Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
46 lines
1.6 KiB
Plaintext
46 lines
1.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Daylight
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//:: Spell FileName PHS_S_Daylight
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Light]
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Level: Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3
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Components: V, S
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Casting Time: 1 standard action
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Range: Touch
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Target: Object touched
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Duration: 10 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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The object touched sheds light as bright as full daylight in a 20.0-M radius,
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and dim light for an additional 20.0M beyond that. Creatures that take
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penalties in bright light also take them while within the radius of this
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magical light. Despite its name, this spell is not the equivalent of daylight
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for the purposes of creatures that are damaged or destroyed by bright light
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(such as vampires).
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Daylight brought into an area of magical darkness (or vice versa) is
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temporarily negated, so that the otherwise prevailing light conditions exist
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in the overlapping areas of effect.
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Daylight counters or dispels any darkness or deeper darkness spells.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script:
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Rating: 6: Need to have a special custom VFX probably for this, else
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use DUR_LIGHT or sometihng it dispels darkness mainly.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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