PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_inrtsrg.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

105 lines
3.8 KiB
Plaintext

/*
----------------
Inertial Surge
true_utr_inrtsrg
----------------
19/7/06 by Stratovarius
*/ /** @file
Inertial Surge
Level: Evolving Mind 1
Range: 60 feet
Target: One Creature
Duration: 1 round
Spell Resistance: Yes
Save: None
Metautterances: Extend
Normal: Your words free the target from many impediments, allowing her to slip from any constraints.
The target gains freedom of movement for one round.
Reverse: Your words cause black tentacles to grow from the ground and clutch at the feet of your enemy, preventing them from moving anywhere.
For one round the target is unable to move, but can take other actions normally.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
if(utter.bCanUtter)
{
// This is done so Speak Unto the Masses can read it out of the structure
utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
utter.fDur = RoundsToSeconds(1);
int nSRCheck;
if(utter.bExtend) utter.fDur *= 2;
// The NORMAL effect of the Utterance goes here
if (utter.nSpellId == UTTER_INERTIAL_SURGE)
{
// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
utter.bIgnoreSR = TRUE;
// This utterance applies only to friends
utter.bFriend = TRUE;
// Freedom of Movement
effect eParal = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
effect eEntangle = EffectImmunity(IMMUNITY_TYPE_ENTANGLE);
effect eSlow = EffectImmunity(IMMUNITY_TYPE_SLOW);
effect eMove = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE);
effect eVis = EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
//Link effects
utter.eLink = EffectLinkEffects(eParal, eEntangle);
utter.eLink = EffectLinkEffects(utter.eLink, eSlow);
utter.eLink = EffectLinkEffects(utter.eLink, eVis);
utter.eLink = EffectLinkEffects(utter.eLink, eDur);
utter.eLink = EffectLinkEffects(utter.eLink, eMove);
}
// The REVERSE effect of the Utterance goes here
else /* Effects of UTTER_INERTIAL_SURGE_R go here */
{
// If the Spell Penetration fails, don't apply any effects
nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
if (!nSRCheck)
{
// Hold the Target
utter.eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_ENTANGLE), EffectCutsceneImmobilize());
}
}
// Duration Effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
// Speak Unto the Masses. Swats an area with the effects of this utterance
DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
// The utterance isn't active if SR or Saves stop it
if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}