PRC8/nwn/nwnprc/trunk/psionics/psi_pow_charmper.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

181 lines
6.4 KiB
Plaintext
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
----------------
Charm, Psionic
psi_pow_charmper
----------------
21/10/04 by Stratovarius
*/ /** @file
Charm, Psionic
Telepathy (Charm) [Mind-Affecting]
Level: Telepath 1
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid
Duration: 1 hour/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
Metapsionics: Extend, Twin
In the eyes of the target humanoid, the personal reputation of the
manifester is improved by 50%.
Augment: You can augment this power in one or more of the following ways.
1. If you spend 2 additional power points, this power can also affect an
animal, fey, giant, magical beast, or monstrous humanoid.
2. If you spend 4 additional power points, this power can also affect an
aberration, dragon, elemental, or outsider in addition to the creature
types mentioned above.
3. If you spend 4 additional power points, this powers duration
increases to one day per level.
In addition, for every 2 additional power points you spend to achieve any
of these effects, this powers save DC increases by 1.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
int CheckRace(struct manifestation manif, object oTarget);
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(2,
2, 1,
4, 1,
4, 1
),
METAPSIONIC_EXTEND | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester) + manif.nTimesGenericAugUsed;
int nPen = GetPsiPenetration(oManifester);
int bValidType = CheckRace(manif, oTarget);
// Determine duration
float fDuration;
if(manif.nTimesAugOptUsed_3 == 1)
fDuration = HoursToSeconds(24 * manif.nManifesterLevel);
else
fDuration = HoursToSeconds(manif.nManifesterLevel);
if(manif.bExtend) fDuration *= 2;
// If the target is of valid type
if(bValidType)
{
// Create effects
/*
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
effect eCharm = EffectCharmed();
eCharm = PRCGetScaledEffect(eCharm, oTarget); // Game difficulty adjustments
effect eLink = EffectLinkEffects(eMind, eCharm);
*/
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
effect eCharm = EffectCharmed();
eCharm = PRCGetScaledEffect(eCharm, oTarget);
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
//Link persistant effects
effect eLink = EffectLinkEffects(eMind, eCharm);
eLink = EffectLinkEffects(eLink, eDur);
// Fire cast spell at event for the specified target
PRCSignalSpellEvent(oTarget, FALSE, manif.nSpellID, oManifester);
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
// Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
//Apply VFX Impact and daze effect
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
}// end if - Failed save
}// end if - SR check
}// end for - Twin Power
}// end if - Target is of correct type
}// end if - Successfull manifestation
}
int CheckRace(struct manifestation manif, object oTarget)
{
int nRacial = MyPRCGetRacialType(oTarget);
int bTargetRace = FALSE;
// Check if the target is a humanoid
if(nRacial == RACIAL_TYPE_DWARF ||
nRacial == RACIAL_TYPE_ELF ||
nRacial == RACIAL_TYPE_GNOME ||
nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID ||
nRacial == RACIAL_TYPE_HALFLING ||
nRacial == RACIAL_TYPE_HUMAN ||
nRacial == RACIAL_TYPE_HALFELF ||
nRacial == RACIAL_TYPE_HALFORC ||
nRacial == RACIAL_TYPE_HUMANOID_ORC ||
nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN
)
{
bTargetRace = TRUE;
}
// First augmentation option adds animal, fey, giant, magical beast, and monstrous humanoid to possible target types
if((manif.nTimesAugOptUsed_1 == 1 ||
GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 7
) &&
(nRacial == RACIAL_TYPE_ANIMAL ||
nRacial == RACIAL_TYPE_FEY ||
nRacial == RACIAL_TYPE_GIANT ||
nRacial == RACIAL_TYPE_MAGICAL_BEAST ||
nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS ||
nRacial == RACIAL_TYPE_BEAST
))
{
bTargetRace = TRUE;
}
// First augmentation option adds aberration, dragon, elemental, and outsider to possible target types
if((manif.nTimesAugOptUsed_2 == 1 ||
GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 9
) &&
(nRacial == RACIAL_TYPE_ABERRATION ||
nRacial == RACIAL_TYPE_DRAGON ||
nRacial == RACIAL_TYPE_ELEMENTAL ||
nRacial == RACIAL_TYPE_OUTSIDER
))
{
bTargetRace = TRUE;
}
return bTargetRace;
}