Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
61 lines
2.3 KiB
Plaintext
61 lines
2.3 KiB
Plaintext
/*
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18/02/19 by Stratovarius
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Consume Essence
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Master, Ebon Walls
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Level/School: 9th/Necromancy [Death]
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Range: Touch
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Target: One living creature
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Duration: Instantaneous, then 1 round/level
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Saving Throw: Will negates
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Spell Resistance: Yes
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You reach out and peel the subject’s shadow away, then wrap it inside your own.
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The target of this horrid mystery must succeed on a Will saving throw or die. If the creature succumbs to the mystery and dies,
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it immediately returns to life, gains the dark creature template, and is under your control. The creature remains in this state for 1 round per level, and then dies again.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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#include "prc_inc_template"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = 6.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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// Only creatures, and PvP check.
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oShadow))
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{
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// Check Spell Resistance
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if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen))
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{
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_DEATH))
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{
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// Death Immunity check
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH))
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{
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myst.eLink = EffectLinkEffects(EffectCutsceneDominated(), EffectVisualEffect(VFX_DUR_DEATHWARD));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOMINATE_S), oTarget);
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ApplyTemplateToObject(TEMPLATE_DARK, oTarget);
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DelayCommand(myst.fDur, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget));
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}
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}
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}
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}
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}
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} |