Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
116 lines
4.1 KiB
Plaintext
116 lines
4.1 KiB
Plaintext
/*
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----------------
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Eradicate Invisibility
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psi_pow_neginvis
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----------------
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11/12/04 by Stratovarius
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*/ /** @file
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Eradicate Invisibility
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Psychokinesis
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Level: Psion/wilder 3
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Manifesting Time: 1 standard action
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Range: 50 ft.
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Targets: You and all invisible creatures and objects in a 50-ft.-radius burst centered on you
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Duration: Instantaneous
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Saving Throw: Reflex negates
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Power Resistance: No
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Power Points: 5
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Metapsionics: Twin, Widen
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You radiate a psychokinetic burst that disrupts and negates all types of
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invisibility. Any creature that fails its save to avoid the effect loses its
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invisibility.
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Augment: For every additional power point you spend, this power’s range and
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the radius of the burst in which it functions both increase by 5
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feet.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_TWIN |METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
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effect eTest;
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float fRadius = EvaluateWidenPower(manif, FeetToMeters(50.0f + (5.0f * manif.nTimesAugOptUsed_1)));
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location lTarget = PRCGetSpellTargetLocation();
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object oTarget;
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Apply impact VFX
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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// Loop over targets in the area
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE);
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while(GetIsObjectValid(oTarget))
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{
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// Difficulty check
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if(oTarget == oManifester || // Despite usual limitations, this power explicitly hits self
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spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester)
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Save - Reflex negates
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if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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// Loop over effects and remove all (non-cutscene) invisibility ones
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eTest = GetFirstEffect(oTarget);
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while(GetIsEffectValid(eTest))
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{
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if(GetEffectType(eTest) == EFFECT_TYPE_INVISIBILITY ||
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GetEffectType(eTest) == EFFECT_TYPE_IMPROVEDINVISIBILITY
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)
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RemoveEffect(oTarget, eTest);
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eTest = GetNextEffect(oTarget);
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}// end while - Effect loop
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}// end if - Save
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}// end if - Targeting limitations
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// Get next target
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE);
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}// end while - Target Loop
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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