nChoice)
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{
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if(DEBUG_LIST) DoDebug("\nAdding to temp list: '" + sChoice + "' - " + IntToString(nChoice));
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if(DEBUG_LIST) PrintList(oBinder);
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// If there is nothing yet
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if(!GetLocalInt(oBinder, "PRC_MeldshapeConvo_ListInited"))
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{
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SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head", sChoice);
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SetLocalInt(oBinder, "PRC_MeldshapeConvo_List_" + sChoice, nChoice);
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SetLocalInt(oBinder, "PRC_MeldshapeConvo_ListInited", TRUE);
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}
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else
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{
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// Find the location to instert into
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string sPrev = "", sNext = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head");
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while(sNext != "" && StringCompare(sChoice, sNext) >= 0)
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{
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if(DEBUG_LIST) DoDebug("Comparison between '" + sChoice + "' and '" + sNext + "' = " + IntToString(StringCompare(sChoice, sNext)));
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sPrev = sNext;
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sNext = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sNext);
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}
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// Insert the new entry
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// Does it replace the head?
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if(sPrev == "")
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{
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if(DEBUG_LIST) DoDebug("New head");
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SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head", sChoice);
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}
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else
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{
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if(DEBUG_LIST) DoDebug("Inserting into position between '" + sPrev + "' and '" + sNext + "'");
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SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sPrev, sChoice);
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}
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SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sChoice, sNext);
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SetLocalInt(oBinder, "PRC_MeldshapeConvo_List_" + sChoice, nChoice);
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}
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}
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/**
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* Reads the linked list built with AddToTempList() to AddChoice() and
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* deletes it.
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*
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* @param oBinder A PC gaining powers at the moment
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*/
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void TransferTempList(object oBinder)
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{
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string sChoice = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head");
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int nChoice = GetLocalInt (oBinder, "PRC_MeldshapeConvo_List_" + sChoice);
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DeleteLocalString(oBinder, "PRC_MeldshapeConvo_List_Head");
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string sPrev;
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if(DEBUG_LIST) DoDebug("Head is: '" + sChoice + "' - " + IntToString(nChoice));
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while(sChoice != "")
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{
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// Add the choice
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AddChoice(sChoice, nChoice, oBinder);
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// Get next
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sChoice = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + (sPrev = sChoice));
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nChoice = GetLocalInt (oBinder, "PRC_MeldshapeConvo_List_" + sChoice);
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if(DEBUG_LIST) DoDebug("Next is: '" + sChoice + "' - " + IntToString(nChoice) + "; previous = '" + sPrev + "'");
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// Delete the already handled data
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DeleteLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sPrev);
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DeleteLocalInt (oBinder, "PRC_MeldshapeConvo_List_" + sPrev);
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}
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DeleteLocalInt(oBinder, "PRC_MeldshapeConvo_ListInited");
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}
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void main()
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{
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object oBinder = GetPCSpeaker();
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int nValue = GetLocalInt(oBinder, DYNCONV_VARIABLE);
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int nStage = GetStage(oBinder);
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string sVestigeFile = GetVestigeFile();
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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return;
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Running setup stage for stage " + IntToString(nStage));
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oBinder))
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Stage was not set up already");
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if(nStage == STAGE_SELECT_VESTIGE)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Building vestige selection");
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SetHeader("Choose the vestige to bind.");
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string sVestige;
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int i, nVestige;
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for(i = 0; i < 50 ; i++)
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{
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sVestige = GetStringByStrRef(StringToInt(Get2DACache(sVestigeFile, "Name", i)));
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nVestige = StringToInt(Get2DACache(sVestigeFile, "SpellID", i));
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if (DEBUG) DoDebug("sVestige: "+sVestige);
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// Non-blank row, can bind a vestige of that level, don't already have the vestige
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if(nVestige && sVestige != "" && GetMaxVestigeLevel(oBinder) >= GetVestigeLevel(i) && !GetHasSpellEffect(nVestige, oBinder) && DoSpecialRequirements(oBinder, nVestige))
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{
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AddChoice(sVestige, i, oBinder);
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}
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}
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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// Selection confirmation stage
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else if(nStage == STAGE_CONFIRM_SELECTION)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Building selection confirmation");
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// Build the confirmation query
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string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n\n"; // "You have selected:"
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int nSpellId = GetLocalInt(oBinder, "nVestige");
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sToken += GetStringByStrRef(StringToInt(Get2DACache(sVestigeFile, "Description", nSpellId)))+"\n\n";
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sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?"
