PRC8/nwn/nwnprc/trunk/psionics/psi_pow_decerebr.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Decerebrate
psi_pow_decerebr
----------------
25/2/05 by Stratovarius
*/ /** @file
Decerebrate
Psychoportation [Teleportation]
Level: Psion/wilder 7
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Power Resistance: Yes
Power Points: 13
Metapsionics: Twin
With decerebrate, you selectively remove a portion of the creatures brain stem. The creature loses all cerebral functions,
vision, hearing, and the ability to move. If greater restoration is cast on the target within 1 hour, the target lives.
Otherwise, the target will die from the brain damage.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
#include "prc_inc_teleport"
void DieMaggot(int nSpellID, object oManifester, object oTarget)
{
// If the target hasn't been hit with restorative effects by now, kill it
if(!(PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester) &&
GetLocalInt(oTarget, "WasRestored")
)
)
{
DeathlessFrenzyCheck(oTarget);
effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eDeath = EffectDeath();
effect eLink2 = EffectLinkEffects(eVis, eVis2);
eLink2 = EffectLinkEffects(eLink2, eDeath);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oTarget);
}
}
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester);
int nPen = GetPsiPenetration(oManifester);
// Create effects
effect eLink = GetIsImmune(oTarget, IMMUNITY_TYPE_PARALYSIS) ? // If the target is immune to normal paralysis
EffectCutsceneParalyze() : // use cutscene paralysis
EffectParalyze(); // Otherwise, normal paralysis
eLink = EffectLinkEffects(eLink, EffectBlindness());
eLink = EffectLinkEffects(eLink, EffectDeaf());
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_IMP_BLIND_DEAF_M));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZED));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD));
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
//Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS) && // Check if the target has a brain to mess with
GetCanTeleport(oTarget, GetLocation(oTarget), FALSE) // And that the target can be teleported at all
)
{
// Fort negates
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(1), TRUE, manif.nSpellID, manif.nManifesterLevel);
DelayCommand((HoursToSeconds(1) + 1.0), DieMaggot(manif.nSpellID, oManifester, oTarget));
}// end if - Failed save
}// end if - Has a brain, and can be teleported
}// end if - SR check
}// end for - Twin Power
}// end if - Successfull manifestation
}