PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_fortify.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

87 lines
3.0 KiB
Plaintext

/*
----------------
Fortify Armour
true_utr_fortify
----------------
5/8/06 by Stratovarius
*/ /** @file
Fortify Armour
Level: Crafted Tool 1
Range: 30 feet
Target: One Suit of Armour (Or Possessor)
Duration: 5 Rounds
Spell Resistance: No
Metautterances: Extend
A suit of armour covers its wearer's vital areas more effectively, providing better protection against attacks.
Sneak: Makes the target armour grant immunity to sneak attacks.
Critical Hits: Makes the target armour grant immunity to critical hits, but increases the Truespeech DC by 10.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
oTarget = CraftedToolTarget(oTrueSpeaker, oTarget);
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_CRAFTED_TOOL);
if(utter.bCanUtter)
{
// This is done so Speak Unto the Masses can read it out of the structure
utter.fDur = RoundsToSeconds(5);
if(utter.bExtend) utter.fDur *= 2;
// This utterance applies only to friends
utter.bFriend = TRUE;
// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
utter.bIgnoreSR = TRUE;
// The NORMAL effect of the Utterance goes here
if (utter.nSpellId == UTTER_FORTIFY_ARMOUR_SNEAK /* Example Utterance */)
{
// Immunity to Sneak attack
utter.ipIProp1 = ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB);
IPSafeAddItemProperty(oTarget, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
// eLink2 is used for Impact Effects (Damage)
utter.eLink2 = EffectVisualEffect(VFX_FNF_MAGIC_VESTAMENT);
}
// The REVERSE effect of the Utterance goes here
else /* Effects of UTTER_FORTIFY_ARMOUR_CRIT_r would be here */
{
// Immunity to Sneak attack
utter.ipIProp1 = ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_CRITICAL_HITS);
IPSafeAddItemProperty(oTarget, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
// eLink2 is used for Impact Effects (Damage)
utter.eLink2 = EffectVisualEffect(VFX_FNF_MAGIC_VESTAMENT);
}
// Impact Effects
SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}