Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
/*
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Shield of the Landscape, Exit
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true_utr_sldlndb
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1/9/06 by Stratovarius
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*/ /** @file
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Shield of the Landscape
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Level: Perfected Map 1
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Range: 100 feet
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Area: 20' Radius, Centred on Caster
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Duration: 1 Minute
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Spell Resistance: No
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Save: None
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Metautterances: Extend
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You cause the ground to alter its basic form, creating cover for you allies.
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All allies (including you) in the area gain 20% concealment vs Ranged attacks.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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//Declare major variables
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//Get the object that is exiting the AOE
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object oTarget = GetExitingObject();
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int bValid = FALSE;
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effect eAOE;
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if(GetHasSpellEffect(UTTER_SHIELD_LANDSCAPE, oTarget))
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{
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//Search through the valid effects on the target.
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eAOE = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAOE) && bValid == FALSE)
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{
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if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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{
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//If the effect was created by either half of Fog from the Void
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if(GetEffectSpellId(eAOE) == UTTER_SHIELD_LANDSCAPE)
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{
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RemoveEffect(oTarget, eAOE);
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bValid = TRUE;
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}
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}
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//Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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}
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}
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}
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