PRC8/nwn/nwnprc/trunk/newspellbook/tob_stdr_stndrgf.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
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Stone Dragon's Fury
tob_stdr_stndrgf
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18/08/07 by Stratovarius
*/ /** @file
Stone Dragon's Fury
Stone Dragon's (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One Creature
With a mighty war cry, you slam your weapon into a slight crack or other fault in an object.
The object shudders for a moment before it collapses into broken shards.
You deal an extra 4d6 damage to objects or constructs with this strike.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
int nDam;
if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT || GetObjectType(oTarget) == OBJECT_TYPE_DOOR || GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE)
nDam = d6(4);
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, nDam, GetWeaponDamageType(oWeap), "Stone Dragon's Fury Hit", "Stone Dragon's Fury Miss"));
}
}