Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
#include "inv_inc_invfunc"
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void main()
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{
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SetAllAoEInts(INVOKE_NIGHTMARES_MADE_REAL,OBJECT_SELF, GetSpellSaveDC());
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int nCasterLevel = GetInvokerLevel(GetAreaOfEffectCreator(), CLASS_TYPE_WARLOCK);
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int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator(), nCasterLevel);
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object oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE , GetAreaOfEffectCreator())
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&& PRCGetHasEffect(EFFECT_TYPE_ENTANGLE, oTarget)
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&& oTarget != GetAreaOfEffectCreator()
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&& GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE)
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(),
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INVOKE_NIGHTMARES_MADE_REAL));
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effect eDamage = EffectDamage(d6(), DAMAGE_TYPE_MAGICAL);
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eDamage = EffectLinkEffects(eDamage, EffectVisualEffect(VFX_IMP_MAGBLUE));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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}
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oTarget = GetNextInPersistentObject();
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}
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}
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