Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
112 lines
3.7 KiB
Plaintext
112 lines
3.7 KiB
Plaintext
/*
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----------------
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Recall Agony
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psi_pow_rclagony
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----------------
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28/10/04 by Stratovarius
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*/ /** @file
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Recall Agony
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Clairsentience [Mind-Affecting]
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Level: Psion/wilder 2
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Target: One creature
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Duration: Instantaneous
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Saving Throw: Will half
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Empower, Maximize, Twin
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The fabric of time parts to your will, revealing wounds your foe has
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received in the past (or has yet to receive). That foe takes 2d6 points of
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damage as the past (or future) impinges briefly on the present.
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Augment: For every additional power point you spend, this power’s damage
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increases by 1d6 points. For each extra 2d6 points of damage, this
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power’s save DC increases by 1.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(2,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester) + manif.nTimesGenericAugUsed;
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int nPen = GetPsiPenetration(oManifester);
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int nNumberOfDice = 2 + manif.nTimesAugOptUsed_1;
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int nDieSize = 6;
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int nDamage;
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effect eVis = EffectVisualEffect(PSI_FNF_RECALL_AGONY);
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effect eDamage;
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Check for immunity and Power Resistance
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS, oManifester) &&
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PRCMyResistPower(oManifester, oTarget, nPen)
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)
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{
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// Save - Will half
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if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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nDamage /= 2;
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if (GetHasMettle(oTarget, SAVING_THROW_WILL)) // Ignores partial effects
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{
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nDamage = 0;
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}
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}
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
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//Apply the VFX impact and effects
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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}// end if - SR check
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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