Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
17 lines
1.1 KiB
Plaintext
17 lines
1.1 KiB
Plaintext
// 0_onperception
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// On Perception report. report feedback information via. Speak String.
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void main()
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{
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object oPerceived = GetLastPerceived();// returns the last perceived creature (whether or not it was actually seen or heard).
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int bHeard = GetLastPerceptionHeard();// returns TRUE or FALSE as to whether the last perceived object was also heard.
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int bInaudible = GetLastPerceptionInaudible();// returns TRUE or FALSE as to whether or not the last perceived object has become inaudible (unable to be heard).
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int bSeen = GetLastPerceptionSeen();// returns TRUE or FALSE as to whether or not the last perceived object was seen.
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int bVanished = GetLastPerceptionVanished();// returns TRUE or FALSE as to whether or not the last perceived object can no longer be seen (invisible).
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SpeakString("[PERCEPTION] [" + GetName(OBJECT_SELF) + "] Perceived: " + GetName(oPerceived) + ". bHeard: " + IntToString(bHeard) +
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". bInaudible: " + IntToString(bInaudible) + ". bSeen: " + IntToString(bSeen) +
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". bVanished: " + IntToString(bVanished));
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}
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