PRC8/nwn/nwnprc/trunk/psionics/psi_pow_crysswrm.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Swarm of Crystals
psi_pow_crysswrm
----------------
9/11/04 by Stratovarius
*/ /** @file
Swarm of Crystals
Metacreativity (Creation)
Level: Psion/wilder 2
Manifesting Time: 1 standard action
Range: 30 ft.
Area: Cone-shaped spread
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 3
Metapsionics: Empower, Maximize, Twin, Widen
Thousands of tiny crystal shards spray forth in an arc from your hand. These
razorlike crystals slice everything in their path. Anyone caught in the cone
takes 3d4 points of slashing damage.
Augment: For every additional power point you spend, this powers damage
increases by 1d4 points.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
struct manifestation manif =
EvaluateManifestation(oManifester, OBJECT_INVALID,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
1, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
);
if(manif.bCanManifest)
{
int nNumberOfDice = 3 + manif.nTimesAugOptUsed_1;
int nDieSize = 4;
int nDamage, i;
effect eDamage;
effect eSpikes = EffectVisualEffect(VFX_IMP_WALLSPIKE);
effect eDart = EffectVisualEffect(NORMAL_DART);
float fWidth = EvaluateWidenPower(manif, FeetToMeters(30.0f));
float fDelay;
location lTarget = PRCGetSpellTargetLocation();
object oTarget;
vector vOrigin = GetPosition(oManifester);
vector vTarget = GetPositionFromLocation(lTarget);
float fAngle = acos((vTarget.x - vOrigin.x) / GetDistanceBetweenLocations(GetLocation(oManifester), lTarget));
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// Do VFX - Doesn't seem to work with darts
//DrawLinesInACone(10, fWidth, lTarget, fAngle, DURATION_TYPE_INSTANT, NORMAL_DART, 0.0f, 20, 1.5f);
// Loop over targets
oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE,
OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
while(GetIsObjectValid(oTarget))
{
if(oTarget != oManifester && // No hurting self
spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) // Game difficulty limitations
)
{
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Roll damage
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
// Target-specific stuff
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
eDamage = EffectDamage(nDamage, DAMAGE_TYPE_SLASHING);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
//SPApplyEffectToObject(DURATION_TYPE_INSTANT, eSpikes, oTarget);
if(GetObjectType(oTarget) != OBJECT_TYPE_PLACEABLE) // Placeables do not like the VFX, either
for(i = 0; i < 15; i++)
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDart, oTarget);
}// end if - Targeting check
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE,
OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
}// end while - Target loop
}// end for - Twin Power
}// end if - Successfull manifestation
}