PRC8/nwn/nwnprc/trunk/newspellbook/tob_dvsp_dvnsrg.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

51 lines
1.4 KiB
Plaintext

/*
----------------
Divine Surge
tob_dvsp_dvnsrg
----------------
05/06/07 by Stratovarius
*/ /** @file
Divine Surge
Devoted Spirit (Strike)
Level: Crusader 4
Prerequisite: One Devoted Spirit Maneuver
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One Creature
Your body shakes and spasms as unfettered divine energy courses through it.
This power sparks off your weapon and courses into your foe,
devastating your enemy but leaving you drained.
You make a single attack against an enemy. If this attack his, you deal 8d8 extra damage.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d8(8), GetWeaponDamageType(oWeap), "Divine Surge Hit", "Divine Surge Miss"));
}
}