Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
51 lines
1.6 KiB
Plaintext
51 lines
1.6 KiB
Plaintext
/*
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21/02/19 by Stratovarius
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Black Candle
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Fundamental
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Level/School: 1st/Evocation [Light or Darkness]
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Range: Touch
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Target: Object touched
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Duration: 1 round/level
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Saving Throw: None
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Spell Resistance: No
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You draw on extraplanar shadow or banish existing shadows to let in the light.
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This mystery functions like the spell light or the spell darkness. Only one of these two effects is possible per use, and you must decide which effect is desired when casting.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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object oShadow = OBJECT_SELF;
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// Get infinite uses at this level
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if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23666);
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if(!ShadPreMystCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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location lTarget = PRCGetSpellTargetLocation();
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myst.fDur = 6.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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if (myst.nMystId == FUND_BLACK_CANDLE_LIGHT)
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{
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// Create AoE
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myst.eLink = SupernaturalEffect(EffectAreaOfEffect(VFX_MOB_DAYLIGHT));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur);
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}
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else
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{
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// Create AoE
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myst.eLink = SupernaturalEffect(EffectAreaOfEffect(AOE_PER_DUSK_AND_DAWN));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur);
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}
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}
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} |