Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
91 lines
4.2 KiB
Plaintext
91 lines
4.2 KiB
Plaintext
/*
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17/10/20 by Stratovarius
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Necrocarnum Shroud
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Descriptors: Evil, necrocarnum
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Classes: Incarnate, soulborn
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Chakra: Soul or waist
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Saving Throw: See text
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A deadening field of necrocarnum radiates from you, filling the air around you with faint, shadowy tendrils.
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You gain a +1 profane bonus on attack rolls and damage rolls any time a living creature takes damage while adjacent to you. This bonus lasts for 1 round. If a living creature dies while adjacent to you, the
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bonus instead lasts for a number of rounds equal to the creature’s Hit Dice.
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Essentia: If you invest essentia in the necrocarnum shroud, the area encompassed by the life-draining field expands. Any living creature who takes damage (or dies) within 5 feet plus 5 feet per point of
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essentia invested triggers the bonus.
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Chakra Bind (Soul)
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While you have necrocarnum shroud bound to your soul chakra, you can take a standard action to strike a living foe with the raw evil of necrocarnum. When you use this ability, you must make a
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successful melee touch attack against the intended victim. If successful, your touch bestows 1d4 negative levels on the target (Fortitude half). For each negative level bestowed, you gain 1 temporary point of essentia
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and 5 temporary hit points. The temporary essentia lasts until the end of your next turn. The temporary hit points fade after 1 hour.
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Chakra Bind (Waist)
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At the beginning of your turn, any creature within the area of your life-draining field becomes shaken for 1 round (Will negates).
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*/
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#include "moi_inc_moifunc"
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void ShroudPulse(object oMeldshaper);
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void ShroudShaken(object oMeldshaper);
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void ShroudPulse(object oMeldshaper)
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{
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if (GetHasSpellEffect(MELD_NECROCARNUM_SHROUD, oMeldshaper))
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{
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location lTarget = GetLocation(oMeldshaper);
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int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_NECROCARNUM_SHROUD);
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float fDist = 5.0 + nEssentia * 5.0;
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// Use the function to get the closest creature as a target
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object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(fDist), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oAreaTarget))
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{
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SetLocalObject(oAreaTarget, "NecrocarnumShroud", oMeldshaper);
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//Select the next target within the spell shape.
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(fDist), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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DelayCommand(1.0, ShroudPulse(oMeldshaper));
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}
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}
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void ShroudShaken(object oMeldshaper)
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{
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if (GetHasSpellEffect(MELD_NECROCARNUM_SHROUD, oMeldshaper))
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{
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location lTarget = GetLocation(oMeldshaper);
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int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_NECROCARNUM_SHROUD);
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int nClass = GetMeldShapedClass(oMeldshaper, MELD_NECROCARNUM_SHROUD);
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int nDC = GetMeldshaperDC(oMeldshaper, nClass, MELD_NECROCARNUM_SHROUD);
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float fDist = 5.0 + nEssentia * 5.0;
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// Use the function to get the closest creature as a target
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object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(fDist), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oAreaTarget))
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{
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oAreaTarget, nDC, SAVING_THROW_TYPE_FEAR))
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oAreaTarget, 6.0);
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//Select the next target within the spell shape.
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(fDist), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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DelayCommand(6.0, ShroudPulse(oMeldshaper));
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}
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}
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper);
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effect eLink = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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ShroudPulse(oMeldshaper);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_NECROCARNUM_SHROUD), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_SOUL) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_NECROCARNUM_SHROUD_SOUL), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_WAIST) ShroudShaken(oMeldshaper);
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} |