Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
122 lines
4.4 KiB
Plaintext
122 lines
4.4 KiB
Plaintext
/*
|
|
----------------
|
|
Decerebrate
|
|
|
|
psi_pow_decerebr
|
|
----------------
|
|
|
|
25/2/05 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Decerebrate
|
|
|
|
Psychoportation [Teleportation]
|
|
Level: Psion/wilder 7
|
|
Manifesting Time: 1 standard action
|
|
Range: Close (25 ft. + 5 ft./level)
|
|
Target: One living creature
|
|
Duration: Instantaneous
|
|
Saving Throw: Fortitude negates
|
|
Power Resistance: Yes
|
|
Power Points: 13
|
|
Metapsionics: Twin
|
|
|
|
With decerebrate, you selectively remove a portion of the creatures brain stem. The creature loses all cerebral functions,
|
|
vision, hearing, and the ability to move. If greater restoration is cast on the target within 1 hour, the target lives.
|
|
Otherwise, the target will die from the brain damage.
|
|
*/
|
|
|
|
#include "psi_inc_psifunc"
|
|
#include "psi_inc_pwresist"
|
|
#include "psi_spellhook"
|
|
#include "prc_inc_spells"
|
|
#include "prc_inc_teleport"
|
|
|
|
void DieMaggot(int nSpellID, object oManifester, object oTarget)
|
|
{
|
|
// If the target hasn't been hit with restorative effects by now, kill it
|
|
if(!(PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester) &&
|
|
GetLocalInt(oTarget, "WasRestored")
|
|
)
|
|
)
|
|
{
|
|
DeathlessFrenzyCheck(oTarget);
|
|
effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
|
|
effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
|
effect eDeath = EffectDeath();
|
|
effect eLink2 = EffectLinkEffects(eVis, eVis2);
|
|
eLink2 = EffectLinkEffects(eLink2, eDeath);
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oTarget);
|
|
}
|
|
}
|
|
|
|
void main()
|
|
{
|
|
/*
|
|
Spellcast Hook Code
|
|
Added 2004-11-02 by Stratovarius
|
|
If you want to make changes to all powers,
|
|
check psi_spellhook to find out more
|
|
|
|
*/
|
|
|
|
if (!PsiPrePowerCastCode())
|
|
{
|
|
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
object oManifester = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct manifestation manif =
|
|
EvaluateManifestation(oManifester, oTarget,
|
|
PowerAugmentationProfile(),
|
|
METAPSIONIC_TWIN
|
|
);
|
|
|
|
if(manif.bCanManifest)
|
|
{
|
|
int nDC = GetManifesterDC(oManifester);
|
|
int nPen = GetPsiPenetration(oManifester);
|
|
|
|
// Create effects
|
|
effect eLink = GetIsImmune(oTarget, IMMUNITY_TYPE_PARALYSIS) ? // If the target is immune to normal paralysis
|
|
EffectCutsceneParalyze() : // use cutscene paralysis
|
|
EffectParalyze(); // Otherwise, normal paralysis
|
|
eLink = EffectLinkEffects(eLink, EffectBlindness());
|
|
eLink = EffectLinkEffects(eLink, EffectDeaf());
|
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_IMP_BLIND_DEAF_M));
|
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD));
|
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
|
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZED));
|
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD));
|
|
|
|
|
|
// Let the AI know
|
|
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
|
|
|
|
// Handle Twin Power
|
|
int nRepeats = manif.bTwin ? 2 : 1;
|
|
for(; nRepeats > 0; nRepeats--)
|
|
{
|
|
//Check for Power Resistance
|
|
if(PRCMyResistPower(oManifester, oTarget, nPen))
|
|
{
|
|
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS) && // Check if the target has a brain to mess with
|
|
GetCanTeleport(oTarget, GetLocation(oTarget), FALSE) // And that the target can be teleported at all
|
|
)
|
|
{
|
|
// Fort negates
|
|
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
|
|
{
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(1), TRUE, manif.nSpellID, manif.nManifesterLevel);
|
|
DelayCommand((HoursToSeconds(1) + 1.0), DieMaggot(manif.nSpellID, oManifester, oTarget));
|
|
}// end if - Failed save
|
|
}// end if - Has a brain, and can be teleported
|
|
}// end if - SR check
|
|
}// end for - Twin Power
|
|
}// end if - Successfull manifestation
|
|
}
|