Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
114 lines
4.4 KiB
Plaintext
114 lines
4.4 KiB
Plaintext
/*
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----------------
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Psionic Blast
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psi_pow_psiblast
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----------------
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28/10/04 by Stratovarius
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*/ /** @file
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Psionic Blast
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Telepathy [Mind-Affecting]
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Level: Psion/wilder 3
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Manifesting Time: 1 standard action
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Range: 30 ft.
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Area: 30-ft. cone-shaped burst
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Duration: Instantaneous
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Saving Throw: Will negates
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Power Resistance: Yes
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Power Points: 5
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Metapsionics: Twin, Widen
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The air ripples with the force of your mental attack, which blasts the minds
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of all creatures in range. Psionic blast stuns all affected creatures for 1
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round.
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Augment: For every 2 additional power points you spend, the duration of the
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stun effect increases by 1 round.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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effect eLink = EffectLinkEffects(EffectStunned(),
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EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED)
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);
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float fWidth = EvaluateWidenPower(manif, FeetToMeters(30.0f));
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float fDuration = 6.0f * (1 + manif.nTimesAugOptUsed_1);
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float fDelay;
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location lTarget = PRCGetSpellTargetLocation();
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object oTarget;
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vector vOrigin = GetPosition(oManifester);
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vector vTarget = GetPositionFromLocation(lTarget);
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float fAngle = acos((vTarget.x - vOrigin.x) / GetDistanceBetweenLocations(GetLocation(oManifester), lTarget));
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DrawLinesInACone(manif.nManifesterLevel, fWidth, lTarget, fAngle, DURATION_TYPE_INSTANT, -1, 0.0f, 20, 1.5f);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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// Target validity check
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if(oTarget != oManifester && // Cones have a bug where they can include the user in the area. Workaround
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spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) // Difficulty and faction dependent targeting limits, because people whine if they are missing
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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// Save - Will negates
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Apply effect, delayed according to distance from manifester
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fDelay = GetDistanceBetween(oManifester, oTarget) / 20.0f;
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel));
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}// end if - Save
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}// end if - SR check
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}// end if - Target is valid
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// Get next target
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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