PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_sngmnd.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Singular Mind
true_utr_sngmnd
----------------
4/8/06 by Stratovarius
*/ /** @file
Singular Mind
Level: Evolving Mind 6
Range: 60 feet
Target: One Creature
Duration: Instantaneous (Normal) or 5 Rounds (Reverse)
Spell Resistance: Yes
Save: None (Normal) or Will Negates (Reverse)
Metautterances: Extend
Normal: With a word, you liberate your target from all foreign influence, freeing her mind. Any enchantments or curses are converted to runic truespeech and fade harmlessly away.
This utterance removes any negative mind affecting effect.
Reverse: Your words crawl into the mind of your enemy, allowing you to control your foe's body as if it were your puppet.
Your target is dominated.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
if(utter.bCanUtter)
{
// This is done so Speak Unto the Masses can read it out of the structure
utter.nSaveType = SAVING_THROW_TYPE_NONE;
utter.nSaveThrow = SAVING_THROW_WILL;
utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
utter.fDur = RoundsToSeconds(5);
if(utter.bExtend) utter.fDur *= 2;
int nSRCheck;
int nSaveCheck;
// The NORMAL effect of the Utterance goes here
if (utter.nSpellId == UTTER_SINGULAR_MIND)
{
// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
utter.bIgnoreSR = TRUE;
// This utterance applies only to friends
utter.bFriend = TRUE;
effect eFear = GetFirstEffect(oTarget);
//Get the first effect on the current target
while(GetIsEffectValid(eFear))
{
if (GetEffectType(eFear) == EFFECT_TYPE_CHARMED ||
GetEffectType(eFear) == EFFECT_TYPE_CONFUSED ||
GetEffectType(eFear) == EFFECT_TYPE_CURSE ||
GetEffectType(eFear) == EFFECT_TYPE_DAZED ||
GetEffectType(eFear) == EFFECT_TYPE_DOMINATED ||
GetEffectType(eFear) == EFFECT_TYPE_CONFUSED ||
GetEffectType(eFear) == EFFECT_TYPE_FRIGHTENED ||
GetEffectType(eFear) == EFFECT_TYPE_SLEEP ||
GetEffectType(eFear) == EFFECT_TYPE_STUNNED)
{
//Remove any fear effects and apply the VFX impact
RemoveEffect(oTarget, eFear);
}
//Get the next effect on the target
eFear = GetNextEffect(oTarget);
}
utter.eLink2 = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
// No duration
utter.fDur = 0.0;
}
// The REVERSE effect of the Utterance goes here
else // UTTER_SINGULAR_MIND_R
{
// If the Spell Penetration fails, don't apply any effects
// Its done this way so the law of sequence is applied properly
nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
if (!nSRCheck)
{
// Saving throw
nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF);
if(!nSaveCheck)
{
// Dominated
utter.eLink = EffectLinkEffects(EffectDominated(), EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED));
utter.eLink2 = EffectLinkEffects(EffectVisualEffect(VFX_IMP_DOMINATE_S), EffectVisualEffect(VFX_FNF_FEEBLEMIND));
}
}
}
// Duration Effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
// Impact Effects
SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget);
// Speak Unto the Masses. Swats an area with the effects of this utterance
DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
// The utterance isn't active if SR stops it
if (!nSRCheck && !nSaveCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}