PRC8/nwn/nwnprc/trunk/smp/phs_s_daylight.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Daylight
//:: Spell FileName PHS_S_Daylight
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Evocation [Light]
Level: Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No
The object touched sheds light as bright as full daylight in a 20.0-M radius,
and dim light for an additional 20.0M beyond that. Creatures that take
penalties in bright light also take them while within the radius of this
magical light. Despite its name, this spell is not the equivalent of daylight
for the purposes of creatures that are damaged or destroyed by bright light
(such as vampires).
Daylight brought into an area of magical darkness (or vice versa) is
temporarily negated, so that the otherwise prevailing light conditions exist
in the overlapping areas of effect.
Daylight counters or dispels any darkness or deeper darkness spells.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script:
Rating: 6: Need to have a special custom VFX probably for this, else
use DUR_LIGHT or sometihng it dispels darkness mainly.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}