Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
36 lines
1.4 KiB
Plaintext
36 lines
1.4 KiB
Plaintext
/*
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5/1/20 by Stratovarius
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Krenshar Mask Totem Bind
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Your face becomes one with your krenshar mask, so all its muscles move to match your expressions. A ridge of skin around the edge of the mask quivers when
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you grow angry or enter combat, and a growling edge creeps into your voice.
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You gain the ability to produce a loud screech (as a standard action) similar to that of a krenshar. In combination with the frightening aspect of the mask,
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this shriek causes one creature within 30 feet of you to become frightened for 1 round if it fails a Will save. This is a sonic, mind-affecting fear effect.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_KRENSHAR_MASK);
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int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_KRENSHAR_MASK);
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int nDC = GetMeldshaperDC(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_KRENSHAR_MASK);
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//Exclude the caster from the effects
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if (oTarget != oMeldshaper)
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oMeldshaper))
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{
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if (!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl))
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{
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectFrightened(), oTarget, 6.0);
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}
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}
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}
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} |