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SetHeader(sToken);
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AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oBinder); // "Yes"
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AddChoice("Rushed Bind (Bind in one round, but take a -10 penalty on your binding check)", 2, oBinder);
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if (GetHasFeat(FEAT_RAPID_PACT_MAKING, oBinder) && !GetLocalInt(oBinder, "RapidPactMaking")) AddChoice("Rapid Pact Making (Bind in one round, no penalty on your binding check)", 3, oBinder);
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AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oBinder); // "No"
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}
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// Pact Augment stage
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else if(nStage == STAGE_PACT_AUGMENT)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Building pact augment choices");
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SetHeader("You may choose to gain an additional benefit when you bind a vestige. You can choose a single ability multiple times, and their effects stack.");
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AddChoice("5 temporary hit points", 1, oBinder);
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AddChoice("Resist Acid 5", 2, oBinder);
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AddChoice("Resist Cold 5", 3, oBinder);
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AddChoice("Resist Electrical 5", 4, oBinder);
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AddChoice("Resist Fire 5", 5, oBinder);
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AddChoice("Resist Sonic 5", 6, oBinder);
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AddChoice("+1 All Saving Throws", 7, oBinder);
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AddChoice("Damage Resistance 1/-", 8, oBinder);
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AddChoice("+1 Armor Class", 9, oBinder);
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AddChoice("+1 Attack", 10, oBinder);
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AddChoice("+1 Damage", 11, oBinder);
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}
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else if(nStage == STAGE_NABERIUS)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Naberius skill selection");
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SetHeader("Choose the unranked skill to gain a +4 bonus in.");
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string sSkill;
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int i;
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for(i = 0; i < 40 ; i++)
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{
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sSkill = GetStringByStrRef(StringToInt(Get2DACache("skills", "Name", i)));
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if (DEBUG) DoDebug("sSkill: "+sSkill);
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// No ranks, can be used untrained, and hasn't already been picked
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if(!GetSkillRank(i, oBinder, TRUE) && sSkill != "" && StringToInt(Get2DACache("skills", "Untrained", i)) && !GetLocalInt(oBinder, "NaberiusSkill"+IntToString(i)))
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{
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AddChoice(sSkill, i, oBinder);
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}
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}
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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else if(nStage == STAGE_EXPLOIT_VESTIGE)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Exploit Vestige selection");
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SetHeader("With this ability, you can choose to forego gaining one of this vestige<67>s granted abilities in order to gain one additional arcane spell of the highest you can cast.");
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int nVestige = GetLocalInt(oBinder, "nVestige");
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int i, nEvoLevel;
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string sAbil;
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for(i = 0; i < 150 ; i++)
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{
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nEvoLevel = StringToInt(Get2DACache("vestigeabil", "VestigeNum", i));
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// Skip any that don't belong to the right vestige
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if(nEvoLevel < nVestige){
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continue;
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}
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//Due to the way the 2das are structured, we know that once
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//we've hit the end of a vestige, we're done
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if(nEvoLevel > nVestige){
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break;
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}
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sAbil = Get2DACache("vestigeabil", "Ability", i);
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if(sAbil != "") // Non-blank row
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{
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AddChoice(sAbil, i, oBinder);
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}
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}
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AddChoice("None", 0, oBinder);
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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else if(nStage == STAGE_ASTAROTH)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Astaroth feat selection");
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SetHeader("Choose the crafting feat to gain.");
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int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_ASTAROTH);
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AddChoice("Scribe Scroll", FEAT_SCRIBE_SCROLL , oBinder);
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AddChoice("Brew Potion", FEAT_BREW_POTION , oBinder);
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AddChoice("Craft Wonderous", FEAT_CRAFT_WONDROUS , oBinder);
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AddChoice("Craft Arms & Armor", FEAT_CRAFT_ARMS_ARMOR, oBinder);
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AddChoice("Craft Wand", FEAT_CRAFT_WAND , oBinder);
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if (nBinderLevel >= 9) AddChoice("Craft Rod", FEAT_CRAFT_ROD, oBinder);
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if (nBinderLevel >= 12) AddChoice("Craft Staff", FEAT_CRAFT_STAFF, oBinder);
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if (nBinderLevel >= 12) AddChoice("Forge Ring", FEAT_FORGE_RING, oBinder);
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// Set the next, previous and wait tokens to default values
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SetDefaultTokens();
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// Set the convo quit text to "Abort"
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SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
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}
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MarkStageSetUp(nStage, oBinder);
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}
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// Do token setup
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SetupTokens();
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}
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else if(nValue == DYNCONV_EXITED)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Running exit handler");
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// End of conversation cleanup
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DeleteLocalInt(oBinder, "nVestige");
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DeleteLocalInt(oBinder, "PactAugmentCount");
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DeleteLocalInt(oBinder, "NaberiusSkillCount");
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}
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else if(nValue == DYNCONV_ABORTED)
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{
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// This section should never be run, since aborting this conversation should
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// always be forbidden and as such, any attempts to abort the conversation
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// should be handled transparently by the system
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}
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// Handle PC response
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else
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{
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int nChoice = GetChoice(oBinder);
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if(DEBUG) DoDebug("bnd_bindingcnv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oBinder) + "'");
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if(nStage == STAGE_SELECT_VESTIGE)
