Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
215 lines
9.6 KiB
Plaintext
215 lines
9.6 KiB
Plaintext
/*
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----------------
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Dominate, Psionic
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psi_pow_dominate
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----------------
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16/4/05 by Stratovarius
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*/ /** @file
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Dominate, Psionic
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Telepathy (Compulsion) [Mind-Affecting]
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Level: Telepath 4
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Manifesting Time: 1 round
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Range: Medium (100 ft. + 10 ft./level)
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Target: One humanoid
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Duration: 1 round/level
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Saving Throw: Will negates
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Power Resistance: Yes
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Power Points: 7
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Metapsionics: Extend, Twin, Widen
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The target temporarily becomes a faithful and loyal servant of the manifester.
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Augment: You can augment this power in one or more of the following ways.
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1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
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2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
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3. For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.
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4. If you spend 1 additional power point, this power's duration is 1 hour rather than 1 round per manifester level. If you spend 2 additional power points, this power's duration is 1 day rather than 1 round per manifester level.
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In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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int CheckRace(struct manifestation manif, object oTarget);
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(2,
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2, 1,
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4, 1,
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2, PRC_UNLIMITED_AUGMENTATION,
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1, 2
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),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester) + manif.nTimesGenericAugUsed;
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int nPen = GetPsiPenetration(oManifester);
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int nExtraTargets = manif.nTimesAugOptUsed_3;
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effect eMindVFX = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDominate = EffectCutsceneDominated(); // Allows multiple dominated creatures
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effect eLink;
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location lTarget = PRCGetSpellTargetLocation();
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float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f));
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// Calculate duration
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float fDuration;
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switch(manif.nTimesAugOptUsed_4)
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{
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case 0: fDuration = RoundsToSeconds(manif.nManifesterLevel); break;
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case 1: fDuration = HoursToSeconds(1); break;
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case 2: fDuration = HoursToSeconds(24); break;
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default:
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if(DEBUG) DoDebug("psi_pow_dominate: ERROR: Unknown value in fourth augmentation: " + IntToString(manif.nTimesAugOptUsed_4));
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fDuration = 0.0f;
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}
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if(manif.bExtend) fDuration *= 2;
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Main target
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if(CheckRace(manif, oTarget))
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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// Determine effect and apply it
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eLink = EffectLinkEffects(eMindVFX, PRCGetScaledEffect(eDominate, oTarget));
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel));
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}
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}// end if - Save
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}// end if - SR check
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}// end if - Target type check
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// Additional targets
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if(nExtraTargets)
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{
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// Get targets until out of potential targets or cannot affect any more
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int nTargetsLeft = nExtraTargets;
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object oExtraTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(nTargetsLeft > 0 && GetIsObjectValid(oExtraTarget))
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{
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if(oExtraTarget != oManifester && // Does not affect the manifester
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oExtraTarget != oTarget && // Does not affect the same target twice
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spellsIsTarget(oExtraTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester) && // User gets to pick targets
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CheckRace(manif, oExtraTarget) // Target type check
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oExtraTarget, TRUE, manif.nSpellID, oManifester);
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oExtraTarget, nPen))
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{
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oExtraTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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// Determine effect and apply it
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eLink = EffectLinkEffects(eMindVFX, PRCGetScaledEffect(eDominate, oExtraTarget));
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oExtraTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel));
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}
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}// end if - Save
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}// end if - SR check
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// Use up a target slot only if we actually did something to it
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nTargetsLeft -= 1;
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}
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//Select the next target within the spell shape.
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oExtraTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end if - More than one target
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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int CheckRace(struct manifestation manif, object oTarget)
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{
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int nRacial = MyPRCGetRacialType(oTarget);
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int bTargetRace = FALSE;
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// Check if the target is a humanoid
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if(nRacial == RACIAL_TYPE_DWARF ||
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nRacial == RACIAL_TYPE_ELF ||
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nRacial == RACIAL_TYPE_GNOME ||
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nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID ||
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nRacial == RACIAL_TYPE_HALFLING ||
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nRacial == RACIAL_TYPE_HUMAN ||
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nRacial == RACIAL_TYPE_HALFELF ||
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nRacial == RACIAL_TYPE_HALFORC ||
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nRacial == RACIAL_TYPE_HUMANOID_ORC ||
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nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN
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)
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{
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bTargetRace = TRUE;
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}
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// First augmentation option adds animal, fey, giant, magical beast, and monstrous humanoid to possible target types
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if((manif.nTimesAugOptUsed_1 == 1 ||
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GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 7
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) &&
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(nRacial == RACIAL_TYPE_ANIMAL ||
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nRacial == RACIAL_TYPE_FEY ||
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nRacial == RACIAL_TYPE_GIANT ||
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nRacial == RACIAL_TYPE_MAGICAL_BEAST ||
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nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS ||
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nRacial == RACIAL_TYPE_BEAST
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))
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{
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bTargetRace = TRUE;
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}
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// First augmentation option adds aberration, dragon, elemental, and outsider to possible target types
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if((manif.nTimesAugOptUsed_2 == 1 ||
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GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 9
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) &&
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(nRacial == RACIAL_TYPE_ABERRATION ||
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nRacial == RACIAL_TYPE_DRAGON ||
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nRacial == RACIAL_TYPE_ELEMENTAL ||
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nRacial == RACIAL_TYPE_OUTSIDER
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))
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{
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bTargetRace = TRUE;
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}
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return bTargetRace;
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}
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