Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
68 lines
1.9 KiB
Plaintext
68 lines
1.9 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Humanoid Shape - Quickslot use
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//:: inv_hmndshp_quik
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//:://////////////////////////////////////////////
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/** @file
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Fires when one of the Change Shape quickslots
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is used. Determines which of the slots was
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used based on spellID and, if that slot is not
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empty, shifts to the form listed in the slot.
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@author Ornedan
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@date Created - 2006.10.07
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modified by Fox for Change Shape from PnP Shifter
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_shifting"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if (!PreInvocationCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oPC = OBJECT_SELF;
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int nSpellID = PRCGetSpellId();
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int bPaid = FALSE;
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int nSlot;
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SetLocalInt(oPC, "HumanoidShapeInvocation", TRUE);
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// Determine which quickslot was used
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switch(nSpellID)
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{
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case INVOKE_HUMANOID_SHAPE_QS1: nSlot = 1; break;
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case INVOKE_HUMANOID_SHAPE_QS2: nSlot = 2; break;
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default:
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if(DEBUG) DoDebug("prc_chngshp_quik: ERROR: Unknown nSpellID value: " + IntToString(nSpellID));
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return;
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}
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// Read the data from this slot
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string sResRef = GetPersistantLocalString(oPC, "Humanoid_Shape_Quick_" + IntToString(nSlot) + "_ResRef");
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// Make sure the slot wasn't empty
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if(sResRef == "")
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{
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FloatingTextStrRefOnCreature(16828382, oPC, FALSE); // "This Quick Shift Slot is empty!"
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return;
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}
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// See if the shifting starts successfully
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if(ShiftIntoResRef(oPC, SHIFTER_TYPE_HUMANOIDSHAPE, sResRef))
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{
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}
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DeleteLocalInt(oPC, "HumanoidShapeInvocation");
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} |