Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
/*
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21/02/19 by Stratovarius
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Sight Obscured
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Fundamental
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Level/School: 0/Illusion (Glamer)
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Range: Touch
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Target: Creature touched
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Duration: 1 round/level
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You cloak the subject and her movements in subtly shifting shadow.
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This mystery grants a +5 circumstance bonus on Hide and Pick Pocket checks.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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object oShadow = OBJECT_SELF;
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// Get infinite uses at this level
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if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23669);
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if(!ShadPreMystCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_HIDE, 5), EffectVisualEffect(VFX_DUR_AURA_CHAOS));
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myst.eLink = SupernaturalEffect(EffectLinkEffects(myst.eLink, EffectSkillIncrease(SKILL_PICK_POCKET, 5)));
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myst.fDur = 6.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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}
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} |