Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
//#include "prc_alterations"
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#include "prc_weap_apt"
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#include "tob_inc_tobfunc"
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void WeaponAptitude(object oPC)
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{
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//Reapply weapon aptitude if it gets unapplied (for instance,
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//if shifting from one form to another removes the feats from
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//the PC's skin).
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int nAppliedPC = GetLocalInt(oPC, "PRC_WEAPON_APTITUDE_APPLIED");
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int nAppliedSkin = GetLocalInt(GetPCSkin(oPC), "PRC_WEAPON_APTITUDE_APPLIED");
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if(nAppliedPC && !nAppliedSkin)
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ApplyWeaponAptitude(OBJECT_SELF, TRUE);
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}
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void BattleClarity(object oPC)
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{
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int nSave = GetAbilityModifier(ABILITY_INTELLIGENCE, oPC);
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// Can't be negative.
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if (0 > nSave) nSave = 0;
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// INT to Reflex saves
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SetCompositeBonus(GetPCSkin(oPC), "BattleClarity", nSave, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC, IP_CONST_SAVEBASETYPE_REFLEX);
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if (DEBUG) DoDebug("Battle Clarity applied: " + IntToString(nSave));
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}
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// Supposed to only apply to AoOs
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void BattleMastery(object oPC)
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{
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int nAttackBonus = GetAbilityModifier(ABILITY_INTELLIGENCE, oPC);
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// Can't be negative.
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if (0 > nAttackBonus) nAttackBonus = 0;
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// INT to Attack Bonus
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SetCompositeAttackBonus(oPC, "BattleMastery", nAttackBonus);
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if (DEBUG) DoDebug("Battle Mastery applied: " + IntToString(nAttackBonus));
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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int nWarbladeLevels = GetLevelByClass(CLASS_TYPE_WARBLADE, oPC);
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if (nWarbladeLevels >= 1)
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{
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WeaponAptitude(oPC);
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BattleClarity(oPC);
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}
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/*if (nWarbladeLevels >= 15)
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BattleMastery(oPC);*/
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} |