Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
61 lines
1.6 KiB
Plaintext
61 lines
1.6 KiB
Plaintext
/*
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White Raven Hammer
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tob_wtrn_wtrvnhr.nss
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----------------
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29/09/07 by Stratovarius
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*/ /** @file
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White Raven Hammer
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White Raven (Strike)
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Level: Crusader 8, Warblade 8
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Prerequisite: Three White Raven maneuvers
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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Duration: 1 round.
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You slam your opponent with a mighty attack to disrupt his senses and leave
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him unable to defend himself while your allies close to finish him off.
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If your strike hits, you deal an extra 6d6 damage and your opponent is stunned.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(6), 0, "White Raven Hammer Hit", "White Raven Hammer Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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effect eLink = ExtraordinaryEffect(EffectVisualEffect(VFX_IMP_FAERIE_FIRE));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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eLink = ExtraordinaryEffect(EffectStunned());
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |