Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
/*
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Burning Brand
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tob_dw_brnbrnd.nss
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----------------
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05/05/07 by Stratovarius
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*/ /** @file
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Flashing Sun
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Desert Wind (Boost)
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Level: Swordsage 2
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Initiation Action: 1 Swift action
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Range: Personal
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Target: You
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Duration: End of Turn
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Your weapon transforms into a roaring gout of flame. As you swing your
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burning blade, it stretches out beyond your normal reach to scorch your foes.
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You take a full attack action, with your reach increasing by 5 feet.
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Your weapon deals fire damage instead of normal damage for this round.
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This is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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void main()
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{
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if (!PreManeuverCastCode()) return;
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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// Extra attack during the round
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SetLocalInt(oInitiator, "DWBurningBrand", TRUE);
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effect eNone;
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DelayCommand(0.0, PerformAttackRound(oTarget, oInitiator, eNone, 0.0, -2, 0, 0, FALSE, "Burning Brand Hit", "Burning Brand Miss"));
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DelayCommand(6.0, DeleteLocalInt(oInitiator, "DWBurningBrand"));
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}
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} |