Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
/*
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18/02/19 by Stratovarius
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Ephemeral Image
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Master, Dark Metamorphosis
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Level/School: 7th/Illusion (Shadow)
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Effect: One shadow duplicate
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Duration: 1 minute/level
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Saving Throw: None
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Spell Resistance: No
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You detach your own shadow and animate it with extraplanar energies, creating a dark-hued, hazy duplicate of yourself.
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This mystery functions like the spell project image, except as noted above.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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#include "prc_inc_scry"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = TurnsToSeconds(myst.nShadowcasterLevel);
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if(myst.bExtend) myst.fDur *= 2;
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SetLocalInt(oShadow, "ScryCasterLevel", myst.nShadowcasterLevel);
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SetLocalInt(oShadow, "ScrySpellId", myst.nMystId);
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SetLocalInt(oShadow, "ScrySpellDC", GetShadowcasterDC(oShadow));
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SetLocalFloat(oShadow, "ScryDuration", myst.fDur);
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ScryMain(oShadow, oShadow);
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}
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} |