Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith. (@fenac). Turned off the Taunt & Parry skills. Re-disabled AC & save bonuses from Tumble & Spellcraft. Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions. Set Point Blank Shot to 30' per PnP. Added icon for Chosen of Evil. Started work on Hidden Talent. Created Psionics function cheatsheet. Updated release archive.
89 lines
3.6 KiB
Plaintext
89 lines
3.6 KiB
Plaintext
/*
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14/02/19 by Stratovarius
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Shadows Fade
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Initiate, Unbinding Shade
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Level/School: 4th/Abjuration
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Range: Medium (100 ft. + 10 ft./level)
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Target: One creature or object; or 20-ft.-radius burst
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Duration: Instantaneous
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You reach into shadow and draw forth the reflection of active magic, merging it with that magic and causing them to cancel each other.
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This mystery functions like the spell dispel magic.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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#include "inc_dispel"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_NONE);
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if(myst.bCanMyst)
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{
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effect eVis = EffectVisualEffect(VFX_IMP_BREACH);
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effect eImpact = EffectVisualEffect(VFX_FNF_DISPEL);
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location lLocal = PRCGetSpellTargetLocation();
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int iTypeDispel = GetLocalInt(GetModule(),"BIODispel");
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//--------------------------------------------------------------------------
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// Dispel Magic is capped at caster level 10
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//--------------------------------------------------------------------------
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int nCasterLevel = PRCMin(myst.nShadowcasterLevel, 10);
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if (myst.nMystId == MYST_SHADOWS_FADE_GREATER)
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nCasterLevel = PRCMin(myst.nShadowcasterLevel, 20);
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if (GetIsObjectValid(oTarget))
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{
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//----------------------------------------------------------------------
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// Targeted Dispel - Dispel all
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//----------------------------------------------------------------------
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if (iTypeDispel)
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spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact);
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else
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spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact);
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}
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else
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{
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//----------------------------------------------------------------------
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// Area of Effect - Only dispel best effect
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//----------------------------------------------------------------------
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT | OBJECT_TYPE_PLACEABLE );
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while (GetIsObjectValid(oTarget))
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{
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if(GetObjectType(oTarget) == OBJECT_TYPE_AREA_OF_EFFECT)
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{
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//--------------------------------------------------------------
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// Handle Area of Effects
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//--------------------------------------------------------------
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if (iTypeDispel)
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spellsDispelAoE(oTarget, OBJECT_SELF,nCasterLevel);
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else
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spellsDispelAoEMod(oTarget, OBJECT_SELF,nCasterLevel);
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}
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else if (GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE)
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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}
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else
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{
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if (iTypeDispel)
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spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact, FALSE);
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else
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spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact, FALSE);
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE,lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT | OBJECT_TYPE_PLACEABLE);
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}
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}
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}
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} |