PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_supitem.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Suppress Item
true_utr_supitem
----------------
12/8/06 by Stratovarius
*/ /** @file
Suppress Item
Level: Crafted Tool 4
Range: 60 feet
Target: One Magic Item
Duration: 1 Round, up to five concentration
Spell Resistance: Yes
Metautterances: Extend
Your focus on a magic item keeps it from functioning, turning it grey and rendering it useless.
You prevent any magic properties of the item from functioning.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void SuppressItem(object oTrueSpeaker, object oTarget, int nBeats);
object GetChest(object oCreature)
{
object oChest = GetObjectByTag("npf_chest" + ObjectToString(oCreature));
if(oChest == OBJECT_INVALID)
{
object oWP = GetWaypointByTag("npf_wp_chest_sp");
oChest = CreateObject(OBJECT_TYPE_PLACEABLE, "npf_keep_chest", GetLocation(oWP), FALSE,
"npf_chest" + ObjectToString(oCreature));
}
return oChest;
}
void RemoveAllProperties(object oItem, object oPC)
{
if(DEBUG) DoDebug("ture_utr_supitem: About to remove properties from item: " + DebugObject2Str(oItem));
if(oItem == OBJECT_INVALID)
return;
int nType = GetBaseItemType(oItem);
if(nType == BASE_ITEM_TORCH
|| nType == BASE_ITEM_TRAPKIT
|| nType == BASE_ITEM_HEALERSKIT
|| nType == BASE_ITEM_GRENADE
|| nType == BASE_ITEM_THIEVESTOOLS
|| nType == BASE_ITEM_CRAFTMATERIALMED
|| nType == BASE_ITEM_CRAFTMATERIALSML
|| nType == 112)//craftbase
return;
object oWP = GetWaypointByTag("npf_wp_chest_sp");
// Generate UID
int nKey = GetLocalInt(GetModule(), "PRC_NullPsionicsField_Item_UID_Counter") + 1;
SetLocalInt(GetModule(), "PRC_NullPsionicsField_Item_UID_Counter", nKey);
string sKey = IntToString(nKey);
if(DEBUG) DoDebug("prc_pow_npfent: Removing itemproperties from item " + DebugObject2Str(oItem) + " with key value of '" + sKey + "' of creature " + DebugObject2Str(oPC));
//object oChest = GetChest(oPC);
//object oCopy = CopyObject(oItem, GetLocation(oChest), oChest);
// copying original item to a secluded waypoint in the area
// and giving it a tag that contains the key string
object oCopy = CopyObject(oItem, GetLocation(oWP), OBJECT_INVALID, "npf_item" + sKey);
//storing the key value on the original item (key value would point to the copy item)
SetLocalString(oItem, "PRC_NullPsionicsField_Item_UID", sKey);
//SetLocalObject(oItem, "ITEM_CHEST", oChest); // so the chest can be found
//SetLocalObject(oChest, sKey, oCopy); // and referenced in the chest
// Stripping original item from all properties
itemproperty ip = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ip))
{
RemoveItemProperty(oItem, ip);
ip = GetNextItemProperty(oItem);
}
}
void RestoreAllProperties(object oItem, object oPC, int nSlot = -1)
{
if(DEBUG) DoDebug("psi_pow_npfext: Attempting to restore itemproperties to: " + DebugObject2Str(oItem));
if(oPC != OBJECT_INVALID) // this is a pc object that has an item in inventory slot or normal inventory
{
if(oItem == OBJECT_INVALID)
oItem = GetItemInSlot(nSlot, oPC);
if(oItem == OBJECT_INVALID)
return;
}
//object oChest = GetLocalObject(oItem, "ITEM_CHEST");
// getting the key value - this points to the tag of the copy item
string sKey = GetLocalString(oItem, "PRC_NullPsionicsField_Item_UID");
// retrieving the copy item that is in this area
object oOriginalItem = GetObjectByTag("npf_item" + sKey);
if(DEBUG) DoDebug("psi_pow_npfext: Restoring itemproperties to item: " + DebugObject2Str(oItem) + " with key value of '" + sKey + "' for creature " + DebugObject2Str(oPC));
//object oOriginalItem = GetLocalObject(oChest, sKey);
object oNewItem;
if(oOriginalItem != OBJECT_INVALID) // item has not been restored yet
{
// replace current item with original
IPCopyItemProperties(oOriginalItem, oItem);
DestroyObject(oOriginalItem); // destroy dup item on player
//DeleteLocalObject(oChest, GetResRef(oItem)); // so it won't be restored again
DeleteLocalString(oItem, "PRC_NullPsionicsField_Item_UID");
}
}
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
oTarget = CraftedToolTarget(oTrueSpeaker, oTarget);
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_CRAFTED_TOOL);
if(utter.bCanUtter)
{
// This is done so Speak Unto the Masses can read it out of the structure
utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
utter.fDur = RoundsToSeconds(5);
if(utter.bExtend) utter.fDur *= 2;
int nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
if (!nSRCheck)
{
// Convert back to rounds
int nBeats = FloatToInt(utter.fDur / 6.0);
SuppressItem(oTrueSpeaker, oTarget, nBeats);
}
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}
void SuppressItem(object oTrueSpeaker, object oTarget, int nBeats)
{
// Break if they fail concentration or it runs out
if (GetBreakConcentrationCheck(oTrueSpeaker) || nBeats == 0) return;
// Remove and restore the properties
RemoveAllProperties(oTarget, GetItemPossessor(oTarget));
// Has to run before RemoveAll is called again
DelayCommand(5.8, RestoreAllProperties(oTarget, GetItemPossessor(oTarget)));
// Apply VFX
effect eImp = EffectVisualEffect(VFX_IMP_PULSE_BOMB);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImp, GetItemPossessor(oTarget));
DelayCommand(6.0, SuppressItem(oTrueSpeaker, oTarget, nBeats - 1));
}