Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
/*
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Holocaust Cloak
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tob_dvsp_mrtsprt.nss
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15/07/07 by Stratovarius
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*/ /** @file
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Holocaust Cloak
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Desert Wind (Stance) [Fire]
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Level: Swordsage 3
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Prerequisite: One Desert Wind Maneuver
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Fire trails along your blade as you spin it about,
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cloaking you in flames that leap out to burn those who attack you.
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You cloak yourself in fire, dealing 5 damage to all who strike you in melee.
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This is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
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// Add the OnHit
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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effect eDur = SupernaturalEffect(EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD));
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDur, oTarget);
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}
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} |