Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
73 lines
3.5 KiB
Plaintext
73 lines
3.5 KiB
Plaintext
/*
|
||
09/03/21 by Stratovarius
|
||
|
||
Dantalion, the Star Emperor
|
||
|
||
Dantalion, called the Star Emperor for his legend and appearance, is a composite of many souls. He grants binders the ability to teleport short distances, read thoughts, and stop foes.
|
||
|
||
Vestige Level: 5th
|
||
Binding DC: 25
|
||
Special Requirement: No
|
||
|
||
Influence: Dantalion’s influence causes you to be aloof and use stately gestures. Dantalion can’t help but be curious about the leaders of the day,
|
||
so anytime you are within 100 feet of someone who clearly is (or professes to be) a leader of others, Dantalion requires that you try to read that
|
||
person’s thoughts. Once you have made the attempt, regardless of success or failure, you need not try to read that person’s thoughts again.
|
||
|
||
Granted Abilities:
|
||
Pact magic grimoires attest to Dantalion’s profound wisdom and his extensive knowledge about all subjects. Because he knows all thoughts, he can grant
|
||
you a portion of that power, as well as the ability to travel just by thinking. You also gain a portion of his commanding presence, which many binders
|
||
ascribe to his royal origins.
|
||
|
||
Read Thoughts: At will as a full-round action, you can attempt to read the surface thoughts of any creature you can see. If the target makes a successful
|
||
Will save, you cannot read its thoughts for 1 minute. If you attempt to read the thoughts of a creature with an Intelligence score 10 points higher than
|
||
your own, you automatically fail and are stunned for 1 round.
|
||
*/
|
||
|
||
#include "bnd_inc_bndfunc"
|
||
|
||
void DantalionRead(object oBinder, object oTarget, int nDC)
|
||
{
|
||
if (GetAbilityScore(oTarget, ABILITY_INTELLIGENCE) - 10 > GetAbilityScore(oBinder, ABILITY_INTELLIGENCE))
|
||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oBinder, 6.0);
|
||
else if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE))
|
||
{
|
||
if (!GetLocalInt(oTarget, "DantalionImmune"))
|
||
{
|
||
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST), oTarget);
|
||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE), oTarget, 60.0);
|
||
FloatingTextStringOnCreature(GetName(oTarget)+" thinks "+GetName(oBinder)+" smells of elderberries", oBinder, FALSE);
|
||
}
|
||
}
|
||
else // Enemy succeeded on saving throw here
|
||
{
|
||
FloatingTextStringOnCreature(GetName(oTarget)+" resists your Read Thoughts for one minute!", oBinder, FALSE);
|
||
SetLocalInt(oTarget, "DantalionImmune", TRUE);
|
||
DelayCommand(60.0, DeleteLocalInt(oTarget, "DantalionImmune"));
|
||
}
|
||
}
|
||
|
||
void main()
|
||
{
|
||
object oBinder = OBJECT_SELF;
|
||
object oTarget = PRCGetSpellTargetObject();
|
||
int nDC = GetBinderDC(oBinder, VESTIGE_DANTALION);
|
||
|
||
DantalionRead(oBinder, oTarget, nDC);
|
||
|
||
if (GetLevelByClass(CLASS_TYPE_SCION_DANTALION, oBinder) >= 5)
|
||
{
|
||
location lTarget = GetLocation(oBinder);
|
||
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_INSANITY), oBinder);
|
||
// Use the function to get the closest creature as a target
|
||
object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(45.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||
while(GetIsObjectValid(oAreaTarget))
|
||
{
|
||
if(oAreaTarget != oBinder && oAreaTarget != oTarget && GetIsEnemy(oBinder, oAreaTarget)) // Enemies only
|
||
{
|
||
DantalionRead(oBinder, oAreaTarget, nDC);
|
||
}
|
||
//Select the next target within the spell shape.
|
||
oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(45.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||
}
|
||
}
|
||
} |