Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
/*
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18/02/19 by Stratovarius
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Army of Shadow
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Master, Shadow Calling
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Level/School: 9th/Conjuration (Summoning)
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Range: Close (25 ft. + 5 ft./2 levels)
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Effect: One summoned creature
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Duration: 1 minute/ level
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Reality seems to tear open, revealing a dark rift. From the blackness, a shadow elemental emerges.
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This mystery functions like the spell summon monster I, except as noted here. You can summon one Elder shadow elemental.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = 60.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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MultisummonPreSummon();
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// Duration Effects
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectSummonCreature("shd_shdelem_eldr", VFX_FNF_SUMMON_NATURES_ALLY_1), PRCGetSpellTargetLocation(), myst.fDur);
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DelayCommand(0.5, AugmentSummonedCreature("shd_shdelem_eldr"));
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}
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} |