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{
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if(DEBUG) DoDebug("bnd_bindingcnv: Chakra selected");
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SetLocalInt(oBinder, "nVestige", nChoice);
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// Only once per day
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if (GetLevelByClass(CLASS_TYPE_ANIMA_MAGE, oBinder) >= 2 && !GetLocalInt(oBinder, "ExploitVestige"))
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{
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nStage = STAGE_EXPLOIT_VESTIGE;
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}
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else
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{
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nStage = STAGE_CONFIRM_SELECTION;
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}
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//ClearCurrentStage(oBinder);
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MarkStageNotSetUp(STAGE_SELECT_VESTIGE, oBinder);
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}
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else if(nStage == STAGE_CONFIRM_SELECTION)
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{
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if (nChoice)
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{
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if (nChoice == 2)
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SetLocalInt(oBinder, "RushedBinding", TRUE);
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if (nChoice == 3)
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SetLocalInt(oBinder, "RapidPactMaking", TRUE);
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if (GetPactAugmentCount(oBinder))
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{
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nStage = STAGE_PACT_AUGMENT;
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}
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else if (GetLocalInt(oBinder, "nVestige") == 4 && GetAbilityModifier(ABILITY_CONSTITUTION, oBinder) >= 1)
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{
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nStage = STAGE_NABERIUS;
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}
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else if (GetLocalInt(oBinder, "nVestige") == 20)
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{
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nStage = STAGE_ASTAROTH;
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}
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else
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{
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int nContactTime = VESTIGE_CONTACT_TIME;
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if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER);
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ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige"));
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DeleteLocalInt(oBinder, "nVestige");
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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}
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else
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nStage = STAGE_SELECT_VESTIGE;
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MarkStageNotSetUp(STAGE_CONFIRM_SELECTION, oBinder);
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}
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else if(nStage == STAGE_PACT_AUGMENT)
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{
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if (nChoice)
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{
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SetLocalInt(oBinder, "PactAugment"+IntToString(nChoice), GetLocalInt(oBinder, "PactAugment"+IntToString(nChoice))+1);
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SetLocalInt(oBinder, "PactAugmentCount", GetLocalInt(oBinder, "PactAugmentCount")+1);
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}
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if (GetPactAugmentCount(oBinder) - GetLocalInt(oBinder, "PactAugmentCount"))
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{
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nStage = STAGE_PACT_AUGMENT;
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}
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else if (GetLocalInt(oBinder, "nVestige") == 4 && GetAbilityModifier(ABILITY_CONSTITUTION, oBinder) >= 1)
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{
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nStage = STAGE_NABERIUS;
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}
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else if (GetLocalInt(oBinder, "nVestige") == 20)
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{
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nStage = STAGE_ASTAROTH;
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}
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else
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{
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int nContactTime = VESTIGE_CONTACT_TIME;
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if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER);
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ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige"));
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DeleteLocalInt(oBinder, "nVestige");
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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ClearCurrentStage(oBinder);
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MarkStageNotSetUp(STAGE_PACT_AUGMENT, oBinder);
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}
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else if(nStage == STAGE_NABERIUS)
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{
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if (nChoice)
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{
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SetLocalInt(oBinder, "NaberiusSkill"+IntToString(nChoice), TRUE);
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SetLocalInt(oBinder, "NaberiusSkillCount", GetLocalInt(oBinder, "NaberiusSkillCount")+1);
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}
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if (GetAbilityModifier(ABILITY_CONSTITUTION, oBinder) - GetLocalInt(oBinder, "NaberiusSkillCount"))
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{
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nStage = STAGE_NABERIUS;
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}
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else
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{
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int nContactTime = VESTIGE_CONTACT_TIME;
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if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER);
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ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige"));
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DeleteLocalInt(oBinder, "nVestige");
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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ClearCurrentStage(oBinder);
|
||
MarkStageNotSetUp(STAGE_NABERIUS, oBinder);
|
||
}
|
||
else if(nStage == STAGE_EXPLOIT_VESTIGE)
|
||
{
|
||
if (nChoice)
|
||
{
|
||
SetIsVestigeExploited(oBinder, nChoice);
|
||
}
|
||
nStage = STAGE_CONFIRM_SELECTION;
|
||
ClearCurrentStage(oBinder);
|
||
MarkStageNotSetUp(STAGE_EXPLOIT_VESTIGE, oBinder);
|
||
}
|
||
else if(nStage == STAGE_ASTAROTH)
|
||
{
|
||
if (nChoice == FEAT_SCRIBE_SCROLL ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_SCRIBE_SCROLL ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_BREW_POTION ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_BREW_POTION ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_CRAFT_WONDROUS ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_WONDROUS ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_CRAFT_ARMS_ARMOR) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_ARMS_ARMOR), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_CRAFT_WAND ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_WAND ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_CRAFT_ROD ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_ROD ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_CRAFT_STAFF ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_STAFF ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
if (nChoice == FEAT_FORGE_RING ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_FORGE_RING ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
||
|
||
int nContactTime = VESTIGE_CONTACT_TIME;
|
||
if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER);
|
||
ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige"));
|
||
DeleteLocalInt(oBinder, "nVestige");
|
||
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
|
||
|
||
ClearCurrentStage(oBinder);
|
||
MarkStageNotSetUp(STAGE_ASTAROTH, oBinder);
|
||
}
|
||
|
||
if(DEBUG) DoDebug("bnd_bindingcnv: New stage: " + IntToString(nStage));
|
||
|
||
// Store the stage value. If it has been changed, this clears out the choices
|
||
SetStage(nStage, oBinder);
|
||
}
|
||
}
|